I have found what appears to be a bug while using your mod, while planting the seeds from a mod called the Magical Crops mod, i have found what appears to be a dupe/multiplier bug in which the seeds from said crops jumped from 7 or 8 to nearly two stacks in 20 minutes, even though that is coded into the mod so that only one seed drops and every harvest has a 10% chance to drop a second one. I am reporting this bug to you, the author of Magical Crops and the developer of the pack that the bug occurred in, which is Resonant Rise.
I figured the Steam turbine was overpowered, but what liquid is supposed to be put in the turbine? water will not go in it at all anymore and I'm not sure whether or not water was intended for use in the first place. But what liquid is supposed to be put in it and how am i to obtain it?
I figured the Steam turbine was overpowered, but what liquid is supposed to be put in the turbine? water will not go in it at all anymore and I'm not sure whether or not water was intended for use in the first place. But what liquid is supposed to be put in it and how am i to obtain it?
It accepts steam, and you need a mod that produces the steam fluid for it to be of any use.
Server is insta crashing in a redwood biome. I known MFR has issue with a fluid which they fixed and I know EBXL has issue with redwood generation and I read a forum about issues with village generation in EBXL. I have updated both EBXL and turned off village gen and updated MFR however still crashing hmm. It seems there are multiple mods at play I will continues to test for now here is my crash log.
I get a server crash when trying to draw IC2 energy with the new rednet power cable using industrialcraft-2_2.0.397-experimental. Is there a different version I should be using or is this behavior unintended? It seems to convert power to IC2 machines just fine- it's trying to draw it out that causes the crash. It's happened a few times in testing, once corrupting a world out of four tests, but I may be misidentifying the crash. There seem to be two variants.
This variant occurred when connected to an IC2 storage box (MFSU, I believe).
Time: 3/17/14 5:46 AM
Description: Exception in server tick loop
java.lang.NullPointerException
at powercrystals.minefactoryreloaded.tile.rednet.TileEntityRedNetEnergy.transfer(TileEntityRedNetEnergy.java:389)
at powercrystals.minefactoryreloaded.tile.rednet.RedstoneEnergyNetwork.doGridUpdate(RedstoneEnergyNetwork.java:187)
at powercrystals.minefactoryreloaded.net.GridTickHandler.tickEnd(GridTickHandler.java:92)
at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:141)
at cpw.mods.fml.common.FMLCommonHandler.onPostServerTick(FMLCommonHandler.java:274)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:622)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
This variant occurred when connected to an IC2 coal generator.
Time: 3/17/14 5:35 AMDescription: Exception in server tick loopjava.lang.NullPointerException at powercrystals.minefactoryreloaded.tile.rednet.TileEntityRedNetEnergy.extract(TileEntityRedNetEnergy.java:345) at powercrystals.minefactoryreloaded.tile.rednet.RedstoneEnergyNetwork.doGridPreUpdate(RedstoneEnergyNetwork.java:155) at powercrystals.minefactoryreloaded.net.GridTickHandler.tickStart(GridTickHandler.java:70) at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:122) at cpw.mods.fml.common.FMLCommonHandler.onPreServerTick(FMLCommonHandler.java:287) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:576) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484) at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
On another note, the more expensive recipe that takes up 6 energynet cable, two gold bars and a block of redstone still only yields one cable of the same kind. Is it supposed to yield 6 cables, or a single cable with more power throughput? Other than that, I love the new cables. The ability to send redstone along the power lines is awesome.
All three of these will be fixed in the next update, which should be in the next couple weeks before 1.7 ports begin.
I'd like to make a suggestion regarding sewage, sludge, poop lakes and sludge lakes. Currently sewage and sludge are very low-density value fluids, meaning that a bucket of it has little to no value from how easy it is to make, much like steam. Compare that to biofuel, which is a very high-density value fluid. I would like to suggest making sewage and sludge also high-density value fluids by reducing the amount that sewers and harvesters produce by 99%, and then have the composter and sludge boiler require 99% less per item generated. This would have no significant impact on the setups that players already have, but it would make finding a poop lake or sludge lake a 'valuable find' like finding an oil well. Currently these lakes are 'an annoyance' and are only pumped out to 'get rid of them' rather than harvest them. Imagine a player finding a poop lake and being happy to see it, as they see it as a barrel worth of fertilizer rather than a mere annoyance. One might even see players specifically looking for sewage lakes because they want to generate a lot of fertilizer.
