I'm having trouble when trying to play coop with my friend, it says "Fatally missing registry entries" when he tries to connect to my LAN world. Does someone knows how to solve? We're using minecraft 1.12.2
Does you and your friend have the same mods installed?
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Minecraft mod developer. I will always answer pm's.
I have done all that hell i put the rate to 1 and still nothing happens ..... do lucky blocks spawn in biome's o plenty? if not then that might be why i dont ever see them
I have spent a total of 2 hours trying to figure out how to add lucky block addons. I ran the lucky block mod from a variety of different websites and there was no lucky_block folder in my addons folder. Please tell me if it's something I was doing wrong and please help me solve it.
When ever I start a game with this mod installed it takes like 5 minutes to enter the world. This wasn't happening a week or so ago when I was using it, but has been happening for the last couple days. Anyone know how to fix that?
im getting this error during world load, it takes forever to load into the world, does the lucky block mod require a website ping thats causing the issue?
[17:57:57] [Client thread/INFO] [STDERR/]: [mod.lucky.world.LuckyTickHandler:onClientTick:75]: java.net.ConnectException: Connection timed out (Connection timed out)
does the lucky block mod require a website ping thats causing the issue?
Yes it is, I tracked this down to the mod doing a version checking by contacting http://www.minecraftascending.com on first player tick. I was able to get it to happen faster by sticking www.minecraftascending.com in my /etc/hosts file so it failed faster.
that sounds like a linux hack o_O (im actually running linux) but i dont remember where the \etc\ folder was o_O its no big deal, it just means the world takes longer to load/generate
Just installed this and it crashed saying "The game crashed whilst exception in server tick loop
Error: java.lang.IllegalArgumentException: ChunkNibbleArrays should be 2048 bytes not: 0"
Here is the crash report:
---- Minecraft Crash Report -------- Minecraft Crash Report ----// My bad.
Time: 9/6/18 4:44 PMDescription: Exception in server tick loop
java.lang.IllegalArgumentException: ChunkNibbleArrays should be 2048 bytes not: 0 at net.minecraft.world.chunk.NibbleArray.<init>(SourceFile:16) at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75823_a(AnvilChunkLoader.java:449) at net.minecraft.world.chunk.storage.AnvilChunkLoader.checkedReadChunkFromNBT__Async(AnvilChunkLoader.java:128) at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadChunk__Async(AnvilChunkLoader.java:92) at net.minecraftforge.common.chunkio.ChunkIOProvider.run(ChunkIOProvider.java:69) at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:92) at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:118) at net.minecraft.world.gen.ChunkProviderServer.func_186028_c(ChunkProviderServer.java:89) at net.minecraft.world.gen.ChunkProviderServer.func_186025_d(ChunkProviderServer.java:135) at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:344) at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:142) at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:156) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:486) at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- System Details --Details: Minecraft Version: 1.12.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 142994192 bytes (136 MB) / 536870912 bytes (512 MB) up to 1073741824 bytes (1024 MB) JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP 9.42 Powered by Forge 14.23.4.2705 5 mods loaded, 5 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
| State | ID | Version | Source | Signature | |:------- |:--------- |:------------ |:----------------------------- |:---------------------------------------- | | UCHIJAA | minecraft | 1.12.2 | minecraft.jar | None | | UCHIJAA | mcp | 9.42 | minecraft.jar | None | | UCHIJAA | FML | 8.0.99.99 | forge-1.12.2-14.23.4.2705.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | UCHIJAA | forge | 14.23.4.2705 | forge-1.12.2-14.23.4.2705.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | UCHIJAA | lucky | 7.5.0 | LuckyBlock_1-12_v7-5-0.zip | None |
Loaded coremods (and transformers): GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. Profiler Position: N/A (disabled) Player Count: 0 / 8; [] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge'
Hey, the new version of the Lucky Block mod seems to have an error with the mod id, the version I am using is the newly released Lucky Block 7.6.0 for Minecraft 1.12.2. The block itself works normally (except anything involving lucky:lucky_block), but the textures are messed up along with the id.
love this mod
Does you and your friend have the same mods installed?
Minecraft mod developer. I will always answer pm's.
ah yes i was wondering how do you get lucky blocks to spawn more often in your world
Yes the conifg. Go to their website if you know want to know how to edit the config.
Minecraft mod developer. I will always answer pm's.
You are allowed to use it private and not with public without permission(Modpacks etc).
Minecraft mod developer. I will always answer pm's.
