I did not ask for permission on including this mod into a modpack! I asked if I could make a minecraft pocket edition modscript based on his mod.
Oh, sorry. We get lots of posts about modpacks, I assumed yours was another. What's a modscript?
Rollback Post to RevisionRollBack
You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
Did you gentlemen happen to update your NEI recently? And do you use voxelmap?
I too have a crash associated with tainted lands that makes one of my worlds unplayable. Even with all other mods removed and thaumcraft+baubles updated to latest, I still crash. The problem is with Thaumcraft.
Whenever I Relog on my thaumcraft world, I get back to find that all my research and aspects are wiped and I have to start again from scratch. Has anyone else encountered this bug and does anyone know how to fix it?
Whenever I Relog on my thaumcraft world, I get back to find that all my research and aspects are wiped and I have to start again from scratch. Has anyone else encountered this bug and does anyone know how to fix it?
It seems to be extremely common for 1.7.2 players. I think the latest versions fix it (the complaints are tapering off), but I'm not sure, and I think there's a new problem that causes crashes around tainted land.
Rollback Post to RevisionRollBack
You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
Some issues with some other mods made me have to restore my world to a previous version from yesterday, and now all my research is gone, but all my discovered Aspects and Research Points are here. I'm guessing the data for my research is gone, but how can I spawn in some completed research notes so I can refill my thaumonomicon to what it was?
I too am having crash bugs when I get close to tainted biomes. I have narrowed it down to thaumcraft.
I can't find which chunk, but as soon as the offending chunk loads, minecraft crashes.
Any help would be appreciated.
Crashlog:
---- Minecraft Crash Report ----
// I feel sad now
java.lang.IllegalArgumentException
at java.util.PriorityQueue.<init>(Unknown Source)
at net.minecraft.client.renderer.Tessellator.func_147564_a(Tessellator.java:160)
at net.minecraft.client.renderer.WorldRenderer.func_147891_a(WorldRenderer.java:245)
at net.minecraft.client.renderer.WorldRenderer.func_147892_a(WorldRenderer.java:203)
at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1545)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1175)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1014)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:942)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:833)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.util.PriorityQueue.<init>(Unknown Source)
at net.minecraft.client.renderer.Tessellator.func_147564_a(Tessellator.java:160)
at net.minecraft.client.renderer.WorldRenderer.func_147891_a(WorldRenderer.java:245)
at net.minecraft.client.renderer.WorldRenderer.func_147892_a(WorldRenderer.java:203)
at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1545)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1175)
When I started this map ~1 week ago I walked through a tainted forest, and played with a few things, then left. Now when I approach the same forest it crashes, so something is different than it was a week ago.
Additionally the crash wiped my research data so that may have something to do with the bug before the last update.
Regardless, great work. I've been continually impressed with Thaumcraft since day 1.1.1one, and the efforts to not just make another factory mod are clear (I haven't played since 3 came out, and the differences are once again astonishing).
Here's hoping the fix comes out before I have to deal with those bugs!
My world's going well so far -- haven't actually done an infusion et, but the altar's set up, and with help from ore purification (and some zombie armor) I got the distillery and centrifuge done. I've also converted my local barrow into a dual mob farm (Skelly/Zombie), but angry/furious zombies weren't spawning... After I un-lit the surface of the barrow, I got an angry zombie wandering over from there, and finally managed to research infusion enchanting. Gonna need to work on farming the top for Pech and wisps -- I figure fence around the barrow (I think I can handle the water edge), archery tower nearby, pen with a one-way gate and a chicken or few for the Pech. I'm wondering about spawning floors for the wisps.
Currently I'm off at the edge of my map on a slimeball quest -- I've got almost a stack, but I while I was waiting for the moon to change, I sank a mineshaft and spotted some white infused stone down in the cave, so I want to light the caves and pick that up before I go home.. (I've got 1 Ordo and no Perditio shards so far.) The good news is I was lucky with the enchanting table, so I've got a Fortune III/Repair II thaumium pickaxe. The bad news is I'm wearing most of the good stuff I have (and short of gold back home), so if I get killed I'm in trouble.
