1.11
1.10
1.9.4
1.8
1.7.10
1.7.2
Forge
SMP
What config option do I need to change so I can vein mine galacticraft planets stone equivalents? For the moment, just moon turf, dirt and stone. Trying to boost my progression through Galactic Science a bit.
Thanks
Edit: The file I needed to change is tools-and-blocks.json, and it appears I can already vein mine that stuff with a pickaxe; I was trying with a shovel since turf/dirt aren't generally mined with a pick. Problem solved.
It works on trees for me, but it refuses to work for shovels or pickaxes.
Now look, buddy. I'm an Engineer. That means I solve problems. Not problems like 'what is beauty', because that would fall within the purview of your conundrums of philosophy. I solve practical problems. Like, how am I going to stop some big, mean mother-hubbard from tearing me a structurally superfluous new behind? The answer: Use a gun. And if that don't work: Use more gun. Like this heavy-caliber, tripod-mounted little ol' number designed by me. Built by me. And you'd best hope, not pointed at you.
6 days and still no response? Is this abandonware?
No. I just don't get on here often. Try the latest version of Veinminer, the bug should be fixed.
Veinminer 0.30.0 is released
Download for 1.7
Download for 1.8
Changelog
Changes:
It seems doesn't work on GregTech6 ’s ores :/
I'm playing MC 1.7.10,with 1.7.10_0.30.0.unknown....and GT 1.7.10-6.00.56
I may need a reply when you read this....
it may not work by default, but it should work if you configure it to.
I got the same issue, ive tried several times without any luck
I added got this mod to work with infested leaves once and now even when i add them to the block list it wont work.
anyone else got this to work?
Maybe it should work on “Minecraft:web”?
zivicio tools. what is the command to imput into the mod to allow you to use the tools with veinminer in the veinminer config.
magicalcrops:magicalcrops_magicalcropsminicioore
but want the tool one though hard to find these commands for all of the mods to allow them to be inputted or at least some direction on the best way to do it
thx
i write in cfg 30 block digging per hit and 15 radius, but if i try dig above me and i take many cobblestone stacks per hit
how i can fix bug?
one more issue
i try add in cfg prefixes for stone manually but it doesnt work
http://www.minecraftforge.net/wiki/Common_Oredict_names
tools and blocks list contain only ore entries
??? which mod add infested leaves?
may be incorrect name, use /mt names
thanks for the reply, it was ex nilhilo but ive found the issue, all the latest versions from 28 and above dont work with those infested leaves even with adding the item manually to the list or using in-game commands
Having some trouble with Veinminer since updating it to VeinMiner-1.8_0.30.0.unknown
Prior to updating it seemed I could mine out coal ore veins no matter how large they were, but now it's no longer doing that. Now I've usually got to venture into the area to clean up the remaining coal ore.
My config file is listed in the spoiler:
# Configuration file
##########################################################################################################
# autodetect
#--------------------------------------------------------------------------------------------------------#
# Autodetect items and blocks during game start-up.
##########################################################################################################
