I can't find the Magical Forests in Large Biomes. I've used Pioneer and nothing for the surrounding 5000 blocks around 0 0.
My seed is: 4005365600019271614
When I turn it into a Normal Map, it drops me into a Magical Forest from the get go. Has anyone managed to find one in Large Biomes?
That is really odd. If you generate the same pioneer map twice, with the same seed - once with LB and the other with normal does the LB map look like a zoomed in version of the normal map? Standing at X=0, Z=0, on the same seed on large and normal biomes you should be standing "in the same place" just scaled out...
Here's my crash report!I can't find the problem!
---- Minecraft Crash Report ----
// Don't be sad. I'll do better next time, I promise!
Time: 13-10-17 下午7:03
Description: Exception in world tick
java.lang.NullPointerException
at net.minecraft.client.multiplayer.NetClientHandler.func_72519_a(NetClientHandler.java:952)
at net.minecraft.network.packet.Packet24MobSpawn.func_73279_a(SourceFile:87)
at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:462)
at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:281)
at net.minecraft.client.multiplayer.WorldClient.func_72835_b(WorldClient.java:99)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1928)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:908)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:836)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
node movement seems to have become almost too easy, too early with the new version. it should still be there, but im wondering if it shouldnt be rather a slower and more complicated process, like in thaumcraft 3. especially, since nodes are so fragile in their nature.
so basically, step 1 of the automation and making vis more accessible, would be to be able to slowly recharge a wand in the pedestal at a constant rate, and allow players to draw from compound aspects in nodes.
step 2, to actually move and over time combine aura nodes, which is a very difficult process, and have the recharge station draw vis directly from the new node in your base.
I was thinking about some way to draw energy at large distance, maybe even across dimensions. Some kind of relay stations for vis.
It's got a large quantity of Aer, which I'm low on, so I want to bring it to the base, but I'm scared of what the dark glow means, and I forgot the thaumometer to scan it with. Anyone have a clue what the special properties of this node is? My first guess is it being unstable, but I'm not sure.
Rollback Post to RevisionRollBack
It's better to ask a stupid question than not knowing the answer.
It's got a large quantity of Aer, which I'm low on, so I want to bring it to the base, but I'm scared of what the dark glow means, and I forgot the thaumometer to scan it with. Anyone have a clue what the special properties of this node is? My first guess is it being unstable, but I'm not sure.
It looks like a normal, aer and perditio node to me. Might want to scan it before you move it just so you know for sure.
from the looks of it, i would say its a normal air + perdito node.
if you want to test it, try draining some perdito from your wand by casting spells, and look what happens, when you drain the node. if your wand charges with perdito, and the dark aura grows smaller, then thats it.
That is really odd. If you generate the same pioneer map twice, with the same seed - once with LB and the other with normal does the LB map look like a zoomed in version of the normal map? Standing at X=0, Z=0, on the same seed on large and normal biomes you should be standing "in the same place" just scaled out...
They look nothing a like. I'm quite literally a stone throw from a magical forest in the Normal map.
Also, could I suggest that the node moving penalty be added to the config rather then hard coded? I'd rather not save scum my world a node at a time.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/7/2012
Posts:
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Member Details
Azanor, had a question for you concerning nodes.
Currently, it seems like people are either complaining about the ease of moving them, the fading of them, or both.
So I am curious about solutions on ways to fix these issues... But I'm also kinda keen on the idea from the prior release of Thaumcraft 3 which allowed nodes nearby to combine.
Do you have any sort of plans on revamping nodes a bit to allow them to combine into one entity?
Let's say that the current method of moving nodes remains the same, allowing for easy access to move nodes from place to place.
Instead of the 25% chance to keep it's current pale/normal/bright status, just remove that percentage all together. Consider it as a "cost" to pay for "building" a bigger and better node.
Combining nodes also shouldn't exactly be easy, and it should have some sort of benefit (renewing the brightness of the nodes). For example, perhaps a new multi-block ritual altar, where you'd place either the physical node inside (perhaps it would be quite a large circular altar on the ground in order to account for numerous nodes at once) or the nodes inside jars. Then when nodes are combined, their brightness combines as well.
But in order to account for node farming, it would have to be a brightness "level" before it can reach to the next tier (something like, reaching brightness level X upgrades the node to the next tier).
I also don't think that all of the aspects of the nodes should entirely converge. 50% (or X% in a config option) of the involved nodes' aspects only should converge into the newer, single node, up to a cap (possibly another config option) for a max in each aspect (as well as a cap per tier).
Any thoughts on the idea?
Bear in mind, I have no idea as to the difficulty of the concept, since I don't know MC coding specifically, but I think it would be a fun mechanic to play around with. It seems like it would be a bit more balanced in response to the node farming, and the reduction of having 9+ nodes in one spot as opposed to having 1 node in one spot might reduce any extra lag added in by having the multiple nodes.
