have you tried filling in the water blocks with dirt? you need only 1 source block in the center of both fields to keep them sufficiently hydrated.
It doesn't help. Here's a different field with a different golem and she still runs around the outside of the field waving her arms around, only rarely going to the wheat to harvest it. It took most of the day for her to harvest that one square and you can see she is walking away from it in the picture. No one else is experiencing this with harvest golems?
Hey, very interesting mod, running the 1.7.2 version, but I'm finding myself rather stumped, as I have a good few Phials of Essentia, but I have to idea what to do with them to make the essential they hold usable at the Research Station or Arcane Workbench. Have looked though the book, but really have no idea. Any help would be greatly appreciated as I'm feeling pretty stuck right now. And as a side query, how can I identify the phials of unknown aspects?
Thanks,
Professor Dey
The phials are a way to store essentia in item form. You can also use them in crucible recipes (they always contain 8 of their aspect) as a substitute for standard items. This can help cut down on wasted aspects. To identify a phial of an unknown aspect you simply need to know how the aspect is made in a research table.
Rollback Post to RevisionRollBack
Due to my snarky and sarcastic personality I can easily be seen as a jerk. If I've offended you in any way it was likely unintended.
Phials of essentia can't be used in the research table or the arcane workbench. That's not what they're for. For research points you need to craft a thaumometer then peer through it and scan stuff. This is how you learn what the world is made up of, and earns you points to spend at the table. To get started researching, open your thaumonomican and click on a research to gain a note for it. You'll need to have paper and scribing tools in your inventory. I highly recommend starting with research expertise in the first tab. Reading the thaumonomican will give you a lot of other useful information about how the mod works.
However great Thaumcraft is, I do not like the new research system. I can use it, however, it more than often boggles me to the point that I have to give up. I much preferred the old system.
If this is not already a known bug, thaumcraft seems to crash the game when you try to generate a world outside the normal world types, for example I have enhanced biomes installed and when I try to use the "Enhanced Biomes" world type, my game crashes. Any thoughts?
---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
Time: 4/16/14 3:31 PM
Description: Exception in server tick loop
java.lang.RuntimeException: Failed to find GenLayerBiome in chain
at thaumcraft.common.lib.events.EventHandlerWorld.onInitBiomeGens(EventHandlerWorld.java:234)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_91_EventHandlerWorld_onInitBiomeGens_InitBiomeGens.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at net.minecraft.world.biome.WorldChunkManager.getModdedBiomeGenerators(WorldChunkManager.java:249)
at net.minecraft.world.biome.WorldChunkManager.<init>(WorldChunkManager.java:41)
at net.minecraft.world.chunk.storage.AnvilSaveConverter.func_75805_a(SourceFile:129)
at net.minecraft.server.MinecraftServer.func_71237_c(MinecraftServer.java:154)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:59)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:665)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
However great Thaumcraft is, I do not like the new research system. I can use it, however, it more than often boggles me to the point that I have to give up. I much preferred the old system.
Sorry, but you're in the minority here. With the current system I've seen almost no complaining about it. If you'd like you can change the research to easy mode in the config. This will make it so you buy your research with research points and you can skip the minigame completely.
Rollback Post to RevisionRollBack
Due to my snarky and sarcastic personality I can easily be seen as a jerk. If I've offended you in any way it was likely unintended.
It doesn't help. Here's a different field with a different golem and she still runs around the outside of the field waving her arms around, only rarely going to the wheat to harvest it. It took most of the day for her to harvest that one square and you can see she is walking away from it in the picture. No one else is experiencing this with harvest golems?
peace
There does seem to be a bug there. It almost looks like they are harvesting air blocks for some reason. I'll figure it out and fix it for the next version.
I can verify that my harvest golem can dance, but can't harvest so well. Also, Paving Stones of Warding, though highly decorative, do nothing. I've tested them on golems, chickens, villagers and zombies - all pass right through. This is running Forge 1059 client and server.
Golem walking right over the paving stone of warding under my fence gate. I did lure him out with a potato though, so it could be considered entrapment if I pursued the offence, and he did go right back in.
I can verify that my harvest golem can dance, but can't harvest so well. Also, Paving Stones of Warding, though highly decorative, do nothing. I've tested them on golems, chickens, villagers and zombies - all pass right through. This is running Forge 1059 client and server.
