Cool mod! I've played this for ages and it is amazing.
Don't want to seem stupid but I'm baffled!?
How are people coming up with all these different colored Lucky Blocks
like pink, green, red, blue and white?
Are they using source code, or just editing the config file and changing the texture?
I am thinking a making one and I would like to know before starting
Cool mod! I've played this for ages and it is amazing.
Don't want to seem stupid but I'm baffled!?
How are people coming up with all these different colored Lucky Blocks
like pink, green, red, blue and white?
Are they using source code, or just editing the config file and changing the texture?
I am thinking a making one and I would like to know before starting
I allow these add-ons as long as they only distribute the configuration file and texture, no code is necessary. Also, and I want every one who is planning on making one of these addons to know this, I am currently adding official support. This means that the addons (or plugins) will be as easy to install as resourcepacks. This should come in just a few weeks at most, together with a large update.
I allow these add-ons as long as they only distribute the configuration file and texture, no code is necessary. Also, and I want every one who is planning on making one of these addons to know this, I am currently adding official support. This means that the addons (or plugins) will be as easy to install as resourcepacks. This should come in just a few weeks at most, together with a large update.
Oh cool :D, thanks PlayerInDistress.
Also a question, can I made a banner for my add-on? Just asking to make sure...
I allow these add-ons as long as they only distribute the configuration file and texture, no code is necessary. Also, and I want every one who is planning on making one of these addons to know this, I am currently adding official support. This means that the addons (or plugins) will be as easy to install as resourcepacks. This should come in just a few weeks at most, together with a large update.
Thank you very much.
My 6 year old nephew plays minecraft on creative mode on my laptop and has been asking for the white lucky block mod, but I can't get the 1.7.10 normal block mod to work in order to swap for it. I only have about a half hour in the mornings to mess with mods for him so official support would go a long way. I'll let him know to wait
On my YouTube channel that I will be starting soon I will be constantly rotating between the Lucky Block mod and all its extensions (Blue, red, green, white, black, and camo) and I will be playing the Lucky Block Challenge Games that PopularMMOs and TheAtlanticCraft does it will be fun! I will also do mod reviews on them. So PlayerInDistress, you are one amazing mod creater I will say so for myself. And also BTW I prefer the old LB texture.
Rollback Post to RevisionRollBack
Sometimes, I like to get on my PC, and check NoahConstrictor9 . tumblr . com. If you happen to like Photoshop art (Sometimes absolute crap, sometimes not), than NoahConstrictor9 is the Tumblr for you. (Please, I only have ten followers, and I've been running the blog for a few months, I need more...)
*Noah is so helpless, that he is advertising his TUMBLR blog of all things, on the Minecraft Forums website.
*Noah is very sorry.
To all of you who copied this and pasted it into a text document or something so you could read it, you fell for my trap! Why not checking out my blog? (Damn I've said that WAY too many times...) Weird fonts are awesome.
On my YouTube channel that I will be starting soon I will be constantly rotating between the Lucky Block mod and all its extensions (Blue, red, green, white, black, and camo) and I will be playing the Lucky Block Challenge Games that PopularMMOs and TheAtlanticCraft does it will be fun! I will also do mod reviews on them. So PlayerInDistress, you are one amazing mod creater I will say so for myself. And also BTW I prefer the old LB texture.
java.lang.NoSuchFieldError: this$0
at net.minecraft.client.gui.inventory.GuiBeacon$PowerButton.func_146111_b(SourceFile)
at net.minecraft.client.gui.inventory.GuiBeacon.func_146979_b(SourceFile:155)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:119)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1061)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:990)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.gui.inventory.GuiBeacon$PowerButton.func_146111_b(SourceFile)
at net.minecraft.client.gui.inventory.GuiBeacon.func_146979_b(SourceFile:155)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:119)
The Meaning of Life, the Universe, and Everything.
Join Date:
1/26/2014
Posts:
89
Location:
Galena territory
Minecraft:
_ChildOfRain_
Member Details
So I like to play with multiple mods at once, my favorites being this and metallurgy, and I want to add certain ingots into the chest and well drops, as well as changing the falling blocks to metallurgy blocks.
So I use Minetweaker to tweak recipes to make the game harder, I also want to be able to use it to change lucky block drops.
I use 1.7.0
When I use /mt hand with the metallurgy tartarite ingot it shows
<Metallurgy:tartarite.ingot> * 1
Is in <ore:ingotTartarite>
How would I go about adding that to the chest? The well drops?
Hello sir. I hope your having a wonderful day right now. I have a couple questions for you today.
For one. I was wondering how to change the lucky block properties file to make your own creations. Sadly I couldn't find a video on it so I asked you. I want some help with it.
Once I get how to change that I was wondering if I could release a new lucky block color mod. It would have very cool posibilities.