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
It seems to be extremely common for 1.7.2 players. I think the latest versions fix it (the complaints are tapering off), but I'm not sure, and I think there's a new problem that causes crashes around tainted land.
sometimes it still happens to me but for the tainted biome crash it does not happen to me yet
Something seems to have broken mulipass block rendering in 1.7.2 - this is causing all the taint biome related crashes since the taint blocks and the glowy bits are rendered in different passes. Annoyingly I ran into this problem during dev and "fixed" it - however it seems to be react differently for various forge and graphics drivers versions. So while it worked fine for myself, it crashed for other players. In the previous version I tried to fix it again, but this just caused it to break for a new set of players. The next version has another fix and this time I hope it fixes it for everyone - if not I will have to remove the glowy purple bits - I hope it doesn't come to that
The research bug has been a similar frustration made even worse since I can't duplicate the error on my side. I have fiddled with the code some more trying to account for all possible causes, but it is a bit like trying to repair something while blindfolded. Even stranger is the fact that only certain stuff go missing for some people like aspects or research. This is strange since they are all saved in exactly the same place.
I would appreciate it if people could post their forge logs if they log on and find that their research has dissapeared.
It would appear that despite your best efforts, Azanor, there are some people that still find the research system a little too difficult to first get into. It's a bit intimidating to new players as it turns out, even with the Thaumonomicon.
I'd like to suggest a new addition to scanning: that whenever someone scans something and it would tell them that "they don't have the required knowledge," it instead detects which aspects of knowledge are undiscovered, which aspects you do not know of, and spits out a cryptic clue of what is needed to discover it. For instance, should someone scan... wood, and not have the Herba aspect. It would say "You require a better understanding of flora."
Not a bad idea. It would require creating "clue" text for every compound aspect though, but I guess that is doable. Honestly, you probably just need a single word in there like "flora" in your example.
Not a bad idea. It would require creating "clue" text for every compound aspect though, but I guess that is doable. Honestly, you probably just need a single word in there like "flora" in your example.
Can't you just use the things from the aspect descriptions for them? It would probably be easier than trying to come up with something else for each aspect, which might end up being one of the things in the description anyway.
have you guys encounter when you right click the thaumonomicon it opens disconnection screen where it says disconnected from server and the lost research bug occurs
Not a bad idea. It would require creating "clue" text for every compound aspect though, but I guess that is doable. Honestly, you probably just need a single word in there like "flora" in your example.
Unless you intend to find a more mystical word for each aspect, wouldn't the concepts they're the aspects of do? Trees in the case of Arbor for instance.
Azanor: Sounds like for some of these bugs, you need confederates to test it on different platforms. I haven't seen taint, golems, or BIJ's in this game yet, but at least two of those are coming soon. Should I be updating my Forge version -- that is, would it be "catching up" or "advancing into the unknown"?
I also have a non-gameplay suggestion for the mod: Forge seems to offer a control panel of some sort for mods, but you're not using it yet. Perhaps that could allow for setting important config options from the game screen? I'd say allow for at least the following -- naturally for SMP, they should be controlled server-side:
Research difficulty
The "retrofit" feature, generating TC stuff for an old world
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Thanks for this great mod, Azanor! It is by far my favourite Minecraft mod.
I believe there is an oversight regarding the blast resistance of Warded Glass blocks - TNT and creeper explosions can destroy warded glass, which somewhat defeats its purpose - if I understood correctly, it is supposed to be a glass block that can only be destroyed by the thaumaturge who placed it.
Additionally, I'd like to suggest a small balancing change: Node in a Jar could be made with warded glass instead of normal glass. That would make it more consistent (it is a big warded jar, after all) and a bit more difficult to do, since it would require the player to collect zombie brains. At the moment, moving nodes seems to be a bit too easy, in my opinion, especially once you get a powerful staff and a Wand Recharge Pedestal.