Golem walking right over the paving stone of warding under my fence gate. I did lure him out with a potato though, so it could be considered entrapment if I pursued the offence, and he did go right back in.
Actually the problem there is that paving stones of warding now place invisible blocks above them to prevent things from walking through, but your fence gate is blocking that, giving the golem a gap it can walk through.
One teensy little request Azanor... Could the baubles menu key be made to close GUIs like the workbench or chests in the same way the vanilla inventory key does? I'm so used to pressing I to back out of those I'm getting confused when I can't.
Actually the problem there is that paving stones of warding now place invisible blocks above them to prevent things from walking through, but your fence gate is blocking that, giving the golem a gap it can walk through.
Doh! I will learn to use them correctly
Rollback Post to RevisionRollBack
Sometimes you Diamond and sometimes you just Die...
One teensy little request Azanor... Could the baubles menu key be made to close GUIs like the workbench or chests in the same way the vanilla inventory key does? I'm so used to pressing I to back out of those I'm getting confused when I can't.
Seems a reasonable requist. I'll see what I can do.
Found a bug, If I use the golem bell to retrieve the traveling trunk that has the earth upgrade, then place it again, it will show the UI of the extended space, but its unusable. Also, the trunk itself visually reverts back to its normal size.
Another issue, my golems and my sheep are able to climb on the invisible blocks created by the block of warding to get over them.
Edit: This was caused because I had a torch obstructing the second invisible block of one of the ward blocks creating an invisible staircase.
And, my Use golem and guard golem are killing my sheep.
Seems the Use golem's targeting is funny. Not sure why but it seems to prefer to target sheep that are farthest from him first.
Guard golems attack creepers even without upgrades.
Fishing golems hold a strange black square when they are made from Stone, Iron or Thaumium.
—
Warded glass not only looks cool, but love the effect when you punch it
hah, thats kind of cool. and yes, thats his skin.
i like the details, like the primal staff and the thaumonomicon.
Hey, thanks! I was going to put the goggles of revealing on him but his glasses looked better.
And Since you like that, take a look at my new, and improved Infusion Altar:
sorry if im going to ask again but i don't know how to use the crucible any other simpler explanation/s?
Its simple enough, first step is craft a vanilla crucible. then use your wand on it. That will change it into the thaumcraft crucible.
Now the important thing is you need a heat source under it, Such as lava, fire buring on neather rack (so it never goes out) or the Nitor that you can craft later.
Next important step is to fill it with water from a water bucket. After a few seconds the water will boil, thats when its ready.
Now its just a matter of following the recipe in the thaumonomicon.
Lets take the Nitor for example. It says you need 3 fire, 3 power and 3 light then with the catalyst being glow stone.
So to get the fire and power I would suggest coal or charcoal, they each have 2 fire and 2 power. So tossing 2 into the cauldron will get you 4 of each, more than enough. next you need the light essence. Torches are great for that. just drop 3 torches in.
You should now have 4 fire, 4 power and 3 light in the crucible. All you need now is the catalyst, the glow stone. When you throw that in it should use up 3 fire, 3 power and 3 light and give you the Nitor. Leaving the 1 fire and 1 power in the crucible.
A few things to remember tho. aspects left in the crucible for too long, about 10 seconds iirc, will start to break down and eventually evaporate. So dont be too slow, Tossing in a new item will reset the timer.
And its important that you throw in the catalyst LAST. Its what sucks up the aspects to create the new item. Throwing it in before the right amount of aspects are in the crucible will cause it to be melted down into aspects it self.
Rollback Post to RevisionRollBack
"I would agree with you, but then we'd both be wrong."
It doesn't help. Here's a different field with a different golem and she still runs around the outside of the field waving her arms around, only rarely going to the wheat to harvest it. It took most of the day for her to harvest that one square and you can see she is walking away from it in the picture. No one else is experiencing this with harvest golems?
peace
Plant Life, Trees, Flowers, Food and Farming! Pam's mods.
The phials are a way to store essentia in item form. You can also use them in crucible recipes (they always contain 8 of their aspect) as a substitute for standard items. This can help cut down on wasted aspects. To identify a phial of an unknown aspect you simply need to know how the aspect is made in a research table.
