I don't reference that glass anywhere... Also I am using the 1.7.10 api. I don't package any tcon stuff with my mod though, so that's irrelevant. Not sure why that would be ocurring.
Just got back from jury duty (fun stuff...). I noticed in your latest jenkins build (#47), comment: "Switch tcon to deobf jar" - Seems to have fixed it.
This means that Mariculture-1.7.10-b12.5-47.jar is now compatible with the current 1.7.10 dev versions of TCon.
Yeah, thought I'd give that a go :p. I guess my tcon was just a little out of date, so updated to the latest.
Thank you!
Side note - I always wondered why the API of most mods aren't just simple Interfaces or proxy's. This way the implementation occurs within the co-existing mod itself (whatever you are trying to use) and offer backwards compatibility to older API's.
Dammit, I was so close to updating my entire mod instance to 1.7.10. This was the last problem mod on my list, hopefully that link comes back up soon. Not possible to provide a temp link on dropbox or something?
Rollback Post to RevisionRollBack
An adventure is no fun if you know where you're going
I've been using the ATlauncher and the Yogscast mod pack, but I can't seem to make a silicon carbide. I'm using the recipe from the Mariculture wikispace with two sands, two coals and one clay, but whichever crafting table I try results in nothing. I haven't been able to find any other posts with this issue, I'd love to hear if anyone has any ideas. I kind of feel like it's not mods interfering with each other, just because the Yogscast quest book provided in game requires a crucible furnace to be made, but I really don't know. Thanks in advance!
Using the latest Mariculture on 1.7.10 with a number of other mods, notably BoP, I'm experiencing odd terrain generation near shorelines. Along chunk boundaries I see abrupt elevation changes which is the clearest indication that something is amiss. I found 2 locations on a test world in which the issue is very obvious, where shorelines appear near imaginary lines extending from 0,0 where |X|==|Z| (NW, NE, SW, SE).
I'm including a pair screenshots taken from 2 maps generated with the same seed, in the same location and facing direction. The only difference is the inclusion of Mariculture.
That's a side effect of my increase in Ocean Depth. I'll have to mess around with values to see if I can get something not so 'broken'. I thought I had balanced it out, as I was getting similiar and fixed, but I guess not fixed enough
Would you mind posting that seed, so I can test around with it? (As well as your BOP Config so I'd have same biomes etc.)
I'm glad you have some ideas for it. Let me know if I can give you any more observations.
I was looking around that test map and found some more oddities further from origin along X=Z. Maybe some of the generated chunks are getting displaced somehow?
I also observe the severe shorelines at other random locations, but this weirdness along the diagonals really stands out.
That's a side effect of my increase in Ocean Depth. I'll have to mess around with values to see if I can get something not so 'broken'. I thought I had balanced it out, as I was getting similiar and fixed, but I guess not fixed enough
Would you mind posting that seed, so I can test around with it? (As well as your BOP Config so I'd have same biomes etc.)
Thaum3: It's a bug if it's doing something the designer didn't intend, I'm guessing mod authors would prefer their users report bugs, even if they produce cool terrain features. As to the Botania thing, that may be. I'm not sure how you can determine that from a screenshot. I think my bug isolation method wasn't as thorough as it could have been (see below).
Joshie: Sorry, I may have sent you on a wild goose chase. I created a new world with that seed to try to isolate the cause of the worldgen problem more carefully, and found that it isn't present. I ultimately don't know what's causing it. I assumed Mariculture because it was the last mod I installed, it seemed to correlate with ocean features, and regenerating the world without Mariculture didn't produce the same issue. Having just recreated the world with Mariculture without encountering the same problem leaves me wondering if it was something else entirely or just a one-off fluke. Thanks for looking into it anyway.
Yes, I know 1.7.10 is "cutting edge" but when I try to load AbyssalCraft along with Mariculture, I get the crash below. Shinoow (AbyssalCraft modder) says he is looking into it as well but I thought as long as we're testing the 1.7.10 version for you, you'd want errors, right? Right!
