The Meaning of Life, the Universe, and Everything.
Im using the 1.7.10 188.8.131.52 version of the mod, I've been trying to figure out how to melt down Orichalcum, Deep Iron, and Prometheum but even though the liquids for them exist, I cant figure out how to actually turn the ingots into the liquids. How would I accomplish this?
I can't find any documentation anywhere about what metals melt at what temp or what fuels are required to reach different temps. I tried to melt iron in the newest version and it said the temp needed to be 1850k but I couldn't get the temp past 1698k even with a bucket of lava. I do not have RF power yet nor the induction plate. Why should the vanilla base metal be so difficult to melt?
Also, I noticed that your fluids don't seem to use the new forge fluid system and aren't properly registered. Including the fact that your ingots are 108mB instead of 144mB like every other ingot recipe in every other mod out there for the most part. Any thoughts on fixing these issues?
I have an odd issue, for whatever reason, my foundry machines refuse to accept power from any source and they will not work. I have the latest 1.8.9 version, is this an issue anyone else has encountered?
Edit: Also, my IC2 cables refuse to connect to them.
This mod either needs an in-game guide via the Guide API or some form of wiki that actually gives information beyond what mods are compatible... The FTB listing doesn't tell anything beyond compatibility. Not necessarily for recipes because there's JEI/NEI for that, but for how the machines work, what metals melt at what temps and how to get those temps, etc. That way, new people using the mod aren't so confused they decide not to use it. If a full bucket of lava can't reach 1850K after preheating with coal to around 1600k to melt 4 iron rods... what does?
A little creative world testing and I've discovered that you cannot melt iron with the basic crucible and coal burner at all, ever. As a matter of fact, you just about have to have two or more basic RF coal generators just to make the induction burner get the basic crucible hot enough for melting iron... That's a bit prohibitive IMHO.
You either have to harvest nether ingredients to get the better crucible (which CAN melt iron with only a lava bucket or coal in the coal burner) or have more infrastructure than absolutely necessary just to melt the basic starting ore from vanilla.
By the time I have two decent generators, I'm not going to use Foundry except for ore doubling anyway... So what is the point other than aesthetics? Honestly, I really want to like this mod. I love the more modern take on how it works, but the temps are off, even compared to real life. Iron's actual melting point is 1811k, though that isn't even reachable with the two basic parts. ( Here's a chart showing melting points in Kelvin: http://www.chemistry.patent-invent.com/chemistry/melting_boiling_point.html )
Now, why should anyone use Foundry over other choices given the difficulty of melting simple Iron? I plan to keep an eye on this mod. I really, really, want a modern take on molten metals like this to flourish and perhaps even begin to compete with Tinker's Construct. However, I don't think that is possible in it's current state.
On a side note, I also noticed that even though Iron says it melts at 1850k, it doesn't actually start melting until 1880k.
The latest update is definitely a massive improvement! I do have some feedback though.
The ingot measurement in mB is still 108 instead of the standard 144. Each ore should melt into 288mB and each ingot to 144mB. This mismatch between Foundry and other mods that use liquid metal may cause compatibility issues down the road. I know it will probably cause issues with Tinker's Construct compatibility and possibly with Forestry too. Why would someone use Foundry to melt things if it's being stingy on the liquid metal? If I get 144mB iron from an ingot in Tinker's, why would I use Foundry instead due to losing 36mB of iron every time I melt an ingot or 72mB lost for every ore? Its simply not worth it. People will just melt things with other mods and then pipe them into Foundry if that works. This really needs to be brought into line with the standard.
In fact, melting ore in Tinker's gives 288mB, then I pump that into Foundry and cast ingots costing 108mB each with leftover iron of 72mB. Now, I melt those two ingots in Tinker's again to get 288mB total and repeat the process gaining another 72mB. Look at that! I've already magically refined an extra foundry ingot! That's infinite metal of any kind in survival without any "cheats". Not kosher.