---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
Time: 4/16/14 3:31 PM
Description: Exception in server tick loop
java.lang.RuntimeException: Failed to find GenLayerBiome in chain
at thaumcraft.common.lib.events.EventHandlerWorld.onInitBiomeGens(EventHandlerWorld.java:234)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_91_EventHandlerWorld_onInitBiomeGens_InitBiomeGens.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at net.minecraft.world.biome.WorldChunkManager.getModdedBiomeGenerators(WorldChunkManager.java:249)
at net.minecraft.world.biome.WorldChunkManager.<init>(WorldChunkManager.java:41)
at net.minecraft.world.chunk.storage.AnvilSaveConverter.func_75805_a(SourceFile:129)
at net.minecraft.server.MinecraftServer.func_71237_c(MinecraftServer.java:154)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:59)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:665)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1490619376 bytes (1421 MB) / 1843068928 bytes (1757 MB) up to 3817799680 bytes (3640 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 15, tallocated: 95
FML: MCP v9.01-pre FML v7.2.156.1059 Minecraft Forge 10.12.0.1059 35 mods loaded, 35 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
FML{7.2.156.1059} [Forge Mod Loader] (forge-1.7.2-10.12.0.1059.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
Forge{10.12.0.1059} [Minecraft Forge] (forge-1.7.2-10.12.0.1059.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
AppliedEnergistics2-Core{rv0-alpha-93} [AppliedEnergistics2 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
CodeChickenCore{rc_} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
NotEnoughItems{rc_} [Not Enough Items] (NotEnoughItems-1.7.2-rc2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
TConstruct-Preloader{0.1.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Core{6.0.6} [BuildCraft] (buildcraft-6.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
appliedenergistics2{rv0-alpha-93} [Applied Energistics 2] (appliedenergistics2-rv0-alpha-93.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
ArchimedesShips{1.7.2 v1.5.2} [Archimedes' Ships] (ArchimedesShips.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
barrels{3.4} [The Barrels Mod] (Barrels 3.4.1 - 1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
BiblioCraft{1.6.2} [BiblioCraft] (BiblioCraft[1.6.2][MC1.7.2].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Builders{6.0.6} [BC Builders] (buildcraft-6.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Energy{6.0.6} [BC Energy] (buildcraft-6.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Factory{6.0.6} [BC Factory] (buildcraft-6.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Transport{6.0.6} [BC Transport] (buildcraft-6.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Silicon{6.0.6} [BC Silicon] (buildcraft-6.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
CarpentersBlocks{3.1.1} [Carpenter's Blocks] (Carpenter's Blocks v3.1.1 - MC 1.7+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
DragonMounts{r37} [Dragon Mounts] (dragonmount_r37_mc1.7.x.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
DungeonPack{1.7.2-2.0} [DungeonPack] (DungeonPack-1.7.2-2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
enhancedbiomes{2.0.1 for MC 1.7.2} [Enhanced Biomes] (Enhanced Biomes 2.0.1.1 for MC 1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
ep3{1.7.2-3.0.0b6c} [EnhancedPortals] (EnhancedPortals-1.7.2-3.0.0b6c.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
Forestry{2.4.0.0-711} [Forestry for Minecraft] (forestry-2.4.0.0-711.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
IronChest{6.0.4.713} [Iron Chest] (ironchest-1.7.2-6.0.4.713-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
Mantle{1.7.2-114.8c6a5a8} [Mantle] (Mantle-1.7.2-0.2.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
moreplayermodels{1.7.2} [MorePlayerModels] (MorePlayerModels_1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
RandomThings{2.0.15} [Random Things] (RandomThings-2.0.15.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
Roguelike{1.3.0} [Roguelike Dungeons] (roguelike-1.7.2-1.2.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
SSR{Alpha 0.8c} [Soul Shards: Reborn] (SSR-Alpha 0.8c.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
TConstruct{1.7.2-1.6.0.jenkins438} [Tinkers' Construct] (TConstruct-1.7.2-1.6.0.a11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
Baubles{1.0.0.6} [Baubles] (Baubles-1.7.2-1.0.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
Thaumcraft{4.1.1.9} [Thaumcraft] (Thaumcraft-1.7.2-4.1.1.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
TMechworks{1.7.2-48.583e8f7} [Tinkers' Mechworks] (TMechworks-1.7.2-0.2.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
TwilightForest{2.0.3} [The Twilight Forest] (twilightforest-1.7.2-2.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
weaponmod{1.7.2 v1.14.2} [Balkon's WeaponMod] (weaponmod-1.14.2 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
AE2 Version: alpha rv0-alpha-93 for Forge 10.12.0.1024
AE2 Integration: RotaryCraft:OFF, IC2:OFF, BC:ON, MJ:ON, RF:ON, MFR:OFF, DSU:ON, FZ:OFF, Waila:OFF, RB:OFF, InvTweaks:OFF, NEI:ON, CraftGuide:OFF, FMP:OFF
TConstruct Environment: Environment healthy.