autodetect {
# Autodetect blocks with the below prefixes in the ore dictionary, adding the names to the axe list. [default: true]
B:autodetect.blocks.axe.enable=true
# List of prefixes to autodetect as blocks to be used with a axe.
# Separate with ',' [default: 'log,treeLeaves']
S:autodetect.blocks.axe.prefixes=log,treeLeaves
# Autodetect blocks with the below prefixes in the ore dictionary, adding the names to the hoe list. [default: false]
B:autodetect.blocks.hoe.enable=false
# List of prefixes to autodetect as blocks to be used with a hoe.
# Separate with ',' [default: '']
S:autodetect.blocks.hoe.prefixes=
# Autodetect blocks with the below prefixes in the ore dictionary, adding the names to the pickaxe list. [default: true]
B:autodetect.blocks.pickaxe.enable=true
# List of prefixes to autodetect as blocks to be used with a pickaxe.
# Separate with ',' [default: 'ore']
S:autodetect.blocks.pickaxe.prefixes=ore
# Autodetect blocks with the below prefixes in the ore dictionary, adding the names to the shears list. [default: true]
B:autodetect.blocks.shears.enable=true
# List of prefixes to autodetect as blocks to be used with a shears.
# Separate with ',' [default: 'treeLeaves']
S:autodetect.blocks.shears.prefixes=treeLeaves
# Autodetect blocks with the below prefixes in the ore dictionary, adding the names to the shovel list. [default: false]
B:autodetect.blocks.shovel.enable=false
# List of prefixes to autodetect as blocks to be used with a shovel.
# Separate with ',' [default: '']
S:autodetect.blocks.shovel.prefixes=
# Autodetect tools on starting the game, adding the names to the list.
B:autodetect.tools.enable=true
}
##########################################################################################################
# client
#--------------------------------------------------------------------------------------------------------#
# These settings are used client side, so they have no impact on servers.
##########################################################################################################
client {
# What mode should the client use when joining a game.
# Valid modes: [default: pressed]
# 'disabled' = don't enable, even when keybind pressed
# 'pressed' = enables when keybind is pressed
# 'released' = enables when keybind is released
# 'sneak' = enables when sneaking (ignores keybind)
# 'no_sneak' = enables when not sneaking (ignores keybind)
S:client.preferredMode=sneak
}
limit {
# Limit of blocks to be destroyed at once. Use -1 for infinite. [range: -1 to 2147483647, default: 800]
I:limit.blocks=15039
# Maximum number of blocks to be removed per game tick (1/20 seconds). Using a low number will keep the game from getting huge performance drops but also decreases the speed at which blocks are destroyed. [range: 1 ~ 1000, default: 10]
I:limit.blocksPerTick=10
# Maximum distance from the first block to search for blocks to destroy. [range: -1 to 1000, default: 20]
I:limit.radius=125
}
misc {
# Block IDs (with metadata) to consider equivalent.
# Names are formatted like 'modName:block_name/metadata'. Separate names (with metadata) with ','. Use 'minecraft' as the mod name for vanilla blocks.
# [default: 'minecraft:redstone_ore=minecraft:lit_redstone_ore']
S:equalBlocks=minecraft:lit_redstone_ore=minecraft:redstone_ore
# Change how much experience is required to Veinmine and how much experience each block uses. [range: 0 to 2147483647, default: 0]
I:expmodifier=0
# Change how much additional hunger/exhaustion is used for every block. Every point is 0.025 hunger/exhaustion per block. [range: 0 to 2147483647, default: 0]
I:hungermodifier=0
}
overrides {
# Mine all blocks with all registered tools that can harvest blocks.
B:override.allBlocks=false
# Allow all tools, including the open hand, to be used to mine blocks.
B:override.allTools=true
}
Maybe somebody can look at the config file and tell me if I haven't set the limits high enough on this new version to be able to mine out the entire veins of coal.
Also the other issue that I have is that I use the SiriusMC mod and have added the lonpickaxe to the list of items allowed to vein mine but it doesn't work, trying to use it and it only mines out one block instead of doing the whole vein.
i think 8 chunks/15 000 blocks its enough for coal mining
so look into blocklist for minecraft:coal_ore
lonpickaxe ? you set properly name? may be not supported by veinminer
Yes but even with a vanilla diamond pickaxe it's not clearing out the entire vein like it used to prior to updating.
As far as the Lon Pickaxe, it came up when I added it to the config so I assume that I got the name right. But I'm fine if that doesn't work, I know others like my obsidian axe do work with veinminer but they still don't clear out the entire vein.
I'm thinking there is a bug and that the real distance is not taken from the config but maybe somewhere else, other wise as you said, 15000 blocks should be more than enough to clear out one vein.
i still think you doing something wrong
can you upload general and toolsblocks cfgs to pastebin?
and try play with 30.67 latest version
tools-and-blocks.json file: http://pastebin.com/9rHjUVU6
General.cfg: http://pastebin.com/GDbRc4FJ