Is it possible to disable the instant death block? its kind of annoying that you cannot defend against that. Even a gravity chest and quantum armor does nothing. You just explode and all of your items are gone, give me 10 withers instead.
The point of the block is it is basically /kill and a tnt(maybe effect only?) thus you got that outcome, of couRae if it is instakill then a modded health bar of over 500 hearts you would survive.
I love the Lucky Block. And, I made a world with one bad island, I used ALOT of unlucky blocks on it, and a Lucky island, I used Very Lucky blocks. Also. Creeper Dancing for you!
Lucky Block 5.1.0 is out! Get it here!
The 100 drop update.
Make a wish and throw in the coin!
Unique wolves with different color collars!
Bet you didn't know they could grow that big...
16 New Drops!
Now, counting all of the different things the Lucky Block can do (Note that some similar drops/variations count as 1 drop), there is a total of exactly 100 drops! Here are the new ones:
- 3 different wishing well structures. Throw in a coin, and see which with you get.
- 3 trading villagers. They will offer you all the lucky tools/armour/weapons at a reasonable price.
- Giant slime! Taller than the trees! Sometimes even a Magma Cube!
- Lucky potion with random positive effects.
- Unlucky splash potion with random negative effects.
- Tamed wolves with different colour collars!
- Tamed cats, with different colour skin.
- Aghast! It's a Ghast!
- A witch amongst a cloud of bats.
- Lovely bouquet of flowers.
- A bunch of enchantment books.
- Some useless, random and hopefully humorous jokes.
Changes
- Lucky Blocks are destroyed when powered by redstone! If the chosen drop required a target player, the nearest player will be chosen.
- Randomised all the enchantments on the lucky items, so that their different every time.
- Remember those skeleton and zombie horses? Well now they're tamed.
- Removed the /giveluckyblock and /setluckyblock commands. Why? Because for one, they were completely unnecessary. The same thing can be done with:
...and similarly with /set. Secondly, they were causing incompatibility between 1.7.2 and 1.7.10.
Watch SkyDoesMinecraft and other YouTubers play Luck Block cops n' robbers!
What is the Lucky Block?
The Lucky Block mod adds just one block, yet over one hundred possibilities to Minecraft! Just mine the Lucky Block, cross your fingers, and hope it will drop the items you need. But now, with this new version, you can expect more than just items; The Lucky block can spawn animals, monsters, other entities and even structures! From giants to fireworks, sticks to diamonds, the Lucky Block will give you an exciting experience every time you mine it.
Drop a huge variety of items
Spawn mobs
(But no Ender Dragons for sure!)
Spawn other entities (Fireworks, for example)
Make Structures (What could possibly be above you?)
Gold. Think about it, there isn't much use for it really. There's no point wasting your gold on tools, swords and armor. How many clocks do you need when you can just look at the sun. And if you need gold nuggets to make potions, all it takes is one gold ingot and you already have nine.
Do you wish there were better things to do with your gold? Or maybe if you could exchange it for something else? Now there's a block that makes gold worth mining. It's called the Lucky Block, and can be crafted with 4 gold ingots and a dropper, and can also be found naturally in your world. When you mine this block it will have an equal chance of dropping items, spawning entities or structures.
WARNING: If luck is not on your side, this block may have devastating effects on you or your world. It is recommended that you backup your world, use a not important world or go hardcore and take the risk.
Regular crafting:
Adding luck:
Taking away luck:
Items that can be used:
~ Add ~
Diamond: 12
Diamond Block: 100
Emerald: 8
Emerald Block: 80
Gold Ingot: 6
Gold Block60
Iron Ingot: 3
Iron Block: 30
Golden Apple: 40
Enchanted Golden Apple: 100
Nether Star: 100
If your confused with how to download the mod, this is what you need to do:
1. You will be taken to a site called "adf.ly", where you must wait 5 seconds before clicking the "Skip ad" button int the top right to proceed.
2. If you are downloading the latest version, you will be taken to a site called "minecraftprojects.net" which has it's own page for the mod. On the lower left hand side, below the image, you must click on the "Download Lucky Block" link to proceed.
