Is there a way to repair the wands or do I just get rid of them when it goes to one use left?
You can repair them on an anvil with gold ingots. However, the number of levels required is related to how powerful the wand is.
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My mods: Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
Loved the mod unfortunately, I could show the wizard robes because the mod would not work, whenever i loaded a world it just crashed, but great job on the wand one ;D
I know this is unrelated, but nice work with the Hitchhiker's Guide reference, and bonus points for posting exactly 42 posts, the answer for it. Good job.
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Did I help you out? Then mash that like button like you're playing Street Fighter!
Have a mod you want me to try out and bug test? Just ask me.
Great mod! Got around to doing a review & instillation video! (BTW some of the things I say about the names & recipes are just my opinions! Hope I won't offend you with that!) Would love to see a reply back!
I've added a note on how to repair wands to the description and that you need to right-click with the wand of mining. The list of mod spotlight videos is growing very long, so I've had to hide them in spoiler tags to make the forum page friendlier to people browsing on tablets and smartphones.
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My mods: Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
The Wizard robe and boots aren't appearing i have ropes+ mod i thinks is the conflict but when i craft either i get a grappling hook or ropes plus bow plz help
How about, since the first wand is useless, make that replace the stick and gold nugget in the other recipies
That was my original plan, but I was concerned that the recipe with the nonmagical wand was most likely to conflict with another mod. I put in the nonmagical wand and top hat as purely decorative items.
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My mods: Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
this mod is great, but I think you might want to add a pointless wand you know something that makes something annoying or strange happen. but great job I give it 8 sheep's out 10
I think you might want to add a pointless wand you know something that makes something annoying or strange happen
The Non-Magical Wand seems to have the strange and annoying ability to make people think that it should do something
I'm brainstorming ideas for new wands. So far, all I've thought of is a wand of walls that makes 3x3 walls using blocks from your hot-bar and a wand of light that places magical (non-collectible) torches.
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My mods: Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
The Wand of Growth is not working with plants added by mods, only on the vanilla plants.
The Wand of Growth calls the same line of code as bonemeal, so if bonemeal doesn't work, then neither will the Wand of Growth. If bonemeal does work and the Wand of Growth doesn't, it means that the other mod has changed the way bonemeal works in some way and I'm afraid I can't autodetect that from my within mod.
On a different note, I am now working on updating to Minecraft 1.7
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My mods: Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
I've gone back to this thread a few times, but i just noticed how good this mod looks!
Well done!
However, I do have a small idea.
If you have thaumcraft installed with this mod, then this mod would become a plug in for thaumcraft
This is an idea, and you can always say no to ideas, but it would be really cool if this mod had optional
thaumcraft support, as in all the items are researchable, and THEN craftable, etc etc.
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
Found a few things that personally, i think could need a quick tweak.
The hats (Wizard hat, witch hat, tophat) Are glitchy with improved first person, to fix this, May i suggest adding a sort of option in the config file to change hats into a vanilla minecraft helmet?
That would be amazing, also, it would be really cool if the items were held like bones, sticks, etc, so holding staves looked cooler.
(I may've made a mistake there, I think the wands are held oddly because of a mod i have and not because of you, if so, completely disregard that last statement)
Thanks
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Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
You can repair them on an anvil with gold ingots. However, the number of levels required is related to how powerful the wand is.
My mods:
Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
Otherwise, awesome mod!
I know this is unrelated, but nice work with the Hitchhiker's Guide reference, and bonus points for posting exactly 42 posts, the answer for it. Good job.
Have a mod you want me to try out and bug test? Just ask me.
My mods:
Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
Your mod has gotten really really popular!
That was my original plan, but I was concerned that the recipe with the nonmagical wand was most likely to conflict with another mod. I put in the nonmagical wand and top hat as purely decorative items.
My mods:
Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
These mistakes only happen to the best of us. lol
The Non-Magical Wand seems to have the strange and annoying ability to make people think that it should do something
I'm brainstorming ideas for new wands. So far, all I've thought of is a wand of walls that makes 3x3 walls using blocks from your hot-bar and a wand of light that places magical (non-collectible) torches.
My mods:
Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
The Wand of Growth calls the same line of code as bonemeal, so if bonemeal doesn't work, then neither will the Wand of Growth. If bonemeal does work and the Wand of Growth doesn't, it means that the other mod has changed the way bonemeal works in some way and I'm afraid I can't autodetect that from my within mod.
On a different note, I am now working on updating to Minecraft 1.7
My mods:
Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
Can I have a cookie too? =)
Well done!
However, I do have a small idea.
If you have thaumcraft installed with this mod, then this mod would become a plug in for thaumcraft
This is an idea, and you can always say no to ideas, but it would be really cool if this mod had optional
thaumcraft support, as in all the items are researchable, and THEN craftable, etc etc.
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
The hats (Wizard hat, witch hat, tophat) Are glitchy with improved first person, to fix this, May i suggest adding a sort of option in the config file to change hats into a vanilla minecraft helmet?
That would be amazing, also, it would be really cool if the items were held like bones, sticks, etc, so holding staves looked cooler.
(I may've made a mistake there, I think the wands are held oddly because of a mod i have and not because of you, if so, completely disregard that last statement)
Thanks
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.