Added 1.2.4 download to the main post, check curseforge out for more info ^_^.
No new things will be coming to Mariculture now. Will be bugfixes only. I'm now working on version 2.0, Which will have a lot of changes, a lot of things will be removed (things that do not fit the theme). But I will put those things in other mods. A lot of things will change too. It's all about taking it back to the original plan, and making it more fun.
Dunno why this hasn't been addressed...or my search-fu is seriously lacking. Oyster automation in 1.7.10? Both SFM and XU transfer pipes refuse to input sand to the oysters. Hoppers work for input, but I'd like to put a pearl block under the oyster. I'll try EIO conduits next and I'm trying to stay away from AE for this [if there is another working alternative].
Forum editor is throwing fits?
Just checked and SFM is able to gather pearls...so I've got a working system with hopper input & SFM extraction.
1.2.4a is Deluxe. There's an additional file for the base.
I'm confused too. 1.2.4a says "base" on the mod's title, after downloading. When I upgraded from 1.2.3d, got the warning that 13 blocks are missing. Is this intended as well? Also, the changelog says that the mod is in two pieces. Are they both included in 1.2.4a?
That is strange. I had a look at the curseforge page. And for some reason it's showing the base as the latest download. But looking at the actual page for the download, you can see it's for deluxe :S (At the top, with an additional file as the base).
Can I just say how nice it is to have a config to disable a mod interaction? I have my own pack that I play on and several times in 1.7 I have had to remove this or that API from a jar while waiting on an update because of an API change, it is nice to be able to go in and just change one word in a config.
1.2.4c up.
• Fix crash with latest blood magic
• Add a config (enabled by default). That will add the new dna to fish that are missing it. (Old fish would have no tolerance).
• Fix the fish feeder not picking up the water around it correctly
• Fix the fish feeder not displaying water types needed
• Fix the fish feeder not updating the temperature required for fish
• Fix some missing lang
• Fix some texture/other issues
• Fix potential crash when checking salinity in fish feeder tooltips
• Update RF API
I'm sorry if I'm asking a stupid question, but this has been bugging me for quite some time now.
I'm trying to make a survival island modpack, and the sides of my island look like they've been cut in half. And no, this is not how the island is supposed to spawn. I tested it without mariculture, and the island was fine. I think this may have something to do with sand, since the sand on my island has apparently been replaced with dirt. I've looked in the config and couldn't figure out how to disable this.
hello, my first guide book inst working properly, it says that i need some items but it shows blanks for others
for example:
my crucible furnace top ingredient says i only need a lava bucket
below that says i only need iron bars, id like to know if there is a way to fix this and keep the current world
thanks a bunch for the help
Same and I casted a titanium pickaxe head in my TC smeltery but when i went to craft it in a tool forge with a paper binding and a blue slime rod it did nothing. It is also called, by the tool-tip, item.titanium.pickaxe.head.name, and looking in nei they're all like that (the titanium tool bits). Any help is appreciated. this is deluxe 1.7.10 version1.2.4b
No new things will be coming to Mariculture now. Will be bugfixes only. I'm now working on version 2.0, Which will have a lot of changes, a lot of things will be removed (things that do not fit the theme). But I will put those things in other mods. A lot of things will change too. It's all about taking it back to the original plan, and making it more fun.
Forum editor is throwing fits?
Just checked and SFM is able to gather pearls...so I've got a working system with hopper input & SFM extraction.
I'm confused too. 1.2.4a says "base" on the mod's title, after downloading. When I upgraded from 1.2.3d, got the warning that 13 blocks are missing. Is this intended as well? Also, the changelog says that the mod is in two pieces. Are they both included in 1.2.4a?
http://minecraft.curseforge.com/mc-mods/68023-mariculture/files/2223915
• Fix crash with latest blood magic
• Add a config (enabled by default). That will add the new dna to fish that are missing it. (Old fish would have no tolerance).
• Fix the fish feeder not picking up the water around it correctly
• Fix the fish feeder not displaying water types needed
• Fix the fish feeder not updating the temperature required for fish
• Fix some missing lang
• Fix some texture/other issues
• Fix potential crash when checking salinity in fish feeder tooltips
• Update RF API
I'm trying to make a survival island modpack, and the sides of my island look like they've been cut in half. And no, this is not how the island is supposed to spawn. I tested it without mariculture, and the island was fine. I think this may have something to do with sand, since the sand on my island has apparently been replaced with dirt. I've looked in the config and couldn't figure out how to disable this.
Again, sorry if this has been asked before.
for example:
my crucible furnace top ingredient says i only need a lava bucket
below that says i only need iron bars, id like to know if there is a way to fix this and keep the current world
thanks a bunch for the help