The TinyChest is a Storage/Technic Mod which allow people to handle/make a lot of measurements.
But first cut these two mods into parts.
First the Spmod API is the core. The TinyChest require the SpmodAPI.
SpmodAPI & TinyChest:
Farming & Animals:
Sheeps, Pigs, Cows, Chickens, Mooshrooms are dropping now Bones
Here a Chicken Bone:
Also when breedable animals die, they start to fart.
These farts can be catched with a Vacum pump.
This gas can be Stored in tanks and can be handeled as Biomass.
Put it with water or milk in a Refinery and you get (If Forestry is installed) Ethanol out of it.
There is also a farming helper for IC2 Crops.
This farming helper only harvest crops.
it requires just a redstone signal. But becarefull do not make a clock on it after you made 20 pulses and the farm had nothing todo he distroy the crops.
Machines:
We have a new Block that is called MobMachine.
its simply a MobSimulator like a Tamagochi.
you have to add food, energy inform of live, experience to the MobMachine to let it run.
after a long time later you gain some drops of the mob. There a 3 special types of drops:
Common Drops: Most drops
Rare Drops: Need a view times longer as the common drops but helps.
Epic Drops: Takes a view hours (real time) then you get the rarest drop from the Mob.
Redstone:
This mod adds also his own Wireless Redstone system.
its a Combination out of ChickenBones & ali4z Mods.
You have 1024 Public frequenzes.
But there is a way to make your own Private Frequenzes that only allows you to use it.
Also this mods adds a Detector Block. It detects everything whats infront of him.
and if there is something infront of him he creates a redstone signal.
Also there is a Special Crop and Ic2 Crop code implemented so you can detect if the crop is finish growed.
Storage:
The Tiny Chest Mod adds a lot of Storage. The name tell it. Tiny Chest.
So we start with the Basic Tiny Chest. its simply a TinyChest. Not more and not less.
You have 1-9 Slots avaible and you can detect everything what you want.
Next Block is the Advanced Tiny Chest with a simple redstone logic in it.
its like a chest with a Buildcraft redstone Gate.
This Chest emits a redstone signal to the top if it is empty and it emits a redstone signal to the bottom if it is full.
same deal 1-9 Slots avaibal
Next Block is the Special Tiny Chest.
Its simply a Adv Tiny Chest but with 1 difference.
You can choose the Maximum StackSize of the Block with redstone signals.
You can say ok this chest should have a maximum stacksize of 15 items.
The next Block is not new But i added it.
Its the hopper. yeah a hopper. whats the difference?
first this hopper is roateable in every direction. So you do not have the trouble of the vanilla hopper.
Also you can upgrade this hopper to a Speed Hopper or Sucking hopper.
These upgrades are combineable.
Next Block is another hopper.
its the Advanced Hopper.
this hopper is like a Hopper with a Advanced TinyChest in it it creates a Redstone Signal to the back when it is full.
And this hopper also can be stopped when you power it from the side.
Last Block and my favorite Block is the Transdimensional Tiny Chest.
the name tells it this chest is transdimensional.
It is like a infinte storage block but it can carry only 192 items at the beginning.
So the Question is why is the block infinite when you can store only 3 stacks of items?
because you can upgrade it as much as you want.
You rightclick it with a upgrade item and then you have more storage.
Its like a Barrol but you can upgrade it as much as you want and also you have the choice of 1-9 differend items at the same time.
Yeah this was a Quick showing what the mod does and if you want more informations about the Items and Blocks visite my wiki.
there is now a IRC channel for the Tiny Chest.
Just /join #TinyChest on Espernet.
And please follow the rules.
I only Accept Bugreports on my wiki. Everything else would take me longer!
here all the download of the mods.
Installing:
SpmodAPI:
Requires Minecraft Forge, found here. Download the latest version, which should be at the top of the list!
-Simply run the MinecraftForge installer in the and everything should installing by itself.
-After that put the SpmodAPI in the Mods folder and everything should run itself.
TinyChest:
This Mod Requids MinecraftForge (found here) and SpmodAPI which you find in my wiki.
-Simply run the MinecraftForge installer in the and everything should installing by itself.
-After that put the SpmodAPI and the TinyChest mod in your modsfolder and run minecraft than everything should work.
Sometimes it could happen that my Mods are crashing your game.
When that happends the do these things in this list:
First:
Check your mods list an look you have the required Mods & the right ModVersions.
Some of My mods require other mods and if they change something what my mod needs it could create crashes.
Second:
Check your config files it could be happen that my mod colide with other mods.
That is also sometimes a problem when you craft something and your game crashes.
So please check items and blocks for ID missmatches.
Changelog:
MinecraftVersion 1.6.4
TinyChest:
Version 1.9.2
-Rewritten the whole extractions code at the Hoppers.
-Fixed: Transdimensional Tiny Chest showes now stacksize of stored Items.
-Added: Transdimensional TinyChest shortcut the stacksize.
-Fixed: Advanced Hoppers Drop twice.
-Added: All blocks now middle click able (Creative Mode)
-Added: Transdimensional Tiny Chest showes now at the iteminformation how much it can store at maximum.
Version 1.9.1A:
-Fixing Detector Block Texture
-Disable IC2 Crop Havester (IC2 Updating crops)
-Prepaire IC2 Crop Havester for the new API.
-Cleaning some code of the API
Version 1.9.0:
-Release
SpmodAPI
Version 1.3.2:
-Fixed: Animal Gas Textures.
-Fixed: Animal Gas works now in Boiler & Engines.
-Fixed: Refinery Recipe Works now on Server.
-Fixed: The whole Expbottles.
-Reactivated: The Vacum Pump recipe is now there again.
-Added: Middle mouse click to all Blocks.
-Some Random code Cleaning.
Version 1.3.1:
-Removing IC2 Chest Plugin (Block has no Inventory so no use)
-Cleaning some code of the API
I am 1.6.4 Minecraft Player and will stay very long on that version.
I did create those Mods: SpmodAPI (Decorative/GagMod) (1.6.4)
TinyModularThings (Technical Mod) (1.6.4)
Compact Windmills (IC2 Addon) (1.6.4)
NewYearMod (EventMod) (1.7.10)
Also i am currently working on those mods:
Advanced Generators (IC2 Addon) (1.6.4)
IC2 Classic (Technical Mod) (1.6.4 (Maybe 1.7.10)) (So i am indirectly a IC2 Dev)
Planned Mods i want to update/create:
Pigbears LaserMod (Technical/GagMod) (1.6.4)
IC2&BCCrossoverMod (Technical Mod) (1.6.4)
RockedScience (Technical/War Mod) (1.6.4)
QuantumPack (IC2 Addon) (1.6.4)
And some more i can not remember now....
If you guys want to know what those mods are: Google it....
And Request to update it... To the latest version. No Sorry I support only that versions i personally Play.
There are some mods i will support even not that versions but they are really small or the support is only for a short while and i let it die after that...
Very Well done Speiger See your Mod in Redleds LP But i got one little problem if i start your Mods
---- Minecraft Crash Report ----
// Everything's going to plan. No, really, that was supposed to happen.
Time: 14.10.13 03:07
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoSuchFieldError: cv
at cpw.mods.fml.common.LoadController.transition(LoadController.java:149)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:521)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:472)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:807)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at magic.launcher.Launcher.main(Unknown Source)
Caused by: java.lang.NoSuchFieldError: cv
at speiger.src.tinyBuildcraft.TinyBuildcraftAddon.BuildItem(TinyBuildcraftAddon.java:85)
at speiger.src.tinyBuildcraft.TinyBuildcraftAddon.preInit(TinyBuildcraftAddon.java:43)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:520)
... 15 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
EDIT. Mh remove "TinyBuildCraft Version 1.0.0" and now i got another Error
---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.