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 10/17/13 9:38 AM
Description: Unexpected error
java.lang.NullPointerException
at thaumcraft.client.renderers.item.ItemThaumometerRenderer.doScan(ItemThaumometerRenderer.java:304)
at thaumcraft.client.renderers.item.ItemThaumometerRenderer.renderItem(ItemThaumometerRenderer.java:170)
at net.minecraftforge.client.ForgeHooksClient.renderEquippedItem(ForgeHooksClient.java:200)
at net.minecraft.client.renderer.ItemRenderer.renderItem(ItemRenderer.java:89)
at net.minecraft.client.renderer.ItemRenderer.func_78440_a(ItemRenderer.java:490)
at net.minecraft.client.renderer.EntityRenderer.func_78476_b(EntityRenderer.java:712)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1296)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1002)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:944)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:836)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
I got this with Cognitio. What research was it for? Was it unlocked with Knowledge Fragments? Because I got it on a Brain in a Jar obtained from knowledge fragments. :/
I found a crash apparently resulting from looking at a nether portal with the Thaumometer (I was on a multiplayer server at the time):
---- Minecraft Crash Report ----
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 10/17/13 11:01 AM
Description: Unexpected error
java.lang.NullPointerException
at thaumcraft.client.renderers.item.ItemThaumometerRenderer.doScan(ItemThaumometerRenderer.java:304)
at thaumcraft.client.renderers.item.ItemThaumometerRenderer.renderItem(ItemThaumometerRenderer.java:170)
at net.minecraftforge.client.ForgeHooksClient.renderEquippedItem(ForgeHooksClient.java:200)
at net.minecraft.client.renderer.ItemRenderer.renderItem(ItemRenderer.java:89)
at net.minecraft.client.renderer.ItemRenderer.func_78440_a(ItemRenderer.java:490)
at net.minecraft.client.renderer.EntityRenderer.func_78476_b(EntityRenderer.java:712)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1296)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1006)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:945)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:837)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at thaumcraft.client.renderers.item.ItemThaumometerRenderer.doScan(ItemThaumometerRenderer.java:304)
at thaumcraft.client.renderers.item.ItemThaumometerRenderer.renderItem(ItemThaumometerRenderer.java:170)
at net.minecraftforge.client.ForgeHooksClient.renderEquippedItem(ForgeHooksClient.java:200)
at net.minecraft.client.renderer.ItemRenderer.renderItem(ItemRenderer.java:89)
at net.minecraft.client.renderer.ItemRenderer.func_78440_a(ItemRenderer.java:490)
at net.minecraft.client.renderer.EntityRenderer.func_78476_b(EntityRenderer.java:712)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1296)
I found a crash apparently resulting from looking at a nether portal with the Thaumometer (I was on a multiplayer server at the time):
---- Minecraft Crash Report ----
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 10/17/13 11:01 AM
Description: Unexpected error
java.lang.NullPointerException
at thaumcraft.client.renderers.item.ItemThaumometerRenderer.doScan(ItemThaumometerRenderer.java:304)
at thaumcraft.client.renderers.item.ItemThaumometerRenderer.renderItem(ItemThaumometerRenderer.java:170)
at net.minecraftforge.client.ForgeHooksClient.renderEquippedItem(ForgeHooksClient.java:200)
at net.minecraft.client.renderer.ItemRenderer.renderItem(ItemRenderer.java:89)
at net.minecraft.client.renderer.ItemRenderer.func_78440_a(ItemRenderer.java:490)
at net.minecraft.client.renderer.EntityRenderer.func_78476_b(EntityRenderer.java:712)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1296)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1006)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:945)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:837)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at thaumcraft.client.renderers.item.ItemThaumometerRenderer.doScan(ItemThaumometerRenderer.java:304)
at thaumcraft.client.renderers.item.ItemThaumometerRenderer.renderItem(ItemThaumometerRenderer.java:170)
at net.minecraftforge.client.ForgeHooksClient.renderEquippedItem(ForgeHooksClient.java:200)
at net.minecraft.client.renderer.ItemRenderer.renderItem(ItemRenderer.java:89)
at net.minecraft.client.renderer.ItemRenderer.func_78440_a(ItemRenderer.java:490)
at net.minecraft.client.renderer.EntityRenderer.func_78476_b(EntityRenderer.java:712)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1296)
A fix for this is incoming soon. I already did the fix, but there are some unrelated changes that needs to be done before I can release the next patch. Hopefully sometime this weekend (possibly sooner).
After doing a test of biomes I've found that Large Biomes are 4x larger then Normal Biomes as expected and previously stated.
The problems is, on a Normal Map where there is a Magical Forest, there is a different yet same shape biome on the Large Biomes. For instance, using the seed 'magic' there is a magical forest at -500 -500, yet on LB at -2000 -2000 it's an Extreme Hills instead. 300 -950 is a Magic Forest on a Normal Map, but in LB it's a Jungle. Both are the correct shape, but the Biome isn't Magical in the LB. This is obviously a generation over sight. I love the expansiveness of LB and hope this is fixed soon. My only problem is that no Silverwood Trees spawn in a LB at all. It puts a serious damper on Alchemy.
Well now that you know about it,and don't like it, you could turn it off in the config:
# Negative nodes like hungry, tainted or dark nodes will have additional, much nastier, effects.
B:hard_mode_nodes=false
But the behavior of the other nodes doesn't seem bad enough to justify this. Creates a bunch of monsters at night? Those can be dealt with - or if they're overwhelming, it's still something that leaves the player agency. Generates taint? It's possible to contain that - and, again, even if it proves lethal, it's still something that gives the player a chance to try to survive it. Still-nastier effects that I haven't seen? So long as they give me a chance to respond, that's fine. I don't mind the nodes being dangerous - what I do mind is a guaranteed death trap.
One point of information that I was not aware of, and which could stand to be added to the Thaumonomicon, is that aura nodes are fragile things and can be disrupted by the direct application of force - which is to say, that they can be broken by hand. Knowing this, my biggest gripes with hungry nodes are reduced to a combination of two things, each of which seems to be buggy behavior:
First, when I was grabbed by the node, my view kept getting yanked back to a particular direction. I would not have been able to aim at the node.
Second, the force of the node kept me very rapidly oscillating over it, so even if I'd been able to look around, it would never have stayed in my crosshairs long enough to do anything with. (I suspect this is related to why I got flung upwards - the motion built up in a manner like resonance, and eventually exceeded the limit of the node's own pull.)
If I'd been able to look around, and if the node had pulled me to its location horizontally but kept me under it, I would have been able to recognize the problem and break the node. Bam - player agency restored. If breaking a node has negative consequences, so be it - it still leaves the player with agency. The lack of agency is the core of the problem here. Restore agency, and I'm willing to put up with the node being dangerous - indeed, I would rather have the nodes be hazardous than turn off all those hazards because one of them is seemingly broken.
I just met my first hungry node. Inside a desert temple. Funny thing i survived.
it's a death trap? Yes. One that you can't avoid? Well, prehaps going around w/o thaumometer or goggles it can be dangerous, but you can still see a strange shaped destruction and sound of blocks breaking similar to an arcane bore.
With goggles it's even more telling... the shape of the node itself is unusual.
Also you can try to place blocks between you and the node to break los, it helps, even for just a moment.
Me? just did a fast 180 and started to run and jump like a madman. One minute (and 2 blocks) of pure terror.
It's scary, it's dangerous, it's possibly very punishing. it's also extremely rare, and i dunno if they can spawn naturally or just inside structures (that was my first - and last - encounter with an hungry node)
The one I stumbled over was in a clearing in a forest. There were no telling signs - it was far enough away from the trees that there weren't floating chunks of tree or anything like that. There were very short trees, but this either was or was near a BoP biome that has those anyway. The ground wasn't broken in any way I could tell was different than what worldgen already produces. And I did not, in fact, hear any breaking blocks the first time I tripped over it. The second, I only did so after I was caught.
If they're in a distinctive location where deformation of the terrain is obvious, sure, they'd be easier to spot. But that won't always be the case. I was traveling over land and didn't even see that there was a node before it had already grabbed me. And it lifted me off the ground, so trying to sprint full-force directly away from it wasn't an option either.
ETA - also, while the goggles would certainly help to find aura nodes, if I don't have those and I'm just going from point A to point B I'm not going to be looking through the thaumometer all the time, especially in overgrown terrain where getting to a node can be tedious. I can only stand the thing for so long before it gives me a headache, especially in a cluttered landscape. (On desert, ocean, or even plains it's easier to bear.)
