A look into what Minecraft could become when you add a splash of magic...Ars Magica is a mod about casting powerful spells, fighting bosses, and having fun with magic! It features a unique spell creation system where you can create any spell you can imagine!
PLEASE DO NOT PM ME YOUR BUG REPORTS. I will not reply, and will delete them.
Getting started in AM2 is quite simple to do.
First, you need to find a pool of liquid etherium:
Place an item frame within a few blocks of the pool, and put a book into the item frame, and watch the show.
This will give you the Arcane Compendium, which has everything you need to continue using the mod, from guides, to structures, to items, to bosses.
The Compendium by default is staged to unlock as you go - this can be turned off via config.
Keep in mind, the compendium doesn't limit progress, so even if something is locked, you can still craft and use it. Using and crafting items/blocks that you haven't yet unlocked will unlock them, as well as other items directly related to them.
Pics, or it didn't happen.
3-part spotlight by Direwolf20!
Part 1: The basics
Part 2: The Blocks and Mechanics
Part 3: Cool stuff you may not know
The section you're most interested in.
There is a chance with any update that your save may get broken. Back up your world and configs, just in case! Also, be sure that you read the patch notes before upgrading! There may be special considerations.
A brief note about 1.7.2/1.7.10 - I do not guarantee complete stability! This is a late BETA version and may have problems. Of these, note that shrink doesn't reduce your viewport properly and thus is exploitable. On servers you may want to disable it. Also the Ender Boots do not properly flip your view. There may be others! You have been warned!
AM2 supports Optifine only in the main mods directory. It will not work if optifine is in a subdirectory. Move optifine there and it should work.
Note that disabling optifine by changing the extension to .disabled currently will not work - you need to move it out of the folder completely.
When is the next update?
When it's ready.
Something Something Something Complaining About Textures
I never claimed to be an artist. Go make your own texture pack. If you do, feel free to send me a message and I can put a link to it in this post.
No PMs please! Details below.
So here's the deal. You want Ars Magica in your mod pack? All you need to meet are three simple conditions:
Your mod pack needs a link back to this forum post
You cannot make any money off of the mod pack
You cannot claim that you made any part of the mod, and you must give credit to the author of the mod (Mithion)
If these three conditions are met, then you have my permission to use it in a mod pack. Have fun!
Support AM2! Grab a banner:
Legal Stuff
Some textures present in Ars Magica 2 were created by the amazingly awesome D3miurge for this mod's exclusive use. The license for those textures can be found at http://www.minecraft...6-d3miurge/#am2
Spell icons used include Painterly Spell Packs 1 through 4, courtesy of J. W. Bjerk (eleazzaar) at opengameart.com.
spell you can imagine!Getting started in AM2 is quite simple to do.
First, you need to find a pool of liquid etherium:
Place an item frame within a few blocks of the pool, and put a book into the item frame, and watch the show.
This will give you the Arcane Compendium, which has everything you need to continue using the mod, from guides, to structures, to items, to bosses.
The Compendium by default is staged to unlock as you go - this can be turned off via config.
Keep in mind, the compendium doesn't limit progress, so even if something is locked, you can still craft and use it. Using and crafting items/blocks that you haven't yet unlocked will unlock them, as well as other items directly related to them.
3-part spotlight by Direwolf20!
Part 1: The basics
Part 2: The Blocks and Mechanics
Part 3: Cool stuff you may not know
The section you're most interested in.
AM2 requires the AnimationAPI! Go get that too!
A brief note about 1.7.2/1.7.10 - I do not guarantee complete stability! This is a late BETA version and may have problems. Of these, note that shrink doesn't reduce your viewport properly and thus is exploitable. On servers you may want to disable it. Also the Ender Boots do not properly flip your view. There may be others! You have been warned!
1.7.10 - 1.4.0.009
Download | API (Coming Soon)
1.7.10 - 1.4.0.008
Download | API
1.7.2 [BETA]
1.3.0.008: Download | Mirror
1.3.0.007+ API: Download | Mirror
1.6.4
1.2.0.022 Download
I have a question... (bug reporting instructions too)
I'm having trouble with Optifine...
AM2 supports Optifine only in the main mods directory. It will not work if optifine is in a subdirectory. Move optifine there and it should work.
Note that disabling optifine by changing the extension to .disabled currently will not work - you need to move it out of the folder completely.
When is the next update?
When it's ready.
Something Something Something Complaining About Textures
I never claimed to be an artist. Go make your own texture pack. If you do, feel free to send me a message and I can put a link to it in this post.
Support AM2! Grab a banner:
Legal Stuff
Some textures present in Ars Magica 2 were created by the amazingly awesome D3miurge for this mod's exclusive use. The license for those textures can be found at http://www.minecraft...6-d3miurge/#am2
Spell icons used include Painterly Spell Packs 1 through 4, courtesy of J. W. Bjerk (eleazzaar) at opengameart.com.
Some item icons used courtesy of Ails at http://www.alteredga...vx-custom-icons
Chippie, another awesome mod.
Twitter: @samtrion
Happiness is like peeing in your pants, everyone sees it but only you feel its warmth.
EDIT: Nevermind checked the CONFIG
Yes, he said it in a direwolf20 video.
"If the impossible is impossible, that means that the possible is capable of exceeding the so called impossible." -finnishdude101 2012
Btw, is the HTML code funky for others or just me?
im gay
It's all wonky for me too. o.o