Time: 14.10.13 03:15
Description: Initializing game
java.lang.RuntimeException: Invalid FluidContainerData - a parameter was null.
at net.minecraftforge.fluids.FluidContainerRegistry$FluidContainerData.<init>(FluidContainerRegistry.java:258)
at net.minecraftforge.fluids.FluidContainerRegistry$FluidContainerData.<init>(FluidContainerRegistry.java:247)
at speiger.src.api.SpmodAPI.modsLoaded(SpmodAPI.java:102)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:701)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:508)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:807)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at magic.launcher.Launcher.main(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraftforge.fluids.FluidContainerRegistry$FluidContainerData.<init>(FluidContainerRegistry.java:258)
at net.minecraftforge.fluids.FluidContainerRegistry$FluidContainerData.<init>(FluidContainerRegistry.java:247)
at speiger.src.api.SpmodAPI.modsLoaded(SpmodAPI.java:102)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:701)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:508)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:807)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at magic.launcher.Launcher.main(Unknown Source)
Ok. found the bug. TinyBuildCraft has a bc version which is not out yet.
And the other bug comes from forestry and IC2. ill add a save function. thanks.
Rollback Post to RevisionRollBack
I am 1.6.4 Minecraft Player and will stay very long on that version.
I did create those Mods: SpmodAPI (Decorative/GagMod) (1.6.4)
TinyModularThings (Technical Mod) (1.6.4)
Compact Windmills (IC2 Addon) (1.6.4)
NewYearMod (EventMod) (1.7.10)
Also i am currently working on those mods:
Advanced Generators (IC2 Addon) (1.6.4)
IC2 Classic (Technical Mod) (1.6.4 (Maybe 1.7.10)) (So i am indirectly a IC2 Dev)
Planned Mods i want to update/create:
Pigbears LaserMod (Technical/GagMod) (1.6.4)
IC2&BCCrossoverMod (Technical Mod) (1.6.4)
RockedScience (Technical/War Mod) (1.6.4)
QuantumPack (IC2 Addon) (1.6.4)
And some more i can not remember now....
If you guys want to know what those mods are: Google it....
And Request to update it... To the latest version. No Sorry I support only that versions i personally Play.
There are some mods i will support even not that versions but they are really small or the support is only for a short while and i let it die after that...
I am 1.6.4 Minecraft Player and will stay very long on that version.
I did create those Mods: SpmodAPI (Decorative/GagMod) (1.6.4)
TinyModularThings (Technical Mod) (1.6.4)
Compact Windmills (IC2 Addon) (1.6.4)
NewYearMod (EventMod) (1.7.10)
Also i am currently working on those mods:
Advanced Generators (IC2 Addon) (1.6.4)
IC2 Classic (Technical Mod) (1.6.4 (Maybe 1.7.10)) (So i am indirectly a IC2 Dev)
Planned Mods i want to update/create:
Pigbears LaserMod (Technical/GagMod) (1.6.4)
IC2&BCCrossoverMod (Technical Mod) (1.6.4)
RockedScience (Technical/War Mod) (1.6.4)
QuantumPack (IC2 Addon) (1.6.4)
And some more i can not remember now....
If you guys want to know what those mods are: Google it....
And Request to update it... To the latest version. No Sorry I support only that versions i personally Play.
There are some mods i will support even not that versions but they are really small or the support is only for a short while and i let it die after that...
Mein Spiel stürzt beim Starten mit der meldung:Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\Paul\Downloads\Ultimate\minecraft\crash-reports\crash-2013-10-14_19.49.22-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 9153a8e9 --------
Full report at:
C:\Users\Paul\Downloads\Ultimate\minecraft\crash-reports\crash-2013-10-14_19.49.22-client.txt
Please show that file to Mojang, NOT just this screen!
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: speiger.src.tinychest.TinyChest
at cpw.mods.fml.common.LoadController.transition(LoadController.java:130)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:504)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:412)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:746)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: speiger.src.tinychest.TinyChest
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:185)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:418)
at sun.reflect.GeneratedMethodAccessor8.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:153)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:86)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:494)
... 5 more
Caused by: java.lang.NullPointerException
--- END ERROR REPORT ab766196 ----------
ab Ich bräuchte Hilfe. Schonmal Danke im voraus
Hast den mod falsch installiert aber ich check es morgen alles nochmal.
Rollback Post to RevisionRollBack
I am 1.6.4 Minecraft Player and will stay very long on that version.
I did create those Mods: SpmodAPI (Decorative/GagMod) (1.6.4)
TinyModularThings (Technical Mod) (1.6.4)
Compact Windmills (IC2 Addon) (1.6.4)
NewYearMod (EventMod) (1.7.10)
Also i am currently working on those mods:
Advanced Generators (IC2 Addon) (1.6.4)
IC2 Classic (Technical Mod) (1.6.4 (Maybe 1.7.10)) (So i am indirectly a IC2 Dev)
Planned Mods i want to update/create:
Pigbears LaserMod (Technical/GagMod) (1.6.4)
IC2&BCCrossoverMod (Technical Mod) (1.6.4)
RockedScience (Technical/War Mod) (1.6.4)
QuantumPack (IC2 Addon) (1.6.4)
And some more i can not remember now....
If you guys want to know what those mods are: Google it....
And Request to update it... To the latest version. No Sorry I support only that versions i personally Play.
There are some mods i will support even not that versions but they are really small or the support is only for a short while and i let it die after that...
I am 1.6.4 Minecraft Player and will stay very long on that version.
I did create those Mods: SpmodAPI (Decorative/GagMod) (1.6.4)
TinyModularThings (Technical Mod) (1.6.4)
Compact Windmills (IC2 Addon) (1.6.4)
NewYearMod (EventMod) (1.7.10)
Also i am currently working on those mods:
Advanced Generators (IC2 Addon) (1.6.4)
IC2 Classic (Technical Mod) (1.6.4 (Maybe 1.7.10)) (So i am indirectly a IC2 Dev)
Planned Mods i want to update/create:
Pigbears LaserMod (Technical/GagMod) (1.6.4)
IC2&BCCrossoverMod (Technical Mod) (1.6.4)
RockedScience (Technical/War Mod) (1.6.4)
QuantumPack (IC2 Addon) (1.6.4)
And some more i can not remember now....
If you guys want to know what those mods are: Google it....
And Request to update it... To the latest version. No Sorry I support only that versions i personally Play.
There are some mods i will support even not that versions but they are really small or the support is only for a short while and i let it die after that...
I am 1.6.4 Minecraft Player and will stay very long on that version.
I did create those Mods: SpmodAPI (Decorative/GagMod) (1.6.4)
TinyModularThings (Technical Mod) (1.6.4)
Compact Windmills (IC2 Addon) (1.6.4)
NewYearMod (EventMod) (1.7.10)
Also i am currently working on those mods:
Advanced Generators (IC2 Addon) (1.6.4)
IC2 Classic (Technical Mod) (1.6.4 (Maybe 1.7.10)) (So i am indirectly a IC2 Dev)
Planned Mods i want to update/create:
Pigbears LaserMod (Technical/GagMod) (1.6.4)
IC2&BCCrossoverMod (Technical Mod) (1.6.4)
RockedScience (Technical/War Mod) (1.6.4)
QuantumPack (IC2 Addon) (1.6.4)
And some more i can not remember now....
If you guys want to know what those mods are: Google it....
And Request to update it... To the latest version. No Sorry I support only that versions i personally Play.
There are some mods i will support even not that versions but they are really small or the support is only for a short while and i let it die after that...
New TinyChest & SpmodAPI update Fix!
Big Changes to the 1.6 Version:
Changelog:
TinyChest:
Version 1.9.2
-Rewritten the whole extractions code at the Hoppers.
-Fixed: Transdimensional Tiny Chest showes now stacksize of stored Items.
-Added: Transdimensional TinyChest shortcut the stacksize.
-Fixed: Advanced Hoppers Drop twice.
-Added: All blocks now middle click able (Creative Mode)
-Added: Transdimensional Tiny Chest showes now at the iteminformation how much it can store at maximum.
SpmodAPI:
Version 1.3.2:
-Fixed: Animal Gas Textures.
-Fixed: Animal Gas works now in Boiler & Engines.
-Fixed: Refinery Recipe Works now on Server.
-Fixed: The whole Expbottles.
-Reactivated: The Vacum Pump recipe is now there again.
-Added: Middle mouse click to all Blocks.
-Some Random code Cleaning.
Have Fun with it!
Rollback Post to RevisionRollBack
I am 1.6.4 Minecraft Player and will stay very long on that version.