That is really odd. If you generate the same pioneer map twice, with the same seed - once with LB and the other with normal does the LB map look like a zoomed in version of the normal map? Standing at X=0, Z=0, on the same seed on large and normal biomes you should be standing "in the same place" just scaled out...
---- Minecraft Crash Report ----
// Don't be sad. I'll do better next time, I promise!
Time: 13-10-17 下午7:03
Description: Exception in world tick
java.lang.NullPointerException
at net.minecraft.client.multiplayer.NetClientHandler.func_72519_a(NetClientHandler.java:952)
at net.minecraft.network.packet.Packet24MobSpawn.func_73279_a(SourceFile:87)
at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:462)
at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:281)
at net.minecraft.client.multiplayer.WorldClient.func_72835_b(WorldClient.java:99)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1928)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:908)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:836)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.multiplayer.NetClientHandler.func_72519_a(NetClientHandler.java:952)
at net.minecraft.network.packet.Packet24MobSpawn.func_73279_a(SourceFile:87)
at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:462)
at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:281)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['RyanFox'/4897, l='MpServer', x=741.70, y=74.62, z=-226.51]]
Chunk stats: MultiplayerChunkCache: 35
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (743,74,-227), Chunk: (at 7,4,13 in 46,-15; contains blocks 736,0,-240 to 751,255,-225), Region: (1,-1; contains chunks 32,-32 to 63,-1, blocks 512,0,-512 to 1023,255,-1)
Level time: 87 game time, 87 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 68 total; [EntityHat['未知'/410, l='MpServer', x=735.46, y=90.78, z=-187.00], EntityHat['未知'/411, l='MpServer', x=695.50, y=63.80, z=-252.00], EntityHat['未知'/408, l='MpServer', x=735.50, y=60.81, z=-181.50], EntityHat['未知'/409, l='MpServer', x=734.56, y=62.10, z=-190.65], EntityHat['未知'/414, l='MpServer', x=755.46, y=94.87, z=-178.00], EntityHat['未知'/415, l='MpServer', x=758.49, y=93.87, z=-177.75], EntityHat['未知'/412, l='MpServer', x=759.50, y=92.87, z=-181.00], EntityHat['未知'/413, l='MpServer', x=758.46, y=93.87, z=-179.19], EntityHat['未知'/402, l='MpServer', x=739.49, y=98.78, z=-178.00], EntityHat['未知'/403, l='MpServer', x=743.48, y=93.78, z=-182.00], EntityHat['未知'/400, l='MpServer', x=739.46, y=97.78, z=-180.00], EntityHat['未知'/401, l='MpServer', x=737.50, y=98.78, z=-180.00], EntityHat['未知'/406, l='MpServer', x=720.49, y=64.04, z=-178.25], EntityHat['未知'/407, l='MpServer', x=735.49, y=63.78, z=-189.03], EntityHat['未知'/404, l='MpServer', x=737.45, y=91.78, z=-186.00], EntityHat['未知'/405, l='MpServer', x=737.46, y=91.78, z=-186.00], EntityHat['未知'/395, l='MpServer', x=755.40, y=79.10, z=-216.76], EntityHat['未知'/394, l='MpServer', x=735.50, y=56.10, z=-240.00], EntityHat['未知'/393, l='MpServer', x=739.46, y=57.10, z=-246.00], EntityHat['未知'/392, l='MpServer', x=733.46, y=57.10, z=-238.00], EntityHat['未知'/399, l='MpServer', x=776.50, y=62.81, z=-195.50], EntityHat['未知'/398, l='MpServer', x=752.49, y=91.17, z=-221.00], EntityHat['未知'/397, l='MpServer', x=755.55, y=86.40, z=-219.97], EntityHat['未知'/396, l='MpServer', x=753.18, y=72.10, z=-218.00], EntityMinecartChest['entity.MinecartChest.name'/5232, l='MpServer', x=699.50, y=45.50, z=-186.50], EntitySheep['羊'/5197, l='MpServer', x=695.50, y=62.70, z=-252.50], EntityCuteSpider['蜘蛛'/5193, l='MpServer', x=734.41, y=61.53, z=-190.75], EntityCuteCreeper['爬行者'/5192, l='MpServer', x=735.50, y=59.53, z=-181.50], EntityMinecartChest['entity.MinecartChest.name'/5195, l='MpServer', x=699.50, y=39.50, z=-247.50], EntityCow['牛'/5194, l='MpServer', x=735.50, y=89.53, z=-187.50], EntityCow['牛'/5189, l='MpServer', x=737.50, y=90.53, z=-186.50], EntityCow['牛'/5188, l='MpServer', x=737.50, y=90.53, z=-186.50], EntityCow['牛'/5191, l='MpServer', x=735.53, y=62.53, z=-189.53], EntityChicken['鸡'/5190, l='MpServer', x=720.50, y=63.49, z=-178.50], EntityCow['牛'/5185, l='MpServer', x=737.50, y=97.53, z=-180.50], EntityCow['牛'/5184, l='MpServer', x=739.50, y=96.53, z=-180.50], EntityCow['牛'/5187, l='MpServer', x=743.50, y=92.53, z=-182.50], EntityCow['牛'/5186, l='MpServer', x=739.50, y=97.53, z=-178.50], EntityHat['未知'/417, l='MpServer', x=736.50, y=71.28, z=-235.50], EntityCuteSkeleton['骷髅'/416, l='MpServer', x=2.30, y=-19.62, z=-49.53], EntityCow['牛'/5200, l='MpServer', x=759.50, y=91.62, z=-181.50], EntityCow['牛'/5201, l='MpServer', x=758.50, y=92.62, z=-179.69], EntityCow['牛'/5202, l='MpServer', x=755.50, y=93.62, z=-178.50], EntityCow['牛'/5203, l='MpServer', x=758.50, y=92.62, z=-178.25], EntitySheep['羊'/5178, l='MpServer', x=753.19, y=71.00, z=-218.50], EntitySheep['羊'/5179, l='MpServer', x=755.56, y=85.30, z=-220.47], EntitySheep['羊'/5176, l='MpServer', x=735.50, y=55.00, z=-240.50], EntitySheep['羊'/5177, l='MpServer', x=755.22, y=78.00, z=-217.22], EntityMinecartChest['entity.MinecartChest.name'/5182, l='MpServer', x=713.50, y=48.50, z=-203.50], EntityCuteCreeper['爬行者'/5183, l='MpServer', x=776.50, y=61.53, z=-195.50], EntitySheep['羊'/5180, l='MpServer', x=752.50, y=90.07, z=-221.50], EntityCuteCreeper['爬行者'/5170, l='MpServer', x=736.50, y=70.00, z=-235.50], EntitySheep['羊'/5174, l='MpServer', x=739.50, y=56.00, z=-246.50], EntityMinecartChest['entity.MinecartChest.name'/5175, l='MpServer', x=725.50, y=48.50, z=-212.50], EntitySheep['羊'/5173, l='MpServer', x=733.50, y=56.00, z=-238