MFR 2.7.3-179 seems to break wooden kinesis pipes connecting to biofuel generators. I updated from 2.7.2, tried to move a quarry, and no power came out of the generator. Tested this with two versions of forge (953 and 965), and buildcraft (4.1.2 and 4.2.1), and MFR seems to be the cause. Perhaps a change to biofuel generators?
Can you please clarify what I was trying to figure out?
Support for FMP may exist in 1.7, and it may not. It does not exist in 1.6, and will not exist in 1.6 because FMP crashes with MFR on default configs on 1.6.2.
MFR 2.7.3-179 seems to break wooden kinesis pipes connecting to biofuel generators. I updated from 2.7.2, tried to move a quarry, and no power came out of the generator. Tested this with two versions of forge (953 and 965), and buildcraft (4.1.2 and 4.2.1), and MFR seems to be the cause. Perhaps a change to biofuel generators?
When I made some changes to the efficiency of biofuel generators I told the receiver the power was coming from the opposite side. It's fixed in the next release, which is likely later today. I need to finalize some logic.
Edit:
Apparently, not many people use MFR to generate buildcraft power, which is both interesting and odd.
Apparently, not many people use MFR to generate buildcraft power, which is both interesting and odd.
Agreed, I like biofuel generators. They don't need a water source, they are efficient in the sense that they don't keep running when there is no power draw, so I don't have to mess with an elaborate switching system. Also, they don't require a bloody switch to turn on.
Agreed, I like biofuel generators. They don't need a water source, they are efficient in the sense that they don't keep running when there is no power draw, so I don't have to mess with an elaborate switching system. Also, they don't require a bloody switch to turn on.
I use it for Twilight Forest saplings, since BC/Forestry doesn't.
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It seems that when you've got an item router with a conveyor belt (or snow 'slab') on it, and having the top one filled and the set the option to "off", it duplicates any item thrown on top of it.
It seems that when you've got an item router with a conveyor belt (or snow 'slab') on it, and having the top one filled and the set the option to "off", it duplicates any item thrown on top of it.
Hey there, If you remember me from maybe a page or 2 ago I told you about a bug with UE and MFR Bio Gens, Well Calclavia has updated his UE Api to Version 3 so If you could update the UE Api in MFR that'll be great too.
On another note of reading the above. It would be interesting to see ExtraBiomesXL Saps work with the Bio Fuel Gens because I could get so many saps from the redwood trees, tehe.
I just downloaded the update 2.7.4-255 and minecraft will not load up. This is on 2 computers with identical mod setups. No crash messages happen it just hangs.
I reverted back down to 2.7.3-179 which worked just fine.
I cannot for the life of me figure out the steam turbine. Not taking biofuel, not taking water. At least not out of TE fluidducts.
Is it a RC powerconverter in disguise?
NM, figured out it is indeed for RC. Interestingly Extra Utilities will add a steam drum without RC installed because of MFR, which does work, but of course can't be refilled.
I just downloaded the update 2.7.4-255 and minecraft will not load up. This is on 2 computers with identical mod setups. No crash messages happen it just hangs.
I reverted back down to 2.7.3-179 which worked just fine.
There is a folder in your minecraft folder called crash-logs. The crash report is in there. Without it there is no way of knowing whats wrong.
I cannot for the life of me figure out the steam turbine. Not taking biofuel, not taking water. At least not out of TE fluidducts.
Is it a RC powerconverter in disguise?
NM, figured out it is indeed for RC. Interestingly Extra Utilities will add a steam drum without RC installed because of MFR, which does work, but of course can't be refilled.
Multiple mods add a steam fluid (MFR is not one of them): Railcraft, Thermal Expansion, Factorization, etc. They're all the same fluid and all work in MFR's steam turbine.
Multiple mods add a steam fluid (MFR is not one of them): Railcraft, Thermal Expansion, Factorization, etc. They're all the same fluid and all work in MFR's steam turbine.
Hmmmm. Must be TE then. I didn't notice it before, but then I didn't notice the (incomplete at the time) steam turbine until the version before this one so I assumed incorrectly it came from there. The TE steam dynamo doesn't actually use or produce steam afaik so it's odd to me that it would be there, but then I suppose it's for compatibility with mods that I don't have installed.
Anyway, glad you picked this up since PC disappeared.
Just a suggestion for Nether Ores, as I don't see any current way of doing this:
Adding config settings, for which mod's ores Nether Ores will be melted into when put in a furnace. By this I mean being able to control whether you get a Thermal Expansion ore, Industrialcraft2 ore or a Forestry ore when melting down a Nether Copper Ore.
This is in no way necessary, but helps quite a bit when using several ore generating mods (at least until Omnitools gets updated to help people switch easily between ingots, gems and dusts).
If there are workarounds or direct ways of changing this I apologize for my ignorance.
Since 2.7.3 the raw rubber image has been missing in game - it is invisible. This is with the default texture pack and with a created texture pack. It works prior to 2.7.3, but unsure of which version it worked specifically.
Just a suggestion for Nether Ores, as I don't see any current way of doing this: Adding config settings, for which mod's ores Nether Ores will be melted into when put in a furnace. By this I mean being able to control whether you get a Thermal Expansion ore, Industrialcraft2 ore or a Forestry ore when melting down a Nether Copper Ore. This is in no way necessary, but helps quite a bit when using several ore generating mods (at least until Omnitools gets updated to help people switch easily between ingots, gems and dusts). If there are workarounds or direct ways of changing this I apologize for my ignorance.
