Hello friends! I have an old script I wrote a while back that I used to dial the stargates, however in the newer versions (LC 2) I can't seem to get my script to work. I looked up all the methods from the stargate (connected via a wired modem) and I'm not quite sure how to implement the new methods.
whoow..
i have no words to describe how good looking all these!!
But i see the problems what you wrote, just a suggestion if you dont mind: what if you make some ships in real size, and the rest of will be small like before.
im a stargate fan, so i need whit real size like the daedalus, destiny, atlantis,- but this one is more bigger than others, so i dont know if is possible. But if you like the rest other ships, you make that too, but will be separating like you wrote before.
starcraft-stargate : supergate, gate of universum, daedalus, atlantis, destiny, atc. And- unirversum gate is working, or just decoration too?
starcraft-other. sorry .. i dont know what names are the rest ships.
On the first picture, i see the F302, how do you put on the ship? its walkable ? What about the driving? how it looks, what can you see when you drive it?
After all.. you make a really good work, i like it!
How can we get touch? like facebook, skype.. if you want, send me a PM.
Unfortunately the gate is only decorated, maybe someday? I really hope that these two gates will be added to lanteacraft. I think that should be possibleI believe that anything is possible.
Hello friends! I have an old script I wrote a while back that I used to dial the stargates, however in the newer versions (LC 2) I can't seem to get my script to work. I looked up all the methods from the stargate (connected via a wired modem) and I'm not quite sure how to implement the new methods.
Your script, as it's currently written, appears to be trying to dial only the last two characters of the address. Also, you are using the old dialing methods, not the new ones. Here's an example of using the new method:
local sg = peripheral.find("StargateBase") --# wrap the stargate base
local address = "ABCDEFGHI" --# define an address (you can use read if you prefer)
for i = 1, #address do --# loop through the characters of the address
sg.selectGlyph(address:sub(i, i)) --# select the glyph associated with the character in the address
sg.activateChevron() --# activate the chevron
end
sg.engageStargate() --# engage the connection
are there any computercraft programs for lanteacraft-23 that fully support the iris i know there is ccdhd but the iris control seams to be broken
also is there plans to force the stargate to require power either rf or naquadah?
The iris *should* be working in ccDHD. I do remember during testing that the iris behaved a bit wonky and didn't always work as expected (sometimes it didn't want to work at all). The solution seemed to be to ensure the iris was open, then remove and reinstall the iris and it would work as expected. I'll take another look at it and see if there's anything more I can do - unfortunately some of the wonkyness seems to be from the mod itself.
Regarding power - my understanding is that power will be introduced at some point, just not sure when.
oh every time i tried to close the iris it just reopened i'll try removing and readding it to see if it sorts it at the moment im using sg craft with lanteacraft mainly because of the power thing but would love to be able to get rid of g craft because lanteacraft is way prettier and has transport rings so bonus
Yeah, I saw that behavior as well in my testing - unfortunately, when that happens the gate doesn't return the proper iris state or an event so there's no way for ccDHD to know the state of the iris at that point :/
The Meaning of Life, the Universe, and Everything.
Join Date:
1/19/2014
Posts:
132
Member Details
It's been awhile since I've done any testing so I can't recall with perfect clarity, but I do remember that R&R'ing the iris fixes some instances (usually when the iris isn't being rendered) and sometimes a restart of gateLiaison is required to re-sync the iris state. I even seem to recall needing to do both at one point during testing, but I don't recall what the exact circumstances were that lead to that solution (it might have been a combination of rendering and sync issues).
Unfortunately that's just the state of things with the mod right now. I explored some solutions on my end but none were very reliable (it was easy to still have sync issues under various circumstances).
The Meaning of Life, the Universe, and Everything.
Location:
P2X-3YZ
Join Date:
4/28/2012
Posts:
362
Minecraft:
LokeYourLord
Member Details
Hmm, ok so, some things were fixed. The Iris system now seems to work, but there is a lot that still doesn't work. The Decorator still doesn't work, nor has the absurd Stargate Ring Spin speed been fixed, also is it still not possible to fuel Stargates properly without the help of other mods. The Atlantis Gate also spins, which is wrong in so many ways. You can also still not cut the connection properly, the Chevrons of a Stargate on the other side do not light up, and there is also no vortex or the likes, it just instantly jumps on. You also still are looking/facing in the direction you ran into the Stargate with, meaning that if you are looking the wrong direction, you will face the wall if you come out on the other side. And then some more.
