1.11
1.10
1.9.4
1.8
1.7.10
1.7.2
Forge
SMP
Vein Miner
About
A mod to help mine veins of ores by mining blocks of the same type in a chain reaction, giving you the blocks at the end. It is inspired by Connected Destruction by Bspkrs.
More Spotlights:
It improves upon Connected Destruction by:
Installation
To install (for those not using the Curse client, or if the client does not install it properly)
Download
Using
To use Veinminer, you need to have Veinminer installed on the server (for single player games the client and the server are the same). You do not need to have Veinminer installed on the client, however it will provide reduced functionality to the clients that do not have it installed.
In order to get the most out of Veinminer, you should edit the VeinMiner.cfg config file. Add the ids of the blocks to the different block lists to that you wish to be able to mine using Veinminer. Add any tools that you want to be able to use to use with Veinminer. The IDs should be changed on the server.
The default config file has the vanilla ores added for the pickaxes, vanilla wood added for the vanilla axes and clay for the shovel.
VeinMiner has several modes, each of which determine when it is activated. Modes are specific to each player.
The client setting in the config file allows you to choose what mode you go into when you join a game. To set the default mod to disabled, set the shortcut to an unused key.You can use the
command to change the mode that VeinMiner is in for you. This can be done with
where is one of 'disable;, 'auto'; 'sneak'; or 'no_sneak'. You can use
for help (i.e. info on this page).Using the default settings, an easy way to see VeinMiner working is to chop a tree (from vanilla) down using an axe (from vanilla).
Changelog
I don't like updating this post (every time I do something is messed up, so I have put the changelog on Github. Curseforge downloads have changes from the past version listed.
Licence / Permissions
This is licenced under the LGPL (which is an open source licence). So you are free to do anything with it so long as you keep the code open-source.This means that distribution as part of modpacks are allowed.
Donations
I would really love donations to help me pay for stuff.
It will work with modded items, and not crash. It actually calls the same method that is called to break the block when you do it yourself. You need to add the ids to the config though.
What version of VeinMiner was that on? Try using a newer VeinMiner (0.7.0 is out)
Yeah, it takes a few hours to show up there.
Good to see it working for you.
Also 0.7.2 gives this:
Whoops, uploaded the unsigned version of the file. Should re-appear soon. The dropbox file should be signed.
Applied Energistics 2 Developer
AE2:Intelligent Energistics Developer
The mod will have to be largely rewritten with 1.7. That will be when I'll change it away from block ids.
No option for this. It is not really possible with the way I am handling breaking blocks.
I don't think I can make it an option. In future versions I will have the text as normal. For now, check the dropbox links for versions with the font fixed.
# Mine all blocks with all registered tools that can harvest blocks.
B:override.allBlocks=true
# Allow all tools, including the open hand, to be used to mine blocks.
B:override.allTools=false
It now seems happy! Thought I would share if anyone else was having trouble, it could help?
Not sure what the issue was i'm afraid or i would have posted a better report - sorry
// Puts the SHE in shenanigans!
Yeah. Sorry. Somehow I didn't fix 1.6 even though I thought I did. It is actually fixed now. (hopefully that is not a lie).
Just redownload.
Currently it makes Tinkers Construct tools with auto-smelt and Dartcraft tools with grinding or smelting to work properly with VeinMiner.
Can you please explain why when I sneak with sneaking mode on with 0.8 on 1.6.4, no ores are chained?
Thanks
0.0 stare at it
No, it does not.