I have done all that hell i put the rate to 1 and still nothing happens ..... do lucky blocks spawn in biome's o plenty? if not then that might be why i dont ever see them
I have spent a total of 2 hours trying to figure out how to add lucky block addons. I ran the lucky block mod from a variety of different websites and there was no lucky_block folder in my addons folder. Please tell me if it's something I was doing wrong and please help me solve it.
Sorry i am very new . I already got yellow lucky block. But when i hit the box . No any item drop.
What s going on. My daughter feel very sad . I dont know how to do.
I build lucky block over 100 block. And hit just empty .
Please help
dont unzip the file
This is probably dumb to ask but how does the config works exactly, for world gen does bigger number or smaller numbers mean more can spawn
When ever I start a game with this mod installed it takes like 5 minutes to enter the world. This wasn't happening a week or so ago when I was using it, but has been happening for the last couple days. Anyone know how to fix that?
im getting this error during world load, it takes forever to load into the world, does the lucky block mod require a website ping thats causing the issue?
[17:57:57] [Client thread/INFO] [STDERR/]: [mod.lucky.world.LuckyTickHandler:onClientTick:75]: java.net.ConnectException: Connection timed out (Connection timed out)
Yes it is, I tracked this down to the mod doing a version checking by contacting http://www.minecraftascending.com on first player tick. I was able to get it to happen faster by sticking www.minecraftascending.com in my /etc/hosts file so it failed faster.
that sounds like a linux hack o_O (im actually running linux) but i dont remember where the \etc\ folder was o_O its no big deal, it just means the world takes longer to load/generate
Just installed this and it crashed saying "The game crashed whilst exception in server tick loop
Error: java.lang.IllegalArgumentException: ChunkNibbleArrays should be 2048 bytes not: 0"
Here is the crash report:
---- Minecraft Crash Report -------- Minecraft Crash Report ----// My bad.
Time: 9/6/18 4:44 PMDescription: Exception in server tick loop
java.lang.IllegalArgumentException: ChunkNibbleArrays should be 2048 bytes not: 0 at net.minecraft.world.chunk.NibbleArray.<init>(SourceFile:16) at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75823_a(AnvilChunkLoader.java:449) at net.minecraft.world.chunk.storage.AnvilChunkLoader.checkedReadChunkFromNBT__Async(AnvilChunkLoader.java:128) at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadChunk__Async(AnvilChunkLoader.java:92) at net.minecraftforge.common.chunkio.ChunkIOProvider.run(ChunkIOProvider.java:69) at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:92) at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:118) at net.minecraft.world.gen.ChunkProviderServer.func_186028_c(ChunkProviderServer.java:89) at net.minecraft.world.gen.ChunkProviderServer.func_186025_d(ChunkProviderServer.java:135) at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:344) at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:142) at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:156) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:486) at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- System Details --Details: Minecraft Version: 1.12.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 142994192 bytes (136 MB) / 536870912 bytes (512 MB) up to 1073741824 bytes (1024 MB) JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP 9.42 Powered by Forge 14.23.4.2705 5 mods loaded, 5 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
| State | ID | Version | Source | Signature | |:------- |:--------- |:------------ |:----------------------------- |:---------------------------------------- | | UCHIJAA | minecraft | 1.12.2 | minecraft.jar | None | | UCHIJAA | mcp | 9.42 | minecraft.jar | None | | UCHIJAA | FML | 8.0.99.99 | forge-1.12.2-14.23.4.2705.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | UCHIJAA | forge | 14.23.4.2705 | forge-1.12.2-14.23.4.2705.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | UCHIJAA | lucky | 7.5.0 | LuckyBlock_1-12_v7-5-0.zip | None |
Loaded coremods (and transformers): GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. Profiler Position: N/A (disabled) Player Count: 0 / 8; [] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge'
Hi,
When I put a lucky block always when I open are always empy
Could you help me please?
thanks and sorry for my English!
Hello everyone
Thank you for this project.
I have a simple question : This thread is the main/first Luckyblock project ? I have seen so many "Luckyblock mods/plugins" everywhere.
Hey, the new version of the Lucky Block mod seems to have an error with the mod id, the version I am using is the newly released Lucky Block 7.6.0 for Minecraft 1.12.2. The block itself works normally (except anything involving lucky:lucky_block), but the textures are messed up along with the id.
Sorry about that, and thanks for letting me know! It should be fixed now. Also, a 1.13 version is coming soon...