---- Minecraft Crash Report ----
// You're mean.
Time: 7/24/14 5:05 PM
Description: Exception in server tick loop
java.lang.ClassCastException: mariculture.world.terrain.MapGenMineshaftsDisabled cannot be cast to com.shinoow.abyssalcraft.common.structures.dreadlands.mineshaft.MapGenDreadlandsMineA
at com.shinoow.abyssalcraft.common.world.ChunkProviderDreadlands.(ChunkProviderDreadlands.java:103)
at com.shinoow.abyssalcraft.common.world.WorldProviderDreadlands.func_76555_c(WorldProviderDreadlands.java:66)
at net.minecraft.world.WorldServer.func_72970_h(WorldServer.java:666)
at net.minecraft.world.World.(World.java:242)
at net.minecraft.world.WorldServer.(WorldServer.java:97)
at net.minecraft.world.WorldServerMulti.(WorldServerMulti.java:14)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:65)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
Just got back from jury duty (fun stuff...). I noticed in your latest jenkins build (#47), comment: "Switch tcon to deobf jar" - Seems to have fixed it.
This means that Mariculture-1.7.10-b12.5-47.jar is now compatible with the current 1.7.10 dev versions of TCon.
Thank you!
Side note - I always wondered why the API of most mods aren't just simple Interfaces or proxy's. This way the implementation occurs within the co-existing mod itself (whatever you are trying to use) and offer backwards compatibility to older API's.
I'd love to download it but the link is dead...
Nothing I can do for now. Will just have to wait until tterrag/host gets it back up.
Hurry up and wait time!
https://www.dropbox.com/s/no3wno9hg7z6v2m/Mariculture-1.7.10-1.2.3-52.jar
Aha! That was it, just needed a clay block. Thanks so much =)
I'm including a pair screenshots taken from 2 maps generated with the same seed, in the same location and facing direction. The only difference is the inclusion of Mariculture.
Would you mind posting that seed, so I can test around with it? (As well as your BOP Config so I'd have same biomes etc.)
I was looking around that test map and found some more oddities further from origin along X=Z. Maybe some of the generated chunks are getting displaced somehow?
I also observe the severe shorelines at other random locations, but this weirdness along the diagonals really stands out.
Seed is: 7512743400666124898
The BoP config is unaltered from stock for the current version. Here's the BoP config folder just in case: https://www.dropbox.com/s/tosvxk42fongky3/biomesoplenty.zip
Joshie: Sorry, I may have sent you on a wild goose chase. I created a new world with that seed to try to isolate the cause of the worldgen problem more carefully, and found that it isn't present. I ultimately don't know what's causing it. I assumed Mariculture because it was the last mod I installed, it seemed to correlate with ocean features, and regenerating the world without Mariculture didn't produce the same issue. Having just recreated the world with Mariculture without encountering the same problem leaves me wondering if it was something else entirely or just a one-off fluke. Thanks for looking into it anyway.
---- Minecraft Crash Report ----
// You're mean.
