Growlith1223 I found a bug in Ars Magica 2 1.5.0-9: If you wear the Ender Boots and sneak and jump when a player is near to you you can't change the gravity and the screen of the other player is buggy. Is this fixxed in a new version?
Hey Growlith are auras going to be expanded on? I know this has been a part of Ars Magica for a long time, but has been kept in a beta state. I don't even know what it is supposed to do. Any plans for it?
Hey I've been having an issue with Ars magica, periodically when placing blocks and items from this mod the items are completely see through. It's purely visual but extremely annoying. Anyone have an idea?
Can someone tell me in which update were the bosses buffed? Because fighting them now is just not fun.
Im going to be working on rebalancing them once i get to a point where the mod is rather stable(where it's not going to crash when you breathe(exaggeration))
I haven't played with this mod in a while(due to lack of a computer) and I'm glad to see it updated. I do have one suggestion though. If staves are in the mod and they break, could you make them never break, but rechargable. And make them rechargable based on what essence(the three main ones: neutral, dark, and light) the spell the staff contains required in it's creation. And if the spell doesn't require essence to make, just make it neutral essence. And if staves aren't on the mod, can you add them with the followong suggestions?
@Bucky_o, i will not be backporting. i might port to 1.11 as well but at the moment, 1.10 seems to be the right choice for me(too many things happening with forge right now, im fully expecting forge to update within like a day when the new patch comes out for vanilla
I looked through the past bunch of pages and didn't see anything about this, although there probably was and I'll probably just seem lazy.
How does this work for 1.10.2 if the animation API is only to 1.7.10?
And I know this has been asked before, and you're probably getting annoyed by it now but, say Mithion got on and gave you all the rights to the mod, could it ever go on Curse as 1.10.2?
Rollback Post to RevisionRollBack
"Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world."
quick hotfix update to Ars Magica, figured out what was causing the crash with The One Probe and Ars Magica. it's fixed and i've released a new update in case you are using The One Probe!
I can't manage to fire up the mod by itself on 1.7.10. I got the mod version ending in 08, the API ending in 07, and the animation API. Can't manage to launch it at all. Always 100% crash.
https://github.com/Growlith1223/ArsMagica2/releases/tag/v1.5.0-14 i've published a new update! this one focused more on the fixing of spells, it also added spawn eggs for compatibility with packs that do like a skyblock, or don't have the biomes necessary for certain bosses.
With christmas being tomorrow(or today), i'll be takin a break for a few days so don't expect anything until the first of the year!
Only post issues with the new versions on the GitHub Issues page: https://github.com/Growlith1223/ArsMagica2/issues
That way they get fixed.
Hey Growlith are auras going to be expanded on? I know this has been a part of Ars Magica for a long time, but has been kept in a beta state. I don't even know what it is supposed to do. Any plans for it?
Hey I've been having an issue with Ars magica, periodically when placing blocks and items from this mod the items are completely see through. It's purely visual but extremely annoying. Anyone have an idea?
Is there anyone know the command to increase/decrease magic level? (for the AM2 1.5.0 v11)
Because the /setmagiclevel [name] [amount] is not working though...
Im going to be working on rebalancing them once i get to a point where the mod is rather stable(where it's not going to crash when you breathe(exaggeration))
Will this be available for 1.10.x?
will this be available for 1.8?
I haven't played with this mod in a while(due to lack of a computer) and I'm glad to see it updated. I do have one suggestion though. If staves are in the mod and they break, could you make them never break, but rechargable. And make them rechargable based on what essence(the three main ones: neutral, dark, and light) the spell the staff contains required in it's creation. And if the spell doesn't require essence to make, just make it neutral essence. And if staves aren't on the mod, can you add them with the followong suggestions?
@Bucky_o, i will not be backporting. i might port to 1.11 as well but at the moment, 1.10 seems to be the right choice for me(too many things happening with forge right now, im fully expecting forge to update within like a day when the new patch comes out for vanilla
I looked through the past bunch of pages and didn't see anything about this, although there probably was and I'll probably just seem lazy.
How does this work for 1.10.2 if the animation API is only to 1.7.10?
And I know this has been asked before, and you're probably getting annoyed by it now but, say Mithion got on and gave you all the rights to the mod, could it ever go on Curse as 1.10.2?
"Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world."
-Albert Einstein
Current setup: http://pcpartpicker.com/p/PJzPD3
The animation API is now coded alongside the mod itself(the api is within the mod now) so no need to download it anymore.
regarding permissions, i have contacted him about making an unofficial post. but yes, it /can/ go onto the curse launcher.
https://github.com/Growlith1223/ArsMagica2/releases/tag/v1.5.0-12
New update is out, fixes a ton of crashes. Changelog on that page
So not 1.8 thanks for telling me guys :/
quick hotfix update to Ars Magica, figured out what was causing the crash with The One Probe and Ars Magica. it's fixed and i've released a new update in case you are using The One Probe!
https://github.com/Growlith1223/ArsMagica2/releases/tag/v1.5.0-13
thanks so much i love it
I can't manage to fire up the mod by itself on 1.7.10. I got the mod version ending in 08, the API ending in 07, and the animation API. Can't manage to launch it at all. Always 100% crash.
https://github.com/Growlith1223/ArsMagica2/releases/tag/v1.5.0-14 i've published a new update! this one focused more on the fixing of spells, it also added spawn eggs for compatibility with packs that do like a skyblock, or don't have the biomes necessary for certain bosses.
With christmas being tomorrow(or today), i'll be takin a break for a few days so don't expect anything until the first of the year!
Does the update for 1.10.2 need API?
It does not, the API is built into the mod so it's all good.
also i released a hotfix 1.5.0-15 update, i borked obelisks in v 14 when i was working on performance lol
Thanks
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