Thank you for the info that the MFR harvester cannot be set to use a different amount of energy for different types of blocks. What about setting a long internal delay when it encounters a wood block, such that it harvests wood very slowly.
Note: I am not asking you to do this, I am asking if it is possible.
Thank you for the info that the MFR harvester cannot be set to use a different amount of energy for different types of blocks. What about setting a long internal delay when it encounters a wood block, such that it harvests wood very slowly.
Note: I am not asking you to do this, I am asking if it is possible.
To what extent would the MFR harvester need to be modified in terms of coding to enable it to detect what sort of item it has just harvested? I understand that it is able to detect when it finds a tree because it knows how to scan upward and outward to find the limits of the tree, it can be set to harvest or not harvest jungle wood, and can be set to shear or break leaves, so why would it be unable to tell if it is breaking a wood or a leaf block with a particular action?
I'm not criticizing your design choices, I'm working on scope planning for a mod and this information will help me allocate resources. Thank you!
cant find anything in config, cant find anything on google, and the ingame manual is no help
and changing the ingame gui scale makes no difference except to gui size
when i look at my gui and am trying to set an I/O, i noticed if i click on the I/O button i have to click it 5 times to get to vars or cnd, all it reads is I/O
saw a vid n youtube, someone elses gui showed "I/O B" or "I/O R" or "IO L" depending how they set it
my question is, if that gui cant be rescaled individually then how dow i tell what side im reading from or outputting to when all my buttons read as just "I/O" ?(thats it no letters, regardless of in game gui scale setting)
cant find anything in config, cant find anything on google, and the ingame manual is no help
and changing the ingame gui scale makes no difference except to gui size
when i look at my gui and am trying to set an I/O, i noticed if i click on the I/O button i have to click it 5 times to get to vars or cnd, all it reads is I/O
saw a vid n youtube, someone elses gui showed "I/O B" or "I/O R" or "IO L" depending how they set it
my question is, if that gui cant be rescaled individually then how dow i tell what side im reading from or outputting to when all my buttons read as just "I/O" ?(thats it no letters, regardless of in game gui scale setting)
ResourcePacks that change the size of the font make the PRC's GUI nearly unusable; I can't do anything to support arbitrary sizes for text.
After updating netherores to 2.2.2-55 when I use TE's pulverizer i get enderio or IC2 dust back for all the different types of nether ores. How can I revert this behavior?
When PowerCrystals returned to create MineFactory Reloaded, I had offered a suggestion he might consider implementing. Now that he's gone AWOL again, I feel it would be a good idea to suggest it to you now that you're working on it.
Is it possible you can add a DSU equivalent for liquid? Perhaps make it expensive and require DSUs to craft?
EDIT: I'd also like to ask: What's the purpose behind sacred rubber trees? These things are absolutely massive and are server/game-crashing capable especially if you have a treecapitating mod.
The issue is that an MFR harvester quickly breaks any energy balancing, as an MFR tree farm produces enough charcoal to rival a nuclear reactor. I have a few questions about what would be possible.
Would it suit your modpack to entirely disable the Fertilizer from MFR? (And other auto-growing devices, including any that can auto-bonemeal-rightclick, from other mods you might use.) That would slow down the rate of production to be the same that a hard-working player could achieve by hand in vanilla Minecraft.
When PowerCrystals returned to create MineFactory Reloaded, I had offered a suggestion he might consider implementing. Now that he's gone AWOL again, I feel it would be a good idea to suggest it to you now that you're working on it.
Is it possible you can add a DSU equivalent for liquid? Perhaps make it expensive and require DSUs to craft?
EDIT: I'd also like to ask: What's the purpose behind sacred rubber trees? These things are absolutely massive and are server/game-crashing capable especially if you have a treecapitating mod.
No.
And because it's fun. Servers capable of handling 3-4 people being online and in different places at the same time should be able to handle the growth of the tree just fine, and clients won't crash on fast graphics (vanilla leaves thing, blame notch).
After updating netherores to 2.2.2-55 when I use TE's pulverizer i get enderio or IC2 dust back for all the different types of nether ores. How can I revert this behavior?
It's choosing the dusts based on which one was registered first in the oredict, that's slightly out of my control; MFR's unifier can swap them though, as can smelting them then pulverizing the ingots in TE's machine (if you lack MFR).
No.
