The following assumes you have an add-on named "Lucky Block Red".
----
Add-ons should now be placed in '.minecraft/addons/lucky'. However, the old 'addons/luckyBlock' folder will continue to work.
Config is now located in '.minecraft/config/lucky/version-x.x.x'
=== ASSETS ===
assets/blockstates/red_lucky_block.json
....Change variant "normal" to "".
....Change "lucky:red_lucky_block" to "lucky:block/red_lucky_block".
assets/lang/en_US.lang
....Change to json format (en_us.json).
....Change block and item name formats, e.g.
........tile.redLuckyBlock.name -> block.lucky.red_lucky_block
........item.redLuckySword.name -> item.lucky.red_lucky_sword
=== DROPS ===
Change IDs to 1.13 format - no more 'damage' value.
Change NBT tags to 1.13 format where necessary (e.g. display names, books, signs).
Use #randSpawnEgg to get a random spawn egg ID.
Use a dot '.' to specify particle arguments (e.g. 'block.dirt').
Use #json(...) to easily convert Lucky Block NBT syntax to JSON (and #jsonStr(...) to escape all quotes, useful for custom display names).
Use the 'state' property to set block states (in Lucky Block NBT format).
The 5th property for each block in .luckystruct files is now an NBT tag in the same format as 'state'. Numbers can still be provided, but will have no effect.
Change structures to Minecraft's new .nbt format, using structure blocks. Old .shematic structures will continue work, but some block states may be invalid.
Rename 'lucky:LuckyProjectile' to 'lucky:lucky_projectile'.
=== OTHER ===
Use 'showUpdateMessage=false' in the properties.txt file to disable update messages.
1.12, 1.12.2
Compatibility
1.11
Compatibility (updated entity IDs, use "lucky:LuckyProjectile")
Updated Add-on Generator and Template Add-on
1.9.4 & 1.10.2
Compatibility
Minor bug fixes
1.9 Update
Added updated 1.9 AddonGenerator to to fix model changes in 1.9
Added #chestLootTable() for specifying a chest loot table, e.g. type=block,ID=chest,tileEntity=(Items=#chestLootTable("chests/simple_dungeon"))
Added #customChestLootTable() for specifying a custom chest loot table in .json format, replaces #chest()
Added #randPotion and #randSpawnEgg, which give a random potion/entity name, replacing the #randPotionDamage and #randSpawnEggDamage random ID (since these are no longer used by the game)
Potion particles now use the name of the potion with the 'potion' property (e.g. type=particle,ID=splashpotion,potion="poison")
Combat Update (1.8-1.9)
Added support for Lucky Items in Add-ons
Added Add-on Generator for easier Add-on file generation (See below)
Added support for single int/byte arrays (Syntax: array=23:)
Added #motionFromDirection(yaw, pitch, power)
Added #bExactPos and #pExactPos
Added #ePos and #eExactPos
Added type=nothing
Random delays now work
Added special effects special_fire(duration) and special_knockback(power,directionYaw,directionPitch)
Added range, target(player,hitEntity) and excludePlayer to all effects
Added #bowMotion(power,angleOffset)
Added #bowPos
Added LuckyProjectile(item=(id=...),trail=(frequency=5.0,drops=["...","...","..."]),impact=["...","...","..."])
Added structure blockMode=air
Hash variables in NBT drop tags are now automatically cancelled ('#'), no need to do this manually, and [#] can be used to prevent auto-cancel.
Added #pUUID
Bug fixes
What is the Lucky Block?
The Lucky Block mod adds just one block, yet over one hundred possibilities to Minecraft! Just mine the Lucky Block, cross your fingers, and hope it will drop the items you need. But now, with this new version, you can expect more than just items; The Lucky block can spawn animals, monsters, other entities and even structures! From giants to fireworks, sticks to diamonds, the Lucky Block will give you an exciting experience every time you mine it.
Drop a huge variety of items
Spawn mobs
(But no Ender Dragons for sure!)
Spawn other entities (Fireworks, for example)
Make Structures (What could possibly be above you?)
Description
Gold. Think about it, there isn't much use for it really. There's no point wasting your gold on tools, swords and armor. How many clocks do you need when you can just look at the sun. And if you need gold nuggets to make potions, all it takes is one gold ingot and you already have nine.