Apologies if this has already been mentioned; there is a lot of content in this thread now and it's a lot to try and read through. I'm having some odd issues with the infusion altar. My process goes something like this:
1. Kick off the infusion process
2. Proper amounts of essentia get drawn from the jars.
3. Items begin getting absorbed into the item with appropriate effects
4. Once the process reaches a certain item, the effects on it stop, but the item is not absorbed (it remains on the pedestal).
5. The altar starts gulping up all the excess essentia from the jars, claiming it requires 1 of each in turn until one of them runs out.
6. At this point the whole infusion seems unrecoverable. Even if I replace all items on the pedestals and add more of all the required essentia types, the infusion will not continue.
At first I chalked this up to instability, because sometimes I could reset the infusion by removing the main item and starting the whole thing over again, and sometimes it would work. However, when the stalling happens, there are no instability effects at all (no flux goo, no items falling on the ground, no lightning zapping away items). Also, this seems to happen every single time when I try to craft the Traveling Trunk (a minor instability item IIRC), and it happens on the same item in the process every time (the second Greatwood Plank). I've run the Trunk infusion about six times now with more than enough essentia, and everything in the exact place described, and every single time it just stalls on the second plank. At this point I'm pretty well convinced that it's some kind of server sync issue or other bug as opposed to instability.
I just downloaded the mod yesterday, everything seemed to be working fine then (enraged zombies suck), but today all the generated blocks containing amber and stuff are invisible, allowing you to see though the world.
Edit: After some experimentation I found out it was something to do with the Blocks3dMod, too bad I wanted to use that, but thaumcraft is far more important.
Shapeshift into something else - like mobs, or even invisibility - maybe just an illusion maybe affecting things, at least so you could fool other players. Drains magic.
There is already a mod that lets you transform into mobs. Personally It's not something I'd like to see in TC4. It just doesn't seem to fit the theme.
Spells that you can read one time - like make a player immobile for a while (at the same time taking much less damage) for a few minutes. Or mark him/her so you can see where he/she is for a day (with an arrow). Curse a player (moves a bit slower, gets a bit more hungry, fails more magic, and so on) for a few hours. Heal yourself/others.
So what you're asking for are like magical scrolls? Again, Thaumaturgy isn't like traditional magic. I could imagine something like infused gems rather then scrolls, but when it comes to casting "spells" I'd much rather prefer a focus.
Be able to select a limited area that you can hide from other players - if they do not get to close. Like your small house becomes invisible until you are 10m away.
I don't even this this is possible. It's already easy enough to hide though. Step one: travel a minimum of 1k blocks away from spawn. Step two: dig deep underground and construct your home. Step three: Ward everything
Oh, sorry. We get lots of posts about modpacks, I assumed yours was another. What's a modscript?
I too have a crash associated with tainted lands that makes one of my worlds unplayable. Even with all other mods removed and thaumcraft+baubles updated to latest, I still crash. The problem is with Thaumcraft.
It seems to be extremely common for 1.7.2 players. I think the latest versions fix it (the complaints are tapering off), but I'm not sure, and I think there's a new problem that causes crashes around tainted land.
No way to transfer it from jar to alembic, only the other way around. I can't think of a reason you'd want to do that anyway.
I can't find which chunk, but as soon as the offending chunk loads, minecraft crashes.
Any help would be appreciated.
