This is a very fun mod but can be extremly hard when you start a new world and I'm talking way harder then orespawn but still its a fun mod but was it necesarry to add yourself
I may just be derping but I haven't been able to find a list of what each enchantment does aside from Stomp.
Will there be a detailed is in the future?
I may just be derping but I haven't been able to find a list of what each enchantment does aside from Stomp.
Will there be a detailed is in the future?
There was a bunch of info on here before about the entire mod, but there was an error (formatting issue with the forum) and it screwed up my entire post on here so I deleted it. I'll most likely only post info for the 1.7.2 version (which is different from the 1.6.4 version) sometime in the future.
This is the old info for the 1.6.4 version if that is what you're asking about.
Magic Resistance
Can be applied to: All armor
Effect: Reduces magic damage (including poison since it is considered magic damage)
Max level: 5
Decay
Can be applied to: Weapons
Effect: Does extra damage to Natural type mobs (Nymphs, Wisps, some other mobs)
Max level: 5
Deflection
Can be applied to: All armor
Effect: Reduces damage of a random hit by a lot
Max level: 1
Hot Touch
Can be applied to: All armor
Effect: When you get hit, it randomly burns attackers
Max level: 3
Paralysis
Can be applied to: All armor
Effect: When you get hit, it randomly stuns attackers
Max level: 3
Toxicity
Can be applied to: All armor
Effect: When you get hit, it randomly poisons attackers
Max level: 3
Vampirism
Can be applied to: All weapons
Effect: When you attack something, it saps some health from your victim
Max level: 3
Leech
Can be applied to: All weapons
Effect: When you attack something, it saps some hunger from your victim
Max level: 3
Lightweight
Can be applied to: All armor
Effect: Allows you to move slightly faster
Max Level: 1
Stomp
Can be applied to: Boots
Effect: Creates an explosion when you land, nullifies fall damage
Max Level: 2
When I put your Mod with the mod "Light Bridges and Doors" Minecraft show me this message:
#Blocks
2000: lbd:lightBridgeSource from LightBridgesAndDoors - Ruby Ore from TragicMC
2001: lbd:lightSection from LightBridgesAndDoors - Sapphire Ore from TragicMC
2002: lbd:lightSection from LightBridgesAndDoors - TragicMC:RubyBlock from TragicMC
2003: lbd:lightDoorSource from LightBridgesAndDoors - Sapphire Block from TragicMC
2004: lbd:lightSection from LightBridgesAndDoors - Undead Torch from TragicMC
2005: lbd:lightSection from LightBridgesAndDoors - Ender Torch from TragicMC
2006: lbd:gravityLift from LightBridgesAndDoors - Strawberry Plant from TragicMC
2007: lbd:lightRailSource from LightBridgesAndDoors - Defender from TragicMC
2008: lbd:lightRailSourceActive from LightBridgesAndDoors - Light Orb from TragicMC
2009: lbd:lightRailSection from LightBridgesAndDoors - Wax from TragicMC
2010: lbd:lightBarrierSource from LightBridgesAndDoors - Candle from TragicMC
Suggested Ranges: 2332-3254 (923 IDs), 1431-1859 (429 IDs), 704-1099 (396 IDs)
Can you help me please? I love this two mods and I want to play with both.
the 1.7.2 beta update is good lots of retexture for example the spawns some of the mobs but the bosses cant spawn but I don't care this is still a very great mod and what is the doom for? I really need to know and this is how serouis I am to know about the doom
the 1.7.2 beta update is good lots of retexture for example the spawns some of the mobs but the bosses cant spawn but I don't care this is still a very great mod and what is the doom for? I really need to know and this is how serouis I am to know about the doom
You have to toggle boss natural spawns in the config, you can also increase their spawn chance. Doom is for using certain weapon specials (most of the weapons in the mod have a special that use it), I'm also planning on using it for other stuff in the future as well.
New 1.7.2 update, name for it is now TragicMC 2, it adds a lot of blocks (for future use), 3 new weapons along with their doomsdays, a couple of new structures including the boss structure for the Death Reaper, adds the first two pets (one from previous version) and a lot of other random things
The Meaning of Life, the Universe, and Everything.
Location:
Jalisco
Join Date:
12/27/2013
Posts:
42
Location:
México
Minecraft:
_Dani
Member Details
Im in Minecraft 1.7.2
I really wish you solve it because this is really a fantastic mod
The mod is in version: 0.23.722reUp
---- Minecraft Crash Report ----
// Daisy, daisy...
Time: 15/05/14 04:46 PM
Description: Ticking memory connection
java.lang.IllegalArgumentException: Duplicate id value for 25!
at net.minecraft.entity.DataWatcher.func_75682_a(SourceFile:64)
at tragicneko.tragicmc.properties.PropertyDoom.<init>(PropertyDoom.java:35)
at tragicneko.tragicmc.properties.PropertyDoom.register(PropertyDoom.java:40)
at tragicneko.tragicmc.events.DoomEvents.onEntityConstructing(DoomEvents.java:40)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_185_DoomEvents_onEntityConstructing_EntityConstructing.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at net.minecraft.entity.Entity.<init>(Entity.java:179)
at net.minecraft.entity.EntityLivingBase.<init>(EntityLivingBase.java:119)
at net.minecraft.entity.player.EntityPlayer.<init>(EntityPlayer.java:142)
at net.minecraft.entity.player.EntityPlayerMP.<init>(EntityPlayerMP.java:138)
at net.minecraft.server.management.ServerConfigurationManager.func_148545_a(ServerConfigurationManager.java:361)
at net.minecraft.server.network.NetHandlerLoginServer.func_147326_c(NetHandlerLoginServer.java:102)
at net.minecraft.server.network.NetHandlerLoginServer.func_147233_a(NetHandlerLoginServer.java:60)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:200)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:643)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:531)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:414)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:669)
Look's epic~
By the showcases looks like the mobs have a nice skill set and concept, btw really OP.
