1.11
1.10
1.9.4
1.8
1.7.10
1.7.2
Forge
SMP
1.9.4
chat commands don't seem to work.
pls add at least name sorting to the forge config block list
Hey folks,
I am on 1.7.10 with Sky Factory 2.5. Something happened a few days ago that whenever i vein mine anything, minecraft becomes unresponsive. Everything else works great until I vein mine. After i try the veinmining, I can't break blocks, open ME, nothing. To fix it, I have to log off and back on.
Can anyone suggest something to try to correct the problem?
I have contacted the server admins and let them know whats going on. I created another profile in FTB to see if that fixes it, no luck. It runs fine on creative mode.
Thanks,
Prime
I'm running 1.10.2. I have veinminer set to use the keybind to activate. But pressing and holding the keybind deactivates rather than activates veinminer. Veinminer in game chat message confirms the above in that the keybing deactivates when pressed. Can anyone tell me why veinminer is ignoring the config file?
Same problem as above - I've set Veinminer (0.34.0, MC 1.10.2) to activate with the keybind, but in game it keeps switching to the opposite. A couple of times I've managed to make it behave properly by cycling through the "active when:" options in the Forge config and then relogging, but sometimes this seems to deactivate it completely, and in both cases it eventually switches back to being active by default. Both the config file and the Forge config continue to say it's set to be active only with the keybind, but the mod has apparently decided to shake off the oppressive constrictions of configs and do its own thing.
I've discovered that veinminer works. But every time a play MC and wish to use it, I have to use the command "/veinminerc pressed". Once I hit enter, veinminer works as it should. But this has to be done at the start of every game though.
Running Minecraft 1.10.2 here. Veinminer works great on everything (set in the default files) but Andesite, Diorite, and Granite don't seem addable.
When I add "minecraft:andesite", "minecraft:diorite", and "minecraft:granite", or "minecraft:stone:1", "minecraft:stone:3", and "minecraft:stone:5" (since all 3 of these blocks are stone subsets) to the blocks list don't seem to work either.
Official PermissionsEx Troubleshooter
Hi , i am using the 1.8 version and i am having an issue with the biomes o plenty trees like the dead wood, fir trees and spruce trees has a logs facing side ways the base of these trees mine just fine but leaves the sideways branches behind is there a way to add side facing logs to the configs ...
Thanks for posting this "workaround" - it's great to have Veinminer working as it should again!
(Edit: Derp, forgot to quote. This refers to Buggi3s' post above
)
Thought I had a veinminer problem but I just didn't understand how the config was setup. Loving the pack, keep up the good work!
I'm using the latest version for 1.8.0, and vanilla pickaxes won't veinmine vanilla stone and rainbow pickaxe from the emerald block addon for lucky block won't veinmine anything. Help please.
Seems like im unable to add Andesite to the list as it is the same as Stone. "minecraft:stone"
any way to fix this?
I am having this problem too. It keeps resetting the tools-and-blocks.json file even tho I set B:autodetect.tools=false in the modSupport.cfg file.
Have you figured out the solution?
Now we just need something that does the opposite of this. xD Allows you to build massive structures using all your resources.
I know we have WorldEdit, but the thing about that is it just kind of.. Spawns stuff in without using anything of the player's aside from the wand or commands.
I want something that actually uses resources in your inventory. x3
Ya that would be cool lol.
I had a question about this mod. Will I be able to vein mine stone and ores from vanilla and other mods with Tinkers construct pickaxes? Thanks guys!
WOW! Im using it for my modpack!
WorldEdit can be set to use your inventory. Look in the config files.
Official PermissionsEx Troubleshooter
It won't work on singleplayer
How can you find the Mod:Item ID for modded items? Having some trouble adding mods that I can't just guess at. Also great mod, really comes in handy for mining out rooms.
If you need to find a block, go here, find your mod, then find your block.
http://pastebin.com/sJKF4YHq
For some reason, the key bind works, but the mod just seems to IGNORE the config, and for some reason, the command doesn't work, I tried /veinminer and it gave me nothing, restarted the game and even the computer like 3 times. For example, I changed a config; "# Allow all tools, including the open hand, to be used to mine blocks." to true, and it didn't work, and I have the option on top of that enabled.
P.S. The key for veinminer works. And I'm sure 100% that I pressed the correct key.