So i guess i will be seeing you guys here again next year when the next update comes out, or whenever. The mod was cool and all when it worked, still has the best textures, but it seems that the developer has no interest anymore in the mod at all, or lacking the interest at the very least. I am very thankful for what has been done, and i had a good time with the mod when it worked properly back in the days, but this is starting to get ridiculous, as the only noticeable progress that i can see off the bat seems to be the working Iris system, and that's it (beside the fact that the mod doesn't crash anymore when right clicking with the Decorator). This mod is simply not getting the attention it needs anymore, and i honestly think that the developer should invest his skills into something else, as he clearly has talent, but the lackluster updates simply go to show that the interests aren't in this mod anymore, as i was kind of hoping for more with this update than just two noticeable fixes (considering the time that has passed since the last update, i wouldn't call this "progress"). If only we could throw together SGCraft and LanteaCraft, SGCraft for its stability and actually working Stargate Systems, and LanteaCraft for its cool features and Textures (and being much closer to the Stargate Universe than SGCraft in many ways).
I can only agree. This was THE best Stargate mod for Minecraft with massive potential. I keep coming back praying that it has finally been revived as I had so much fun with Lanteacraft in 1.7.10 (Lanteacraft 1) and looked forward to it being at least ported to 1.10.2 (which SGCraft has managed) but we are now so much further ahead of that, although I still play on 1.10.2 as the mod support is better. Lanteacraft 2 is still unplayable for me, I played this mod for the realism and as yanniclord has pointed out there is still so much that is broken. I will always be a big fan of this mod and will always check back to see if new life is once again breathed into it. It's a shame that something was developed so well and then just left forgotten half way through it's rebuild. Such a shame.
LanteaCraft is THE stargate mod of choice on 1.7.10, indisputably. It has some bugs, but it does so much more, has so much better-looking stargates, and has working transport rings as well. It doesn't look as though its bugs will ever get fixed at this point, but with a little forethought you can live with them.
But yeah ... if you want to play on 1.10, SGcraft is your go-to mod, because it's the only 1.10.2 stargate mod. It's not as pretty as LanteaCraft, and has no transport rings, but it works and has a working power system. (Several options, actually, starting with just throwing naquadah in the DHD and going on to power accumulators that work with at least three different power systems — RF, Mekanism MJ, or IC² EU.)
I would love to have a finished, bug-free LanteaCraft 2 for 1.10.2 and/or 1.12. But realistically, sorry, it ain't happening. It's abandoned.
Maybe if the authors would consider open-sourcing it...?
Can an Admin PLEASE lock this thread? The creators of this mod have been inactive for a damn long time, mod is dead, and this mod page is taking up space for mods that ACTUALLY get updated. Thank you.
Can an Admin PLEASE lock this thread? The creators of this mod have been inactive for a damn long time, mod is dead, and this mod page is taking up space for mods that ACTUALLY get updated. Thank you.
Please explain how you think this thread is taking anything away from any other mod. It's not a zero-sum game.
Can an Admin PLEASE lock this thread? The creators of this mod have been inactive for a damn long time, mod is dead, and this mod page is taking up space for mods that ACTUALLY get updated. Thank you.
I agree with @CaerMaster - I don't see any advantage to closing this thread and no disadvantage to leaving it open.
However, I do find it a bit presumptuous on your part (with only 16 total posts on the forums and none in this thread) to expect the mods to close a thread that you don't even participate in.
The Meaning of Life, the Universe, and Everything.
Location:
IRC Land
Join Date:
1/24/2012
Posts:
265
Minecraft:
MichiRavencroft
Xbox:
MichiRavencroft
Member Details
I'm hardly inactive, I've just not been active in this thread. After the last rewrite to the mod Lochie pushed the code base beyond my ability to maintain it, and I can't just open source the code without the permission of *EVERY* author who has contributed to the codebase.
I'm hardly inactive, I've just not been active in this thread. After the last rewrite to the mod Lochie pushed the code base beyond my ability to maintain it, and I can't just open source the code without the permission of *EVERY* author who has contributed to the codebase.
