Okay, I'm planning on making a whole set of dimensions which include a whole variety of new tools and armor, blocks, items, GUI's, new storage units, new mobs, and other things specific to their dimension. One question, how do I combine all of my mods into one mod?
Here's how (If you're using MCreator):
(1) Click the "Mods List" at the Main Menu
(2) Click "Export Mods"
(3) Fill out the template for the mcmod.info (What pops up), including the mod logo, and select "Select Mods to Export"
(4) Choose the mods you want to export after clicking the "Recompile and Export" button and you've finished the mcmod.info pop-up
(5) Wait for the program to recompile. If it says "Recompilation done without any errors", then it'll start the exportation process as soon as you click "Ok", and then "Ok" when the "Exporting usually takes 10-20 minutes to complete" pop-up appears. (Exportation is copying compressing files and sending them to another location)
(6) Name the file and select the location you want your mod to be in once the next, and final, pop-up appears.
Yeah, I might re-add lead armor where if you have it on, you get a slight poisoning. However, I might not.
Also, what sort of stuff should I add? (It'll be impossible as of November 10, 2013 to add slot GUI's and a few other things)
Yeah, I might re-add lead armor where if you have it on, you get a slight poisoning. However, I might not.
Also, what sort of stuff should I add? (It'll be impossible as of November 10, 2013 to add slot GUI's and a few other things)
How about adding a slowness 1 effect when you have the lead stuff in your inventory? Not deadly, but still better than no effects. I think people would approve. =)
Mod looks great and congrats on being the most popular mod on the pylo site
Thanks!
P.S. I'm making my own mod spotlight, and now MarkPlaysMC made another, more updated one! Next update will add salt, salt block, saltwater ocean, and maybe salt tools and armor, which if I do add it, the armor will have some special potion effects! =D
In a couple of minutes to at most 2 hours I'm going to release a version that has spawn egg recipes. If you don't like it, simply download a different version! I'll include a version with and a version without craftable spawn eggs if enough people don't like the craftable spawn eggs idea. I'm also adding salt and a saltwater ocean biome.
P.S. Got some mod ideas? Post a comment on this topic! =D
It'll be harder to update much through December, as I have school. Also, from January to April I won't be able to update much, and the same holds in early May. =( However, next summer I will be able to update ALOT, as it'll be summer break. =) - See more at: http://www.pylo.si/mcreator/modification/4837/spencerios-mod-mod?page=1#comment-3291
Added: Heaven Dimension (Not sure if it's a buggy dimension, it may be, if so, I'll release a bug-fixing release as soon as possible
Added: Obsidian Dungeon; has two spawners, no floor, but a rectangular roof and rectangular walls made of Obsidian, 100 spawn in 10000000 chunks (something like that)
Added: Madagascarian Forest, in which its trees are very tall and have vines (Will rename to Madagascan Forest as soon as possible)
I might have forgotten something, although I don't think so. =P
I have three things to say:
1. I'm making a mod banner, but any others would be very appreciated.
2. With over 2,000 Minecraft Forums views, I'm going to release an update soon that will add some really cool stuff (maybe foods like desserts, dimensions, biomes, plants, etc.) =D
3. With the heaven dimension, at first, you'll probably think, "Wait, there's absolutely no land!" However, this isn't so. Build a bridge to around: x:-75-75 y:63+ z:-75-75 and you'll notice an End-like chunk generation that consists of mostly glowstone. Even with this, I may change the dimension in the next update.
P.S.This mod has been MUCH more successful than I could ever have thought! I'll also hopefully release 1.0.0 in the next few weeks.
Hey Spencerio,Adventureupdate here to say that im working on my Evil Diamonds and my friend's PurpleOre+ Into a Migration and Evil Diamonds is supposted to be more than beta 0.1 *released in 1.5.1* so with that said
Hey Spencerio,Adventureupdate here to say that im working on my Evil Diamonds and my friend's PurpleOre+ Into a Migration and Evil Diamonds is supposted to be more than beta 0.1 *released in 1.5.1* so with that said
Keep Adventuring...In Mods!
-ADVENTUREUPDATE
PS this looks like a good mod
Thanks! I've noticed that since 0.7.5, the mod's popularity has grown expeninsily, as well as the amount of comments on the MCreator site.