I did create those Mods: SpmodAPI (Decorative/GagMod) (1.6.4)
TinyModularThings (Technical Mod) (1.6.4)
Compact Windmills (IC2 Addon) (1.6.4)
NewYearMod (EventMod) (1.7.10)
Also i am currently working on those mods:
Advanced Generators (IC2 Addon) (1.6.4)
IC2 Classic (Technical Mod) (1.6.4 (Maybe 1.7.10)) (So i am indirectly a IC2 Dev)
Planned Mods i want to update/create:
Pigbears LaserMod (Technical/GagMod) (1.6.4)
IC2&BCCrossoverMod (Technical Mod) (1.6.4)
RockedScience (Technical/War Mod) (1.6.4)
QuantumPack (IC2 Addon) (1.6.4)
And some more i can not remember now....
If you guys want to know what those mods are: Google it....
And Request to update it... To the latest version. No Sorry I support only that versions i personally Play.
There are some mods i will support even not that versions but they are really small or the support is only for a short while and i let it die after that...
Cooler Mod! Ich hab ihn auf Redled's LPs gesehen. Kleiner Bug: Wenn du Thaumcraft hast und diese Golems an die transdimensionale Tiny Chest mit der Golemancer's Bell anbringst, crasht Minecraft itgendwie Tick error. Warte mal... *kramt nach dem report* Da ist er ja...
---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 17.10.13 15:24
Description: Ticking entity
java.lang.NullPointerException
at thaumcraft.common.lib.InventoryHelper.insertStack(InventoryHelper.java:54)
at thaumcraft.common.lib.InventoryHelper.placeItemStackIntoInventory(InventoryHelper.java:33)
at thaumcraft.common.entities.golems.GolemHelper.getContainersWithRoom(GolemHelper.java:81)
at thaumcraft.common.entities.ai.inventory.AIProvideGoto.func_75250_a(AIProvideGoto.java:43)
at net.minecraft.entity.ai.EntityAITasks.func_75774_a(SourceFile:67)
at net.minecraft.entity.EntityLiving.func_70619_bc(EntityLiving.java:613)
at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:1993)
at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:441)
at thaumcraft.common.entities.golems.EntityGolemBase.func_70636_d(EntityGolemBase.java:321)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1826)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:257)
at net.minecraft.world.World.func_72866_a(World.java:2350)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:719)
at net.minecraft.world.World.func_72870_g(World.java:2311)
at net.minecraft.world.World.func_72939_s(World.java:2157)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at thaumcraft.common.lib.InventoryHelper.insertStack(InventoryHelper.java:54)
at thaumcraft.common.lib.InventoryHelper.placeItemStackIntoInventory(InventoryHelper.java:33)
at thaumcraft.common.entities.golems.GolemHelper.getContainersWithRoom(GolemHelper.java:81)
at thaumcraft.common.entities.ai.inventory.AIProvideGoto.func_75250_a(AIProvideGoto.java:43)
at net.minecraft.entity.ai.EntityAITasks.func_75774_a(SourceFile:67)
at net.minecraft.entity.EntityLiving.func_70619_bc(EntityLiving.java:613)
at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:1993)
at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:441)
at thaumcraft.common.entities.golems.EntityGolemBase.func_70636_d(EntityGolemBase.java:321)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1826)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:257)
at net.minecraft.world.World.func_72866_a(World.java:2350)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:719)
at net.minecraft.world.World.func_72870_g(World.java:2311)
-- Entity being ticked --
Details:
Entity Type: Thaumcraft.Golem (thaumcraft.common.entities.golems.EntityGolemBase)
Entity ID: 19961
Entity Name: entity.Thaumcraft.Golem.name
Entity's Exact location: 1163,24, 63,88, 186,47
Entity's Block location: World: (1163,63,186), Chunk: (at 11,3,10 in 72,11; contains blocks 1152,0,176 to 1167,255,191), Region: (2,0; contains chunks 64,0 to 95,31, blocks 1024,0,0 to 1535,255,511)
Entity's Momentum: 0,00, -0,08, 0,00
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2157)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
-- Affected level --
Details:
Level name: world
All players: 1 total; [EntityPlayerMP['MRebhan'/389, l='world', x=1158,07, y=64,00, z=184,29]]
Chunk stats: ServerChunkCache: 759 Drop: 0
Level seed: 263889760147163538
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-40,64,248), Chunk: (at 8,4,8 in -3,15; contains blocks -48,0,240 to -33,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 682831 game time, 5763 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 5951 (now: false), thunder time: 161586 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Das ist das Configfile von Redpower. Sobald ein block oder Item mit redpower Items&Blocks überschneidet lässt sie das game crashen.
Geh einfach in mein config file und ändere die ids. Ist dann gefixt. Und nächstes mal gucke bei den knowen errors nach!
@deFENCE_
Jup habs gelesen. Das liegt aber nicht an meinem Mod. Sondern an Thaumcraft (steht auch im errorlog)
Ein tipp von oben wird befüllt und von unten entnommen.
@All
The next update is the last one for the MC version 1.4.7. Maybe some bugfixes but after that it willbe no longe supported!
Rollback Post to RevisionRollBack
I am 1.6.4 Minecraft Player and will stay very long on that version.
I did create those Mods: SpmodAPI (Decorative/GagMod) (1.6.4)
TinyModularThings (Technical Mod) (1.6.4)
Compact Windmills (IC2 Addon) (1.6.4)
NewYearMod (EventMod) (1.7.10)
Also i am currently working on those mods:
Advanced Generators (IC2 Addon) (1.6.4)
IC2 Classic (Technical Mod) (1.6.4 (Maybe 1.7.10)) (So i am indirectly a IC2 Dev)
Planned Mods i want to update/create:
Pigbears LaserMod (Technical/GagMod) (1.6.4)
IC2&BCCrossoverMod (Technical Mod) (1.6.4)
RockedScience (Technical/War Mod) (1.6.4)
QuantumPack (IC2 Addon) (1.6.4)
And some more i can not remember now....
If you guys want to know what those mods are: Google it....
And Request to update it... To the latest version. No Sorry I support only that versions i personally Play.
There are some mods i will support even not that versions but they are really small or the support is only for a short while and i let it die after that...
Na toll jetzt wo ich die ID geändert habe kommt es schon wieder ein crash.
Ja server und Client halt.
@Alll
Minecraft 1.7 is out!
News will come later
Rollback Post to RevisionRollBack
I am 1.6.4 Minecraft Player and will stay very long on that version.
I did create those Mods: SpmodAPI (Decorative/GagMod) (1.6.4)
TinyModularThings (Technical Mod) (1.6.4)
Compact Windmills (IC2 Addon) (1.6.4)
NewYearMod (EventMod) (1.7.10)
Also i am currently working on those mods:
Advanced Generators (IC2 Addon) (1.6.4)
IC2 Classic (Technical Mod) (1.6.4 (Maybe 1.7.10)) (So i am indirectly a IC2 Dev)
Planned Mods i want to update/create:
Pigbears LaserMod (Technical/GagMod) (1.6.4)
IC2&BCCrossoverMod (Technical Mod) (1.6.4)
RockedScience (Technical/War Mod) (1.6.4)
QuantumPack (IC2 Addon) (1.6.4)
And some more i can not remember now....
If you guys want to know what those mods are: Google it....
And Request to update it... To the latest version. No Sorry I support only that versions i personally Play.
There are some mods i will support even not that versions but they are really small or the support is only for a short while and i let it die after that...
I am 1.6.4 Minecraft Player and will stay very long on that version.
I did create those Mods: SpmodAPI (Decorative/GagMod) (1.6.4)
TinyModularThings (Technical Mod) (1.6.4)
Compact Windmills (IC2 Addon) (1.6.4)
NewYearMod (EventMod) (1.7.10)
Also i am currently working on those mods:
Advanced Generators (IC2 Addon) (1.6.4)
IC2 Classic (Technical Mod) (1.6.4 (Maybe 1.7.10)) (So i am indirectly a IC2 Dev)
Planned Mods i want to update/create:
Pigbears LaserMod (Technical/GagMod) (1.6.4)
IC2&BCCrossoverMod (Technical Mod) (1.6.4)
RockedScience (Technical/War Mod) (1.6.4)
QuantumPack (IC2 Addon) (1.6.4)
And some more i can not remember now....
If you guys want to know what those mods are: Google it....
And Request to update it... To the latest version. No Sorry I support only that versions i personally Play.
There are some mods i will support even not that versions but they are really small or the support is only for a short while and i let it die after that...