Crashlog:
---- Minecraft Crash Report ----
// I feel sad now
Time: 5/4/14 6:47 PM
Description: Unexpected error
java.lang.IllegalArgumentException
at java.util.PriorityQueue.<init>(Unknown Source)
at net.minecraft.client.renderer.Tessellator.func_147564_a(Tessellator.java:160)
at net.minecraft.client.renderer.WorldRenderer.func_147891_a(WorldRenderer.java:245)
at net.minecraft.client.renderer.WorldRenderer.func_147892_a(WorldRenderer.java:203)
at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1545)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1175)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1014)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:942)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:833)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.util.PriorityQueue.<init>(Unknown Source)
at net.minecraft.client.renderer.Tessellator.func_147564_a(Tessellator.java:160)
at net.minecraft.client.renderer.WorldRenderer.func_147891_a(WorldRenderer.java:245)
at net.minecraft.client.renderer.WorldRenderer.func_147892_a(WorldRenderer.java:203)
at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1545)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1175)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['Aerospacesmith'/485, l='MpServer', x=1254.29, y=66.62, z=-2047.98]]
Chunk stats: MultiplayerChunkCache: 319, 319
Level seed: 0
Level generator: ID 04 - BIOMESOP, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (603,64,-763), Chunk: (at 11,4,5 in 37,-48; contains blocks 592,0,-768 to 607,255,-753), Region: (1,-2; contains chunks 32,-64 to 63,-33, blocks 512,0,-1024 to 1023,255,-513)
Level time: 327560 game time, 699997 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 75 total; [EntityWaypointContainer['unknown'/546, l='MpServer', x=0.00, y=0.00, z=0.00], EntityCow['Cow'/829, l='MpServer', x=1320.09, y=68.00, z=-2106.94], EntityCow['Cow'/828, l='MpServer', x=1326.50, y=68.00, z=-2116.50], EntityCow['Cow'/831, l='MpServer', x=1300.06, y=79.00, z=-2065.94], EntityCow['Cow'/830, l='MpServer', x=1326.50, y=72.00, z=-2052.50], EntityItem['item.item.egg'/425037, l='MpServer', x=1212.56, y=72.13, z=-2088.75], EntityChicken['Chicken'/804, l='MpServer', x=1294.47, y=71.00, z=-2088.72], EntityBat['Bat'/436663, l='MpServer', x=1329.25, y=46.10, z=-1992.75], EntityBat['Bat'/434997, l='MpServer', x=1240.32, y=23.21, z=-1985.52], EntityBat['Bat'/434996, l='MpServer', x=1238.44, y=17.90, z=-1986.00], EntityBat['Bat'/439679, l='MpServer', x=1185.51, y=15.01, z=-2038.14], EntityBat['Bat'/438811, l='MpServer', x=1178.16, y=7.76, z=-2067.50], EntityBat['Bat'/434988, l='MpServer', x=1190.78, y=38.32, z=-1986.23], EntityBat['Bat'/434990, l='MpServer', x=1186.13, y=39.52, z=-1983.31], EntityItem['item.item.egg'/399598, l='MpServer', x=1195.22, y=80.13, z=-2104.53], EntityPig['Pig'/782, l='MpServer', x=1265.50, y=75.00, z=-2048.50], EntitySquid['Squid'/425808, l='MpServer', x=1320.50, y=60.00, z=-1991.06], EntityPig['Pig'/780, l='MpServer', x=1275.66, y=82.00, z=-2083.03], EntityChicken['Chicken'/781, l='MpServer', x=1271.56, y=80.00, z=-2090.53], EntityBat['Bat'/424020, l='MpServer', x=1246.57, y=34.00, z=-2059.51], EntityItem['item.item.egg'/419241, l='MpServer', x=1273.47, y=80.13, z=-2090.78], EntityPig['Pig'/639, l='MpServer', x=1185.94, y=84.00, z=-2106.94], EntityBat['Bat'/431197, l='MpServer', x=1256.06, y=28.81, z=-2111.25], EntityCow['Cow'/851, l='MpServer', x=1334.50, y=79.00, z=-2117.50], EntitySheep['Sheep'/855, l='MpServer', x=1336.47, y=82.00, z=-2038.66], EntitySheep['Sheep'/854, l='MpServer', x=1336.28, y=79.00, z=-2025.31], EntityCow['Cow'/853, l='MpServer', x=1328.50, y=73.00, z=-2050.50], EntityCow['Cow'/859