Mantle Environment: Environment healthy.
Profiler Position: N/A (disabled)
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
This might not be from thaumcraft now that I think about it, but if it is heres the crash log...
Sorry, but you're in the minority here. With the current system I've seen almost no complaining about it. If you'd like you can change the research to easy mode in the config. This will make it so you buy your research with research points and you can skip the minigame completely.
There does seem to be a bug there. It almost looks like they are harvesting air blocks for some reason. I'll figure it out and fix it for the next version.
Forge has not been released for 1.7.9 yet, so no mods that require forge (basically all mods) work with 1.7.9.
Golem walking right over the paving stone of warding under my fence gate. I did lure him out with a potato though, so it could be considered entrapment if I pursued the offence, and he did go right back in.
Actually the problem there is that paving stones of warding now place invisible blocks above them to prevent things from walking through, but your fence gate is blocking that, giving the golem a gap it can walk through.
Doh! I will learn to use them correctly
Seems a reasonable requist. I'll see what I can do.
Another issue, my golems and my sheep are able to climb on the invisible blocks created by the block of warding to get over them.
Edit: This was caused because I had a torch obstructing the second invisible block of one of the ward blocks creating an invisible staircase.
And, my Use golem and guard golem are killing my sheep.
Seems the Use golem's targeting is funny. Not sure why but it seems to prefer to target sheep that are farthest from him first.
Guard golems attack creepers even without upgrades.
Fishing golems hold a strange black square when they are made from Stone, Iron or Thaumium.
—
Warded glass not only looks cool, but love the effect when you punch it
Hey, thanks! I was going to put the goggles of revealing on him but his glasses looked better.
And Since you like that, take a look at my new, and improved Infusion Altar:
Forever protecting Hyrule with the power of the Master Sword, DragonMaster16.
That is the only way, But you can trap a node and take it back to your house once you learn the research.
Thank you :Dsorry if im going to ask again but i don't know how to use the crucible any other simpler explanation/s?
Its simple enough, first step is craft a vanilla crucible. then use your wand on it. That will change it into the thaumcraft crucible.
Now the important thing is you need a heat source under it, Such as lava, fire buring on neather rack (so it never goes out) or the Nitor that you can craft later.
Next important step is to fill it with water from a water bucket. After a few seconds the water will boil, thats when its ready.
Now its just a matter of following the recipe in the thaumonomicon.
Lets take the Nitor for example. It says you need 3 fire, 3 power and 3 light then with the catalyst being glow stone.
So to get the fire and power I would suggest coal or charcoal, they each have 2 fire and 2 power. So tossing 2 into the cauldron will get you 4 of each, more than enough. next you need the light essence. Torches are great for that. just drop 3 torches in.
You should now have 4 fire, 4 power and 3 light in the crucible. All you need now is the catalyst, the glow stone. When you throw that in it should use up 3 fire, 3 power and 3 light and give you the Nitor. Leaving the 1 fire and 1 power in the crucible.
A few things to remember tho. aspects left in the crucible for too long, about 10 seconds iirc, will start to break down and eventually evaporate. So dont be too slow, Tossing in a new item will reset the timer.
And its important that you throw in the catalyst LAST. Its what sucks up the aspects to create the new item. Throwing it in before the right amount of aspects are in the crucible will cause it to be melted down into aspects it self.