1.12.2
1.10
Forge
Combat
Mobs
Weapons
Things to test:
Stability of the Arbiters ai (Should not revive anything, Alpha should become angry (flame particle effect) when one of the other two dies, then return to normal after a while, but be in permanent rage mode if both die)
Stability of Mobs Only version (set in config file, specifically make sure they don't cause any game crashes when they die)
Boss Drop rates (Every time should drop at least one of their drops, with a chance to drop more or drop alternative items as well)
The new mobs' ai (specifically make sure the Troll doesn't steal enchanted items, and when it steals an item, make sure it takes it when it's supposed to and drops it somewhere nearby, also make sure the Claymation properly reflects potion effects)
Stability of new items/blocks like the new Weather items, the Everlasting Light and the Defender
Stability of the enchant that alters movement (Lightweight) with the Potion Effects that alter movement (Aqua Superiority, Flight, Speed boost, stun, etc.)
Known bugs/things:
Skull armor has no recipe/texture but is otherwise functional
Ender sword's right click ability may teleport you into a wall and suffocate you if you teleport to somewhere too close to a wall
The light items only place the block 1 spot above where you are looking when you use it
The Powered Scroll teleports you to your spawn fine, but you may get stuck in the bed and have to destroy it or fly to get out of it (not that big of a bug, but annoying)
If you reload with all 3 Arbiters alive, Alpha will become enraged regardless of if the other two are alive, and in turn the other two will forget about the others as well
Claymation's death move sometimes doesn't affect mobs that are teleported into it (may need to just increase damage towards mobs/golems)
I tried to reduce the amount of text with spoilers as much as I could (since most of it is info about the items/mobs in the mod). There are videos, but because I update the mod so much, they become outdated pretty quickly, so I don't really want to show those. As for pictures, I tend to find the posts with tons of images kinda meh, so that's just my personal opinion towards it, but I could probably add the sign I made ages ago to the top for something.
Delete the config file and try again.
I already do that, that doesn't seem to work
If you have multiple mods installed, try deleting all of the config files. If that doesn't work, show me a screenshot of what your creative tab looks like.
i tried deleting the config files, and it didn't work, my creative tab only shows the ender armor legging and boots, and some other stuff, i will post the pic tomorrow
Also, Great mod, keep up the good work.
I actually forgot to set achievement ids configurable, next release mine should be configurable though. You can check the config file for the other mod and see if they did, otherwise there's nothing you can really do.
Also, just to be sure, can I see the crash log?
Here is the crash report-
---- Minecraft Crash Report ----
// Ouch. That hurt
Time: 7/01/14 8:56 AM
Description: Initializing game
java.lang.RuntimeException: Duplicate stat id: "achievement.obtBook" and "achievement.ThankYou" at id 5243480
at net.minecraft.stats.StatBase.func_75971_g(SourceFile:32)
at net.minecraft.stats.Achievement.func_75985_c(SourceFile:51)
at tragicfeint.tragicmc.TragicMC.preInit(TragicMC.java:2348)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:522)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
Okay, thanks. Sorry about the incompatibility.
Thanks, glad you like it~
Updated to 1.4.0 (CurseForge may not be updated yet), adds new abilities/attacks to the Special weapons, makes Bangatangs and Hellhounds tameable, makes Ender Armor and Weapons obtainable, adds Draconic Armor and the Dragon Fang as a rare drop from bosses
Also added a new enchantment, Stomp, and changed the Wraith to it's new model/texture (this will probably be the only mob I do this for in this version)
ALSO made Achievement Ids configurable.
Good to know that the Draconic and Ender armor are obtainable now, when will the link be up ?
As soon as CurseForge clears it, which will probably be later today/tomorrow, if something went wrong with it then it'll probably be the day after.