, l='MpServer', x=1334.94, y=65.00, z=-1985.94], EntityBat['Bat'/433635, l='MpServer', x=1232.17, y=22.00, z=-1987.42], EntityMinecartChest['entity.MinecartChest.name'/858, l='MpServer', x=1334.50, y=16.50, z=-2013.50], EntitySheep['Sheep'/857, l='MpServer', x=1332.34, y=81.00, z=-2029.47], EntitySheep['Sheep'/856, l='MpServer', x=1335.03, y=78.00, z=-2022.06], EntityCow['Cow'/860, l='MpServer', x=1336.50, y=65.00, z=-1972.50], EntityCow['Cow'/834, l='MpServer', x=1327.22, y=63.00, z=-1980.41], EntityCow['Cow'/835, l='MpServer', x=1324.97, y=63.00, z=-1976.13], EntityCow['Cow'/832, l='MpServer', x=1315.78, y=72.00, z=-2055.81], EntityCow['Cow'/833, l='MpServer', x=1328.50, y=63.00, z=-1980.38], EntityItem['item.item.egg'/425476, l='MpServer', x=1294.56, y=71.13, z=-2090.41], EntityBat['Bat'/439106, l='MpServer', x=1280.41, y=38.88, z=-2114.17], EntityChicken['Chicken'/687, l='MpServer', x=1210.75, y=75.00, z=-2087.66], EntityChicken['Chicken'/686, l='MpServer', x=1197.41, y=80.00, z=-2104.44], EntityChicken['Chicken'/674, l='MpServer', x=1189.47, y=62.26, z=-2047.47], EntityChicken['Chicken'/700, l='MpServer', x=1207.59, y=62.25, z=-2034.47], EntityChicken['Chicken'/701, l='MpServer', x=1205.53, y=62.40, z=-2036.53], EntityChicken['Chicken'/699, l='MpServer', x=1194.53, y=62.44, z=-2036.53], EntityPig['Pig'/697, l='MpServer', x=1207.34, y=67.00, z=-2049.06], EntityChicken['Chicken'/694, l='MpServer', x=1207.47, y=83.00, z=-2069.47], EntityPig['Pig'/692, l='MpServer', x=1202.50, y=92.00, z=-2074.50], EntityPig['Pig'/693, l='MpServer', x=1200.53, y=92.00, z=-2074.53], EntityPig['Pig'/690, l='MpServer', x=1200.31, y=85.00, z=-2079.50], EntityItem['item.item.egg'/401584, l='MpServer', x=1220.25, y=72.13, z=-2076.84], EntityPig['Pig'/689, l='MpServer', x=1216.31, y=75.00, z=-2079.50], EntityChicken['Chicken'/668, l='MpServer', x=1194.59, y=73.00, z=-2067.38], EntityPig['Pig'/669, l='MpServer', x=1199.47, y=92.00, z=-2073.47], EntityPig['Pig'/664, l='MpServer', x=1189.31, y=79.00, z=-2117.19], EntityPig['Pig'/665, l='MpServer', x=1187.50, y=86.00, z=-2117.50], EntityChicken['Chicken'/666, l='MpServer', x=1201.53, y=82.00, z=-2093.41], EntityPig['Pig'/663, l='MpServer', x=1184.91, y=74.00, z=-2127.97], EntityItem['item.item.egg'/433480, l='MpServer', x=1204.19, y=47.13, z=-2033.88], EntityPig['Pig'/766, l='MpServer', x=1252.50, y=67.00, z=-1983.69], EntityBat['Bat'/439026, l='MpServer', x=1242.50, y=20.48, z=-1984.50], EntityPig['Pig'/767, l='MpServer', x=1250.44, y=68.00, z=-2004.78], EntityPig['Pig'/764, l='MpServer', x=1244.50, y=66.00, z=-1992.69], EntityPig['Pig'/765, l='MpServer', x=1242.19, y=66.00, z=-1989.25], EntityBat['Bat'/439680, l='MpServer', x=1190.43, y=13.79, z=-2037.00], EntityPig['Pig'/719, l='MpServer', x=1223.50, y=67.00, z=-2094.31], EntityPig['Pig'/718, l='MpServer', x=1229.13, y=63.00, z=-2089.94], EntityPig['Pig'/720, l='MpServer', x=1215.31, y=78.00, z=-2073.50], EntityChicken['Chicken'/721, l='MpServer', x=1220.38, y=72.00, z=-2078.16], EntityClientPlayerMP['Aerospacesmith'/485, l='MpServer', x=1254.29, y=66.62, z=-2047.98], EntityPig['Pig'/722, l='MpServer', x=1214.41, y=64.00, z=-2013.78], EntityPig['Pig'/723, l='MpServer', x=1220.97, y=69.00, z=-2019.03], EntityPig['Pig'/724, l='MpServer', x=1221.50, y=79.00, z=-2006.50], EntityPig['Pig'/725, l='MpServer', x=1224.25, y=77.00, z=-2002.50], EntityPig['Pig'/726, l='MpServer', x=1227.84, y=72.00, z=-2005.78]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:368)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2380)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:862)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 940861888 bytes (897 MB) / 1589379072 bytes (1515 MB) up to 7874150400 bytes (7509 MB)