Hope they'll be rebalanced.
Anyway it's one of the most epic mod\addon to MC for some hardcore :3
Delete it and reload minecraft and see if that fixes it.
That's not an error with my mod.
The whole point is for it to be difficult, and yes it was :3
Will there be a detailed is in the future?
There was a bunch of info on here before about the entire mod, but there was an error (formatting issue with the forum) and it screwed up my entire post on here so I deleted it. I'll most likely only post info for the 1.7.2 version (which is different from the 1.6.4 version) sometime in the future.
This is the old info for the 1.6.4 version if that is what you're asking about.
Magic Resistance
Can be applied to: All armor
Effect: Reduces magic damage (including poison since it is considered magic damage)
Max level: 5
Decay
Can be applied to: Weapons
Effect: Does extra damage to Natural type mobs (Nymphs, Wisps, some other mobs)
Max level: 5
Deflection
Can be applied to: All armor
Effect: Reduces damage of a random hit by a lot
Max level: 1
Hot Touch
Can be applied to: All armor
Effect: When you get hit, it randomly burns attackers
Max level: 3
Paralysis
Can be applied to: All armor
Effect: When you get hit, it randomly stuns attackers
Max level: 3
Toxicity
Can be applied to: All armor
Effect: When you get hit, it randomly poisons attackers
Max level: 3
Vampirism
Can be applied to: All weapons
Effect: When you attack something, it saps some health from your victim
Max level: 3
Leech
Can be applied to: All weapons
Effect: When you attack something, it saps some hunger from your victim
Max level: 3
Lightweight
Can be applied to: All armor
Effect: Allows you to move slightly faster
Max Level: 1
Stomp
Can be applied to: Boots
Effect: Creates an explosion when you land, nullifies fall damage
Max Level: 2
#Blocks
2000: lbd:lightBridgeSource from LightBridgesAndDoors - Ruby Ore from TragicMC
2001: lbd:lightSection from LightBridgesAndDoors - Sapphire Ore from TragicMC
2002: lbd:lightSection from LightBridgesAndDoors - TragicMC:RubyBlock from TragicMC
2003: lbd:lightDoorSource from LightBridgesAndDoors - Sapphire Block from TragicMC
2004: lbd:lightSection from LightBridgesAndDoors - Undead Torch from TragicMC
2005: lbd:lightSection from LightBridgesAndDoors - Ender Torch from TragicMC
2006: lbd:gravityLift from LightBridgesAndDoors - Strawberry Plant from TragicMC
2007: lbd:lightRailSource from LightBridgesAndDoors - Defender from TragicMC
2008: lbd:lightRailSourceActive from LightBridgesAndDoors - Light Orb from TragicMC
2009: lbd:lightRailSection from LightBridgesAndDoors - Wax from TragicMC
2010: lbd:lightBarrierSource from LightBridgesAndDoors - Candle from TragicMC
Suggested Ranges: 2332-3254 (923 IDs), 1431-1859 (429 IDs), 704-1099 (396 IDs)
Can you help me please? I love this two mods and I want to play with both.
Change the ids in the config.
You have to toggle boss natural spawns in the config, you can also increase their spawn chance. Doom is for using certain weapon specials (most of the weapons in the mod have a special that use it), I'm also planning on using it for other stuff in the future as well.
can play multiplayer?
Greetings thanks for your answer.
Sorry, I derped and forgot to test it out on a server, I'll reupload soon to fix that issue.
The 1.6.4 version is only for 1.6.4, and the same goes for the 1.7.2 version, sorry.
Ok thanks anyway your response is much appreciated.
I really wish you solve it because this is really a fantastic mod
The mod is in version: 0.23.722reUp
// Daisy, daisy...
Time: 15/05/14 04:46 PM
Description: Ticking memory connection
java.lang.IllegalArgumentException: Duplicate id value for 25!
at net.minecraft.entity.DataWatcher.func_75682_a(SourceFile:64)
at tragicneko.tragicmc.properties.PropertyDoom.<init>(PropertyDoom.java:35)
at tragicneko.tragicmc.properties.PropertyDoom.register(PropertyDoom.java:40)
at tragicneko.tragicmc.events.DoomEvents.onEntityConstructing(DoomEvents.java:40)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_185_DoomEvents_onEntityConstructing_EntityConstructing.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at net.minecraft.entity.Entity.<init>(Entity.java:179)
at net.minecraft.entity.EntityLivingBase.<init>(EntityLivingBase.java:119)
at net.minecraft.entity.player.EntityPlayer.<init>(EntityPlayer.java:142)
at net.minecraft.entity.player.EntityPlayerMP.<init>(EntityPlayerMP.java:138)
at net.minecraft.server.management.ServerConfigurationManager.func_148545_a(ServerConfigurationManager.java:361)
at net.minecraft.server.network.NetHandlerLoginServer.func_147326_c(NetHandlerLoginServer.java:102)
at net.minecraft.server.network.NetHandlerLoginServer.func_147233_a(NetHandlerLoginServer.java:60)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:200)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:643)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:531)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:414)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:669)
Go into the config and change the Datawatcher that is causing the conflict.
By the showcases looks like the mobs have a nice skill set and concept, btw really OP.
Hope they'll be rebalanced.
Anyway it's one of the most epic mod\addon to MC for some hardcore :3