Wait, what? Shimmerleafs are required for ethereal blooms! Making them unfarmable means that the total number of blooms you (or in SMP, all players together) can place in the world is limited to a bare handful, according to how much magical forest or lone silverwoods you've found! As an example, I've explored about half of a max-zoom map, finding 2 lone silverwoods, and no magical forests.
This is not as bad as it would have been before blooms were reusable, but it's still pretty harsh.
Yeah it's pretty terrible. I don't see why you need a rare non-renewable resource to fight taint if taint is so powerful.
Hmmm... I haven't looked into the newer recipe for the blooms, but does it still require the quicksilver, or the actual shimmerleaf plant now? If it's still the quicksilver, don't forget the ore you can find while mining that gets smelted into quicksilver. If it requires the plant, well... That's going to be tough. Maybe Quicksilver could be used to lay down lines between the blooms, creating actual physical anti taint barriers between them, extending their taint denial range? That way you could greatly increase the effectiveness of only a few blooms. Have them emit a soft glow when they are working, and none when the line has extended too much from the plant (basically like how redstone glows with power, and using redstone's limited range mechanics from a power source without a repeater).
On that same note, you could use several blooms in a pattern with quicksilver lines between, and some sort of structure in the middle to create a powerful edifice that had a huge anti-taint effect on an area too. Each bloom fed 'power' to the central structure, which then boosted the power.
You could even then make these structures be able to link together, creating a magical network, each feeding each other (think like the Thaumcraft 2 nodes worked), so you could make several small structures with the minimum of say two blooms required for it to work, then have one that had 8 or more around it. The one with 8 had far more power, having a larger taint denial around it itself, but also supplying more power to the other structures than what they normally would have for only two blooms.
What then would happen if you made it possible for silverwood trees to affect this system? Oh, the possibilities~ Enhanced silverwood node regeneration speed, node size increase, the tree itself adding to this anti-taint pool and boosting the nodes, incorporating trees into the structures itself to boost everything... or you could simply make it so it caused slow and gradual growth of shimmerleaf around grown/natural silverwood trees within the taint denial range.
Edit: All this could be as simple as quicksilver lamps too~ Just need a few blooms fed to a lamp to cause a large anti-taint field that sends out light nodes that act like blooms over the landscape, wiping out huge areas of taint. The other option is it could use quicksilver as a fuel source much like the lamp of growth, but the only problem is the finite source of quicksilver you'd be working with.
Hmmm... I haven't looked into the newer recipe for the blooms, but does it still require the quicksilver, or the actual shimmerleaf plant now? If it's still the quicksilver, don't forget the ore you can find while mining that gets smelted into quicksilver. If it requires the plant, well... That's going to be tough. Maybe Quicksilver could be used to lay down lines between the blooms, creating actual physical anti taint barriers between them, extending their taint denial range? That way you could greatly increase the effectiveness of only a few blooms. Have them emit a soft glow when they are working, and none when the line has extended too much from the plant (basically like how redstone glows with power, and using redstone's limited range mechanics from a power source without a repeater).
On that same note, you could use several blooms in a pattern with quicksilver lines between, and some sort of structure in the middle to create a powerful edifice that had a huge anti-taint effect on an area too. Each bloom fed 'power' to the central structure, which then boosted the power.
You could even then make these structures be able to link together, creating a magical network, each feeding each other (think like the Thaumcraft 2 nodes worked), so you could make several small structures with the minimum of say two blooms required for it to work, then have one that had 8 or more around it. The one with 8 had far more power, having a larger taint denial around it itself, but also supplying more power to the other structures than what they normally would have for only two blooms.
What then would happen if you made it possible for silverwood trees to affect this system? Oh, the possibilities~ Enhanced silverwood node regeneration speed, node size increase, the tree itself adding to this anti-taint pool and boosting the nodes, incorporating trees into the structures itself to boost everything... or you could simply make it so it caused slow and gradual growth of shimmerleaf around grown/natural silverwood trees within the taint denial range.