JVM Flags: 3 total; -Xms256M -Xmx8448M -XX:PermSize=256m
AABB Pool Size: 1144 (64064 bytes; 0 MB) allocated, 1085 (60760 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 17, tallocated: 95
FML: MCP v9.01-pre FML v7.2.156.1060 Minecraft Forge 10.12.1.1060 Feed The Beast Mod Pack 48 mods loaded, 48 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.2.156.1060} [Forge Mod Loader] (forge-1.7.2-10.12.1.1060.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.12.1.1060} [Minecraft Forge] (forge-1.7.2-10.12.1.1060.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AppliedEnergistics2-Core{rv0-alpha-97} [AppliedEnergistics2 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{rc_} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MCVanillaTweaks{1.0} [Mariculture - Vanilla Tweaks] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{rc_} [Not Enough Items] (NotEnoughItems-1.7.2-rc2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RB-Core{0.0.0.1} [RotatableBlocks Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct-Preloader{0.1.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
bspkrsCore{6.8(1.7.2)} [bspkrsCore] ([1.7.2]bspkrsCore-universal-6.8(1.7.2).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ArmorStatusHUD{1.25(1.7.2)} [ArmorStatusHUD] ([1.7.2]ArmorStatusHUD-client-1.25(1.7.2).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
StatusEffectHUD{1.24(1.7.2)} [StatusEffectHUD] ([1.7.2]StatusEffectHUD-client-1.24(1.7.2).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
advancedgenetics{1.5} [Advanced Genetics] (advancedgenetics-1.7.2-1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Core{5.0.4} [BuildCraft] (buildcraft-5.0.4.67.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
appliedenergistics2{rv0-alpha-97} [Applied Energistics 2] (appliedenergistics2-rv0-alpha-97.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.6.3} [BiblioCraft] (BiblioCraft[1.6.3][MC1.7.2].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mantle{1.7.2-132.45b0b50} [Mantle] (Mantle-1.7.2-0.2.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Natura{2.2.0} [Natura] (natura-1.7.2-2.2.0a3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiomesOPlenty{2.0.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.2-2.0.0.764-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AWWayofTime{v1.0.0b} [AlchemicalWizardry] (Blood Magic-v1.0.0b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Botania{beta-21} [Botania] (Botania beta-21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Builders{5.0.4} [BC Builders] (buildcraft-5.0.4.67.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Energy{5.0.4} [BC Energy] (buildcraft-5.0.4.67.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Factory{5.0.4} [BC Factory] (buildcraft-5.0.4.67.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Transport{5.0.4} [BC Transport] (buildcraft-5.0.4.67.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Silicon{5.0.4} [BC Silicon] (buildcraft-5.0.4.67.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CarpentersBlocks{3.1.3} [Carpenter's Blocks] (Carpenter's Blocks v3.1.3 - MC 1.7+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Enchiridion{1.0a} [Enchiridion] (Enchiridion-1.7.2-1.0b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnderIO{1.1.0_alpha} [Ender IO] (enderio-1.1.0_alpha.30.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forestry{2.4.0.0-711} [Forestry for Minecraft] (forestry-2.4.0.0-711.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
HardcoreEnderExpansion{1.5a} [Hardcore Ender Expansion] (HardcoreEnderExpansion 1.5a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