If you could please help me with some stuff like this I would gladly appreciate it. It would make my day.
Don't want to seem stupid but I'm baffled!?
How are people coming up with all these different colored Lucky Blocks
like pink, green, red, blue and white?
Are they using source code, or just editing the config file and changing the texture?
I am thinking a making one and I would like to know before starting
I allow these add-ons as long as they only distribute the configuration file and texture, no code is necessary. Also, and I want every one who is planning on making one of these addons to know this, I am currently adding official support. This means that the addons (or plugins) will be as easy to install as resourcepacks. This should come in just a few weeks at most, together with a large update.
Oh cool :D, thanks PlayerInDistress.
Also a question, can I made a banner for my add-on? Just asking to make sure...
Thank you for clearing that up for me!
Thank you very much.
My 6 year old nephew plays minecraft on creative mode on my laptop and has been asking for the white lucky block mod, but I can't get the 1.7.10 normal block mod to work in order to swap for it. I only have about a half hour in the mornings to mess with mods for him so official support would go a long way. I'll let him know to wait
Sometimes, I like to get on my PC, and check NoahConstrictor9 . tumblr . com. If you happen to like Photoshop art (Sometimes absolute crap, sometimes not), than NoahConstrictor9 is the Tumblr for you. (Please, I only have ten followers, and I've been running the blog for a few months, I need more...)
*Noah is so helpless, that he is advertising his TUMBLR blog of all things, on the Minecraft Forums website.
*Noah is very sorry.
To all of you who copied this and pasted it into a text document or something so you could read it, you fell for my trap! Why not checking out my blog? (Damn I've said that WAY too many times...) Weird fonts are awesome.
Goodbye.
Try this one of mine, you may also like it http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2351998-lucky-block-modded-version-no-download-needed
---- Minecraft Crash Report ----
// I just don't know what went wrong
Time: 2/12/15 5:36 PM
Description: Rendering screen
java.lang.NoSuchFieldError: this$0
at net.minecraft.client.gui.inventory.GuiBeacon$PowerButton.func_146111_b(SourceFile)
at net.minecraft.client.gui.inventory.GuiBeacon.func_146979_b(SourceFile:155)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:119)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1061)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:990)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.gui.inventory.GuiBeacon$PowerButton.func_146111_b(SourceFile)
at net.minecraft.client.gui.inventory.GuiBeacon.func_146979_b(SourceFile:155)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:119)
-- Screen render details --
Details:
Screen name: net.minecraft.client.gui.inventory.GuiBeacon
Mouse location: Scaled: (261, 75). Absolute: (523, 329)
Screen size: Scaled: (427, 240). Absolute: (854, 480). Scale factor of 2
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['MNM1O1'/248, l='MpServer', x=302.76, y=6.62, z=-488.04]]
Chunk stats: MultiplayerChunkCache: 961, 961
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (10,4,-668), Chunk: (at 10,0,4 in 0,-42; contains blocks 0,0,-672 to 15,255,-657), Region: (0,-2; contains chunks 0,-64 to 31,-33, blocks 0,0,-1024 to 511,255,-513)
Level time: 287292 game time, 291035 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 70 total; [EntityItem['item.item.egg'/256, l='MpServer', x=309.44, y=4.13, z=-481.81], EntityChicken['Chicken'/257, l='MpServer', x=305.59, y=4.00, z=-494.59], EntityChicken['Chicken'/258, l='MpServer', x=278.72, y=3.00, z=-477.59], EntityChicken['Chicken'/259, l='MpServer', x=274.53, y=4.00, z=-501.53], EntityChicken['Chicken'/260, l='MpServer', x=281.25, y=4.00, z=-510.59], EntityItem['item.item.egg'/261, l='MpServer', x=272.50, y=4.13, z=-503.34], EntityChicken['Chicken'/262, l='MpServer', x=314.53, y=4.00, z=-508.47], EntityItem['item.item.egg'/263, l='MpServer', x=315.41, y=4.13, z=-499.19], EntityItem['item.item.egg'/264, l='MpServer', x=318.28, y=4.13, z=-509.50], EntityChicken['Chicken'/265, l='MpServer', x=265.56, y=4.00, z=-492.47], EntityChameleon['Chameleon'/266, l='MpServer', x=291.78, y=4.00, z=-508.03], EntityItem['item.item.egg'/267, l='MpServer', x=267.00, y=4.13, z=-479.72], EntityChicken['Chicken'/268, l='MpServer', x=271.34, y=4.00, z=-507.44], EntityChicken['Chicken'/269, l='MpServer', x=273.69, y=4.00, z=-516.53], EntityChicken['Chicken'/270, l='MpServer', x=278.41, y=4.00, z=-512.56], EntityChicken['Chicken'/271, l='MpServer', x=272.47, y=4.00, z=-516.72], EntityItem['item.item.egg'/272, l='MpServer', x=273.09, y=4.13, z=-513.91], EntityChicken['Chicken'/273, l='MpServer', x=273.47, y=3.00, z=-526.53], EntityChicken['Chicken'/274, l='MpServer', x=304.56, y=4.00, z=-524.41], EntityBlock['unknown'/658, l='MpServer', x=171.25, y=3.00, z=-491.75], EntityChicken['Chicken'/275, l='MpServer', x=319.47, y=4.00, z=-520.63], EntityItem['item.item.egg'/276, l='MpServer', x=319.56, y=4.13, z=-512.56], EntityItem['item.item.egg'/277, l='MpServer', x=317.06, y=4.13, z=-527.13], EntityItem['item.item.egg'/278, l='MpServer', x=318.56, y=4.13, z=-513.97], EntityItem['item.item.egg'/279, l='MpServer', x=266.53, y=4.13, z=-525.69], EntityChicken['Chicken'/280, l='MpServer', x=323.44, y=4.00, z=-518.44], EntityChicken['Chicken'/281, l='MpServer', x=322.41, y=4.00, z=-521.44], EntityChicken['Chicken'/282, l='MpServer', x=285.56, y=4.00, z=-529.63], EntityItem['item.item.egg'/283, l='MpServer', x=286.44, y=4.13, z=-538.72], EntityChicken['Chicken'/284, l='MpServer', x=285.44, y=4.00, z=-545.47], EntityChicken['Chicken'/285, l='MpServer', x=308.41, y=4.00, z=-528.63], EntityItem['item.item.egg'/286, l='MpServer', x=309.09, y=4.13, z=-531.22], EntityChicken['Chicken'/287, l='MpServer', x=260.44, y=4.00, z=-529.56], EntityItem['item.item.egg'/288, l='MpServer', x=259.22, y=4.13, z=-529.25], EntityChicken['Chicken'/289, l='MpServer', x=273.47, y=4.00, z=-547.97], EntityChicken['Chicken'/290, l='MpServer', x=273.41, y=4.00, z=-548.78], EntityChicken['Chicken'/291, l='MpServer', x=284.41, y=4.00, z=-554.41], EntityItem['item.item.egg'/292, l='MpServer', x=277.06, y=4.13, z=-549.06], EntityItem['item.item.egg'/293, l='MpServer', x=273.75, y=4.13, z=-550.78], EntityChicken['Chicken'/294, l='MpServer', x=306.41, y=4.00, z=-544.59], EntityChicken['Chicken'/295, l='MpServer', x=251.88, y=4.00, z=-533.19], EntityItem['item.item.egg'/296, l='MpServer', x=252.94, y=4.13, z=-533.19], EntityChicken['Chicken'/297, l='MpServer', x=230.53, y=4.00, z=-519.66], EntityChicken['Chicken'/299, l='MpServer', x=263.41, y=4.00, z=-559.63], EntityChicken['Chicken'/300, l='MpServer', x=247.41, y=4.00, z=-432.44], EntityTravelingMerchant['Traveling Merchant'/312, l='MpServer', x=261.59, y=4.00, z=-568.81], EntityChicken['Chicken'/313, l='MpServer', x=232.59, y=4.00, z=-421.56], EntityChicken['Chicken'/317, l='MpServer', x=227.41, y=4.00, z=-544.41], EntityVillager['Villager'/211, l='MpServer', x=232.69, y=5.00, z=-498.31], EntityVillager['Villager'/212, l='MpServer', x=232.31, y=5.00, z=-499.44], EntityVillager['Villager'/213, l='MpServer', x=224.31, y=5.00, z=-499.31], EntityVillager['Villager'/214, l='MpServer', x=225.69, y=5.00, z=-501.38], EntityVillager['Villager'/215, l='MpServer', x=225.69, y=5.00, z=-499.31], EntityVillager['Villager'/216, l='MpServer', x=230.77, y=4.86, z=-493.82], EntityVillager['Villager'/217, l='MpServer', x=229.34, y=4.00, z=-501.59], EntityVillager['Villager'/220, l='MpServer', x=223.22, y=6.00, z=-472.50], EntityClientPlayerMP['MNM1O1'/248, l='MpServer', x=302.76, y=6.62, z=-488.04], EntityVillager['Villager'/223, l='MpServer', x=222.78, y=4.00, z=-477.63], EntityVillager['Villager'/225, l='MpServer', x=228.44, y=4.00, z=-485.75], EntityChicken['Chicken'/226, l='MpServer', x=229.13, y=4.00, z=-488.53], EntityVillager['Villager'/227, l='MpServer', x=225.69, y=5.00, z=-487.69], EntityVillager['Villager'/228, l='MpServer', x=229.69, y=4.00, z=-493.09], EntityVillager['Villager'/229, l='MpServer', x=233.28, y=4.00, z=-496.41], EntityChicken['Chicken'/249, l='MpServer', x=305.29, y=4.00, z=-488.46], EntityItem['item.item.egg'/250, l='MpServer', x=296.78, y=4.13, z=-489.44], EntityChicken['Chicken'/251, l='MpServer', x=301.69, y=4.00, z=-492.06], EntityItem['item.item.egg'/252, l='MpServer', x=273.94, y=4.13, z=-484.19], EntityChicken['Chicken'/253, l='MpServer', x=300.62, y=4.00, z=-505.59], EntityItem['item.item.egg'/254, l='MpServer', x=298.28, y=4.13, z=-506.94], EntityChicken['Chicken'/255, l='MpServer', x=297.47, y=5.00, z=-506.59]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2433)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:908)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (x86) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 160561944 bytes (153 MB) / 513925120 bytes (490 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1263 Minecraft Forge 10.13.2.1263 34 mods loaded, 34 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.85.1263} [Forge Mod Loader] (forge-1.7.10-10.13.2.1263.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.2.1263} [Minecraft Forge] (forge-1.7.10-10.13.2.1263.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{1.0.2.11} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.0.2.15} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.2.15-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThaumicTinkerer-preloader{0.1} [Thaumic Tinkerer Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
