Are you doing something weird with NEI or item registration? I have Mariculuture fishes hidden with NEI (shift rightclick them, or make a Subset in NEISubset.cfg to hide all of them). If I leave NEI open for a bit, they automatically get re-shown...
First off, this is a weil thought out and very detailed mod that has a ton of features.Second it's configureable so I can turn off features i don't need, and third it's compatible with the major tech mods witch is a huge plus. Great job, I give you huge props.Keep up they good job. This is one of those mods everybody is gonna want to have in their mods folder.
Are you doing something weird with NEI or item registration? I have Mariculuture fishes hidden with NEI (shift rightclick them, or make a Subset in NEISubset.cfg to hide all of them). If I leave NEI open for a bit, they automatically get re-shown...
I have no clue why it's doing that. They're registered just the same as any other item, odd.
The newest version 1.0.1 is causing all kind of issues. World creation takes significant longer than in 1.0.0b if it's even successful. Unfortunately I haven't got 1.0.0b anymore, and can't test.
That really shouldn't be the case, since I didn't change anything that would affect that between versions. World generation of oceans, especially if you are generating a kelp forest will be pretty laggy, as it's a lot of blocks to add and update. Normally it's fine once it's generated though. If you really wanna test, I kept links to old versions on http://mariculture.wikispaces.com/Download
As for your thaumcraft issue deadleavez, I think I accidentally packaged the api wrong in the 1.0.1 version, you can always just delete the thaumcraft folder from my mod file to fix or download 1.0.1a, where I fixed the api packaging.
Guess I forgot to do that page heh, (think there are a few more i forgot), so if you see any remind me! You need to melt down any of my raw fish in a smelter. Different species give different amounts. Ranging from 0mB to 5000mB.
The fish needs to be 'Raw' aka dead. Chuck it on the ground to kill it. It should die instantly, so you can pick it up right away, if it doesn't, try again and wait a little bit before picking it up. All the recipes or whatever, that call for my fish, need to fish to be in Raw Form. No using living fish to craft stuff you monster
Glad this mod is doing good! Id love to download it in unison with a mod that adds sealife (which does not actually exist, outside of some other mods that add one fish alongside dragons and werewolves...) so yeah... Im still really really impressed. I can't wait to see where this mod might go!
The fish needs to be 'Raw' aka dead. Chuck it on the ground to kill it. It should die instantly, so you can pick it up right away, if it doesn't, try again and wait a little bit before picking it up. All the recipes or whatever, that call for my fish, need to fish to be in Raw Form. No using living fish to craft stuff you monster
Loving this mod so far, here's my spotlight on it, If you think its good enough I would love for you to feature it in the description I love that fact that you can also make a one way mirror with this mod
There are plenty of stuff in here!
I will have to look into this carefully!
Waiting for a spotlight!
I was always going to do that, completely forgot to do it before release! Thanks for reminding me. Your wish is my command
Opinion: I already have a world, but haven't explored much yet. Should I regen my world in order to get the new worldgen?
I have no clue why it's doing that. They're registered just the same as any other item, odd.
That or probably going to a new chunk will do it there---I'm guessing.
That really shouldn't be the case, since I didn't change anything that would affect that between versions. World generation of oceans, especially if you are generating a kelp forest will be pretty laggy, as it's a lot of blocks to add and update. Normally it's fine once it's generated though. If you really wanna test, I kept links to old versions on http://mariculture.wikispaces.com/Download
As for your thaumcraft issue deadleavez, I think I accidentally packaged the api wrong in the 1.0.1 version, you can always just delete the thaumcraft folder from my mod file to fix or download 1.0.1a, where I fixed the api packaging.
Guess I forgot to do that page heh, (think there are a few more i forgot), so if you see any remind me! You need to melt down any of my raw fish in a smelter. Different species give different amounts. Ranging from 0mB to 5000mB.
Nothing is happening??
EDIT: I looked through the post and saw you had a server with Mariculture installed. FACEPALM