3. You will again be taken to "adf.ly", where you must wait 5 seconds before clicking the "Skip ad" button to proceed.
3.The Lucky Block mod will download. Close any unnecessary ad windows and enjoy the mod. (Yes, I know it's an annoying process, but it shouldn't take more than 20 seconds, and is the reason you can have the mod for free :)).
Note: All these sites are used by other know mods (e.g. Mutant Creatures mod, Mo' Creatures, etc.) and are definitely safe and reliable.
Requires Minecraft Forge. Simply download with the button above andput the .jar file (without extracting) into your mods folder. Download Minecraft Forge here (I recommend the installer): http://files.minecraftforge.net/
Customization
You can even customize what the Lucky Block drops, but it is quite difficult. You can find the properties file in .minecraft/config/lucky/LuckyBlockProperties.txt. The properties file supports NBTTags, spawnrate and crafting! You can do anything!
Reviews
- Review
- Lucky Block Race
- Hunger Games
- Hunger Games
- Review - Review
- Review
- review
- Review
- Review
- Song
- Lucky Block Race
- Review all drops
- Cops n' Robbers
- Review
- Review
- Review
You are free to use this mod in your mod pack, as long as a link to either this post or the planet minecraft topic is provided. You can also use it freely on your server.
The creator: Alex Socha (Real), PlayerInDistress (Forum), AndreSocha (Minecraft Username).
Why did you change the Lucky set from Diamond to Gold in v5.1.0, 1.7.10? Seem kind of weak to use.
I changed them because gold is more of a lucky color, and because most of them have unbreaking on the anyway. It makes them a bit less over-powered.
Well, doing the Lucky Block Challenge with other mob mods it won't last long until you die. Because, Gold set is much weaker than Diamond and Iron set. Maybe you can make your own custom Lucky set with gold color and stronger?
java.lang.NullPointerException
at mod.lucky.BlockLucky.func_71899_b(BlockLucky.java:149)
at net.minecraft.block.Block.func_71873_h(Block.java:1285)
at net.minecraftforge.event.world.BlockEvent$BreakEvent.<init>(BlockEvent.java:82)
at net.minecraftforge.common.ForgeHooks.onBlockBreakEvent(ForgeHooks.java:477)
at net.minecraft.item.ItemInWorldManager.func_73084_b(ItemInWorldManager.java:292)
at net.minecraft.item.ItemInWorldManager.func_73082_a(ItemInWorldManager.java:240)
at net.minecraft.network.NetServerHandler.func_72510_a(NetServerHandler.java:502)
at net.minecraft.network.packet.Packet14BlockDig.func_73279_a(SourceFile:46)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at mod.lucky.BlockLucky.func_71899_b(BlockLucky.java:149)
at net.minecraft.block.Block.func_71873_h(Block.java:1285)
at net.minecraftforge.event.world.BlockEvent$BreakEvent.<init>(BlockEvent.java:82)
at net.minecraftforge.common.ForgeHooks.onBlockBreakEvent(ForgeHooks.java:477)
at net.minecraft.item.ItemInWorldManager.func_73084_b(ItemInWorldManager.java:292)
at net.minecraft.item.ItemInWorldManager.func_73082_a(ItemInWorldManager.java:240)
at net.minecraft.network.NetServerHandler.func_72510_a(NetServerHandler.java:502)
at net.minecraft.network.packet.Packet14BlockDig.func_73279_a(SourceFile:46)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetServerHandler@69a4d4
Stacktrace:
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Is there a version of this mod which will run on bukkit or some other multi-player server? I have seen videos of multiplayer maps with this mod, but I have not been able to figure out how they did that despite a large number of google searches.
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 9/2/14 4:47 PM
Description: Initializing game
java.lang.IllegalArgumentException: Slot 850 is already occupied by net.divinerpg.block.ModBlock@c4b938 when adding mod.lucky.BlockLucky@15b08d4
at net.minecraft.block.Block.<init>(Block.java:349)
at mod.lucky.BlockLucky.<init>(BlockLucky.java:49)
at mod.lucky.Lucky.load(Lucky.java:74)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:699)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.block.Block.<init>(Block.java:349)
at mod.lucky.BlockLucky.<init>(BlockLucky.java:49)
at mod.lucky.Lucky.load(Lucky.java:74)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:699)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Please update the mod to Minecraft v1.8, whenever you can and if it's possible. Take your time and no rushing, just letting you know that I really like your mod.