malisiscore{1.7.10-0.9.3} [Malisis Core] (malisiscore-1.7.10-0.9.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Core{6.3.6} [BuildCraft] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Transport{6.3.6} [BC Transport] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Silicon{6.3.6} [BC Silicon] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Builders{6.3.6} [BC Builders] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Energy{6.3.6} [BC Energy] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Factory{6.3.6} [BC Factory] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
jawser{1.0.0} [Decorative Videogame Systems] (Decorative Game Systems mod v1.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
eplus{3.0.2-d} [Enchanting Plus] (EnchantingPlus-1.7.10-3.0.2-d.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Baubles{1.0.1.8} [Baubles] (Baubles-1.7.10-1.0.1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraUtilities{1.2.1} [Extra Utilities] (extrautilities-1.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forestry{3.2.0.5} [Forestry for Minecraft] (forestry_1.7.10-3.2.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
fossil{1.7.10 Build 7.0.1} [Fossils and Archeology Revival] (Fossils_Archeology_Revival-1.7.10_Build-7.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
fyrestorm_icecreamcreepermod{1.0.9d} [Icecream Sandwich Creeper Mod] (IceCreamSandwichCreeperModv1.0.9e.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
JABBA{1.1.4} [JABBA] (Jabba-1.1.4_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
malisisdoors{1.7.10-1.1.1} [Malisis' Doors] (malisisdoors-1.7.10-1.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.7(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
primitivemobs{1.0} [Primitive Mobs] (primitivemobs-1.0a -1.7.10-.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RWG{Alpha 1.1} [Realistic World Gen Alpha] (Realistic-World-Gen-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
runicdungeons{0.9.4} [Runic Dungeons] (runicdungeons-0.9.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
stillhungry{1.7.2-2.1.0} [Still Hungry!] (stillhungry-1.7.2-2.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Thaumcraft{4.2.1.4} [Thaumcraft] (Thaumcraft-1.7.10-4.2.1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
thaumcraftneiplugin{1.7.10-1.6a} [Thaumcraft NEI Plugin] (thaumcraftneiplugin-1.7.10-1.6a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThaumicTinkerer{unspecified} [Thaumic Tinkerer] (ThaumicTinkerer-2.5-1.7.10-161.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
toolsdoneright{1.1.3} [Tools Done Right] (Tools Done Right by NukeDuck [1.7.10][1.1.3].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TwilightForest{2.3.2} [The Twilight Forest] (twilightforest-1.7.10-2.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.7.10-Forge10.13.2.1263
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics 4400 GL version 4.2.0 - Build 10.18.10.3431, Intel
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [Realistic Clouds Faithful.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
plz fix (unless its already fixed in 1.8 if so sorry for being a waste of time)
So I use Minetweaker to tweak recipes to make the game harder, I also want to be able to use it to change lucky block drops.
I use 1.7.0
When I use /mt hand with the metallurgy tartarite ingot it shows
<Metallurgy:tartarite.ingot> * 1
Is in <ore:ingotTartarite>
How would I go about adding that to the chest? The well drops?
For one. I was wondering how to change the lucky block properties file to make your own creations. Sadly I couldn't find a video on it so I asked you. I want some help with it.
Once I get how to change that I was wondering if I could release a new lucky block color mod. It would have very cool posibilities.
If you could please help me with some stuff like this I would gladly appreciate it. It would make my day.
I hope you have a very nice day.
-Coookiee_Monster
P.S. PLZ HELP ME
Shane Robinson
Please Help.
you need to install lucky blocks in to your server
Yep u do.