.50], EntityFallingSand['掉落的方块'/5523, l='MpServer', x=764.50, y=37.69, z=-248.50], EntityFallingSand['掉落的方块'/5522, l='MpServer', x=766.50, y=37.69, z=-247.50], EntityFallingSand['掉落的方块'/5521, l='MpServer', x=765.50, y=37.69, z=-247.50], EntityFallingSand['掉落的方块'/5520, l='MpServer', x=765.50, y=37.69, z=-248.50], EntityFallingSand['掉落的方块'/5527, l='MpServer', x=764.50, y=36.69, z=-246.50], EntityFallingSand['掉落的方块'/5526, l='MpServer', x=766.50, y=37.69, z=-246.50], EntityFallingSand['掉落的方块'/5525, l='MpServer', x=765.50, y=37.69, z=-246.50], EntityFallingSand['掉落的方块'/5524, l='MpServer', x=764.50, y=37.69, z=-247.50], EntityFallingSand['掉落的方块'/5518, l='MpServer', x=766.50, y=37.69, z=-248.50], EntityFallingSand['掉落的方块'/5519, l='MpServer', x=767.50, y=37.69, z=-249.50], EntityClientPlayerMP['RyanFox'/4897, l='MpServer', x=741.70, y=74.62, z=-226.51], EntityFallingSand['掉落的方块'/5516, l='MpServer', x=742.50, y=56.14, z=-273.50], EntityHat['未知'/362, l='MpServer', x=741.70, y=74.39, z=-226.51]]
Retry entities: 0 total; []
Server brand: ~~NULL~~
Server type: Non-integrated multiplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1941)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:908)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:836)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['RyanFox'/4897, l='MpServer', x=741.70, y=74.62, z=-226.51]]
Chunk stats: MultiplayerChunkCache: 35
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (743,74,-227), Chunk: (at 7,4,13 in 46,-15; contains blocks 736,0,-240 to 751,255,-225), Region: (1,-1; contains chunks 32,-32 to 63,-1, blocks 512,0,-512 to 1023,255,-1)
Level time: 87 game time, 87 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 68 total; [EntityHat['未知'/410, l='MpServer', x=735.46, y=90.78, z=-187.00], EntityHat['未知'/411, l='MpServer', x=695.50, y=63.80, z=-252.00], EntityHat['未知'/408, l='MpServer', x=735.50, y=60.81, z=-181.50], EntityHat['未知'/409, l='MpServer', x=734.56, y=62.10, z=-190.65], EntityHat['未知'/414, l='MpServer', x=755.46, y=94.87, z=-178.00], EntityHat['未知'/415, l='MpServer', x=758.49, y=93.87, z=-177.75], EntityHat['未知'/412, l='MpServer', x=759.50, y=92.87, z=-181.00], EntityHat['未知'/413, l='MpServer', x=758.46, y=93.87, z=-179.19], EntityHat['未知'/402, l='MpServer', x=739.49, y=98.78, z=-178.00], EntityHat['未知'/403, l='MpServer', x=743.48, y=93.78, z=-182.00], EntityHat['未知'/400, l='MpServer', x=739.46, y=97.78, z=-180.00], EntityHat['未知'/401, l='MpServer', x=737.50, y=98.78, z=-180.00], EntityHat['未知'/406, l='MpServer', x=720.49, y=64.04, z=-178.25], EntityHat['未知'/407, l='MpServer', x=735.49, y=63.78, z=-189.03], EntityHat['未知'/404, l='MpServer', x=737.45, y=91.78, z=-186.00], EntityHat['未知'/405, l='MpServer', x=737.46, y=91.78, z=-186.00], EntityHat['未知'/395, l='MpServer', x=755.40, y=79.10, z=-216.76], EntityHat['未知'/394, l='MpServer', x=735.50, y=56.10, z=-240.00], EntityHat['未知'/393, l='MpServer', x=739.46, y=57.10, z=-246.00], EntityHat['未知'/392, l='MpServer', x=733.46, y=57.10, z=-238.00], EntityHat['未知'/399, l='MpServer', x=776.50, y=62.81, z=-195.50], EntityHat['未知'/398, l='MpServer', x=752.49, y=91.17, z=-221.00], EntityHat['未知'/397, l='MpServer', x=755.55, y=86.40, z=-219.97], EntityHat['未知'/396, l='MpServer', x=753.18, y=72.10, z=-218.00], EntityMinecartChest['entity.MinecartChest.name'/5232, l='MpServer', x=699.50, y=45.50, z=-186.50], EntitySheep['羊'/5197, l='MpServer', x=695.50, y=62.70, z=-252.50], EntityCuteSpider['蜘蛛'/5193, l='MpServer', x=734.41, y=61.53, z=-190.75], EntityCuteCreeper['爬行者'/5192, l='MpServer', x=735.50, y=59.53, z=-181.50], EntityMinecartChest['entity.MinecartChest.name'/5195, l='MpServer', x=699.50, y=39.50, z=-247.50], EntityCow['牛'/5194, l='MpServer', x=735.50, y=89.53, z=-187.50], EntityCow['牛'/5189, l='MpServer', x=737.50, y=90.53, z=-186.50], EntityCow['牛'/5188, l='MpServer', x=737.50, y=90.53, z=-186.50], EntityCow['牛'/5191, l='MpServer', x=735.53, y=62.53, z=-189.53], EntityChicken['鸡'/5190, l='MpServer', x=720.50, y=63.49, z=-178.50], EntityCow['牛'/5185, l='MpServer', x=737.50, y=97.53, z=-180.50], EntityCow['牛'/5184, l='MpServer', x=739.50, y=96.53, z=-180.50], EntityCow['牛'/5187, l='MpServer', x=743.50, y=92.53, z=-182.50], EntityCow['牛'/5186, l='MpServer', x=739.50, y=97.53, z=-178.50], EntityHat['未知'/417, l='MpServer', x=736.50, y=71.28, z=-235.50], EntityCuteSkeleton['骷髅'/416, l='MpServer', x=2.30, y=-19.62, z=-49.53], EntityCow['牛'/5200, l='MpServer', x=759.50, y=91.62, z=-181.50], EntityCow['牛'/5201, l='MpServer', x=758.50, y=92.62, z=-179.69], EntityCow['牛'/5202, l='MpServer', x=755.50, y=93.62, z=-178.50], EntityCow['牛'/5203, l='MpServer', x=758.50, y=92.62, z=-178.25], EntitySheep['羊'/5178, l='MpServer', x=753.19, y=71.00, z=-218.50], EntitySheep['羊'/5179, l='MpServer', x=755.56, y=85.30, z=-220.47], EntitySheep['羊'/5176, l='MpServer', x=735.50, y=55.00, z=-240.50], EntitySheep['羊'/5177, l='MpServer', x=755.22, y=78.00, z=-217.22], EntityMinecartChest['entity.MinecartChest.name'/5182, l='MpServer', x=713.50, y=48.50, z=-203.50], EntityCuteCreeper['爬行者'/5183, l='MpServer', x=776.50, y=61.53, z=-195.50], EntitySheep['羊'/5180, l='MpServer', x=752.50, y=90.07, z=-221.50], EntityCuteCreeper['爬行者'/5170, l='MpServer', x=736.50, y=70.00, z=-235.50], EntitySheep['羊'/5174, l='MpServer', x=739.50, y=56.00, z=-246.50], EntityMinecartChest['entity.MinecartChest.name'/5175, l='MpServer', x=725.50, y=48.50, z=-212.50], EntitySheep['羊'/5173, l='MpServer', x=733.50, y=56.00, z=-238.50], EntityFallingSand['掉落的方块'/5523, l='MpServer', x=764.50, y=37.69, z=-248.50], EntityFallingSand['