IDK, I am waiting to find out if there will be a 1.6.4 rls with configurable biomeIDs or if I should move on without this mod. There was talk of a new release last month that did not make its way out
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So, the other day I was playing on a magic modpack on a server when i read the thaumnomicon and it talked about 7 shards in the nether, each for one of the 7 deadly sins. I thought this was a cool idea but thought nothing of it until i was looking for cool mods today, and I happened to find this thread. When I saw the gluttons, i had a stroke of brilliance. Why not create a mob for each of the 7 deadly sins? It would fit right in with the nether theme, and each would have some interesting mechanisms.
Wrath would be a pyshco mob that attacked every mob around it, inflicting random negative potion affects
Pride would be a mob who started out not hitting hard, to try to impress people, sort of saying "I can kill him without trying" But as you take down more health it starts to fet more desperate and take more damage
Envy would be a mob that walked up to you and hit you to steal your currently held item, then uses it against you, although you have a 100% chance of getting it back
Sloth would be a slug that moves very slow but when it finally comes to you does very little damage
Lust would be a creature who would just hump you until you killed it or you were killed
Gluttony was already added, with the gluttons
Greed would be a mob that hoards every item it comes across, including your dead body (Killed by something else) If attacked it will defend its hoard at all cost and will drop every item it has collected on death
And that's all of them, i think. *Counts sentences*
Yup
All 7
Just an idea that i had, i thought it would be interesting
Hey Green, not to pester you more than you already have been, but I'd like to emphasize the whole Extra Bees compatibility thing if you're still working on it. I hate having to choose between mods, especially since Binnie has apparently just disappeared D:
http://www.mediafire.com/view/llp8p8ccd6c6buj/Pigemen.java this is my model for the pigment villager you can use for the pigment villagers but its java so you have no problem with other problems so yeah I hope you like it and use it!
P.s. here is the schematic for the nether village as well http://www.mediafire.com/download/023p24vw27k7vaw/Nether_Village.schematic it has nether mob cages that the pigmen villagers would have and the alchemist as well, use mcedit and spawn the schematic Into your world to see it. I hope you like it and use it for your mode as along with my pigman villager model
Hey this looks cool as, I'm going to make a mod review later on today for Youtube. Mind if I post it here? This will be my first video so it could really help my channel out.
Hey this looks cool as, I'm going to make a mod review later on today for Youtube. Mind if I post it here? This will be my first video so it could really help my channel out.
Hey Greenshoes, Its been a while since I checked up on this mod and I was just seeing how things were going. I love what you have added! what plans do you have next?
I am finalizing my modpack this week. I have to abandon using this mod in my modpack. I first wrote on April 7th about the static biome IDs causing conflicts making the mod unloadable. Dev posted April 13th saying update sometime that afternoon. May 6th dev posted that they had returned with time to code the mod. I have been patient.
I realize RL always takes priority.
I hope the dev is one day able to put things together and realize the great potential of this mod. It could make a more interesting Nether, if it worked along with mods like Natura, Gany's Nether, Nether Ores, Ultimate Nether(which also currently is not compatible with any other Nether mod).
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▼///Operative
Name: [Classified]
Alias: Deviant_Interface
SSN: [Restricted]
Designation: Administrator
Mandate: Eliminate System Threats
IDK, I am waiting to find out if there will be a 1.6.4 rls with configurable biomeIDs or if I should move on without this mod. There was talk of a new release last month that did not make its way out
I do have a request to be added as items where can I submit my request here?
or is there an official place?
So, the other day I was playing on a magic modpack on a server when i read the thaumnomicon and it talked about 7 shards in the nether, each for one of the 7 deadly sins. I thought this was a cool idea but thought nothing of it until i was looking for cool mods today, and I happened to find this thread. When I saw the gluttons, i had a stroke of brilliance. Why not create a mob for each of the 7 deadly sins? It would fit right in with the nether theme, and each would have some interesting mechanisms.
Wrath would be a pyshco mob that attacked every mob around it, inflicting random negative potion affects
Pride would be a mob who started out not hitting hard, to try to impress people, sort of saying "I can kill him without trying" But as you take down more health it starts to fet more desperate and take more damage
Envy would be a mob that walked up to you and hit you to steal your currently held item, then uses it against you, although you have a 100% chance of getting it back
Sloth would be a slug that moves very slow but when it finally comes to you does very little damage
Lust would be a creature who would just hump you until you killed it or you were killed
Gluttony was already added, with the gluttons
Greed would be a mob that hoards every item it comes across, including your dead body (Killed by something else) If attacked it will defend its hoard at all cost and will drop every item it has collected on death
And that's all of them, i think. *Counts sentences*
Yup
All 7
Just an idea that i had, i thought it would be interesting
When this update arrives, will it be for 1.6.4, with configurable biome IDs?
your allowed to post it here
or make to kinds of the mod for 1.6.4 and 1.7.2
only because the "next update" is the next update and the next update is 1.7.2?
so why not be curious
Because it's asked every page at least once.
Usually it's kids or non-english speakers asking.
The next update would be the last for 1.6.4.
If what I read was right.
I realize RL always takes priority.
I hope the dev is one day able to put things together and realize the great potential of this mod. It could make a more interesting Nether, if it worked along with mods like Natura, Gany's Nether, Nether Ores, Ultimate Nether(which also currently is not compatible with any other Nether mod).
My youtube channel L:
https://www.youtube.com/user/ninjabeeutube1223344