Do you wish there were better things to do with your gold? Or maybe if you could exchange it for something else? Now there's a block that makes gold worth mining. It's called the Lucky Block, and can be crafted with 4 gold ingots and a dropper, and can also be found naturally in your world. When you mine this block it will have an equal chance of dropping items, spawning entities or structures.
WARNING: If luck is not on your side, this block may have devastating effects on you or your world. It is recommended that you backup your world, use an unimportant world, or go hardcore and take the risk!
Regular crafting:
Adding luck:
Taking away luck:
Items that can be used:
~ Add ~
Diamond: 12
Diamond Block: 100
Emerald: 8
Emerald Block: 80
Gold Ingot: 6
Gold Block60
Iron Ingot: 3
Iron Block: 30
Golden Apple: 40
Enchanted Golden Apple: 100
Nether Star: 100
Download the Lucky Block from the official website: Download Here
Requires Minecraft Forge. Simply download with the link above and put the file (without extracting) into your mods folder. Download Minecraft Forge here (the installer is recommended): http://files.minecraftforge.net/
Customization
Add-ons
Add-ons are user-made additions to the Lucky Block. They add new types of Lucky Blocks with different features. The latest version fully supports add-ons, and provides a Lucky Block add-on folder in .minecraft/addons/lucky_block. If the add-on supports the latest version, simply place it in that folder.
If you are an add-on creator, refer to the documentation for information on creating a custom add-on. You are also reminded to not post your add-on on Planet Minecraft. Below is an example of a custom add-on. This is only a template.
This program will automatically generate all of the required Add-on files. Make sure to extract the program from the .zip file before running. Refer to the documentation for information.
The Lucky Block can be configured using the files in .minecraft/config/lucky_block/version-X-X-X. Refer to the documentation for configuration instructions.
Documentation
Everything you need to know about the Lucky Block configuration system can be found in the documentation. This can be viewed on the official website. Please report any errors in the documentation.
Reviews of the Lucky Block can be found on YouTube.
Permission
The Lucky Block is protected by Australian Copyright Law. You must follow the guidelines below.
You are not allowed to:
- Create public modpacks using the mod.
- Distribute this mod on other websites without using the link provided on this forum.
You are allowed to, without asking for permission:
- Use this mod on your server, public or private.
- Make youtube videos using the mod.
- Make custom maps and mini games using the mod, provided the mod itself is not included in the final download (i.e. users have to download the mod separately)
- Make custom add-ons.
Nice mod, it looks like this could have a lot of potential fun for users.
Due to the forum linking rules we require that all mod pages have a direct download to the mod. A direct download is a link that takes the user directly to the download or to an adfly (or similar) page that then redirects to the download. Links to planet Minecraft downloads are not allowed. Please replace the current link with the direct one or add the direct link to your page.
Made a new world, found four boxes near each other. Got abunch of redstone equipment, Full diamond equipment, some spawn eggs, and the last one, BOOM!!!! ENDERDRAGON!! I can't kill it and it destroyed my world.....
Sad, and frustrating...
Great mod haven't installed it but I like the idea of a block that can drop anything where have I seen that block before hmmmmmm maybe Mario brothers anyway good luck hope you add more stuff.
Great mod haven't installed it but I like the idea of a block that can drop anything where have I seen that block before hmmmmmm maybe Mario brothers anyway good luck hope you add more stuff.
You sir just know where it came from but also BEE BEE rong its Super Mario Bros., not Mario Bros.
Nice mod, it looks like this could have a lot of potential fun for users.
Due to the forum linking rules we require that all mod pages have a direct download to the mod. A direct download is a link that takes the user directly to the download or to an adfly (or similar) page that then redirects to the download. Links to planet Minecraft downloads are not allowed. Please replace the current link with the direct one or add the direct link to your page.