And because it's fun. Servers capable of handling 3-4 people being online and in different places at the same time should be able to handle the growth of the tree just fine, and clients won't crash on fast graphics (vanilla leaves thing, blame notch).
It's choosing the dusts based on which one was registered first in the oredict, that's slightly out of my control; MFR's unifier can swap them though, as can smelting them then pulverizing the ingots in TE's machine (if you lack MFR).
Is there a way you can program it so that it mirrors whatever would be the output of whatever it was smelted to?
The Meaning of Life, the Universe, and Everything.
Join Date:
10/22/2012
Posts:
49
Member Details
I'm not sure if you see/browse the FTB forums, but I think I may have stumbled upon an issue with the Harvester.
Using the DW20 modpack I set up a Harvester next to some Netherack to farm Ghostwood (from the Natura mod)
The harvester performed admirably, like all the other machines in the mod, but one thing.
I set the Harvester to shear the leaves (love the white shade of leaves the Ghostwood tree has) and it did shear them, but the block's name got lost in the translation. It now comes up as tile.leaves.name or some such..
Maybe a compatibility issue? Has this been reported to you before? If so, is there a fix? Sadly the MFR Unifier does not work on leaves. (tested)
FYI:
This crash produced with MFR 2.7.6.448 with just: Forge 1.6.4.9.11.1.965, Core 1.1.8.9, MC 1.6.4 and no other mods
If include CoFHCore and ThermalExpansion then no crash
Regards, Xeteco
2014-03-18 21:29:32 [INFO] Starting minecraft server version 1.6.4
2014-03-18 21:29:38 [INFO] Loading properties
2014-03-18 21:29:38 [INFO] Default game type: SURVIVAL
2014-03-18 21:29:38 [INFO] Generating keypair
2014-03-18 21:29:38 [INFO] Starting Minecraft server on *:25565
2014-03-18 21:29:40 [SEVERE] Encountered an unexpected exception NullPointerException
java.lang.NullPointerException
at net.minecraft.item.ItemStack.(ItemStack.java:67)
at net.minecraft.item.ItemStack.(ItemStack.java:62)
at powercrystals.minefactoryreloaded.setup.recipe.ThermalExpansion.gatherItems(ThermalExpansion.java:55)
at powercrystals.minefactoryreloaded.setup.recipe.Vanilla.registerRecipes(Vanilla.java:38)
at powercrystals.minefactoryreloaded.MineFactoryReloadedCore.postInit(MineFactoryReloadedCore.java:667)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:704)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:107)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:355)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:142)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
2014-03-18 21:29:40 [SEVERE] This crash report has been saved to: D:\_2 Minecraft\.\crash-reports\crash-2014-03-18_21.29.40-server.txt
2014-03-18 21:29:43 [INFO] Stopping server
2014-03-18 21:29:43 [INFO] Saving worlds
2014-03-18 21:29:43 [INFO] Closing listening thread
I'm not sure if you see/browse the FTB forums, but I think I may have stumbled upon an issue with the Harvester.
Using the DW20 modpack I set up a Harvester next to some Netherack to farm Ghostwood (from the Natura mod)
The harvester performed admirably, like all the other machines in the mod, but one thing.
I set the Harvester to shear the leaves (love the white shade of leaves the Ghostwood tree has) and it did shear them, but the block's name got lost in the translation. It now comes up as tile.leaves.name or some such..
Maybe a compatibility issue? Has this been reported to you before? If so, is there a fix? Sadly the MFR Unifier does not work on leaves. (tested)
Thanks for the great work!
Step 1 in troubleshooting; Try shearing the leaves yourself with shears and see if you get the same result. If you do, then it's an issue with the leaves and not the harvester.
It accepts steam, and you need a mod that produces the steam fluid for it to be of any use.
This crash is typically caused by removing a mod that adds houses to a village; you should look up how to deal with that.
All three of these will be fixed in the next update, which should be in the next couple weeks before 1.7 ports begin.
This will also be fixed in the next release.
Note: I am not asking you to do this, I am asking if it is possible.
It is not.
To what extent would the MFR harvester need to be modified in terms of coding to enable it to detect what sort of item it has just harvested? I understand that it is able to detect when it finds a tree because it knows how to scan upward and outward to find the limits of the tree, it can be set to harvest or not harvest jungle wood, and can be set to shear or break leaves, so why would it be unable to tell if it is breaking a wood or a leaf block with a particular action?
