So, the other day I was playing on a magic modpack on a server when i read the thaumnomicon and it talked about 7 shards in the nether, each for one of the 7 deadly sins. I thought this was a cool idea but thought nothing of it until i was looking for cool mods today, and I happened to find this thread. When I saw the gluttons, i had a stroke of brilliance. Why not create a mob for each of the 7 deadly sins? It would fit right in with the nether theme, and each would have some interesting mechanisms.
Wrath would be a pyshco mob that attacked every mob around it, inflicting random negative potion affects
Pride would be a mob who started out not hitting hard, to try to impress people, sort of saying "I can kill him without trying" But as you take down more health it starts to fet more desperate and take more damage
Envy would be a mob that walked up to you and hit you to steal your currently held item, then uses it against you, although you have a 100% chance of getting it back
Sloth would be a slug that moves very slow but when it finally comes to you does very little damage
Lust would be a creature who would just hump you until you killed it or you were killed
Gluttony was already added, with the gluttons
Greed would be a mob that hoards every item it comes across, including your dead body (Killed by something else) If attacked it will defend its hoard at all cost and will drop every item it has collected on death
And that's all of them, i think. *Counts sentences*
Just an idea that i had, i thought it would be interesting
Hey Green, not to pester you more than you already have been, but I'd like to emphasize the whole Extra Bees compatibility thing if you're still working on it. I hate having to choose between mods, especially since Binnie has apparently just disappeared D:
I am finalizing my modpack this week. I have to abandon using this mod in my modpack. I first wrote on April 7th about the static biome IDs causing conflicts making the mod unloadable. Dev posted April 13th saying update sometime that afternoon. May 6th dev posted that they had returned with time to code the mod. I have been patient.
I realize RL always takes priority.
I hope the dev is one day able to put things together and realize the great potential of this mod. It could make a more interesting Nether, if it worked along with mods like Natura, Gany's Nether, Nether Ores, Ultimate Nether(which also currently is not compatible with any other Nether mod).
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