掉落的方块'/5522, l='MpServer', x=766.50, y=37.69, z=-247.50], EntityFallingSand['掉落的方块'/5521, l='MpServer', x=765.50, y=37.69, z=-247.50], EntityFallingSand['掉落的方块'/5520, l='MpServer', x=765.50, y=37.69, z=-248.50], EntityFallingSand['掉落的方块'/5527, l='MpServer', x=764.50, y=36.69, z=-246.50], EntityFallingSand['掉落的方块'/5526, l='MpServer', x=766.50, y=37.69, z=-246.50], EntityFallingSand['掉落的方块'/5525, l='MpServer', x=765.50, y=37.69, z=-246.50], EntityFallingSand['掉落的方块'/5524, l='MpServer', x=764.50, y=37.69, z=-247.50], EntityFallingSand['掉落的方块'/5518, l='MpServer', x=766.50, y=37.69, z=-248.50], EntityFallingSand['掉落的方块'/5519, l='MpServer', x=767.50, y=37.69, z=-249.50], EntityClientPlayerMP['RyanFox'/4897, l='MpServer', x=741.70, y=74.62, z=-226.51], EntityFallingSand['掉落的方块'/5516, l='MpServer', x=742.50, y=56.14, z=-273.50], EntityHat['未知'/362, l='MpServer', x=741.70, y=74.39, z=-226.51]]
Retry entities: 0 total; []
Server brand: ~~NULL~~
Server type: Non-integrated multiplayer server
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_10, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 200486944 bytes (191 MB) / 467009536 bytes (445 MB) up to 954466304 bytes (910 MB)
JVM Flags: 1 total; -Xmx1024m
AABB Pool Size: 22534 (1261904 bytes; 1 MB) allocated, 368 (20608 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v8.04 FML v6.2.62.871 Minecraft Forge 9.10.1.871 25 mods loaded, 25 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{6.2.62.871} [Forge Mod Loader] (minecraftforge-9.10.1.871.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge{9.10.1.871} [Minecraft Forge] (minecraftforge-9.10.1.871.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CodeChickenCore{0.9.0.3} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NotEnoughItems{1.6.1.2} [Not Enough Items] (NotEnoughItems 1.6.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_CuteMobModels{1.6.2} [mod_CuteMobModels] ([1.6.2]CuteMobModels.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BiblioCraft{1.4.0} [BiblioCraft] (BiblioCraft[v1.4.0].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_ChatBubbles{3.1.4.4.0} [MamiyaOtaru's Chat Bubbles] (ChatBubbles162.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_CokeMod{Linkseyi's Modmaker v0.141: CokeMod} [mod_CokeMod] (CokeMod for 1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
craftguide{1.5.2} [CraftGuide] (CraftGuide-1.6.7.3[1.6.2][hukk汉化].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
customnpcs{0.8} [CustomNpcs] (CustomNPCs_1.6.2_汉化by wolski.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forestry{2.3.0.0} [Forestry for Minecraft] (forestry-A-2.3.0.0-修复中文版.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Hats{2.0.1} [Hats] (Hats2.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
inventorytweaks{1.56-dev} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-dev-b68.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
KeithyUtils{1.2} [Keithy Utils] (KeithyUtils_1.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Reint_LetterCraft{0.1WIP} [Letter Craft] (LetterCraft1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LotsOfFood{1.6.2} [Lots of Food] (LotsofFood_Dark汉化.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
eastonium_modrinks{V2.0 1.6.2} [MoDrinks] (MoDrinks_V1.3.0_Dark%E6%B1%89%E5%8C%96.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
moreplayermodels{2} [MorePlayerModels V2] (MorePlayerModels2_1.6.4 - Alpha.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DarrenPR_RottenFleshToLeather{1.0.0} [Rotten Flesh to Leather] (Rotten-Flesh-to-Leather-Mod-1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Thaumcraft{4.0.2a} [Thaumcraft] (Thaumcraft4.0.2a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
UsefulFood{1.4.4} [UsefulFood] (UsefulFood-1.6.2_1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
dyeablebeds{1.0} [Dyeable Beds] (可染色床mod汉化78.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DecorativeMarble{Beta 1.162.1} [Decorative Marble] (大理石砖块mod1.6.2汉化78.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BetterFurnaces{3.3} [Better Furnaces] (更好的炉子汉化.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Launched Version: 1.6.2-forge871
LWJGL: 2.9.0
OpenGL: GeForce GT 630/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: ChromaHills-64x_1.6_1.0.4.zip
Current Language: 简体中文 (中国)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1289 (72184 bytes; 0 MB) allocated, 70 (3920 bytes; 0 MB) used
I was thinking about some way to draw energy at large distance, maybe even across dimensions. Some kind of relay stations for vis.
It's got a large quantity of Aer, which I'm low on, so I want to bring it to the base, but I'm scared of what the dark glow means, and I forgot the thaumometer to scan it with. Anyone have a clue what the special properties of this node is? My first guess is it being unstable, but I'm not sure.
It's better to ask a stupid question than not knowing the answer.
It looks like a normal, aer and perditio node to me. Might want to scan it before you move it just so you know for sure.
from the looks of it, i would say its a normal air + perdito node.
if you want to test it, try draining some perdito from your wand by casting spells, and look what happens, when you drain the node. if your wand charges with perdito, and the dark aura grows smaller, then thats it.
considering, how far nodes are spread out, that would require a lot of relais stations and chunkloading. i doubt that its feasible.
They look nothing a like. I'm quite literally a stone throw from a magical forest in the Normal map.