HopperDuctMod{1.3} [Hopper Ducts] (hopperductmod-1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
inventorytweaks{1.57-116} [Inventory Tweaks] (InventoryTweaks-1.58-dev-118.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IronChest{6.0.14.719} [Iron Chest] (ironchest-1.7.2-6.0.14.719-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Waila{1.5.2_1.7.2} [Waila] (Waila-1.5.2-1.7.2-rc2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
JABBA{1.1.3} [Jabba] (Jabba_1.1.3_1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct{1.7.2-1.6.0.jenkins478} [Tinkers' Construct] (TConstruct-1.7.2-1.6.0.a14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Baubles{1.0.0.10} [Baubles] (Baubles-1.7.2-1.0.0.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Thaumcraft{4.1.1.11} [Thaumcraft] (Thaumcraft-1.7.2-4.1.1.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mariculture{b2} [Mariculture] (Mariculture-1.7.2-b2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PaintedStone{Beacon} [Painted Stone] (PaintedStone-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PneumaticCraft{1.1.7} [PneumaticCraft] (PneumaticCraft-1.1.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RandomThings{@VERSION@} [Random Things] (RandomThings-2.0.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RotatableBlocks{0.0.0.1} [Rotatable Blocks] (rotateableblocks-172-build-4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TMechworks{1.7.2-60.0ab3ef0} [Tinkers' Mechworks] (TMechworks-1.7.2-0.2.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
totemic{0.3.0} [Totemic] (Totemic-1.7.2 - 0.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TwilightForest{2.0.3} [The Twilight Forest] (twilightforest-1.7.2-2.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
voxelmap{1.7.2} [VoxelMap] (voxelmap-1.7.2-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AE2 Version: alpha rv0-alpha-97 for Forge 10.12.0.1024
AE2 Integration: RotaryCraft:OFF, IC2:OFF, BC:ON, MJ:ON, RF:ON, MFR:OFF, DSU:ON, FZ:OFF, Waila:ON, RB:ON, InvTweaks:OFF, NEI:ON, CraftGuide:OFF, FMP:OFF
Mantle Environment: Environment healthy.
TConstruct Environment: Environment healthy.
Launched Version: 1.7.2
LWJGL: 2.9.1
OpenGL: GeForce GTX 680M/PCIe/SSE2 GL version 4.4.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1584 (88704 bytes; 0 MB) allocated, 366 (20496 bytes; 0 MB) used
Anisotropic Filtering: On (2)
When I started this map ~1 week ago I walked through a tainted forest, and played with a few things, then left. Now when I approach the same forest it crashes, so something is different than it was a week ago.
Additionally the crash wiped my research data so that may have something to do with the bug before the last update.
Regardless, great work. I've been continually impressed with Thaumcraft since day 1.1.1one, and the efforts to not just make another factory mod are clear (I haven't played since 3 came out, and the differences are once again astonishing).
Keep up the good work.
My world's going well so far -- haven't actually done an infusion et, but the altar's set up, and with help from ore purification (and some zombie armor) I got the distillery and centrifuge done. I've also converted my local barrow into a dual mob farm (Skelly/Zombie), but angry/furious zombies weren't spawning... After I un-lit the surface of the barrow, I got an angry zombie wandering over from there, and finally managed to research infusion enchanting. Gonna need to work on farming the top for Pech and wisps -- I figure fence around the barrow (I think I can handle the water edge), archery tower nearby, pen with a one-way gate and a chicken or few for the Pech. I'm wondering about spawning floors for the wisps.