That update Show again a few new Recipes. But you can see what will come in the next Time!
Rollback Post to RevisionRollBack
I am 1.6.4 Minecraft Player and will stay very long on that version.
I did create those Mods: SpmodAPI (Decorative/GagMod) (1.6.4)
TinyModularThings (Technical Mod) (1.6.4)
Compact Windmills (IC2 Addon) (1.6.4)
NewYearMod (EventMod) (1.7.10)
Also i am currently working on those mods:
Advanced Generators (IC2 Addon) (1.6.4)
IC2 Classic (Technical Mod) (1.6.4 (Maybe 1.7.10)) (So i am indirectly a IC2 Dev)
Planned Mods i want to update/create:
Pigbears LaserMod (Technical/GagMod) (1.6.4)
IC2&BCCrossoverMod (Technical Mod) (1.6.4)
RockedScience (Technical/War Mod) (1.6.4)
QuantumPack (IC2 Addon) (1.6.4)
And some more i can not remember now....
If you guys want to know what those mods are: Google it....
And Request to update it... To the latest version. No Sorry I support only that versions i personally Play.
There are some mods i will support even not that versions but they are really small or the support is only for a short while and i let it die after that...
The Wiki of the SpmodAPI got new Infos about the new Objects. Take a look. Before the Relese comes out so you know what you are using!
Rollback Post to RevisionRollBack
I am 1.6.4 Minecraft Player and will stay very long on that version.
I did create those Mods: SpmodAPI (Decorative/GagMod) (1.6.4)
TinyModularThings (Technical Mod) (1.6.4)
Compact Windmills (IC2 Addon) (1.6.4)
NewYearMod (EventMod) (1.7.10)
Also i am currently working on those mods:
Advanced Generators (IC2 Addon) (1.6.4)
IC2 Classic (Technical Mod) (1.6.4 (Maybe 1.7.10)) (So i am indirectly a IC2 Dev)
Planned Mods i want to update/create:
Pigbears LaserMod (Technical/GagMod) (1.6.4)
IC2&BCCrossoverMod (Technical Mod) (1.6.4)
RockedScience (Technical/War Mod) (1.6.4)
QuantumPack (IC2 Addon) (1.6.4)
And some more i can not remember now....
If you guys want to know what those mods are: Google it....
And Request to update it... To the latest version. No Sorry I support only that versions i personally Play.
There are some mods i will support even not that versions but they are really small or the support is only for a short while and i let it die after that...
FINALLY THE COUNTDOWN FOR THE HEMP UPDATE IS SET!!!!!
Rollback Post to RevisionRollBack
I am 1.6.4 Minecraft Player and will stay very long on that version.
I did create those Mods: SpmodAPI (Decorative/GagMod) (1.6.4)
TinyModularThings (Technical Mod) (1.6.4)
Compact Windmills (IC2 Addon) (1.6.4)
NewYearMod (EventMod) (1.7.10)
Also i am currently working on those mods:
Advanced Generators (IC2 Addon) (1.6.4)
IC2 Classic (Technical Mod) (1.6.4 (Maybe 1.7.10)) (So i am indirectly a IC2 Dev)
Planned Mods i want to update/create:
Pigbears LaserMod (Technical/GagMod) (1.6.4)
IC2&BCCrossoverMod (Technical Mod) (1.6.4)
RockedScience (Technical/War Mod) (1.6.4)
QuantumPack (IC2 Addon) (1.6.4)
And some more i can not remember now....
If you guys want to know what those mods are: Google it....
And Request to update it... To the latest version. No Sorry I support only that versions i personally Play.
There are some mods i will support even not that versions but they are really small or the support is only for a short while and i let it die after that...
Nine hours left until the release. A small gift for you. The API is now already released!
Rollback Post to RevisionRollBack
I am 1.6.4 Minecraft Player and will stay very long on that version.
I did create those Mods: SpmodAPI (Decorative/GagMod) (1.6.4)
TinyModularThings (Technical Mod) (1.6.4)
Compact Windmills (IC2 Addon) (1.6.4)
NewYearMod (EventMod) (1.7.10)
Also i am currently working on those mods:
Advanced Generators (IC2 Addon) (1.6.4)
IC2 Classic (Technical Mod) (1.6.4 (Maybe 1.7.10)) (So i am indirectly a IC2 Dev)
Planned Mods i want to update/create:
Pigbears LaserMod (Technical/GagMod) (1.6.4)
IC2&BCCrossoverMod (Technical Mod) (1.6.4)
RockedScience (Technical/War Mod) (1.6.4)
QuantumPack (IC2 Addon) (1.6.4)
And some more i can not remember now....
If you guys want to know what those mods are: Google it....
And Request to update it... To the latest version. No Sorry I support only that versions i personally Play.
There are some mods i will support even not that versions but they are really small or the support is only for a short while and i let it die after that...
The Count down is over look for the Hemp Update Release!
Rollback Post to RevisionRollBack
I am 1.6.4 Minecraft Player and will stay very long on that version.
I did create those Mods: SpmodAPI (Decorative/GagMod) (1.6.4)
TinyModularThings (Technical Mod) (1.6.4)
Compact Windmills (IC2 Addon) (1.6.4)
NewYearMod (EventMod) (1.7.10)
Also i am currently working on those mods:
Advanced Generators (IC2 Addon) (1.6.4)
IC2 Classic (Technical Mod) (1.6.4 (Maybe 1.7.10)) (So i am indirectly a IC2 Dev)
Planned Mods i want to update/create:
Pigbears LaserMod (Technical/GagMod) (1.6.4)
IC2&BCCrossoverMod (Technical Mod) (1.6.4)
RockedScience (Technical/War Mod) (1.6.4)
QuantumPack (IC2 Addon) (1.6.4)
And some more i can not remember now....
If you guys want to know what those mods are: Google it....
And Request to update it... To the latest version. No Sorry I support only that versions i personally Play.
There are some mods i will support even not that versions but they are really small or the support is only for a short while and i let it die after that...
HOTFIX IS OUT SO HOPE YOU STILL ENJOY THE TINYCHEST MOD
Rollback Post to RevisionRollBack
I am 1.6.4 Minecraft Player and will stay very long on that version.
I did create those Mods: SpmodAPI (Decorative/GagMod) (1.6.4)
TinyModularThings (Technical Mod) (1.6.4)
Compact Windmills (IC2 Addon) (1.6.4)
NewYearMod (EventMod) (1.7.10)
Also i am currently working on those mods:
Advanced Generators (IC2 Addon) (1.6.4)
IC2 Classic (Technical Mod) (1.6.4 (Maybe 1.7.10)) (So i am indirectly a IC2 Dev)
Planned Mods i want to update/create:
Pigbears LaserMod (Technical/GagMod) (1.6.4)
IC2&BCCrossoverMod (Technical Mod) (1.6.4)
RockedScience (Technical/War Mod) (1.6.4)
QuantumPack (IC2 Addon) (1.6.4)
And some more i can not remember now....
If you guys want to know what those mods are: Google it....
And Request to update it... To the latest version. No Sorry I support only that versions i personally Play.
There are some mods i will support even not that versions but they are really small or the support is only for a short while and i let it die after that...
The TinyChest is a Storage/Technic Mod which allow people to handle/make a lot of measurements.
But first cut these two mods into parts.
First the Spmod API is the core. The TinyChest require the SpmodAPI.
SpmodAPI & TinyChest:
Farming & Animals:
Sheeps, Pigs, Cows, Chickens, Mooshrooms are dropping now Bones
Here a Chicken Bone:
Also when breedable animals die, they start to fart.
These farts can be catched with a Vacum pump.
This gas can be Stored in tanks and can be handeled as Biomass.
Put it with water or milk in a Refinery and you get (If Forestry is installed) Ethanol out of it.
There is also a farming helper for IC2 Crops.
This farming helper only harvest crops.
it requires just a redstone signal. But becarefull do not make a clock on it after you made 20 pulses and the farm had nothing todo he distroy the crops.
Machines:
We have a new Block that is called MobMachine.
its simply a MobSimulator like a Tamagochi.
you have to add food, energy inform of live, experience to the MobMachine to let it run.
after a long time later you gain some drops of the mob. There a 3 special types of drops:
Common Drops: Most drops
Rare Drops: Need a view times longer as the common drops but helps.