Also, could I suggest that the node moving penalty be added to the config rather then hard coded? I'd rather not save scum my world a node at a time.
You don't need entire chunks in memory. Just a list of relays and connected nodes.
Currently, it seems like people are either complaining about the ease of moving them, the fading of them, or both.
So I am curious about solutions on ways to fix these issues... But I'm also kinda keen on the idea from the prior release of Thaumcraft 3 which allowed nodes nearby to combine.
Do you have any sort of plans on revamping nodes a bit to allow them to combine into one entity?
Let's say that the current method of moving nodes remains the same, allowing for easy access to move nodes from place to place.
Instead of the 25% chance to keep it's current pale/normal/bright status, just remove that percentage all together. Consider it as a "cost" to pay for "building" a bigger and better node.
Combining nodes also shouldn't exactly be easy, and it should have some sort of benefit (renewing the brightness of the nodes). For example, perhaps a new multi-block ritual altar, where you'd place either the physical node inside (perhaps it would be quite a large circular altar on the ground in order to account for numerous nodes at once) or the nodes inside jars. Then when nodes are combined, their brightness combines as well.
But in order to account for node farming, it would have to be a brightness "level" before it can reach to the next tier (something like, reaching brightness level X upgrades the node to the next tier).
I also don't think that all of the aspects of the nodes should entirely converge. 50% (or X% in a config option) of the involved nodes' aspects only should converge into the newer, single node, up to a cap (possibly another config option) for a max in each aspect (as well as a cap per tier).
Any thoughts on the idea?
Bear in mind, I have no idea as to the difficulty of the concept, since I don't know MC coding specifically, but I think it would be a fun mechanic to play around with. It seems like it would be a bit more balanced in response to the node farming, and the reduction of having 9+ nodes in one spot as opposed to having 1 node in one spot might reduce any extra lag added in by having the multiple nodes.
// On the bright side, I bought you a teddy bear!
Time: 10/17/13 9:38 AM
Description: Unexpected error
java.lang.NullPointerException
at thaumcraft.client.renderers.item.ItemThaumometerRenderer.doScan(ItemThaumometerRenderer.java:304)
at thaumcraft.client.renderers.item.ItemThaumometerRenderer.renderItem(ItemThaumometerRenderer.java:170)
at net.minecraftforge.client.ForgeHooksClient.renderEquippedItem(ForgeHooksClient.java:200)
at net.minecraft.client.renderer.ItemRenderer.renderItem(ItemRenderer.java:89)
at net.minecraft.client.renderer.ItemRenderer.func_78440_a(ItemRenderer.java:490)
at net.minecraft.client.renderer.EntityRenderer.func_78476_b(EntityRenderer.java:712)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1296)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1002)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:944)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:836)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
I got this with Cognitio. What research was it for? Was it unlocked with Knowledge Fragments? Because I got it on a Brain in a Jar obtained from knowledge fragments. :/
---- Minecraft Crash Report ----
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 10/17/13 11:01 AM
Description: Unexpected error
java.lang.NullPointerException
at thaumcraft.client.renderers.item.ItemThaumometerRenderer.doScan(ItemThaumometerRenderer.java:304)
at thaumcraft.client.renderers.item.ItemThaumometerRenderer.renderItem(ItemThaumometerRenderer.java:170)
at net.minecraftforge.client.ForgeHooksClient.renderEquippedItem(ForgeHooksClient.java:200)
at net.minecraft.client.renderer.ItemRenderer.renderItem(ItemRenderer.java:89)
at net.minecraft.client.renderer.ItemRenderer.func_78440_a(ItemRenderer.java:490)
at net.minecraft.client.renderer.EntityRenderer.func_78476_b(EntityRenderer.java:712)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1296)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1006)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:945)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:837)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at thaumcraft.client.renderers.item.ItemThaumometerRenderer.doScan(ItemThaumometerRenderer.java:304)
at thaumcraft.client.renderers.item.ItemThaumometerRenderer.renderItem(ItemThaumometerRenderer.java:170)
at net.minecraftforge.client.ForgeHooksClient.renderEquippedItem(ForgeHooksClient.java:200)
at net.minecraft.client.renderer.ItemRenderer.renderItem(ItemRenderer.java:89)
at net.minecraft.client.renderer.ItemRenderer.func_78440_a(ItemRenderer.java:490)
at net.minecraft.client.renderer.EntityRenderer.func_78476_b(EntityRenderer.java:712)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1296)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['DrVillainous'/437, l='MpServer', x=260.54, y=57.62, z=233.95]]
Chunk stats: MultiplayerChunkCache: 441
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (256,64,240), Chunk: (at 0,4,0 in 16,15; contains blocks 256,0,240 to 271,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 3111144 game time, 58759 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 113 total; [EntityManaCreeper['Mana Creeper'/20333, l='MpServer', x=307.69, y=31.00, z=211.47], EntityManaCreeper['Mana Creeper'/20334, l='MpServer', x=307.69, y=31.00, z=210.38], EntityClientPlayerMP['DrVillainous'/437, l='MpServer', x=260.54, y=57.62, z=233.95], EntitySpider['Spider'/20091, l='MpServer', x=307.50, y=56.00, z=235.50], EntityBrainyZombie['Angry Zombie'/21120, l='MpServer', x=205.50, y=23.00, z=216.50], EntityManaCreeper['Mana