How many is that? I was under the impression it was just you and Lochie.
BTW, I just want it on the record that I still think Lanteacraft gates look freaking awesome.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/16/2011
Posts:
109
PMC:
Griefed
Member Details
I really hope this mod gets updated to 1.12.2 someday. The only alternative right now is the un-official port of SG Craft: Stargate Atlantiscraft. And even then, it only adds the Milkyway Stargate, Milkyway DHD, the Iris, and a RF Power Unit to power your Stargate with RF.
Not even close to LanteaCraft, but it's the only thing we got at the moment.
Fingers crossed! Having LanteaCraft updated to 1.12.2 would be a dream come true. The sheer amount of content in it is amazing. Imagine the things you could do if you have Advanced Rocketry installed as well!
Take care, and thanks for all the effor you put into this mod. Keep up the good work.
Excellent work!
I want to congratulate you for making the use of Stargate portals a reality with their multiple realistic effects, I want to tell you that I loved it as soon as I started playing it more than 10 years ago and seriously, I am a big fan of this work
The truth is I would love to know if there is any way they can work on this mod again but now in the Xbox One version, even if they don't add anything, just that I can download it on this platform since I would love to relive those times that I couldn't leave to admire How to open the portal and then transport myself to a town or between worlds and obviously also implement it in worlds that I have already created but with very distant coordinates
Now that I was looking for this mod for the console I was very sad that there was nothing, not even something close to what they achieved with this beautiful mod.
I really miss playing with this mod and unfortunately I don't have a PC to play it again even in old versions, I was happy to find this post that I hadn't seen in a long time (I even saved it in favorites) I really hope you can help me make my dream come true Thank you, I hope you can still answer me [/pre]
Hello friends! I have an old script I wrote a while back that I used to dial the stargates, however in the newer versions (LC 2) I can't seem to get my script to work. I looked up all the methods from the stargate (connected via a wired modem) and I'm not quite sure how to implement the new methods.
Here is my code so far, please help!
https://pastebin.com/9JLjhYn9
Unfortunately the gate is only decorated, maybe someday? I really hope that these two gates will be added to lanteacraft. I think that should be possibleI believe that anything is possible.
Your script, as it's currently written, appears to be trying to dial only the last two characters of the address. Also, you are using the old dialing methods, not the new ones. Here's an example of using the new method:
The iris *should* be working in ccDHD. I do remember during testing that the iris behaved a bit wonky and didn't always work as expected (sometimes it didn't want to work at all). The solution seemed to be to ensure the iris was open, then remove and reinstall the iris and it would work as expected. I'll take another look at it and see if there's anything more I can do - unfortunately some of the wonkyness seems to be from the mod itself.
Regarding power - my understanding is that power will be introduced at some point, just not sure when.
Yeah, I saw that behavior as well in my testing - unfortunately, when that happens the gate doesn't return the proper iris state or an event so there's no way for ccDHD to know the state of the iris at that point :/
It's been awhile since I've done any testing so I can't recall with perfect clarity, but I do remember that R&R'ing the iris fixes some instances (usually when the iris isn't being rendered) and sometimes a restart of gateLiaison is required to re-sync the iris state. I even seem to recall needing to do both at one point during testing, but I don't recall what the exact circumstances were that lead to that solution (it might have been a combination of rendering and sync issues).
Unfortunately that's just the state of things with the mod right now. I explored some solutions on my end but none were very reliable (it was easy to still have sync issues under various circumstances).
Hmm, ok so, some things were fixed. The Iris system now seems to work, but there is a lot that still doesn't work. The Decorator still doesn't work, nor has the absurd Stargate Ring Spin speed been fixed, also is it still not possible to fuel Stargates properly without the help of other mods. The Atlantis Gate also spins, which is wrong in so many ways. You can also still not cut the connection properly, the Chevrons of a Stargate on the other side do not light up, and there is also no vortex or the likes, it just instantly jumps on. You also still are looking/facing in the direction you ran into the Stargate with, meaning that if you are looking the wrong direction, you will face the wall if you come out on the other side. And then some more.