When Forge for 1.7.2/1.7.3 comes out, I'll be able to update very quickly, as soon as I clarify some questions I have. =D
Today, the mod has at least 100 downloads! =D I'm going to keep updating this mod until I either lose interest (unlikely) or I feel it is time to move on (unlikely). In other words, you can expect to see this mod continue to update. =D
I'm working on a new, very large update that will add some biomes and maybe a customizable spawner! It will also tweak the generation of the plants I added in 0.8.5/0.8.6 as well as add some more flowers. I'm also going to work on a stadium or arena of some sorts with mob spawners inside, which might be a very rare structure. I might add some new bows as well! At any rate, when I'm finished with the update and have released it, I hope that you will enjoy it greatly! =D
Sincerely,
Spencerio
P.S. On the MCreator site, this mod continues to be the most well known, with even more votes than the last MCreator mod contest's winner, Nether II: Rise of the Flames. Believe me, that's saying a lot. (My mod has been voted for 63 times with an average of 4.5 stars out of 5 stars) =D
I may not update the mod until it's updated to 1.7.2, so as to make sure I have less stuff to deal with. The mod's progress of updating to 1.7.2 is about 67 done. I just have to wait for MCP and Minecraft Forge to update it to 1.7.2. If you have any ideas for the mod, feel free to say so here. One of my friends is also going to try to make an installation video and maybe a mod showcase of the mod soon, and I continue to get a lot of support on the Pylo MCreator site. I'm not 100% sure, but I think that my mod is the most popular mod ever on the Pylo MCreator site. It's literally got 89 comments and 63 votes averaging 4.5 stars, (as I've mentioned in the above comment), and even the main developer of MCreator has said that the mod is a very good piece of work. =D
P.S. If you think I'm posting too much, make sure to say so. (If you feel you need to, I don't mind if you say "Shut up!", as long as you don't use profane language. (This means no cussing))
Celebratory update coming soon that will be 1.7.2/1.7.4 compatible!:
This update will add a lot of new grow able plants (hopefully, if I figure it out), lots of new biomes, a Customizable Spawner, maybe a new command or two, some new bows, and a bunch of other stuff not said here. It will also change the Help Block by updating it to a more accurate description and such, but will have the same recipe and same basic concept.
Incompatible with OptiFine
(1) Click the "Mods List" at the Main Menu
(2) Click "Export Mods"
(3) Fill out the template for the mcmod.info (What pops up), including the mod logo, and select "Select Mods to Export"
(4) Choose the mods you want to export after clicking the "Recompile and Export" button and you've finished the mcmod.info pop-up
(5) Wait for the program to recompile. If it says "Recompilation done without any errors", then it'll start the exportation process as soon as you click "Ok", and then "Ok" when the "Exporting usually takes 10-20 minutes to complete" pop-up appears. (Exportation is copying compressing files and sending them to another location)
(6) Name the file and select the location you want your mod to be in once the next, and final, pop-up appears.
I hope this helps!
Also, what sort of stuff should I add? (It'll be impossible as of November 10, 2013 to add slot GUI's and a few other things)
Any mod ideas? Just leave a message! =D
How about adding a slowness 1 effect when you have the lead stuff in your inventory? Not deadly, but still better than no effects. I think people would approve. =)
Thanks!
P.S. I'm making my own mod spotlight, and now MarkPlaysMC made another, more updated one! Next update will add salt, salt block, saltwater ocean, and maybe salt tools and armor, which if I do add it, the armor will have some special potion effects! =D
P.S. Got some mod ideas? Post a comment on this topic! =D
1. I'm making a mod banner, but any others would be very appreciated.
2. With over 2,000 Minecraft Forums views, I'm going to release an update soon that will add some really cool stuff (maybe foods like desserts, dimensions, biomes, plants, etc.) =D
3. With the heaven dimension, at first, you'll probably think, "Wait, there's absolutely no land!" However, this isn't so. Build a bridge to around: x:-75-75 y:63+ z:-75-75 and you'll notice an End-like chunk generation that consists of mostly glowstone. Even with this, I may change the dimension in the next update.
P.S.This mod has been MUCH more successful than I could ever have thought! I'll also hopefully release 1.0.0 in the next few weeks.
Keep Adventuring...In Mods!
-ADVENTUREUPDATE
PS this looks like a good mod
Just breakdancing along...
Okay sure im a brony but DO YOU THINK I FLIPPIN CARE?! AM I PROUD OF IT?...Okay maybe but...DEAL WITH IT DANGIT!
Thanks! I've noticed that since 0.7.5, the mod's popularity has grown expeninsily, as well as the amount of comments on the MCreator site.
Today, the mod has at least 100 downloads! =D I'm going to keep updating this mod until I either lose interest (unlikely) or I feel it is time to move on (unlikely). In other words, you can expect to see this mod continue to update. =D
P.S. If you think I'm posting too much, make sure to say so. (If you feel you need to, I don't mind if you say "Shut up!", as long as you don't use profane language. (This means no cussing))
Nope. I need a YouTube account plus now it's outdated. Oh well...
This update will add a lot of new grow able plants (hopefully, if I figure it out), lots of new biomes, a Customizable Spawner, maybe a new command or two, some new bows, and a bunch of other stuff not said here. It will also change the Help Block by updating it to a more accurate description and such, but will have the same recipe and same basic concept.