Creeper'/20336, l='MpServer', x=302.50, y=31.00, z=210.50], EntityZombie['Zombie'/20293, l='MpServer', x=223.50, y=19.00, z=220.50], EntityZombie['Zombie'/21982, l='MpServer', x=300.50, y=32.00, z=250.50], EntitySkeleton['Skeleton'/21178, l='MpServer', x=206.50, y=23.00, z=251.50], EntityPig['Pig'/61, l='MpServer', x=183.50, y=69.00, z=228.84], EntityPig['Pig'/60, l='MpServer', x=187.16, y=69.00, z=189.22], EntityZombie['Zombie'/20269, l='MpServer', x=323.50, y=56.00, z=269.50], EntityPig['Pig'/76, l='MpServer', x=197.50, y=68.00, z=268.78], EntityPig['Pig'/77, l='MpServer', x=198.97, y=66.00, z=305.19], EntityBat['Bat'/21951, l='MpServer', x=205.51, y=19.23, z=209.69], EntitySkeleton['Skeleton'/20981, l='MpServer', x=205.50, y=37.00, z=259.50], EntitySkeleton['Skeleton'/20980, l='MpServer', x=206.50, y=37.00, z=258.50], EntityPig['Pig'/75, l='MpServer', x=193.63, y=68.00, z=260.16], EntityEnderman['Enderman'/21684, l='MpServer', x=191.50, y=41.00, z=253.50], EntityPig['Pig'/93, l='MpServer', x=222.66, y=68.00, z=184.47], EntityPig['Pig'/92, l='MpServer', x=211.75, y=70.00, z=188.50], EntityPig['Pig'/94, l='MpServer', x=211.94, y=68.00, z=302.38], EntityZombie['Zombie'/18781, l='MpServer', x=225.50, y=38.00, z=182.97], EntityPig['Pig'/91, l='MpServer', x=220.50, y=63.00, z=160.66], EntityBrainyZombie['Angry Zombie'/20005, l='MpServer', x=231.50, y=14.00, z=215.50], EntityBat['Bat'/19512, l='MpServer', x=297.29, y=45.77, z=166.45], EntitySkeleton['Skeleton'/20226, l='MpServer', x=320.50, y=59.00, z=259.50], EntityCreeper['Creeper'/21645, l='MpServer', x=211.50, y=31.00, z=252.50], EntityCreeper['Creeper'/21646, l='MpServer', x=210.50, y=31.00, z=254.50], EntityCreeper['Creeper'/21647, l='MpServer', x=210.50, y=31.00, z=253.50], EntityBat['Bat'/20951, l='MpServer', x=230.79, y=16.91, z=223.48], EntityPig['Pig'/106, l='MpServer', x=230.78, y=69.00, z=182.72], EntityBat['Bat'/20950, l='MpServer', x=228.25, y=16.77, z=222.40], EntityPig['Pig'/107, l='MpServer', x=235.34, y=67.00, z=209.16], EntityZombie['Zombie'/21246, l='MpServer', x=322.41, y=45.00, z=217.25], EntityBat['Bat'/20699, l='MpServer', x=226.77, y=51.23, z=254.35], EntityCreeper['Creeper'/19979, l='MpServer', x=220.63, y=36.00, z=177.97], EntityCreeper['Creeper'/19489, l='MpServer', x=191.03, y=41.00, z=194.53], EntityCow['Cow'/137, l='MpServer', x=268.16, y=67.00, z=248.50], EntitySkeleton['Skeleton'/20214, l='MpServer', x=314.50, y=59.00, z=239.50], EntityCow['Cow'/136, l='MpServer', x=268.14, y=67.00, z=246.22], EntityCow['Cow'/139, l='MpServer', x=271.84, y=67.00, z=247.66], EntitySkeleton['Skeleton'/20213, l='MpServer', x=315.50, y=59.00, z=241.50], EntityCow['Cow'/138, l='MpServer', x=276.49, y=67.00, z=243.52], EntityCow['Cow'/141, l='MpServer', x=268.44, y=67.00, z=242.10], EntityCow['Cow'/140, l='MpServer', x=268.49, y=67.00, z=241.14], EntityCow['Cow'/143, l='MpServer', x=269.64, y=67.00, z=242.17], EntityCow['Cow'/142, l='MpServer', x=277.63, y=67.00, z=242.23], EntitySkeleton['Skeleton'/21001, l='MpServer', x=229.50, y=41.00, z=275.50], EntitySkeleton['Skeleton'/21000, l='MpServer', x=227.91, y=41.00, z=277.59], EntityCow['Cow'/131, l='MpServer', x=275.45, y=67.00, z=241.14], EntityPig['Pig'/130, l='MpServer', x=259.13, y=63.00, z=160.63], EntityCow['Cow'/133, l='MpServer', x=268.09, y=67.00, z=244.50], EntityCow['Cow'/132, l='MpServer', x=276.38, y=67.00, z=242.34], EntityCow['Cow'/135, l='MpServer', x=270.68, y=67.00, z=247.44], EntityCow['Cow'/134, l='MpServer', x=272.03, y=67.00, z=241.16], EntityZombie['Zombie'/20534, l='MpServer', x=212.50, y=28.00, z=245.50], EntitySkeleton['Skeleton'/21011, l='MpServer', x=313.50, y=40.00, z=250.50], EntityCow['Cow'/144, l='MpServer', x=270.85, y=67.00, z=241.16], EntityCow['Cow'/145, l='MpServer', x=268.49, y=67.00, z=243.42], EntityCow['Cow'/146, l='MpServer', x=276.55, y=67.00, z=241.09], EntityZombie['Zombie'/20204, l='MpServer', x=221.50, y=16.00, z=243.50], EntityCow['Cow'/147, l='MpServer', x=269.67, y=67.00, z=243.26], EntityZombie['Zombie'/20536, l='MpServer', x=201.75, y=28.00, z=239.50], EntitySpider['Spider'/20537, l='MpServer', x=199.50, y=28.00, z=236.50], EntitySkeleton['Skeleton'/21850, l='MpServer', x=204.50, y=34.00, z=248.50], EntityCow['Cow'/171, l='MpServer', x=272.52, y=67.00, z=248.83], EntityCow['Cow'/170, l='MpServer', x=274.06, y=67.00, z=248.64], EntityCow['Cow'/169, l='MpServer', x=273.19, y=67.00, z=241.16], EntityCow['Cow'/168, l='MpServer', x=269.29, y=67.00, z=246.56], EntityCow['Cow'/175, l='MpServer', x=272.21, y=67.00, z=246.43], EntityCow['Cow'/174, l='MpServer', x=275.04, y=67.00, z=243.44], EntityCow['Cow'/173, l='MpServer', x=273.43, y=67.00, z=247.43], EntityCow['Cow'/172, l='MpServer', x=270.57, y=67.00, z=248.84], EntityCow['Cow'/167, l='MpServer', x=278.86, y=67.00, z=242.38], EntityCow['Cow'/166, l='MpServer', x=269.50, y=67.00, z=247.78], EntityCow['Cow'/165, l='MpServer', x=277.66, y=67.00, z=245.59], EntityCow['Cow'/164, l='MpServer', x=273.74, y=67.00, z=243.22], EntityManaElemental['Mana Elemental'/20500, l='MpServer', x=208.56, y=33.00, z=261.75], EntityCreeper['Creeper'/21040, l='MpServer', x=307.50, y=46.00, z=229.50], EntityCow['Cow'/178, l='MpServer', x=277.75, y=67.00, z=248.28], EntityCow['Cow'/179, l='MpServer', x=270.47, y=67.00, z=245.46], EntityCreeper['Creeper'/20444, l='MpServer', x=249.50, y=25.00, z=250.97], EntityCow['Cow'/176, l='MpServer', x=278.84, y=67.00, z=244.56], EntityCow['Cow'/177, l='MpServer', x=277.95, y=67.00, z=241.16], EntityCow['Cow'/180, l='MpServer', x=272.68, y=67.00, z=244.36], EntityBat['Bat'/20578, l='MpServer', x=297.49, y=48.00, z=160.10], EntityBat['Bat'/20577, l='MpServer', x=322.47, y=44.29, z=277.13], EntityBat['Bat'/20576, l='MpServer', x=324.47, y=42.72, z=283.20], EntityBrainyZombie['Angry Zombie'/22017, l='MpServer', x=197.50, y=41.00, z=240.50], EntityChicken['Chicken'/199, l='MpServer', x=292.53, y=68.00, z=161.53], EntityBrainyZombie['Angry Zombie'/22018, l='MpServer', x=197.20, y=41.00, z=244.27], EntitySkeleton['Skeleton'/20832, l='MpServer', x=196.50, y=39.00, z=250.50], EntityCreeper['Creeper'/21807, l='MpServer', x=336.50, y=26.00, z=201.50], EntityBat['Bat'/20402, l='MpServer', x=206.72, y=21.62, z=210.05], EntityBat['Bat'/20403, l='MpServer', x=198.38, y=21.10, z=204.53], EntityBat['Bat'/20404, l='MpServer', x=202.67, y=20.00, z=205.67], EntitySheep['Sheep'/217, l='MpServer', x=297.19, y=63.00, z=298.22], EntityManaElemental['Mana