Edit: All this could be as simple as quicksilver lamps too~ Just need a few blooms fed to a lamp to cause a large anti-taint field that sends out light nodes that act like blooms over the landscape, wiping out huge areas of taint. The other option is it could use quicksilver as a fuel source much like the lamp of growth, but the only problem is the finite source of quicksilver you'd be working with.
I think an anti-taint beacon would be pretty sweet. =P It could require some etheral blooms and a pure aura node in a jar to craft, via infusion of course.
Also, Azanor, would it be possible to make the boots of the traveler's "walk one block up" ability work in water? I always hate when I get stuck in a pool of water that is 1 block below the surface and can't get out without breaking blocks.
I just wanted to say that the entropy alchemy recipes are a huge disadvantage to unlock. I can't use Cobblestone in order to make Alumentum anymore because it keeps turning into gravel. I wish I'd never unlocked them.
I just wanted to say that the entropy alchemy recipes are a huge disadvantage to unlock. I can't use Cobblestone in order to make Alumentum anymore because it keeps turning into gravel. I wish I'd never unlocked them.
Use phials of essentia then.
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Due to my snarky and sarcastic personality I can easily be seen as a jerk. If I've offended you in any way it was likely unintended.
So, I'm still having trouble finding proper magical forest biomes in the worlds I've created. Any magical forest biomes that I do happen across are all either very small or strait lines with little to no silverwood.
I've noticed that other people have been having similar issues as well. lowering the rarity of the biomes in the config helps a bit with finding them, but it seems odd that the biomes are so sparse on default settings.
Actually, Strill should use cobblestone stairs. They don't interact in any of the recipes, and each one is worth 2 perditio, meaning you need to toss fewer stuff into the crucible. Plus, the process of turning cobble into stairs has a net yield of +2 perditio essentia.
On a completely unrelated note, is anyone having problems with the Infernal Furnace "eating" stacks of stuff? I've had a couple occasions where after tossing a few stacks of, say, cobblestone into it, I only get one of the stacks back as smelted smoothstone. This has also happened with logs (identical). Haven't dared to try it with native clusters or anything, don't want to lose my stuff.
It doesn't seem to happen every time though, only some of the time.
The Meaning of Life, the Universe, and Everything.
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This mod is so awesome. Also (joke:) in real life, flux is a variety of colors such as white, black, brown, like green, and orange, but I don't think there is a purple flux. (look up flux for soldering)
I have the feeling this is a bug, but it seems like one, version 4.1.1.14 btw.
I found a baby taint tentacle in a taint biome, killing it caused it to respawn again within seconds. Effectively a farm able mob, and it's rather easy to kill them compared to the big ones as well.
I have the feeling this is a bug, but it seems like one, version 4.1.1.14 btw.
I found a baby taint tentacle in a taint biome, killing it caused it to respawn again within seconds. Effectively a farm able mob, and it's rather easy to kill them compared to the big ones as well.
The larger taintacles spawn smaller ones to attack. It's likely you were in the agro range of a taintacle or you hit one while standing on a tainted block. If you stand on a normal, untainted block they can't spawn so you can safely attack them from a far distance.
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Due to my snarky and sarcastic personality I can easily be seen as a jerk. If I've offended you in any way it was likely unintended.
Some form of renewability for Shimmerleaf would be nice, but it needs to be expensive!
Would it be unbalancing to make Shimmerleaf a possible Pech trade, perhaps in exchange for an item with 8+ Lucrum?
You can fight taint with Silverwoods, which are renewable but expensive to obtain… both in time and resources.
KeepOnDigging.
I could be wrong, but I think I remember getting a shimmerleaf from a pech trade. It's been a long time since I've traded with them though, or even seen one for that matter.
Also, I'd consider silverwood to be a limited resource. The drop rate isn't high enough to be completely renewable. I suppose it could be renewable with a fortune enchanted tool though. Even then, fighting taint by using silverwood isn't very effective.
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Due to my snarky and sarcastic personality I can easily be seen as a jerk. If I've offended you in any way it was likely unintended.