I'm not criticizing your design choices, I'm working on scope planning for a mod and this information will help me allocate resources. Thank you!
cant find anything in config, cant find anything on google, and the ingame manual is no help
and changing the ingame gui scale makes no difference except to gui size
when i look at my gui and am trying to set an I/O, i noticed if i click on the I/O button i have to click it 5 times to get to vars or cnd, all it reads is I/O
saw a vid n youtube, someone elses gui showed "I/O B" or "I/O R" or "IO L" depending how they set it
my question is, if that gui cant be rescaled individually then how dow i tell what side im reading from or outputting to when all my buttons read as just "I/O" ?(thats it no letters, regardless of in game gui scale setting)
ResourcePacks that change the size of the font make the PRC's GUI nearly unusable; I can't do anything to support arbitrary sizes for text.
Is it possible you can add a DSU equivalent for liquid? Perhaps make it expensive and require DSUs to craft?
EDIT: I'd also like to ask: What's the purpose behind sacred rubber trees? These things are absolutely massive and are server/game-crashing capable especially if you have a treecapitating mod.
Would it suit your modpack to entirely disable the Fertilizer from MFR? (And other auto-growing devices, including any that can auto-bonemeal-rightclick, from other mods you might use.) That would slow down the rate of production to be the same that a hard-working player could achieve by hand in vanilla Minecraft.
No.
And because it's fun. Servers capable of handling 3-4 people being online and in different places at the same time should be able to handle the growth of the tree just fine, and clients won't crash on fast graphics (vanilla leaves thing, blame notch).
It's choosing the dusts based on which one was registered first in the oredict, that's slightly out of my control; MFR's unifier can swap them though, as can smelting them then pulverizing the ingots in TE's machine (if you lack MFR).
Have a look at extra cells it kinda does that with AE.
Thanks now I know what the problem is :-)
Edit: anyone know any good resource packs that doesn't change the font size too much? Vanilla hurts my eyes
Using sphax x128
Is there a way you can program it so that it mirrors whatever would be the output of whatever it was smelted to?
Using the DW20 modpack I set up a Harvester next to some Netherack to farm Ghostwood (from the Natura mod)
The harvester performed admirably, like all the other machines in the mod, but one thing.
I set the Harvester to shear the leaves (love the white shade of leaves the Ghostwood tree has) and it did shear them, but the block's name got lost in the translation. It now comes up as tile.leaves.name or some such..
Maybe a compatibility issue? Has this been reported to you before? If so, is there a fix? Sadly the MFR Unifier does not work on leaves. (tested)
Thanks for the great work!
FYI:
This crash produced with MFR 2.7.6.448 with just: Forge 1.6.4.9.11.1.965, Core 1.1.8.9, MC 1.6.4 and no other mods
If include CoFHCore and ThermalExpansion then no crash
Regards, Xeteco
2014-03-18 21:29:38 [INFO] Loading properties
2014-03-18 21:29:38 [INFO] Default game type: SURVIVAL
2014-03-18 21:29:38 [INFO] Generating keypair
2014-03-18 21:29:38 [INFO] Starting Minecraft server on *:25565
2014-03-18 21:29:40 [SEVERE] Encountered an unexpected exception NullPointerException
java.lang.NullPointerException
at net.minecraft.item.ItemStack.(ItemStack.java:67)
at net.minecraft.item.ItemStack.(ItemStack.java:62)
at powercrystals.minefactoryreloaded.setup.recipe.ThermalExpansion.gatherItems(ThermalExpansion.java:55)
at powercrystals.minefactoryreloaded.setup.recipe.Vanilla.registerRecipes(Vanilla.java:38)
at powercrystals.minefactoryreloaded.MineFactoryReloadedCore.postInit(MineFactoryReloadedCore.java:667)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:704)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:107)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:355)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:142)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
2014-03-18 21:29:40 [SEVERE] This crash report has been saved to: D:\_2 Minecraft\.\crash-reports\crash-2014-03-18_21.29.40-server.txt
2014-03-18 21:29:43 [INFO] Stopping server
2014-03-18 21:29:43 [INFO] Saving worlds
2014-03-18 21:29:43 [INFO] Closing listening thread
Step 1 in troubleshooting; Try shearing the leaves yourself with shears and see if you get the same result. If you do, then it's an issue with the leaves and not the harvester.