Epic Drops: Takes a view hours (real time) then you get the rarest drop from the Mob.
Redstone:
This mod adds also his own Wireless Redstone system.
its a Combination out of ChickenBones &amp; ali4z Mods.
You have 1024 Public frequenzes.
But there is a way to make your own Private Frequenzes that only allows you to use it.
Also this mods adds a Detector Block. It detects everything whats infront of him.
and if there is something infront of him he creates a redstone signal.
Also there is a Special Crop and Ic2 Crop code implemented so you can detect if the crop is finish growed.
Storage:
The Tiny Chest Mod adds a lot of Storage. The name tell it. Tiny Chest.
So we start with the Basic Tiny Chest. its simply a TinyChest. Not more and not less.
You have 1-9 Slots avaible and you can detect everything what you want.
Next Block is the Advanced Tiny Chest with a simple redstone logic in it.
its like a chest with a Buildcraft redstone Gate.
This Chest emits a redstone signal to the top if it is empty and it emits a redstone signal to the bottom if it is full.
same deal 1-9 Slots avaibal
Next Block is the Special Tiny Chest.
Its simply a Adv Tiny Chest but with 1 difference.
You can choose the Maximum StackSize of the Block with redstone signals.
You can say ok this chest should have a maximum stacksize of 15 items.
The next Block is not new But i added it.
Its the hopper. yeah a hopper. whats the difference?
first this hopper is roateable in every direction. So you do not have the trouble of the vanilla hopper.
Also you can upgrade this hopper to a Speed Hopper or Sucking hopper.
These upgrades are combineable.
Next Block is another hopper.
its the Advanced Hopper.
this hopper is like a Hopper with a Advanced TinyChest in it it creates a Redstone Signal to the back when it is full.
And this hopper also can be stopped when you power it from the side.
Last Block and my favorite Block is the Transdimensional Tiny Chest.
the name tells it this chest is transdimensional.
It is like a infinte storage block but it can carry only 192 items at the beginning.
So the Question is why is the block infinite when you can store only 3 stacks of items?
because you can upgrade it as much as you want.
You rightclick it with a upgrade item and then you have more storage.
Its like a Barrol but you can upgrade it as much as you want and also you have the choice of 1-9 differend items at the same time.
Yeah this was a Quick showing what the mod does and if you want more informations about the Items and Blocks visite my wiki.
Wiki: clickMe
there is now a IRC channel for the Tiny Chest.
Just /join #TinyChest on Espernet.
And please follow the rules.
I only Accept Bugreports on my wiki. Everything else would take me longer!
here all the download of the mods.
Installing:
SpmodAPI:
Requires Minecraft Forge, found here. Download the latest version, which should be at the top of the list!
-Simply run the MinecraftForge installer in the and everything should installing by itself.
-After that put the SpmodAPI in the Mods folder and everything should run itself.
TinyChest:
This Mod Requids MinecraftForge (found here) and SpmodAPI which you find in my wiki.
-Simply run the MinecraftForge installer in the and everything should installing by itself.
-After that put the SpmodAPI and the TinyChest mod in your modsfolder and run minecraft than everything should work.
Downloads:
Download TinyChest & Spmod API: Click me
Knowen Errors:
Sometimes it could happen that my Mods are crashing your game.
When that happends the do these things in this list:
First:
Check your mods list an look you have the required Mods & the right ModVersions.
Some of My mods require other mods and if they change something what my mod needs it could create crashes.
Second:
Check your config files it could be happen that my mod colide with other mods.
That is also sometimes a problem when you craft something and your game crashes.
So please check items and blocks for ID missmatches.
Changelog:
MinecraftVersion 1.6.4
TinyChest:
Version 1.9.2
-Rewritten the whole extractions code at the Hoppers.
-Fixed: Transdimensional Tiny Chest showes now stacksize of stored Items.
-Added: Transdimensional TinyChest shortcut the stacksize.
-Fixed: Advanced Hoppers Drop twice.
-Added: All blocks now middle click able (Creative Mode)
-Added: Transdimensional Tiny Chest showes now at the iteminformation how much it can store at maximum.
Version 1.9.1A:
-Fixing Detector Block Texture
-Disable IC2 Crop Havester (IC2 Updating crops)
-Prepaire IC2 Crop Havester for the new API.
-Cleaning some code of the API
Version 1.9.0:
-Release
SpmodAPI
Version 1.3.2:
-Fixed: Animal Gas Textures.
-Fixed: Animal Gas works now in Boiler & Engines.
-Fixed: Refinery Recipe Works now on Server.
-Fixed: The whole Expbottles.
-Reactivated: The Vacum Pump recipe is now there again.
-Added: Middle mouse click to all Blocks.
-Some Random code Cleaning.
Version 1.3.1:
-Removing IC2 Chest Plugin (Block has no Inventory so no use)
-Cleaning some code of the API
Version 1.3.0:
-Release
TinyChest & SpmodAPI fart your own world away!
I did create those Mods: SpmodAPI (Decorative/GagMod) (1.6.4)
TinyModularThings (Technical Mod) (1.6.4)
Compact Windmills (IC2 Addon) (1.6.4)
NewYearMod (EventMod) (1.7.10)
Also i am currently working on those mods:
Advanced Generators (IC2 Addon) (1.6.4)
IC2 Classic (Technical Mod) (1.6.4 (Maybe 1.7.10)) (So i am indirectly a IC2 Dev)
Planned Mods i want to update/create:
Pigbears LaserMod (Technical/GagMod) (1.6.4)
IC2&BCCrossoverMod (Technical Mod) (1.6.4)
RockedScience (Technical/War Mod) (1.6.4)
QuantumPack (IC2 Addon) (1.6.4)
And some more i can not remember now....
If you guys want to know what those mods are: Google it....
And Request to update it... To the latest version. No Sorry I support only that versions i personally Play.
There are some mods i will support even not that versions but they are really small or the support is only for a short while and i let it die after that...
Thats me Speiger...
Ok. found the bug. TinyBuildCraft has a bc version which is not out yet.
And the other bug comes from forestry and IC2. ill add a save function. thanks.
I did create those Mods: SpmodAPI (Decorative/GagMod) (1.6.4)
TinyModularThings (Technical Mod) (1.6.4)
Compact Windmills (IC2 Addon) (1.6.4)
NewYearMod (EventMod) (1.7.10)
Also i am currently working on those mods:
Advanced Generators (IC2 Addon) (1.6.4)
IC2 Classic (Technical Mod) (1.6.4 (Maybe 1.7.10)) (So i am indirectly a IC2 Dev)
Planned Mods i want to update/create:
Pigbears LaserMod (Technical/GagMod) (1.6.4)
IC2&BCCrossoverMod (Technical Mod) (1.6.4)
RockedScience (Technical/War Mod) (1.6.4)
QuantumPack (IC2 Addon) (1.6.4)
And some more i can not remember now....
If you guys want to know what those mods are: Google it....
And Request to update it... To the latest version. No Sorry I support only that versions i personally Play.
There are some mods i will support even not that versions but they are really small or the support is only for a short while and i let it die after that...
Thats me Speiger...
I did create those Mods: SpmodAPI (Decorative/GagMod) (1.6.4)
TinyModularThings (Technical Mod) (1.6.4)
Compact Windmills (IC2 Addon) (1.6.4)
NewYearMod (EventMod) (1.7.10)
Also i am currently working on those mods:
Advanced Generators (IC2 Addon) (1.6.4)
IC2 Classic (Technical Mod) (1.6.4 (Maybe 1.7.10)) (So i am indirectly a IC2 Dev)
Planned Mods i want to update/create:
Pigbears LaserMod (Technical/GagMod) (1.6.4)
IC2&BCCrossoverMod (Technical Mod) (1.6.4)
RockedScience (Technical/War Mod) (1.6.4)
QuantumPack (IC2 Addon) (1.6.4)
And some more i can not remember now....
If you guys want to know what those mods are: Google it....
And Request to update it... To the latest version. No Sorry I support only that versions i personally Play.
There are some mods i will support even not that versions but they are really small or the support is only for a short while and i let it die after that...
Thats me Speiger...
"Furzgas" made my day.
Twitter: @samtrion
Hast den mod falsch installiert aber ich check es morgen alles nochmal.