Please update the mod to Minecraft v1.8, whenever you can and if it's possible. Take your time and no rushing, just letting you know that I really like your mod.
Thanks in advance.
I will update it as soon as I can, I just need to wait for Minecraft Forge to be compatible with 1.8 first.
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2340039-city-map-merriston-v1-airport-pc-map-mcpe-map-in
Sorry about that, there were some issues with the link and it was temporarily removed by a moderator. It is back now, and there are less ads.
Why did you change the Lucky set from Diamond to Gold in v5.1.0, 1.7.10? Seem kind of weak to use.
I changed them because gold is more of a lucky color, and because most of them have unbreaking on the anyway. It makes them a bit less over-powered.
Well, doing the Lucky Block Challenge with other mob mods it won't last long until you die. Because, Gold set is much weaker than Diamond and Iron set. Maybe you can make your own custom Lucky set with gold color and stronger?
When you post a mod: "No pics no clicks" and "MCreator = bad ~99% of the time"
Don't forget to read the crashlog before reporting the crash. It might tell you why it's crashing.
Sorry if my spelling is bad, I'm learning english...
My mod ideas: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mods-discussion/2354659-medsal15s-mod-ideas-hub
Why do evil poeple always want to control the world?
If you need ideas, I may be able to give you some...
Warning status: Unbanned
You are using an old 1.6.4 version of the Lucky Block. Try the latest 1.6.4 version, version 4.2.1, instead.
Thanks in advance.
MVM it downloaded
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
// I bet Cylons wouldn't have this problem.
Time: 9/2/14 4:47 PM
Description: Initializing game
java.lang.IllegalArgumentException: Slot 850 is already occupied by net.divinerpg.block.ModBlock@c4b938 when adding mod.lucky.BlockLucky@15b08d4
at net.minecraft.block.Block.<init>(Block.java:349)
at mod.lucky.BlockLucky.<init>(BlockLucky.java:49)
at mod.lucky.Lucky.load(Lucky.java:74)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:699)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.block.Block.<init>(Block.java:349)
at mod.lucky.BlockLucky.<init>(BlockLucky.java:49)
at mod.lucky.Lucky.load(Lucky.java:74)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:699)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_11, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 90161112 bytes (85 MB) / 270270464 bytes (257 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.45.953 Minecraft Forge 9.11.1.953 11 mods loaded, 11 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{6.4.45.953} [Forge Mod Loader] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed->Pre-initialized->Initialized
Forge{9.11.1.953} [Minecraft Forge] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed->Pre-initialized->Initialized
BetterSprinting{v11} [Better Sprinting (core)] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
TooManyItems{1.6.4} [TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
DamageIndicatorsMod{2.9.2.4} [Damage Indicators] (1.6.4 DamageIndicatorsv2.9.2.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
lucky{4.2.1} [Lucky Block] ([1-6-4]_Lucky_Block_v4-2-1.jar) Unloaded->Constructed->Pre-initialized->Errored
divinerpg{1.3.0.5 Beta!} [DivineRPG] ([1.6.4][Beta-V6.1]DivineRPG.zip) Unloaded->Constructed->Pre-initialized->Initialized
basicgunsmod{2.1.0} [BasicGunsMod] (BasicGunsMod 1.6.4 v1.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
BiblioCraft{1.5.5} [BiblioCraft] (BiblioCraft[v1.5.5].zip) Unloaded->Constructed->Pre-initialized->Initialized
FlansMod{4.0.1} [Flans Mod] (Flans-Mod-1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized
Launched Version: 1.6.4-Forge9.11.1.953
LWJGL: 2.9.0
OpenGL: GeForce GT 640/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Thanks in advance.
I will update it as soon as I can, I just need to wait for Minecraft Forge to be compatible with 1.8 first.