Does Magic Bees work with this version of the mod? I was looking into Agrarian skies and I've heard there are new bees with this version of Thaumcraft.
I'd rather trade away a bit of gold for a few saplings... then spend literal days hunting for a few Silverwood trees with a chance that a sapling will drop.
On that same note, you could use several blooms in a pattern with quicksilver lines between, and some sort of structure in the middle to create a powerful edifice that had a huge anti-taint effect on an area too. Each bloom fed 'power' to the central structure, which then boosted the power.
You could even then make these structures be able to link together, creating a magical network, each feeding each other (think like the Thaumcraft 2 nodes worked), so you could make several small structures with the minimum of say two blooms required for it to work, then have one that had 8 or more around it. The one with 8 had far more power, having a larger taint denial around it itself, but also supplying more power to the other structures than what they normally would have for only two blooms.
What then would happen if you made it possible for silverwood trees to affect this system? Oh, the possibilities~ Enhanced silverwood node regeneration speed, node size increase, the tree itself adding to this anti-taint pool and boosting the nodes, incorporating trees into the structures itself to boost everything... or you could simply make it so it caused slow and gradual growth of shimmerleaf around grown/natural silverwood trees within the taint denial range.
Edit: All this could be as simple as quicksilver lamps too~ Just need a few blooms fed to a lamp to cause a large anti-taint field that sends out light nodes that act like blooms over the landscape, wiping out huge areas of taint. The other option is it could use quicksilver as a fuel source much like the lamp of growth, but the only problem is the finite source of quicksilver you'd be working with.
I think an anti-taint beacon would be pretty sweet. =P It could require some etheral blooms and a pure aura node in a jar to craft, via infusion of course.
Also, Azanor, would it be possible to make the boots of the traveler's "walk one block up" ability work in water? I always hate when I get stuck in a pool of water that is 1 block below the surface and can't get out without breaking blocks.
Use phials of essentia then.
Actually, Strill should use cobblestone stairs. They don't interact in any of the recipes, and each one is worth 2 perditio, meaning you need to toss fewer stuff into the crucible. Plus, the process of turning cobble into stairs has a net yield of +2 perditio essentia.
6 cobble = 6 perditio, but 6 cobble = 4 cobble stairs = 8 perditio.
On a completely unrelated note, is anyone having problems with the Infernal Furnace "eating" stacks of stuff? I've had a couple occasions where after tossing a few stacks of, say, cobblestone into it, I only get one of the stacks back as smelted smoothstone. This has also happened with logs (identical). Haven't dared to try it with native clusters or anything, don't want to lose my stuff.
It doesn't seem to happen every time though, only some of the time.
I found a baby taint tentacle in a taint biome, killing it caused it to respawn again within seconds. Effectively a farm able mob, and it's rather easy to kill them compared to the big ones as well.
The larger taintacles spawn smaller ones to attack. It's likely you were in the agro range of a taintacle or you hit one while standing on a tainted block. If you stand on a normal, untainted block they can't spawn so you can safely attack them from a far distance.
Some form of renewability for Shimmerleaf would be nice, but it needs to be expensive!
Would it be unbalancing to make Shimmerleaf a possible Pech trade, perhaps in exchange for an item with 8+ Lucrum?
You can fight taint with Silverwoods, which are renewable but expensive to obtain… both in time and resources.
KeepOnDigging.
I could be wrong, but I think I remember getting a shimmerleaf from a pech trade. It's been a long time since I've traded with them though, or even seen one for that matter.
Also, I'd consider silverwood to be a limited resource. The drop rate isn't high enough to be completely renewable. I suppose it could be renewable with a fortune enchanted tool though. Even then, fighting taint by using silverwood isn't very effective.
Are they really? In thaumcraft 3, the average drop rate of silverwood saplings was less than one per tree, which made them unsustainable.
You can trade with pechs for saplings now though ;P
Instead you'll be praying that a pech gives you one... And that could be worse as you're spending valuable materials for the chance to get one.
They spawn in any biome considered magical. With vanilla + TC4 this is magical forests, eerie biomes and (theoretically) tainted lands.