I did create those Mods: SpmodAPI (Decorative/GagMod) (1.6.4)
TinyModularThings (Technical Mod) (1.6.4)
Compact Windmills (IC2 Addon) (1.6.4)
NewYearMod (EventMod) (1.7.10)
Also i am currently working on those mods:
Advanced Generators (IC2 Addon) (1.6.4)
IC2 Classic (Technical Mod) (1.6.4 (Maybe 1.7.10)) (So i am indirectly a IC2 Dev)
Planned Mods i want to update/create:
Pigbears LaserMod (Technical/GagMod) (1.6.4)
IC2&BCCrossoverMod (Technical Mod) (1.6.4)
RockedScience (Technical/War Mod) (1.6.4)
QuantumPack (IC2 Addon) (1.6.4)
And some more i can not remember now....
If you guys want to know what those mods are: Google it....
And Request to update it... To the latest version. No Sorry I support only that versions i personally Play.
There are some mods i will support even not that versions but they are really small or the support is only for a short while and i let it die after that...
Thats me Speiger...
Hab den fehler gefunden. Wird gefixt^^"
Please post bugs only in my wiki or tell it me on irc. Everything else would be harder!
I did create those Mods: SpmodAPI (Decorative/GagMod) (1.6.4)
TinyModularThings (Technical Mod) (1.6.4)
Compact Windmills (IC2 Addon) (1.6.4)
NewYearMod (EventMod) (1.7.10)
Also i am currently working on those mods:
Advanced Generators (IC2 Addon) (1.6.4)
IC2 Classic (Technical Mod) (1.6.4 (Maybe 1.7.10)) (So i am indirectly a IC2 Dev)
Planned Mods i want to update/create:
Pigbears LaserMod (Technical/GagMod) (1.6.4)
IC2&BCCrossoverMod (Technical Mod) (1.6.4)
RockedScience (Technical/War Mod) (1.6.4)
QuantumPack (IC2 Addon) (1.6.4)
And some more i can not remember now....
If you guys want to know what those mods are: Google it....
And Request to update it... To the latest version. No Sorry I support only that versions i personally Play.
There are some mods i will support even not that versions but they are really small or the support is only for a short while and i let it die after that...
Thats me Speiger...
I did create those Mods: SpmodAPI (Decorative/GagMod) (1.6.4)
TinyModularThings (Technical Mod) (1.6.4)
Compact Windmills (IC2 Addon) (1.6.4)
NewYearMod (EventMod) (1.7.10)
Also i am currently working on those mods:
Advanced Generators (IC2 Addon) (1.6.4)
IC2 Classic (Technical Mod) (1.6.4 (Maybe 1.7.10)) (So i am indirectly a IC2 Dev)
Planned Mods i want to update/create:
Pigbears LaserMod (Technical/GagMod) (1.6.4)
IC2&BCCrossoverMod (Technical Mod) (1.6.4)
RockedScience (Technical/War Mod) (1.6.4)
QuantumPack (IC2 Addon) (1.6.4)
And some more i can not remember now....
If you guys want to know what those mods are: Google it....
And Request to update it... To the latest version. No Sorry I support only that versions i personally Play.
There are some mods i will support even not that versions but they are really small or the support is only for a short while and i let it die after that...
Thats me Speiger...
Big Changes to the 1.6 Version:
Changelog:
TinyChest:
Version 1.9.2
-Rewritten the whole extractions code at the Hoppers.
-Fixed: Transdimensional Tiny Chest showes now stacksize of stored Items.
-Added: Transdimensional TinyChest shortcut the stacksize.
-Fixed: Advanced Hoppers Drop twice.
-Added: All blocks now middle click able (Creative Mode)
-Added: Transdimensional Tiny Chest showes now at the iteminformation how much it can store at maximum.
SpmodAPI:
Version 1.3.2:
-Fixed: Animal Gas Textures.
-Fixed: Animal Gas works now in Boiler & Engines.
-Fixed: Refinery Recipe Works now on Server.
-Fixed: The whole Expbottles.
-Reactivated: The Vacum Pump recipe is now there again.
-Added: Middle mouse click to all Blocks.
-Some Random code Cleaning.
Have Fun with it!
I did create those Mods: SpmodAPI (Decorative/GagMod) (1.6.4)
TinyModularThings (Technical Mod) (1.6.4)
Compact Windmills (IC2 Addon) (1.6.4)
NewYearMod (EventMod) (1.7.10)
Also i am currently working on those mods:
Advanced Generators (IC2 Addon) (1.6.4)
IC2 Classic (Technical Mod) (1.6.4 (Maybe 1.7.10)) (So i am indirectly a IC2 Dev)
Planned Mods i want to update/create:
Pigbears LaserMod (Technical/GagMod) (1.6.4)
IC2&BCCrossoverMod (Technical Mod) (1.6.4)
RockedScience (Technical/War Mod) (1.6.4)
QuantumPack (IC2 Addon) (1.6.4)
And some more i can not remember now....
If you guys want to know what those mods are: Google it....
And Request to update it... To the latest version. No Sorry I support only that versions i personally Play.
There are some mods i will support even not that versions but they are really small or the support is only for a short while and i let it die after that...
Thats me Speiger...
---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 17.10.13 15:24
Description: Ticking entity
java.lang.NullPointerException
at thaumcraft.common.lib.InventoryHelper.insertStack(InventoryHelper.java:54)
at thaumcraft.common.lib.InventoryHelper.placeItemStackIntoInventory(InventoryHelper.java:33)
at thaumcraft.common.entities.golems.GolemHelper.getContainersWithRoom(GolemHelper.java:81)
at thaumcraft.common.entities.ai.inventory.AIProvideGoto.func_75250_a(AIProvideGoto.java:43)
at net.minecraft.entity.ai.EntityAITasks.func_75774_a(SourceFile:67)
at net.minecraft.entity.EntityLiving.func_70619_bc(EntityLiving.java:613)
at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:1993)
at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:441)
at thaumcraft.common.entities.golems.EntityGolemBase.func_70636_d(EntityGolemBase.java:321)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1826)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:257)
at net.minecraft.world.World.func_72866_a(World.java:2350)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:719)
at net.minecraft.world.World.func_72870_g(World.java:2311)
at net.minecraft.world.World.func_72939_s(World.java:2157)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at thaumcraft.common.lib.InventoryHelper.insertStack(InventoryHelper.java:54)
at thaumcraft.common.lib.InventoryHelper.placeItemStackIntoInventory(InventoryHelper.java:33)
at thaumcraft.common.entities.golems.GolemHelper.getContainersWithRoom(GolemHelper.java:81)
at thaumcraft.common.entities.ai.inventory.AIProvideGoto.func_75250_a(AIProvideGoto.java:43)
at net.minecraft.entity.ai.EntityAITasks.func_75774_a(SourceFile:67)
at net.minecraft.entity.EntityLiving.func_70619_bc(EntityLiving.java:613)
at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:1993)
at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:441)
at thaumcraft.common.entities.golems.EntityGolemBase.func_70636_d(EntityGolemBase.java:321)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1826)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:257)
at net.minecraft.world.World.func_72866_a(World.java:2350)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:719)
at net.minecraft.world.World.func_72870_g(World.java:2311)
-- Entity being ticked --
Details:
Entity Type: Thaumcraft.Golem (thaumcraft.common.entities.golems.EntityGolemBase)
Entity ID: 19961
Entity Name: entity.Thaumcraft.Golem.name
Entity's Exact location: 1163,24, 63,88, 186,47
Entity's Block location: World: (1163,63,186), Chunk: (at 11,3,10 in 72,11; contains blocks 1152,0,176 to 1167,255,191), Region: (2,0; contains chunks 64,0 to 95,31, blocks 1024,0,0 to 1535,255,511)
Entity's Momentum: 0,00, -0,08, 0,00
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2157)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
-- Affected level --
Details:
Level name: world
All players: 1 total; [EntityPlayerMP['MRebhan'/389, l='world', x=1158,07, y=64,00, z=184,29]]
Chunk stats: ServerChunkCache: 759 Drop: 0
Level seed: 263889760147163538
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-40,64,248), Chunk: (at 8,4,8 in -3,15; contains blocks -48,0,240 to -33,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 682831 game time, 5763 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 5951 (now: false), thunder time: 161586 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Linux (amd64) version 3.8.0-32-generic
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1768836400 bytes (1686 MB) / 2086469632 bytes (1989 MB) up to 4233953280 bytes (4037 MB)
JVM Flags: 9 total; -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+CMSIncrementalPacing -XX:ParallelGCThreads=7 -XX:+AggressiveOpts -XX:+UseLargePages -XX:LargePageSizeInBytes=2m -Xms2G -Xmx4G