What you get is generally controlled by what you use to melt it down.If you use TE machines you're gonna get TE ingots/dust. IC2 machines produce IC2 versions. Not sure about Forestry. MC Furnace is going to produce whichever Forge picks as the default, which I'm not sure how that is done. Yes, it annoys the out of you, me and just about everyone else. They really need to just make an ore mod for common ores a base part of Forge so instead of having 10 versions of copper, every forge mod that uses copper can just call copper. If you have no mod that has copper then you don't see copper.
There are a couple alternatives to Omni-tools. FODC - Forge Ore Dictionary Converter mod has both handheld and stationary units. MFR has the unifier machine. I think Mariculture has one as well. One of the barrel mods (I don't know if that's Barrels or JABBA) will convert any ores passing to the type already in barrel. They all work slightly differently as far as how they chose what to convert to.
Since 2.7.3 the raw rubber image has been missing in game - it is invisible. This is with the default texture pack and with a created texture pack. It works prior to 2.7.3, but unsure of which version it worked specifically.
I've not had it go missing on me. Might be an issue particular to your system/mod combos/color settings/hallucinogenicdrugstakenduringthe60s
Have you tried making a test instance with just MFR in it and see if the texture shows up?
I remember at some point the BioReactor would only allow one stack of each item type in the upper inventory as well as the lower. This made piping much simpler because you could never fill the top inventory with a single type. Not having perfect supplies of something was not a problem because it could always fit in later since there was still space. Was this functionality removed or is it something new to how item transfer works? TE3 itemducts and vanilla hoppers can both completely fill the upper inventory with a single type of item as of 2.7.4B1-227 (the version in MagicFarm2),
Support for FMP may exist in 1.7, and it may not. It does not exist in 1.6, and will not exist in 1.6 because FMP crashes with MFR on default configs on 1.6.2.
When I made some changes to the efficiency of biofuel generators I told the receiver the power was coming from the opposite side. It's fixed in the next release, which is likely later today. I need to finalize some logic.
Edit:
Apparently, not many people use MFR to generate buildcraft power, which is both interesting and odd.
Agreed, I like biofuel generators. They don't need a water source, they are efficient in the sense that they don't keep running when there is no power draw, so I don't have to mess with an elaborate switching system. Also, they don't require a bloody switch to turn on.
I use it for Twilight Forest saplings, since BC/Forestry doesn't.
http://pastebin.com/LYGjWKgR
Is there anyway to fix this cause I want to automate my farm but if this continues I can't
Thanks,
PossessedGamer
You have ID conflicts. Correct your configs.
Can you get some screenshots of your setup?
On another note of reading the above. It would be interesting to see ExtraBiomesXL Saps work with the Bio Fuel Gens because I could get so many saps from the redwood trees, tehe.
A
I reverted back down to 2.7.3-179 which worked just fine.
I cannot for the life of me figure out the steam turbine. Not taking biofuel, not taking water. At least not out of TE fluidducts.Is it a RC powerconverter in disguise?
NM, figured out it is indeed for RC. Interestingly Extra Utilities will add a steam drum without RC installed because of MFR, which does work, but of course can't be refilled.
There is a folder in your minecraft folder called crash-logs. The crash report is in there. Without it there is no way of knowing whats wrong.
Multiple mods add a steam fluid (MFR is not one of them): Railcraft, Thermal Expansion, Factorization, etc. They're all the same fluid and all work in MFR's steam turbine.
Hmmmm. Must be TE then. I didn't notice it before, but then I didn't notice the (incomplete at the time) steam turbine until the version before this one so I assumed incorrectly it came from there. The TE steam dynamo doesn't actually use or produce steam afaik so it's odd to me that it would be there, but then I suppose it's for compatibility with mods that I don't have installed.
Anyway, glad you picked this up since PC disappeared.
Adding config settings, for which mod's ores Nether Ores will be melted into when put in a furnace. By this I mean being able to control whether you get a Thermal Expansion ore, Industrialcraft2 ore or a Forestry ore when melting down a Nether Copper Ore.
This is in no way necessary, but helps quite a bit when using several ore generating mods (at least until Omnitools gets updated to help people switch easily between ingots, gems and dusts).
If there are workarounds or direct ways of changing this I apologize for my ignorance.
What you get is generally controlled by what you use to melt it down.If you use TE machines you're gonna get TE ingots/dust. IC2 machines produce IC2 versions. Not sure about Forestry. MC Furnace is going to produce whichever Forge picks as the default, which I'm not sure how that is done. Yes, it annoys the out of you, me and just about everyone else. They really need to just make an ore mod for common ores a base part of Forge so instead of having 10 versions of copper, every forge mod that uses copper can just call copper. If you have no mod that has copper then you don't see copper.
There are a couple alternatives to Omni-tools. FODC - Forge Ore Dictionary Converter mod has both handheld and stationary units. MFR has the unifier machine. I think Mariculture has one as well. One of the barrel mods (I don't know if that's Barrels or JABBA) will convert any ores passing to the type already in barrel. They all work slightly differently as far as how they chose what to convert to.
I've not had it go missing on me. Might be an issue particular to your system/mod combos/color settings/hallucinogenicdrugstakenduringthe60s
Have you tried making a test instance with just MFR in it and see if the texture shows up?
Yes. BoP support is done on BoP's side.