Just an FYI, its really hard to get titanium if you're using Highlands for biome generation. The River biome is extremely narrow and rare, which makes limestone and thus titanium even rarer.
In next version sadris, I've got the ores configurable. So you can adjust the rarity of titanium, or the size of limestone veins. So hopefully that should help with that in the future. I don't plan to add it to other biomes, though I could probably make that a config option too.
Which enchantments can't be obtained through the table? Because I'm using EPlus, which overrides Mariculture restrictions and I want to disable them in EPlus config for the table.
Yeah enchanting plus seems to ignore my minimum level restrictions. It makes the flight enchant, cost like 8 levels lol(makes everything cheap), when it's insanely hard to get at level 60 (don't think i've ever got it in a real game, only in testing, which is good, it's practically not there lol). In theory all the enchantments can be got from the enchantment table, but of course some of my enchantments need higher than level 30 so can't in reality. I'd probably just blacklist them all for the enchanting plus table. Or if you want a more specific list, I think it's just blink, reaper and flight (enchant ids, 69, 68 and 70, by default) you can't get at the enchanting table. Oh and you'd probably wanna add Invisiblity(54) too if it's there, since that can't be on any items except the one ring.
I'm guessing you have the one ring enchantment disabled in my config, I had passed everything through a null check when I added configs for the enchants, I guess I missed that part.
I guess I was wrong, something that wasn't working before even though I'd set it up to is now(so that's good woo!), so, It's not a bug.Therefore, restoration can only be applied to Jewelry in an anvil, here's a list of what Enchants can be applied on each items. (You wouldn't want restoration on ur items anyways since it damages the item it's on to repair other items).
Blink
Jewelry + Swords
Timelord
Jewelry
Fall Resistance
Jewelry + Legs + Boots
Inferno
Jewelry + Chest
Superman
Jewelry + Sword
Parachute
Jewelry + Sword
1 Up
Jewelry + Chest
Leapfrog
Jewelry + Legs + Boots
Never Hungry
Jewelry + Hat
Poison Ivy
Jewelry + Sword
Power Punch
Jewelry + Chest
Restoration
Jewelry
Reaper
Jewelry + Sword
Sonic
Jewelry + Legs + Boots
Spiderman
Jewelry
I should add this information to the wiki now that it's actually working as I wanted it to
That would still require me to update. Even though I think I fixed it, I'll probably still add that as an option, just in case my fix doesn't fix it for some people, you never know... My limestone is already registered as oreLimestone though
Do you think the industrial freezer and smelter could be made to allos Tinker Construct's molten stuff and alloys to smelt/freeze?
I originally had it doing something like that, but I didn't like how it in some parts replaced the smeltery, not what I want. (You can melt down the alloys in to their molten form once you've made them though, not that, that is in any way useful).
My stuff will generate in other dimensions, if the biome is correct, and next version allows you to specify the biome ids of places that are classified as 'rivers' and as 'oceans'. So adding the twilight forest biome ids, to that once I get to update should work.
Lava/fire has to be touching the bottom faces of the smelter, (corners don't count) to help heat it up. It takes quite a while to heat the machine up. The heating upgrades only speed up how fast the machine runs, not how fast it heats up. I think it's the lava/biome that helps heat it up faster, and it also makes it lose less heat when it's not running.
Wiki also says if you press the enchant key(ctrl by default) while holding a piece of jewelry you can put it on, save you making a mirror. Granted you won't be able to see what you have on but it will still go on.
Joshie, can you please add a confing option to be able to use mod blocks and mod meat/food for the sifter for bait?
There's quite a few mods out there adding raw meat and blocks close to dirt, grass and even saplings.
Sure that should be pretty easy to do. Since I already got my API doing that sort of thing, can just have pseudocode in config for that. In theory saplings should be doable already? Since the sifter uses ore dictionary. Unless a mod's not registering their saplings as treeSapling of course.
But I will say, there's a lot of numbers and can be kinda confusing when adding blocks for the sifter to sift. So don't say I didn't warn ya, when I get it done
Yeah enchanting plus seems to ignore my minimum level restrictions. It makes the flight enchant, cost like 8 levels lol(makes everything cheap), when it's insanely hard to get at level 60 (don't think i've ever got it in a real game, only in testing, which is good, it's practically not there lol). In theory all the enchantments can be got from the enchantment table, but of course some of my enchantments need higher than level 30 so can't in reality. I'd probably just blacklist them all for the enchanting plus table. Or if you want a more specific list, I think it's just blink, reaper and flight (enchant ids, 69, 68 and 70, by default) you can't get at the enchanting table. Oh and you'd probably wanna add Invisiblity(54) too if it's there, since that can't be on any items except the one ring.
Blink
Jewelry + Swords
Timelord
Jewelry
Fall Resistance
Jewelry + Legs + Boots
Inferno
Jewelry + Chest
Superman
Jewelry + Sword
Parachute
Jewelry + Sword
1 Up
Jewelry + Chest
Leapfrog
Jewelry + Legs + Boots
Never Hungry
Jewelry + Hat
Poison Ivy
Jewelry + Sword
Power Punch
Jewelry + Chest
Restoration
Jewelry
Reaper
Jewelry + Sword
Sonic
Jewelry + Legs + Boots
Spiderman
Jewelry
I should add this information to the wiki now that it's actually working as I wanted it to
I originally had it doing something like that, but I didn't like how it in some parts replaced the smeltery, not what I want. (You can melt down the alloys in to their molten form once you've made them though, not that, that is in any way useful).
I'll have a look in to it. Would probably only allow their version of natural gas and hydrogen.
Thanks, I love it, everyone seems to call Rutile, Rulite though xD. And you couldn't break the kelp because you were in adventure mode lol.
Haha, yea I realized that when I was editing the video later
Sure that should be pretty easy to do. Since I already got my API doing that sort of thing, can just have pseudocode in config for that. In theory saplings should be doable already? Since the sifter uses ore dictionary. Unless a mod's not registering their saplings as treeSapling of course.
But I will say, there's a lot of numbers and can be kinda confusing when adding blocks for the sifter to sift. So don't say I didn't warn ya, when I get it done