AABB Pool Size: 5436 (304416 bytes; 0 MB) allocated, 3648 (204288 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 6, tallocated: 62
FML: MCP v8.11 FML v6.4.25.924 Minecraft Forge 9.11.1.924 54 mods loaded, 54 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.25.924} [Forge Mod Loader] (minecraftforge-universal-1.6.4-9.11.1.924.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.924} [Minecraft Forge] (minecraftforge-universal-1.6.4-9.11.1.924.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{0.9.0.6} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.6.1.5} [Not Enough Items] (NotEnoughItems 1.6.1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct-Preloader{0.0.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AppliedEnergistics-Core{rv13.c} [AppliedEnergistics Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Core{4.1.0} [BuildCraft] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Factory{4.1.0} [BC Factory] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Transport{4.1.0} [BC Transport] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Silicon{4.1.0} [BC Silicon] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
APUnofficial{2.4.5b} [Additional Pipes] (AdditionalPipes2.4.5b-BC4.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
arsmagica2{1.0.5-rc} [Ars Magica 2] (ArsMagica_1.0.0-release.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ChickenChunks{1.3.3.3} [ChickenChunks] (ChickenChunks 1.3.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ComputerCraft{1.57} [ComputerCraft] (ComputerCraft1.57.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CCTurtle{1.57} [ComputerCraft Turtles] (ComputerCraft1.57.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
elevators{1.6.4.B} [Elevator Mod] (Elevators 1.6.4-C.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnderStorage{1.4.3.4} [EnderStorage] (EnderStorage 1.4.3.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Hats{2.0.2} [Hats] (Hats2.0.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
HatStand{2.0.0} [HatStand] (HatStand2.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Energy{4.1.0} [BC Energy] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IC2{2.0.254-experimental} [IndustrialCraft 2] (industrialcraft-2_2.0.254-experimental.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forestry{2.3.0.3} [Forestry for Minecraft] (forestry-A-2.3.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Thaumcraft{4.0.1b} [Thaumcraft] (Thaumcraft4.0.1b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AppliedEnergistics{rv13.c} [Applied Energistics] (appeng-rv13-c-mc162.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Builders{4.1.0} [BC Builders] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LogisticsPipes|Main{0.7.4.dev.57} [Logistics Pipes] (LogisticsPipes-MC1.6.2-0.7.4.dev.57.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Morph{0.3.0} [Morph] (Morph-Beta-0.3.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Natura{2.1.8} [Natura] (Natura_1.6.2_2.1.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
iChunUtil{2.3.0} [iChunUtil] (iChunUtil2.3.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PortalGun{2.0.1} [PortalGun] (PortalGun2.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMultipart{1.0.0.191} [Forge Multipart] (ForgeMultipart-universal-1.6.4-1.0.0.191.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Core{4.0.4.11} [Project: Red-Core] (ProjectRedBase-1.6.4-4.0.4.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct{1.6.X_1.5.0d} [Tinkers' Construct] (TConstruct_1.6.4_1.5.0d2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Compatability{4.0.4.11} [ProjectRed-Compatability] (ProjectRedCompat-1.6.4-4.0.4.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Integration{4.0.4.11} [ProjectRed-Integration] (ProjectRedIntegration-1.6.4-4.0.4.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Transmission{4.0.4.11} [ProjectRed-Transmission] (ProjectRedIntegration-1.6.4-4.0.4.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Exploration{4.0.4.11} [ProjectRed-Exploration] (ProjectRedWorld-1.6.4-4.0.4.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Illumination{4.0.4.11} [ProjectRed-Illumination] (ProjectRedWorld-1.6.4-4.0.4.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Railcraft{8.1.0.0} [Railcraft] (Railcraft_1.6.2-8.1.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SpmodAPI{1.3.0A} [SpmodAPI] (SpmodAPI Version 1.3.1A.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct|CompatAE{0.0.1} [TConstruct Compat: AE] (TConstruct_1.6.4_1.5.0d2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct|ForgeMuliPart{0.1} [TConstruct Compat: FMP] (TConstruct_1.6.4_1.5.0d2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct|CompatWaila{0.0.1} [TConstruct Compat: Waila] (TConstruct_1.6.4_1.5.0d2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThaumicTinkerer{2.0} [Thaumic Tinkerer] (ThaumicTinkerer 2.0-20.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TinyChest{1.9.0A} [Tiny Chest] (TinyChest Version 1.9.1A.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Translocator{1.1.0.13} [Translocator] (Translocator 1.1.0.13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WR-CBE|Core{1.4.0.6} [WR-CBE Core] (WR-CBE 1.4.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WR-CBE|Addons{1.4.0.6} [WR-CBE Addons] (WR-CBE 1.4.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WR-CBE|Logic{1.4.0.6} [WR-CBE Logic] (WR-CBE 1.4.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Additional-Buildcraft-Objects{1.0.6.174} [Additional Buildcraft Objects] (buildcraft-Z-additional-buildcraft-objects-1.0.6.174.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraUtilities{0.3 (dev)} [Extra Utilities] (extrautils - 0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
McMultipart{1.0.0.191} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.191.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMicroblock{1.0.0.191} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.191.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1559 (87304 bytes; 0 MB) allocated, 443 (24808 bytes; 0 MB) used
Player Count: 1 / 20; [EntityPlayerMP['MRebhan'/389, l='world', x=1158,07, y=64,00, z=184,29]]
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
PS: Linux FTW
Coming soon:
-HoverBoat port for 1.7.10 (Old version from ShaRose) - 90%
-TF2-like Killcam - 5%
-Simple Config File Block Adder - 50%
-Ender Pig - 80%
(Damn, I need to finish these!)
My mods:
-Ingame Account Switcher - Lets you change your account info ingame without having to restart Minecraft!
-Crafty Utils - Adds some random useful early-late game content
Arch Linux supporter since 2012!
Das ist das Configfile von Redpower. Sobald ein block oder Item mit redpower Items&Blocks überschneidet lässt sie das game crashen.
Geh einfach in mein config file und ändere die ids. Ist dann gefixt. Und nächstes mal gucke bei den knowen errors nach!
@deFENCE_
Jup habs gelesen. Das liegt aber nicht an meinem Mod. Sondern an Thaumcraft (steht auch im errorlog)
Ein tipp von oben wird befüllt und von unten entnommen.
@All
The next update is the last one for the MC version 1.4.7. Maybe some bugfixes but after that it willbe no longe supported!
I did create those Mods: SpmodAPI (Decorative/GagMod) (1.6.4)
TinyModularThings (Technical Mod) (1.6.4)
Compact Windmills (IC2 Addon) (1.6.4)
NewYearMod (EventMod) (1.7.10)
Also i am currently working on those mods:
Advanced Generators (IC2 Addon) (1.6.4)
IC2 Classic (Technical Mod) (1.6.4 (Maybe 1.7.10)) (So i am indirectly a IC2 Dev)
Planned Mods i want to update/create:
Pigbears LaserMod (Technical/GagMod) (1.6.4)
IC2&BCCrossoverMod (Technical Mod) (1.6.4)
RockedScience (Technical/War Mod) (1.6.4)
QuantumPack (IC2 Addon) (1.6.4)
And some more i can not remember now....
If you guys want to know what those mods are: Google it....
And Request to update it... To the latest version. No Sorry I support only that versions i personally Play.
There are some mods i will support even not that versions but they are really small or the support is only for a short while and i let it die after that...
Thats me Speiger...
Ja server und Client halt.
@Alll
Minecraft 1.7 is out!
