1.11
1.10
1.9.4
1.8
1.7.10
1.7.2
Forge
SMP
Anime is my game


What version of Veinminer are you using? Version 0.17.1+ shouldn't have the problem.
Seems like updating to beta fixed it. >.> I wonder why that was happening even tho it was the version after the fix
Anime is my game


You know how when you hit or walk on redstone it lights up? well I think that makes it count as a different block. Basically once you start breaking redstone to vein mine it it lights up and becomes a different block.
Can you give more info. What Minecraft version? What forge version? What VeinMiner version?
You want to change "override.allBlocks" and "override.allTools" to true.
It's actually broken. Will fix it soon.
EDIT: I'm using FTB Unstable on Singleplayer
EDIT2: I think this might be an issue on my end, I was able to exit, restart the game, and after I moved around a little more, it cleared up, almost like it couldn't save the block data fast enough, and the game thought that the blocks were still there..
- Buggi -
My Humble YouTube Channel
https://www.youtube.com/c/FlexibleGames
Featuring in-depth and technical gameplay with games like Minecraft, Factorio, and others.
/veinminer blocklist "tool type" add minecraft:"item"
I do have a request though, can you make the input box for tools and blocks accept more characters? 32 characters just aren't enough when we're talking about mod namespaces. Some mods have ridiculously long names and it makes it impossible to add in the UI, so I have to resort to manually touching the config file. I'm thinking 64 characters ought to do the trick.
I'm just tossing out ideas, but I wonder if it might have something to do with tool durability, meaning that the server part of the mod stops the mining when the tool breaks, but the client doesn't register that or something.
If you would like access to my server so I can show you exactly what happens, in case you need any clarification, or if I perhaps didn't explain it well enough, just send me a PM.
How fast have you got it set to (blocks per tick)? Does reducing the speed help?
I:limit.blocksPerTick is currently at the default value of 10 and reducing it doesn't help, unfortunately. I tested it out at a value of 1 and experienced the exact same symptoms.