Time: 7/24/14 5:05 PM
Description: Exception in server tick loop
java.lang.ClassCastException: mariculture.world.terrain.MapGenMineshaftsDisabled cannot be cast to com.shinoow.abyssalcraft.common.structures.dreadlands.mineshaft.MapGenDreadlandsMineA
at com.shinoow.abyssalcraft.common.world.ChunkProviderDreadlands.(ChunkProviderDreadlands.java:103)
at com.shinoow.abyssalcraft.common.world.WorldProviderDreadlands.func_76555_c(WorldProviderDreadlands.java:66)
at net.minecraft.world.WorldServer.func_72970_h(WorldServer.java:666)
at net.minecraft.world.World.(World.java:242)
at net.minecraft.world.WorldServer.(WorldServer.java:97)
at net.minecraft.world.WorldServerMulti.(WorldServerMulti.java:14)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:65)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_05, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 945180272 bytes (901 MB) / 1549271040 bytes (1477 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms1024M -Xmx2048M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 12, tcache: 0, allocated: 16, tallocated: 137
FML: MCP v9.05 FML v7.10.24.1187 Minecraft Forge 10.13.0.1187 73 mods loaded, 73 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
FML{7.10.24.1187} [Forge Mod Loader] (forge-1.7.10-10.13.0.1187.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Forge{10.13.0.1187} [Minecraft Forge] (forge-1.7.10-10.13.0.1187.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
CodeChickenCore{1.0.2.13} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MCVanillaTweaks{1.0} [Mariculture - Vanilla Tweaks] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
NotEnoughItems{1.0.2.35} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.2.35-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
TConstruct-Preloader{0.1.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
battlegear2{1.0.5.6} [Mine & Blade Battlegear 2 - Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.5.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
doggytalents{v1.7.2a} [Doggy Talents] ([1.7.10] Doggy Talents - v1.7.2a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
infcraft{2.45} [§5InfusionCraft] ([1.7.10] InfusionCraft v 2.45.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
abyssalcraft{1.6.0} [AbyssalCraft] (AbyssalCraft-1.7.10-1.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
accore{1.1.0} [AbyssalCraft Core] (AbyssalCraft-1.7.10-1.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
bettervillages{0.3} [Better Villages Mod] (BetterVillages-0.3(1.7.2).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BiblioCraft{1.7.5} [BiblioCraft] (BiblioCraft[v1.7.5][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Highlands{2.2.0} [Highlands] (Highlands-1.7.2-v-2.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BiblioWoodsHighlands{1.2} [BiblioWoods Highlands Edition] (BiblioWoods[Highlands][v1.2].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Mantle{1.7.10-165.4bc3343} [Mantle] (Mantle_mc1.7.10_0.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Natura{2.2.0} [Natura] (natura-1.7.10-2.2.0-b1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BiblioWoodsNatura{1.2} [BiblioWoods Natura Edition] (BiblioWoods[Natura][v1.2].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
AWWayofTime{v1.0.1g} [Blood Magic: Alchemical Wizardry] (Blood Magic-v1.1.0(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Botania{r1.1-89} [Botania] (Botania r1.1-89.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
CarpentersBlocks{3.2.5} [Carpenter's Blocks] (Carpenter's Blocks v3.2.5 [DEV] - MC 1.7.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
craftingpillars{1.5.4} [Crafting Pillars Mod] (craftingpillars-1.7.2-10-1.5.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
props{1.9b} [Decocraft] (DecoCraft1.7.2V1.9b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Enchiridion{1.2} [Enchiridion] (Enchiridion-1.7.2-1.1a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
EnderStorage{1.4.4.10} [EnderStorage] (EnderStorage-1.7.10-1.4.4.10-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
enhancedspawners2{0.2} [enhancedspawners2] (EnhancedSpawners2-1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Baubles{1.0.0.16} [Baubles] (Baubles-1.7.2-1.0.0.16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ForgeMultipart{1.1.0.299} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.0.299-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ExtraUtilities{1.1.0e} [Extra Utilities] (extrautilities-1.1.0e.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
grim3212core{V0.2 - 1.7.2} [Grim3212 Core] (Grim3212 Core-V0.2 - 1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
grim3212fireplaces{V0.1 - 1.7.2} [Grim3212 Fireplaces] (Fireplaces-V0.1 - 1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