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 23-10-13 17:32
Description: Initializing game
java.lang.NoSuchMethodError: net.minecraft.item.ItemMapBase.getNextID()I
at StefGunMod.S3DGMMod.<clinit>(S3DGMMod.java:71)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at StefGunMod.S3DGMMod.<clinit>(S3DGMMod.java:71)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode, sharing), Oracle Corporation
Memory: 45344880 bytes (43 MB) / 126607360 bytes (120 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.31.935 Minecraft Forge 9.11.1.935 7 mods loaded, 7 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{6.4.31.935} [Forge Mod Loader] (minecraftforge-9.11.1.935.jar) Unloaded->Constructed
Forge{9.11.1.935} [Minecraft Forge] (minecraftforge-9.11.1.935.jar) Unloaded->Constructed
ClientSidedHorsesMod{1.6} [Better Archery] (Better_Archery_1.6.2_for_1.6.2.zip) Unloaded->Constructed
QuiverMod{1.6.2} [Better Archery] (Better_Archery_1.6.2_for_1.6.2.zip) Unloaded->Constructed
lucky{4.0.0} [Lucky Block] (LuckyBlock_v4.0_1.6.4.jar) Unloaded->Constructed
S3DGM{0.5.0} [Stefinus 3D Gun Mod] (S3DGMV0.5.1.zip) Unloaded
Launched Version: 1.6.4-Forge9.11.1.935
LWJGL: 2.9.0
OpenGL: GeForce 6800 XT/PCI/SSE2/3DNOW! GL version 2.1.2, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Can you help me?
This error is being caused by the 'Stef Gun Mod'. It seems to have nothing to do with the lucky block. You might want to show it to the creator of that mod.
The Meaning of Life, the Universe, and Everything.
Join Date:
5/3/2013
Posts:
45
Member Details
Can you buff up the crafting recipe? Maybe an enchanted book completely surrounded in diamonds? I wanna put this in my world but I don't want the mod to overpower me.
I'm considering downloading. Just a small issue; someone reported a Ender Dragon being spawned. I'd heavily suggest not spawning boss mobs(and certain technical mobs such as ender crystals). I also suggest that breaking it requires you to place it above your head and jump into it, but that might not be as easy.
I also suggest adding a config option to use the recipe mentioned here:
Can you buff up the crafting recipe? Maybe an enchanted book completely surrounded in diamonds? I wanna put this in my world but I don't want the mod to overpower me.
As well as control options on spawn rate(such as lowering vein size and weight, spawn height, even a per chunk chance to find any), and of course a option to disable crafting them altogether without disabling the block itself.
It does sound fun, though. Many mods have added blocks that give items/blocks. Not even one prior to this to my knowledge has added a chance for structures! (mobs either IIRC, but I'm fairly certain on the structures)
There was a mod that did other crazy things, though, including everything here(except maybe mob spawning) but including other random effects such as potion effects and even pseudo commands. This mod is Pandora's Box, by a modder who I now don't respect and can't remember his(?) username. Nor do I care to know his username or explain why.
Anyway, this is a mod with promise, and while I don't think it's going to be big, I do like it.
Rollback Post to RevisionRollBack
"Minecraft is like an orgasm - even science can't describe it"
[quote=Cryptonat][quote=Snitch]Basically you're stuck in hell till you find a portal out. There are alternatives to pig, by the way, as you probably know. :> There are no alternatives to Bacon. Ever.
When I install this Mod along with 19 others My game loads fine BUT when i place a lucky block My game Says "Shutting Down Internal Server..." The force closes Any Help??
When I install this Mod along with 19 others My game loads fine BUT when i place a lucky block My game Says "Shutting Down Internal Server..." The force closes Any Help??
maybe your mods arent compatible with the lucky block mod
Rollback Post to RevisionRollBack
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Lucky Block for Minecraft 1.14.4 is out now! Get it here!
Resources
Changelog
1.14.4
Compatibility.
Fixed lucky potion and projectile on servers.
1.14.3
Compatibility.
Removed custom loot tables (sorry!).
1.13.2
The following assumes you have an add-on named "Lucky Block Red".
----
Add-ons should now be placed in '.minecraft/addons/lucky'. However, the old 'addons/luckyBlock' folder will continue to work.
Config is now located in '.minecraft/config/lucky/version-x.x.x'
=== ASSETS ===
assets/blockstates/red_lucky_block.json
....Change variant "normal" to "".
....Change "lucky:red_lucky_block" to "lucky:block/red_lucky_block".
assets/lang/en_US.lang
....Change to json format (en_us.json).
....Change block and item name formats, e.g.
