This is probably one of the greatest things I have ever discovered, and I love the idea behind it. Music while blasting things away? I'm all in for it. Anyways, I was wondering where you got the music from because it is just too awesome not to have on my phone or something. Keep up the good work!
im trying to make a pack for this but i just dont know which place is which in the dubstep gun first/third person model textures,its so confusing,can someone make a template for this?
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Alright so ive run this mod perfectly yesterday, and I put the "saintspack" folder into my minecraft assets. it ran just fine. But today, upon installing two mods [Which I have removed and then re-run, and the problem persists] I have run into a really strange problem. Firstly, I just want to say, its definitely not the two new mods. So I guess its just time. But for SOME reason, when I try and launch the game, it crashes... and thats no mystery, considering that minecraft somehow AUTOMATICALLY REMOVED SAINTSPACK FROM ASSETS. It does this every time, please help.
Hey there, really love the mod, I used it once until Mojang had updated some files, a file where Jeb made it so any new assests are deleted. So this causes the game to crash due to the way you coded the mod. I assume you're aware of the mod Portal Gun by iChun, well he made an additional file in the mods folder that could be executed as assests. I was wondering if you could figure out what he was doing and if you could do the same. I would love to see the mod progress, it's fantastic, great modeling as well. I would also love to see more packs for more dubstep, I would recommend seeing what others are doing for a Dubstep Gun mod for Garry's Mod.
I keep putting the file "saintspack" from MinecraftAssets into .minecraft/assets, everytime I run it, the "saintspack" folder gets deleted and the game crashes.
I keep putting the file "saintspack" from MinecraftAssets into .minecraft/assets, everytime I run it, the "saintspack" folder gets deleted and the game crashes.
Hey there, really love the mod, I used it once until Mojang had updated some files, a file where Jeb made it so any new assests are deleted. So this causes the game to crash due to the way you coded the mod. I assume you're aware of the mod Portal Gun by iChun, well he made an additional file in the mods folder that could be executed as assests. I was wondering if you could figure out what he was doing and if you could do the same. I would love to see the mod progress, it's fantastic, great modeling as well. I would also love to see more packs for more dubstep, I would recommend seeing what others are doing for a Dubstep Gun mod for Garry's Mod.
Alright so ive run this mod perfectly yesterday, and I put the "saintspack" folder into my minecraft assets. it ran just fine. But today, upon installing two mods [Which I have removed and then re-run, and the problem persists] I have run into a really strange problem. Firstly, I just want to say, its definitely not the two new mods. So I guess its just time. But for SOME reason, when I try and launch the game, it crashes... and thats no mystery, considering that minecraft somehow AUTOMATICALLY REMOVED SAINTSPACK FROM ASSETS. It does this every time, please help.
This is a huge problem... I am going to fix this soon
im trying to make a pack for this but i just dont know which place is which in the dubstep gun first/third person model textures,its so confusing,can someone make a template for this?
There is the tutorial, it should explain everything good enough
How works the ammo system? because whn the gun lost all ammo still shot after some time but the ammo counter don't replenish
Could you explain that more clearly to me?
The ammo system should work like so:
You have ammo on your weapon, and that will run out to 0, when it runs out to 0, it will consume the item it uses (currently readable from the ID in the item information) if you have that in your backpack.
Else it should stop.
Could you explain that more clearly to me?
The ammo system should work like so:
You have ammo on your weapon, and that will run out to 0, when it runs out to 0, it will consume the item it uses (currently readable from the ID in the item information) if you have that in your backpack.
Else it should stop.
Does not consume ammo in creative.
I would like to know what is the ammo because there is not explaining wht is the ammo and there is only the guns as new items
I would like to know what is the ammo because there is not explaining wht is the ammo and there is only the guns as new items
Well that's because the mod was not really done yet,
But there was a bug in minecraft so I had to quickly release a bugfix including these new changes
So here:
The first dubstep gun uses: Redstone 1 for 100 bullets.
The explosive dubstep gun uses: TNT 1 for 8 bullets
The Cat dubstep gun uses: Diamond 1 for 250 bullets
Hey there yet again, awesome fix! Obviously you're aware of the dubstep gun from saintsrow, and how it basically shoots lightning representing sound waves. It would be absolutely epic of you could get the gun to do that instead of the particles, or both! Something like the Rival Rebels mod. Would be an awesome aesthetic addition!
Hey there yet again, awesome fix! Obviously you're aware of the dubstep gun from saintsrow, and how it basically shoots lightning representing sound waves. It would be absolutely epic of you could get the gun to do that instead of the particles, or both! Something like the Rival Rebels mod. Would be an awesome aesthetic addition!
I don't really want to, because I like to keep it a bit in the style of Minecraft (For as far as minecraft styled dubstep guns go).
on a fresh version without other mods
I read your crash log, it has nothing to do with other mods, you just didn't put the files inside "MinecraftAssets" in the ".minecraft/assets" folder.
This is a huge problem... I am going to fix this soon
I could try soon
There is the tutorial, it should explain everything good enough
Could you explain that more clearly to me?
The ammo system should work like so:
You have ammo on your weapon, and that will run out to 0, when it runs out to 0, it will consume the item it uses (currently readable from the ID in the item information) if you have that in your backpack.
Else it should stop.
Does not consume ammo in creative.
Well that's because the mod was not really done yet,
But there was a bug in minecraft so I had to quickly release a bugfix including these new changes
So here:
The first dubstep gun uses: Redstone 1 for 100 bullets.
The explosive dubstep gun uses: TNT 1 for 8 bullets
The Cat dubstep gun uses: Diamond 1 for 250 bullets
I don't really want to, because I like to keep it a bit in the style of Minecraft (For as far as minecraft styled dubstep guns go).
Awesome