News will come later
I did create those Mods: SpmodAPI (Decorative/GagMod) (1.6.4)
TinyModularThings (Technical Mod) (1.6.4)
Compact Windmills (IC2 Addon) (1.6.4)
NewYearMod (EventMod) (1.7.10)
Also i am currently working on those mods:
Advanced Generators (IC2 Addon) (1.6.4)
IC2 Classic (Technical Mod) (1.6.4 (Maybe 1.7.10)) (So i am indirectly a IC2 Dev)
Planned Mods i want to update/create:
Pigbears LaserMod (Technical/GagMod) (1.6.4)
IC2&BCCrossoverMod (Technical Mod) (1.6.4)
RockedScience (Technical/War Mod) (1.6.4)
QuantumPack (IC2 Addon) (1.6.4)
And some more i can not remember now....
If you guys want to know what those mods are: Google it....
And Request to update it... To the latest version. No Sorry I support only that versions i personally Play.
There are some mods i will support even not that versions but they are really small or the support is only for a short while and i let it die after that...
Thats me Speiger...
Hemp Update Comes soon. Still Working on a view things. But here are a view new Crafting Recipes to see.
Hope you like it
http://speiger.jimdo.com/recipes/new-recipes/
I did create those Mods: SpmodAPI (Decorative/GagMod) (1.6.4)
TinyModularThings (Technical Mod) (1.6.4)
Compact Windmills (IC2 Addon) (1.6.4)
NewYearMod (EventMod) (1.7.10)
Also i am currently working on those mods:
Advanced Generators (IC2 Addon) (1.6.4)
IC2 Classic (Technical Mod) (1.6.4 (Maybe 1.7.10)) (So i am indirectly a IC2 Dev)
Planned Mods i want to update/create:
Pigbears LaserMod (Technical/GagMod) (1.6.4)
IC2&BCCrossoverMod (Technical Mod) (1.6.4)
RockedScience (Technical/War Mod) (1.6.4)
QuantumPack (IC2 Addon) (1.6.4)
And some more i can not remember now....
If you guys want to know what those mods are: Google it....
And Request to update it... To the latest version. No Sorry I support only that versions i personally Play.
There are some mods i will support even not that versions but they are really small or the support is only for a short while and i let it die after that...
Thats me Speiger...
That update Show again a few new Recipes. But you can see what will come in the next Time!
I did create those Mods: SpmodAPI (Decorative/GagMod) (1.6.4)
TinyModularThings (Technical Mod) (1.6.4)
Compact Windmills (IC2 Addon) (1.6.4)
NewYearMod (EventMod) (1.7.10)
Also i am currently working on those mods:
Advanced Generators (IC2 Addon) (1.6.4)
IC2 Classic (Technical Mod) (1.6.4 (Maybe 1.7.10)) (So i am indirectly a IC2 Dev)
Planned Mods i want to update/create:
Pigbears LaserMod (Technical/GagMod) (1.6.4)
IC2&BCCrossoverMod (Technical Mod) (1.6.4)
RockedScience (Technical/War Mod) (1.6.4)
QuantumPack (IC2 Addon) (1.6.4)
And some more i can not remember now....
If you guys want to know what those mods are: Google it....
And Request to update it... To the latest version. No Sorry I support only that versions i personally Play.
There are some mods i will support even not that versions but they are really small or the support is only for a short while and i let it die after that...
Thats me Speiger...
The Wiki of the SpmodAPI got new Infos about the new Objects. Take a look. Before the Relese comes out so you know what you are using!
I did create those Mods: SpmodAPI (Decorative/GagMod) (1.6.4)
TinyModularThings (Technical Mod) (1.6.4)
Compact Windmills (IC2 Addon) (1.6.4)
NewYearMod (EventMod) (1.7.10)
Also i am currently working on those mods:
Advanced Generators (IC2 Addon) (1.6.4)
IC2 Classic (Technical Mod) (1.6.4 (Maybe 1.7.10)) (So i am indirectly a IC2 Dev)
Planned Mods i want to update/create:
Pigbears LaserMod (Technical/GagMod) (1.6.4)
IC2&BCCrossoverMod (Technical Mod) (1.6.4)
RockedScience (Technical/War Mod) (1.6.4)
QuantumPack (IC2 Addon) (1.6.4)
And some more i can not remember now....
If you guys want to know what those mods are: Google it....
And Request to update it... To the latest version. No Sorry I support only that versions i personally Play.
There are some mods i will support even not that versions but they are really small or the support is only for a short while and i let it die after that...
Thats me Speiger...
I did create those Mods: SpmodAPI (Decorative/GagMod) (1.6.4)
TinyModularThings (Technical Mod) (1.6.4)
Compact Windmills (IC2 Addon) (1.6.4)
NewYearMod (EventMod) (1.7.10)
Also i am currently working on those mods:
Advanced Generators (IC2 Addon) (1.6.4)
IC2 Classic (Technical Mod) (1.6.4 (Maybe 1.7.10)) (So i am indirectly a IC2 Dev)
Planned Mods i want to update/create:
Pigbears LaserMod (Technical/GagMod) (1.6.4)
IC2&BCCrossoverMod (Technical Mod) (1.6.4)
RockedScience (Technical/War Mod) (1.6.4)
QuantumPack (IC2 Addon) (1.6.4)
And some more i can not remember now....
If you guys want to know what those mods are: Google it....
And Request to update it... To the latest version. No Sorry I support only that versions i personally Play.
There are some mods i will support even not that versions but they are really small or the support is only for a short while and i let it die after that...
Thats me Speiger...
I did create those Mods: SpmodAPI (Decorative/GagMod) (1.6.4)
TinyModularThings (Technical Mod) (1.6.4)
Compact Windmills (IC2 Addon) (1.6.4)
NewYearMod (EventMod) (1.7.10)
Also i am currently working on those mods:
Advanced Generators (IC2 Addon) (1.6.4)
IC2 Classic (Technical Mod) (1.6.4 (Maybe 1.7.10)) (So i am indirectly a IC2 Dev)
Planned Mods i want to update/create:
Pigbears LaserMod (Technical/GagMod) (1.6.4)
IC2&BCCrossoverMod (Technical Mod) (1.6.4)
RockedScience (Technical/War Mod) (1.6.4)
QuantumPack (IC2 Addon) (1.6.4)
And some more i can not remember now....
If you guys want to know what those mods are: Google it....
And Request to update it... To the latest version. No Sorry I support only that versions i personally Play.
There are some mods i will support even not that versions but they are really small or the support is only for a short while and i let it die after that...
Thats me Speiger...
I did create those Mods: SpmodAPI (Decorative/GagMod) (1.6.4)
TinyModularThings (Technical Mod) (1.6.4)
Compact Windmills (IC2 Addon) (1.6.4)
NewYearMod (EventMod) (1.7.10)
Also i am currently working on those mods:
Advanced Generators (IC2 Addon) (1.6.4)
IC2 Classic (Technical Mod) (1.6.4 (Maybe 1.7.10)) (So i am indirectly a IC2 Dev)
Planned Mods i want to update/create:
Pigbears LaserMod (Technical/GagMod) (1.6.4)
IC2&BCCrossoverMod (Technical Mod) (1.6.4)
RockedScience (Technical/War Mod) (1.6.4)
QuantumPack (IC2 Addon) (1.6.4)
And some more i can not remember now....
If you guys want to know what those mods are: Google it....
And Request to update it... To the latest version. No Sorry I support only that versions i personally Play.
There are some mods i will support even not that versions but they are really small or the support is only for a short while and i let it die after that...
Thats me Speiger...
I did create those Mods: SpmodAPI (Decorative/GagMod) (1.6.4)
TinyModularThings (Technical Mod) (1.6.4)
Compact Windmills (IC2 Addon) (1.6.4)
NewYearMod (EventMod) (1.7.10)
Also i am currently working on those mods:
Advanced Generators (IC2 Addon) (1.6.4)
IC2 Classic (Technical Mod) (1.6.4 (Maybe 1.7.10)) (So i am indirectly a IC2 Dev)
Planned Mods i want to update/create:
Pigbears LaserMod (Technical/GagMod) (1.6.4)
IC2&BCCrossoverMod (Technical Mod) (1.6.4)
RockedScience (Technical/War Mod) (1.6.4)
QuantumPack (IC2 Addon) (1.6.4)
And some more i can not remember now....
If you guys want to know what those mods are: Google it....
And Request to update it... To the latest version. No Sorry I support only that versions i personally Play.
There are some mods i will support even not that versions but they are really small or the support is only for a short while and i let it die after that...
Thats me Speiger...