Made an account just to say thank you for all of your hard work and dedication over the years. Ever since I found it, Thaumcraft has been one of my favorite mods, and definitely my favorite magic mod (Botania comes close).
I hope that eventually you'll have the time to resume development of this wonderful mod, or at the very least allow someone (or a group of someones) to continue to work on it in your steed. It be a tragedy for a mod as good as Thaumcraft to be left to the ages.
While I am sad to see you go, all good things must come to an end, and I wish you the best of luck in your future endeavors, Azanor.
TC is THE reason I started playing modded minecraft. This is sad, but sadder if it isn't handed off to the community to develop. I totally understand you moving on because of time constraints. I do hope you also understand just how big TC is. In each minecraft version update there are linchpin mods that the community watches to see if they update. When they do, the community moves forward. When they don't, the community hesitates and splinters. This happened when the jump was made from 1.64 to 1.7.10. And again from 1.7.10 to 1.12.2.
When TC finally made it to 1.12.2 a lot of other mods came too...TC matters. It's continued development matters. Minecraft is less fun without it.
Golemancy was one of the many things I loved about thaumcraft, and it's sad to see it cease development. It's always fun to have a bunch of helpers to give a solo player a way to socialize between entities instead of the usual taming and letting them do their own thing, or being forced to kill them because they are hostile to you. Magic mods in minecraft always had mixed reactions due to the way their mechanics worked, but for me, thaumcraft always had something to do despite having a new iteration. May your road lead to warmer sands, Azanor.
Hey Azanor, I really enjoyed your mod all the way from TC 3 to this beta, I'm glad you managed to keep it up so far and I'm glad you officially quit instead of just keeping it in limbo like most of the modmakers.
I hope you find someone worthy of continuing this mod in your stead, so people don't have to come up with knockoffs to keep enjoying your epic story (looking at you Emoniph).
Whatever you decide to pursue in life, whether it will be a new mod or something completely different, I wish you fortune in your endeavors.
PS: Now that you are done with the mod, any chance you could tell us some secret lore you kept us in the dark about till now?
Azanor. I’d like to thank you for everything you did with and for Thaumcraft. It was (and I hope it is and will be) one of the best (if not the best) mod ever. In respect of size, balance, ideas and detail.
I’m happy to hear that you think about letting someone pick up Thaumcraft. However there might be an option I just want to make sure you are aware of:
Stay creative head and owner of the mod but have a team of volunteers help you/do the heavy lifting.
Not sure it will play out but being a team lead could be an experience that you might also benefit of for your job.
I am currently talking with someone who has shown an interest in maintaining TC. We are still working out the details.
Very glad to see you've found someone you're willing to consider allowing to carry on your legacy. I hope it works out. Thaumcraft has been my very favourite mod... well, for as long as I've been playing modded (at least 7 years now). Best of luck with RL; the modded community will miss you, but you've brought us such wonderful things in your time developing TC. Cheers, man.