Currently I'm off at the edge of my map on a slimeball quest -- I've got almost a stack, but I while I was waiting for the moon to change, I sank a mineshaft and spotted some white infused stone down in the cave, so I want to light the caves and pick that up before I go home.. (I've got 1 Ordo and no Perditio shards so far.) The good news is I was lucky with the enchanting table, so I've got a Fortune III/Repair II thaumium pickaxe. The bad news is I'm wearing most of the good stuff I have (and short of gold back home), so if I get killed I'm in trouble.
sometimes it still happens to me but for the tainted biome crash it does not happen to me yet
The research bug has been a similar frustration made even worse since I can't duplicate the error on my side. I have fiddled with the code some more trying to account for all possible causes, but it is a bit like trying to repair something while blindfolded. Even stranger is the fact that only certain stuff go missing for some people like aspects or research. This is strange since they are all saved in exactly the same place.
I would appreciate it if people could post their forge logs if they log on and find that their research has dissapeared.
Not a bad idea. It would require creating "clue" text for every compound aspect though, but I guess that is doable. Honestly, you probably just need a single word in there like "flora" in your example.
Can't you just use the things from the aspect descriptions for them? It would probably be easier than trying to come up with something else for each aspect, which might end up being one of the things in the description anyway.
(sorry for my terminology and English)
Unless you intend to find a more mystical word for each aspect, wouldn't the concepts they're the aspects of do? Trees in the case of Arbor for instance.
I suppose in some cases that's rather a giveaway.
I also have a non-gameplay suggestion for the mod: Forge seems to offer a control panel of some sort for mods, but you're not using it yet. Perhaps that could allow for setting important config options from the game screen? I'd say allow for at least the following -- naturally for SMP, they should be controlled server-side:
I believe there is an oversight regarding the blast resistance of Warded Glass blocks - TNT and creeper explosions can destroy warded glass, which somewhat defeats its purpose - if I understood correctly, it is supposed to be a glass block that can only be destroyed by the thaumaturge who placed it.
Additionally, I'd like to suggest a small balancing change: Node in a Jar could be made with warded glass instead of normal glass. That would make it more consistent (it is a big warded jar, after all) and a bit more difficult to do, since it would require the player to collect zombie brains. At the moment, moving nodes seems to be a bit too easy, in my opinion, especially once you get a powerful staff and a Wand Recharge Pedestal.
1. Kick off the infusion process
2. Proper amounts of essentia get drawn from the jars.
3. Items begin getting absorbed into the item with appropriate effects
4. Once the process reaches a certain item, the effects on it stop, but the item is not absorbed (it remains on the pedestal).
5. The altar starts gulping up all the excess essentia from the jars, claiming it requires 1 of each in turn until one of them runs out.
6. At this point the whole infusion seems unrecoverable. Even if I replace all items on the pedestals and add more of all the required essentia types, the infusion will not continue.
At first I chalked this up to instability, because sometimes I could reset the infusion by removing the main item and starting the whole thing over again, and sometimes it would work. However, when the stalling happens, there are no instability effects at all (no flux goo, no items falling on the ground, no lightning zapping away items). Also, this seems to happen every single time when I try to craft the Traveling Trunk (a minor instability item IIRC), and it happens on the same item in the process every time (the second Greatwood Plank). I've run the Trunk infusion about six times now with more than enough essentia, and everything in the exact place described, and every single time it just stalls on the second plank. At this point I'm pretty well convinced that it's some kind of server sync issue or other bug as opposed to instability.
Edit: After some experimentation I found out it was something to do with the Blocks3dMod, too bad I wanted to use that, but thaumcraft is far more important.
There is already a mod that lets you transform into mobs. Personally It's not something I'd like to see in TC4. It just doesn't seem to fit the theme.
This already exists in a way. Toss an order upgrade on a traveling trunk and it'll hold all it's items when it's picked up.
Thaumaturgy isn't like traditional magic. Wizards have their pointy hats and Thaumaturges have their goggles.
So what you're asking for are like magical scrolls? Again, Thaumaturgy isn't like traditional magic. I could imagine something like infused gems rather then scrolls, but when it comes to casting "spells" I'd much rather prefer a focus.
I can only imagine the sharp decline in fps when coming near someone's home with this. Too many particles causes too many problems.
I don't even this this is possible. It's already easy enough to hide though. Step one: travel a minimum of 1k blocks away from spawn. Step two: dig deep underground and construct your home. Step three: Ward everything