TwilightForest{2.2.3} [The Twilight Forest] (twilightforest-1.7.2-2.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ganysend{1.7.3} [Gany's End] (Ganys End-1.7.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ganysnether{1.7.3} [Gany's Nether] (Ganys Nether-1.7.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ganyssurface{1.7.3} [Gany's Surface] (Ganys Surface-1.7.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
inventorytweaks{1.57-116} [Inventory Tweaks] (InventoryTweaks-1.57-116.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
IronChest{6.0.41.729} [Iron Chest] (ironchest-1.7.10-6.0.41.729-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Waila{1.5.3} [Waila] (Waila-1.5.3_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
JABBA{1.1.4} [JABBA] (Jabba-1.1.4_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
TConstruct{1.7.10-1.6.0.jenkins541} [Tinkers' Construct] (TConstruct_mc1.7.10_1.6.0d35.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Mariculture{1.2.3} [Mariculture] (Mariculture-1.7.10-1.2.3-61.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
mefa{Alpha 1.7.1.2} [Medieval Fantasy] (MeFa-Alpha 1.7.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
mythril{1.6} [Mythril mod] (mithril_mod-1.7.2-1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MoarSigns{1.0.3} [MoarSigns] (MoarSigns-1.7.2-1.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
mysticaltrinkets{1.4.1} [Mystical Trinkets] (MysticalTrinkets-1.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
NEIAddons{1.11.0.4} [NEI Addons] (neiaddons-mc172-1.11.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
NEIAddons|ExtraBees{1.11.0.4} [NEI Addons: Extra Bees] (neiaddons-mc172-1.11.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
NEIAddons|Forestry{1.11.0.4} [NEI Addons: Forestry] (neiaddons-mc172-1.11.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
NEIAddons|CraftingTables{1.11.0.4} [NEI Addons: Crafting Tables] (neiaddons-mc172-1.11.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
NEIAddons|ExNihilo{1.11.0.4} [NEI Addons: Ex Nihilo] (neiaddons-mc172-1.11.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
PneumaticCraft{1.2.2} [PneumaticCraft] (PneumaticCraft-1.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ProjRed|Core{4.4.5.44} [ProjectRed] (ProjectRed-Base-1.7.10-4.4.5.44.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ProjRed|Transmission{4.4.5.44} [ProjectRed-Transmission] (ProjectRed-Integration-1.7.10-4.4.5.44.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ProjRed|Transportation{4.4.5.44} [ProjectRed-Transportation] (ProjectRed-Mechanical-1.7.10-4.4.5.44.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ProjRed|Exploration{4.4.5.44} [ProjectRed-Exploration] (ProjectRed-World-1.7.10-4.4.5.44.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ProjRed|Compatibility{4.4.5.44} [ProjectRed-Compatibility] (ProjectRed-Compat-1.7.10-4.4.5.44.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ProjRed|Integration{4.4.5.44} [ProjectRed-Integration] (ProjectRed-Integration-1.7.10-4.4.5.44.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ProjRed|Illumination{4.4.5.44} [ProjectRed-Illumination] (ProjectRed-Lighting-1.7.10-4.4.5.44.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ProjRed|Expansion{4.4.5.44} [ProjectRed-Expansion] (ProjectRed-Mechanical-1.7.10-4.4.5.44.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Roguelike{1.3.4} [Roguelike Dungeons] (roguelike-1.7.10-1.3.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
AS_Ruins{13.4} [Ruins Spawning System] (Ruins-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
supercraftingframe{1.7.2.6} [Super Crafting Frame] (supercraftingframe-1.7.2.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
TMechworks{1.7.10-67.34d1d9b} [Tinkers' Mechworks] (TMechworks_mc1.7.10_0.2.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
TML{2.4.0} [TooMuchLoot] (TooMuchLoot-1.7.2-2.4.0.20-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
UndergroundBiomes{0.6h} [Underground Biomes Constructs] (UndergroundBiomesConstructs-1.7.2-0.6h.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
chunkbase_villageinfo_ssp{2.1} [Village Info (SSP)] (VillageInfoSSP-1.7.10-2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
taverns{2.2.1-0} [Village Taverns] (VillageTaverns-2.2.1-0.23.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
weaponmod{1.7.2 v1.14.2} [Balkon's WeaponMod] (weaponmod-1.14.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
McMultipart{1.1.0.299} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.0.299-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
zzzzzcustomconfigs{1.4.1} [ZZZZZ Custom Configs] (ZZZZZ Custom Configs-1.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ForgeMicroblock{1.1.0.299} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.0.299-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Mantle Environment: Environment healthy.
TConstruct Environment: Environment healthy.
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'