1.12.2
1.10
Forge
Combat
Mobs
Weapons
can i use tragicmc 2 for a public modpack
Is that an AoA referance


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Hi, new Alpha preview release for the Wilds was done. This release is meant mostly to test stuff that affects the rest of the mod for stability (balance passes, bug fixes, config option changes/additions) but also keeps in all the new content instead of hiding it so you can see it and mess with it if you want.
TragicMC 3 - Wilds Alpha Preview - v1.62.5655
This is just a preview release as I've been getting a lot of questions about the new content and it's taking longer than I anticipated to finish
This is meant mostly as a new release for the new balance passes, config options and fixes included but new content is kept in and available to view using Creative mode shenanigans
Wilds Preview Release Notes:
-A full Changelog will be posted when an actual release is done
-It is not recommended to generate the Wilds in a world that you intend to continue with the mod as WorldGen might be heavily changed still, which could alter how the world generates in future updates
-There's a lot of new content, including new mobs, bosses, biomes, blocks, weapons, unique gear, food, other items
-There are a lot of new config options
-There is minor integration with Baubles and JER
-There are hooks for TConstruct and Thaumcraft but no current implementation
-New Mobs/Bosses do not have models, textures, sounds, notifications and most other aesthetic effects yet
-New Mobs/Bosses are not balanced yet so they may be difficult to attempt to fight in Survival
-Merokite higher tiers (Tier 4/5) do not have their stats set properly yet
-New Unique gear hasn't had stats set for them yet and new archetypes don't have certain attributes set yet
-Dungeons do not generate yet in the Wilds so you can't actually fight some of the new Bosses in Survival yet
-Asphyxiate Blessing abilities do not have their effects added yet, nor their default cooldown, cost and knowledge requirement
-Lots of config options relating to new content aren't able to be changed yet, mostly relating to mobs and weapons
-Lots of new items don't have textures yet
-The Wiki doesn't have entries related to new content yet
-There are no Advancements related to Wilds content yet
-There are no crafting recipes for certain items needed for progression yet
-Mobs don't have proper drops yet so their crafting components cannot be obtained
-Mobs don't properly save some aspects of their NBT data yet so they may not save important things on world reload
-New Blocks don't have hardness/resistance or sounds set properly yet
-New Armor sets don't have abilities yet
-Other things are probably missing/not working properly
-Sounds were re-exported in lower quality to lessen the overall filesize, if you notice any that were accidentally swapped please let me know
How can i use Doomsdays?wiki told me to hit the R key,but its force reload gun.
Do you have any integration projects with other mods,please?
TragicMC 2 appeared in a Minecraft book called Stay Alive in Minecraft
Is that an AoA referance


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As the pentiultimate TragicMC shill himself, I have gone out of my way to waste $6 to confirm this information.
Yes, TragicMC2 actually appeared in a book. They used took two preview images of the mod. Even children's books are indoctrinating the masses.
In TragicMC3, there is a glitch that resets weapons' stats when you put them in cases from Bibliocraft.