Elemental'/21314, l='MpServer', x=235.50, y=35.00, z=273.50], EntityBat['Bat'/20405, l='MpServer', x=201.40, y=11.98, z=212.72], EntitySheep['Sheep'/218, l='MpServer', x=301.88, y=69.00, z=311.16], EntityBrainyZombie['Angry Zombie'/21558, l='MpServer', x=316.50, y=49.00, z=242.50], EntitySkeleton['Skeleton'/20142, l='MpServer', x=286.68, y=46.00, z=244.45], EntityMinecartChest['entity.MinecartChest.name'/231, l='MpServer', x=321.50, y=33.34, z=222.97], EntitySkeleton['Skeleton'/21506, l='MpServer', x=254.50, y=18.00, z=309.50], EntitySpider['Spider'/20829, l='MpServer', x=191.13, y=39.48, z=239.28], EntitySkeleton['Skeleton'/20807, l='MpServer', x=187.44, y=13.00, z=251.84], EntityEnderman['Enderman'/21104, l='MpServer', x=217.50, y=44.00, z=172.50], EntityCreeper['Creeper'/20804, l='MpServer', x=209.50, y=31.00, z=246.50], EntitySkeleton['Skeleton'/21118, l='MpServer', x=204.50, y=23.00, z=215.50], EntityBrainyZombie['Angry Zombie'/21119, l='MpServer', x=206.50, y=23.00, z=217.50], EntityHecate['Hecate'/20379, l='MpServer', x=297.50, y=31.00, z=211.50], EntityBat['Bat'/20574, l='MpServer', x=318.96, y=52.23, z=261.54]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Non-integrated multiplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2311)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:862)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_17, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 251624976 bytes (239 MB) / 504365056 bytes (481 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 4352 (243712 bytes; 0 MB) allocated, 2068 (115808 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v8.11 FML v6.4.20.916 Minecraft Forge 9.11.1.916 8 mods loaded, 8 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{6.4.20.916} [Forge Mod Loader] (minecraftforge-9.11.1.916.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge{9.11.1.916} [Minecraft Forge] (minecraftforge-9.11.1.916.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
arsmagica2{1.0.5-rc} [Ars Magica 2] (ArsMagica_1.0.0-release.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BiblioCraft{1.4.1} [BiblioCraft] (BiblioCraft[v1.4.1].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
EasyColoredGlass{1.6.4.103} [Easy Colored Glass] (EasyColoredGlass[1.6.4.103].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Thaumcraft{4.0.2a} [Thaumcraft] (Thaumcraft4.0.2a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ThaumicTinkerer{2.0} [Thaumic Tinkerer] (ThaumicTinkerer 2.0-20.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Launched Version: 1.6.4-Forge9.11.1.916
LWJGL: 2.9.0
OpenGL: Intel® HD Graphics GL version 3.1.0 - Build 8.15.10.2752, Intel
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 2205 (123480 bytes; 0 MB) allocated, 287 (16072 bytes; 0 MB) used
The problems is, on a Normal Map where there is a Magical Forest, there is a different yet same shape biome on the Large Biomes. For instance, using the seed 'magic' there is a magical forest at -500 -500, yet on LB at -2000 -2000 it's an Extreme Hills instead. 300 -950 is a Magic Forest on a Normal Map, but in LB it's a Jungle. Both are the correct shape, but the Biome isn't Magical in the LB. This is obviously a generation over sight. I love the expansiveness of LB and hope this is fixed soon. My only problem is that no Silverwood Trees spawn in a LB at all. It puts a serious damper on Alchemy.
One point of information that I was not aware of, and which could stand to be added to the Thaumonomicon, is that aura nodes are fragile things and can be disrupted by the direct application of force - which is to say, that they can be broken by hand. Knowing this, my biggest gripes with hungry nodes are reduced to a combination of two things, each of which seems to be buggy behavior:
First, when I was grabbed by the node, my view kept getting yanked back to a particular direction. I would not have been able to aim at the node.
Second, the force of the node kept me very rapidly oscillating over it, so even if I'd been able to look around, it would never have stayed in my crosshairs long enough to do anything with. (I suspect this is related to why I got flung upwards - the motion built up in a manner like resonance, and eventually exceeded the limit of the node's own pull.)
If I'd been able to look around, and if the node had pulled me to its location horizontally but kept me under it, I would have been able to recognize the problem and break the node. Bam - player agency restored. If breaking a node has negative consequences, so be it - it still leaves the player with agency. The lack of agency is the core of the problem here. Restore agency, and I'm willing to put up with the node being dangerous - indeed, I would rather have the nodes be hazardous than turn off all those hazards because one of them is seemingly broken.
The one I stumbled over was in a clearing in a forest. There were no telling signs - it was far enough away from the trees that there weren't floating chunks of tree or anything like that. There were very short trees, but this either was or was near a BoP biome that has those anyway. The ground wasn't broken in any way I could tell was different than what worldgen already produces. And I did not, in fact, hear any breaking blocks the first time I tripped over it. The second, I only did so after I was caught.
If they're in a distinctive location where deformation of the terrain is obvious, sure, they'd be easier to spot. But that won't always be the case. I was traveling over land and didn't even see that there was a node before it had already grabbed me. And it lifted me off the ground, so trying to sprint full-force directly away from it wasn't an option either.
ETA - also, while the goggles would certainly help to find aura nodes, if I don't have those and I'm just going from point A to point B I'm not going to be looking through the thaumometer all the time, especially in overgrown terrain where getting to a node can be tedious. I can only stand the thing for so long before it gives me a headache, especially in a cluttered landscape. (On desert, ocean, or even plains it's easier to bear.)