........tile.redLuckyBlock.name -> block.lucky.red_lucky_block
........item.redLuckySword.name -> item.lucky.red_lucky_sword
=== DROPS ===
Change IDs to 1.13 format - no more 'damage' value.
Change NBT tags to 1.13 format where necessary (e.g. display names, books, signs).
Use #randSpawnEgg to get a random spawn egg ID.
Use a dot '.' to specify particle arguments (e.g. 'block.dirt').
Use #json(...) to easily convert Lucky Block NBT syntax to JSON (and #jsonStr(...) to escape all quotes, useful for custom display names).
Use the 'state' property to set block states (in Lucky Block NBT format).
The 5th property for each block in .luckystruct files is now an NBT tag in the same format as 'state'. Numbers can still be provided, but will have no effect.
Change structures to Minecraft's new .nbt format, using structure blocks. Old .shematic structures will continue work, but some block states may be invalid.
Rename 'lucky:LuckyProjectile' to 'lucky:lucky_projectile'.
=== OTHER ===
Use 'showUpdateMessage=false' in the properties.txt file to disable update messages.
1.12, 1.12.2
Compatibility
1.11
Compatibility (updated entity IDs, use "lucky:LuckyProjectile")
Updated Add-on Generator and Template Add-on
1.9.4 & 1.10.2
Compatibility
Minor bug fixes
1.9 Update
Added updated 1.9 AddonGenerator to to fix model changes in 1.9
Added #chestLootTable() for specifying a chest loot table, e.g. type=block,ID=chest,tileEntity=(Items=#chestLootTable("chests/simple_dungeon"))
Added #customChestLootTable() for specifying a custom chest loot table in .json format, replaces #chest()
Added #randPotion and #randSpawnEgg, which give a random potion/entity name, replacing the #randPotionDamage and #randSpawnEggDamage random ID (since these are no longer used by the game)
Potion particles now use the name of the potion with the 'potion' property (e.g. type=particle,ID=splashpotion,potion="poison")
Combat Update (1.8-1.9)
Added support for Lucky Items in Add-ons
Added Add-on Generator for easier Add-on file generation (See below)
Added support for single int/byte arrays (Syntax: array=23:)
Added #motionFromDirection(yaw, pitch, power)
Added #bExactPos and #pExactPos
Added #ePos and #eExactPos
Added type=nothing
Random delays now work
Added special effects special_fire(duration) and special_knockback(power,directionYaw,directionPitch)
Added range, target(player,hitEntity) and excludePlayer to all effects
Added #bowMotion(power,angleOffset)
Added #bowPos
Added LuckyProjectile(item=(id=...),trail=(frequency=5.0,drops=["...","...","..."]),impact=["...","...","..."])
Added structure blockMode=air
Hash variables in NBT drop tags are now automatically cancelled ('#'), no need to do this manually, and [#] can be used to prevent auto-cancel.
Added #pUUID
Bug fixes
What is the Lucky Block?
The Lucky Block mod adds just one block, yet over one hundred possibilities to Minecraft! Just mine the Lucky Block, cross your fingers, and hope it will drop the items you need. But now, with this new version, you can expect more than just items; The Lucky block can spawn animals, monsters, other entities and even structures! From giants to fireworks, sticks to diamonds, the Lucky Block will give you an exciting experience every time you mine it.
Drop a huge variety of items
Spawn mobs
(But no Ender Dragons for sure!)
Spawn other entities (Fireworks, for example)
Make Structures (What could possibly be above you?)
Description
Gold. Think about it, there isn't much use for it really. There's no point wasting your gold on tools, swords and armor. How many clocks do you need when you can just look at the sun. And if you need gold nuggets to make potions, all it takes is one gold ingot and you already have nine.
Do you wish there were better things to do with your gold? Or maybe if you could exchange it for something else? Now there's a block that makes gold worth mining. It's called the Lucky Block, and can be crafted with 4 gold ingots and a dropper, and can also be found naturally in your world. When you mine this block it will have an equal chance of dropping items, spawning entities or structures.
WARNING: If luck is not on your side, this block may have devastating effects on you or your world. It is recommended that you backup your world, use an unimportant world, or go hardcore and take the risk!