So i guess i will be seeing you guys here again next year when the next update comes out, or whenever. The mod was cool and all when it worked, still has the best textures, but it seems that the developer has no interest anymore in the mod at all, or lacking the interest at the very least. I am very thankful for what has been done, and i had a good time with the mod when it worked properly back in the days, but this is starting to get ridiculous, as the only noticeable progress that i can see off the bat seems to be the working Iris system, and that's it (beside the fact that the mod doesn't crash anymore when right clicking with the Decorator). This mod is simply not getting the attention it needs anymore, and i honestly think that the developer should invest his skills into something else, as he clearly has talent, but the lackluster updates simply go to show that the interests aren't in this mod anymore, as i was kind of hoping for more with this update than just two noticeable fixes (considering the time that has passed since the last update, i wouldn't call this "progress"). If only we could throw together SGCraft and LanteaCraft, SGCraft for its stability and actually working Stargate Systems, and LanteaCraft for its cool features and Textures (and being much closer to the Stargate Universe than SGCraft in many ways).
Is this Dead?
LanteaCraft is THE stargate mod of choice on 1.7.10, indisputably. It has some bugs, but it does so much more, has so much better-looking stargates, and has working transport rings as well. It doesn't look as though its bugs will ever get fixed at this point, but with a little forethought you can live with them.
But yeah ... if you want to play on 1.10, SGcraft is your go-to mod, because it's the only 1.10.2 stargate mod. It's not as pretty as LanteaCraft, and has no transport rings, but it works and has a working power system. (Several options, actually, starting with just throwing naquadah in the DHD and going on to power accumulators that work with at least three different power systems — RF, Mekanism MJ, or IC² EU.)
I would love to have a finished, bug-free LanteaCraft 2 for 1.10.2 and/or 1.12. But realistically, sorry, it ain't happening. It's abandoned.
Maybe if the authors would consider open-sourcing it...?
Can an Admin PLEASE lock this thread? The creators of this mod have been inactive for a damn long time, mod is dead, and this mod page is taking up space for mods that ACTUALLY get updated. Thank you.
Please explain how you think this thread is taking anything away from any other mod. It's not a zero-sum game.
I agree with @CaerMaster - I don't see any advantage to closing this thread and no disadvantage to leaving it open.
However, I do find it a bit presumptuous on your part (with only 16 total posts on the forums and none in this thread) to expect the mods to close a thread that you don't even participate in.
I'm hardly inactive, I've just not been active in this thread. After the last rewrite to the mod Lochie pushed the code base beyond my ability to maintain it, and I can't just open source the code without the permission of *EVERY* author who has contributed to the codebase.
Donate with Patreon:
https://www.patreon.com/Michiyo?ty=h
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1292427-lanteacraft
How many is that? I was under the impression it was just you and Lochie.
BTW, I just want it on the record that I still think Lanteacraft gates look freaking awesome.
ive been looking in this forum for an answer to my question, but didnt see one. how does the configurator work?
I really hope this mod gets updated to 1.12.2 someday. The only alternative right now is the un-official port of SG Craft: Stargate Atlantiscraft. And even then, it only adds the Milkyway Stargate, Milkyway DHD, the Iris, and a RF Power Unit to power your Stargate with RF.
Not even close to LanteaCraft, but it's the only thing we got at the moment.
Fingers crossed! Having LanteaCraft updated to 1.12.2 would be a dream come true. The sheer amount of content in it is amazing. Imagine the things you could do if you have Advanced Rocketry installed as well!
Take care, and thanks for all the effor you put into this mod. Keep up the good work.
Cheers,
Griefed
You can check out my Stargate mod AUNIS if you want
I want to congratulate you for making the use of Stargate portals a reality with their multiple realistic effects, I want to tell you that I loved it as soon as I started playing it more than 10 years ago and seriously, I am a big fan of this work
The truth is I would love to know if there is any way they can work on this mod again but now in the Xbox One version, even if they don't add anything, just that I can download it on this platform since I would love to relive those times that I couldn't leave to admire How to open the portal and then transport myself to a town or between worlds and obviously also implement it in worlds that I have already created but with very distant coordinates
Now that I was looking for this mod for the console I was very sad that there was nothing, not even something close to what they achieved with this beautiful mod.
I really miss playing with this mod and unfortunately I don't have a PC to play it again even in old versions, I was happy to find this post that I hadn't seen in a long time (I even saved it in favorites) I really hope you can help me make my dream come true Thank you, I hope you can still answer me [/pre]