Regular crafting:
Adding luck:
Taking away luck:
Items that can be used:
~ Add ~
Diamond: 12
Diamond Block: 100
Emerald: 8
Emerald Block: 80
Gold Ingot: 6
Gold Block60
Iron Ingot: 3
Iron Block: 30
Golden Apple: 40
Enchanted Golden Apple: 100
Nether Star: 100
~ Subtract ~
Rotten Flesh; -5
Spider Eye: -10
Fermented Spider Eye: -20
Poisonous Potato: -10
Puffer Fish: -20
Downloading and Installing
Download the Lucky Block from the official website: Download Here
Requires Minecraft Forge. Simply download with the link above and put the file (without extracting) into your mods folder. Download Minecraft Forge here (the installer is recommended): http://files.minecraftforge.net/
Customization
Add-ons
Add-ons are user-made additions to the Lucky Block. They add new types of Lucky Blocks with different features. The latest version fully supports add-ons, and provides a Lucky Block add-on folder in .minecraft/addons/lucky_block. If the add-on supports the latest version, simply place it in that folder.
If you are an add-on creator, refer to the documentation for information on creating a custom add-on. You are also reminded to not post your add-on on Planet Minecraft. Below is an example of a custom add-on. This is only a template.
Template add-on: Download here
Add-on Generator
This program will automatically generate all of the required Add-on files. Make sure to extract the program from the .zip file before running. Refer to the documentation for information.
Add-on Generator: Download Here
Configuration
The Lucky Block can be configured using the files in .minecraft/config/lucky_block/version-X-X-X. Refer to the documentation for configuration instructions.
Documentation
Everything you need to know about the Lucky Block configuration system can be found in the documentation. This can be viewed on the official website. Please report any errors in the documentation.
Documentation: View Here
Contributors
A special thanks to the people below for assisting in the design of certain Lucky Block drops:
Tmtravlr
Artwork by Clayton Chowaniec.
Reviews
Reviews of the Lucky Block can be found on YouTube.
Permission
The Lucky Block is protected by Australian Copyright Law. You must follow the guidelines below.
You are not allowed to:
- Create public modpacks using the mod.
- Distribute this mod on other websites without using the link provided on this forum.
You are allowed to, without asking for permission:
- Use this mod on your server, public or private.
- Make youtube videos using the mod.
- Make custom maps and mini games using the mod, provided the mod itself is not included in the final download (i.e. users have to download the mod separately)
- Make custom add-ons.
The Creator
Alex Socha (Real), PlayerInDistress (Forum)
© Copyright 2015 Alex Socha. All Rights Reserved.
Hey, I can quite whenever I want... just... not right now.
Any advice?
Due to the forum linking rules we require that all mod pages have a direct download to the mod. A direct download is a link that takes the user directly to the download or to an adfly (or similar) page that then redirects to the download. Links to planet Minecraft downloads are not allowed. Please replace the current link with the direct one or add the direct link to your page.
Thanks,
Farewell everyone o/
Sad, and frustrating...
I can only fix crashes if i get a crash report given
Ok, direct link put in place!
This error is being caused by the 'Stef Gun Mod'. It seems to have nothing to do with the lucky block. You might want to show it to the creator of that mod.
I think that I'm the only person on these forums to have the syndrome. if anyone else has it,
let me know
I also suggest adding a config option to use the recipe mentioned here:
As well as control options on spawn rate(such as lowering vein size and weight, spawn height, even a per chunk chance to find any), and of course a option to disable crafting them altogether without disabling the block itself.
It does sound fun, though. Many mods have added blocks that give items/blocks. Not even one prior to this to my knowledge has added a chance for structures! (mobs either IIRC, but I'm fairly certain on the structures)
There was a mod that did other crazy things, though, including everything here(except maybe mob spawning) but including other random effects such as potion effects and even pseudo commands. This mod is Pandora's Box, by a modder who I now don't respect and can't remember his(?) username. Nor do I care to know his username or explain why.
Anyway, this is a mod with promise, and while I don't think it's going to be big, I do like it.
"Minecraft is like an orgasm - even science can't describe it"
[quote=Cryptonat][quote=Snitch]Basically you're stuck in hell till you find a portal out. There are alternatives to pig, by the way, as you probably know. :> There are no alternatives to Bacon. Ever.
maybe your mods arent compatible with the lucky block mod