I don't yet see the stabilization recipe anyway. After fighting off the taint three times, I decided that, in-story, that probably reduced the flux enough to justify sponging away the rift. (Given that there's no in-game way to address it yet.)
I've been thinking in detail about the new research system. I really like it, but I do think there are some tweaks and balancing necessary.
What I really love about it is that it makes you actually *feel* like a mad scientist. "Okay, I need a gold pick and a vial of Mortuus for some reason. What can I melt down for the Mortuus - ah! Quicksilver!" And the choices you have to make feel like the weird twists and turns life often takes. "I'm working on Infusion, but I made this weird serendipitous discovery about Artifice in the process." And sometimes you hit a dead end. "I don't want to wait to take more stellar observations, and I have no interest in risking more warp, so I guess this theory is a bust."
While some bits of it are just fun and weird, like what you have to do to fully unlock Projectiles.
However, parts of it still need work. I was able to unlock almost the entirety of the Infusion tree without even setting up an Infusion Altar. That feels wrong - I think at some junctures you should have to actually craft (say) Boots of the Traveller and scan them before moving on.
The gating of pipes behind Vitium has some weird knock-on effects. Once I finally got some Vitium, I immediately unlocked everything behind it (except voidmetal, of course) because of all the theories I had built up waiting. That feels wrong too. I would rather see a more gradual evolution.
My suggestion: Put Sanity Soap, the Arcane Spa, Liquid Death, and Concentrated Taint behind Vitium. Possibly also the flux scrubbers, I can't think what they're called at the moment. Make pipes more accessible, but put up some significant (but not insuperable) barriers to the fun stuff like the Centrifuge and the Thaumatorium.
Sometimes research areas show up long in advance, and other times they don't. I could see the entirety of the Alchemy tree long before I could actually finish it, but there are still some Infusion things that I know are there (from playing on Creative) but don't show up at all. I'm not sure what the pattern is. I can even see the voidmetal smelter! (But perhaps that's a function of the Eldritch still being in progress.)
I can't speak to Golemancy because I'm having a ridiculous time finding pumpkins in this particular world! But Artifice seems fairly good.
The Meaning of Life, the Universe, and Everything.
Location:
In a small, white, padded room.
Join Date:
7/27/2013
Posts:
44
Member Details
Can you automate the infernal furnace with golems?
I tried placing a seal on the hole. The wood golem just dove right in and burned up. It was funny, but not particularly helpful. I tried item grates from dark utilities and vanilla hoppers, but item grates aren't inventories and hoppers don't eject into the world.
If I put the golem on top of the furnace with the material I want (chest), I can have him empty/store it into a botania open crate, but he can't get on top of the furnace from the ground even with climber upgrades.
I guess for now I'll pipe the items into an open crate, but I was hoping for a more pure thaumcraft idea.
Can you automate the infernal furnace with golems?
I tried placing a seal on the hole. The wood golem just dove right in and burned up. It was funny, but not particularly helpful. I tried item grates from dark utilities and vanilla hoppers, but item grates aren't inventories and hoppers don't eject into the world.
If I put the golem on top of the furnace with the material I want (chest), I can have him empty/store it into a botania open crate, but he can't get on top of the furnace from the ground even with climber upgrades.
I guess for now I'll pipe the items into an open crate, but I was hoping for a more pure thaumcraft idea.
you can stick a hopper into the hole, right click on the lava peice it counts it as a block, you then can put a chest or another hopper if you so desire on top of that
Rollback Post to RevisionRollBack
"Who am I, you may wonder?
I am someone you know very well.
For I am every man you meet
and I am every woman you meet."
you can stick a hopper into the hole, right click on the lava peice it counts it as a block, you then can put a chest or another hopper if you so desire on top of that
Is there a way to get the golems to go from the ground to the top of the furnace?
Azanor, sorry! I make a modification in which there will be a copy of your ore (ore_amber, ore_quartz, ore_cinnabar) can you use your code in which their drop is registered?
I'm talking about this one:
public Item getItemDropped(IBlockState state, Random rand, int fortune)
{
return state.getBlock() == BlocksTC.oreAmber ? ItemsTC.amber : state.getBlock() == BlocksTC.oreQuartz ? Items.QUARTZ : Item.getItemFromBlock(state.getBlock());
}
public int quantityDropped(Random random)
{
return this == BlocksTC.oreAmber ? 1 + random.nextInt(2) : 1;
}
public List<ItemStack> getDrops(IBlockAccess world, BlockPos pos, IBlockState state, int fortune)
{
List<ItemStack> drops = super.getDrops(world, pos, state, fortune);
if ((this == BlocksTC.oreAmber) && (drops != null))
{
Random rand = (world instanceof World) ? ((World)world).rand : RANDOM;
for (int a = 0; a < drops.size(); a++)
{
ItemStack is = (ItemStack)drops.get(a);
if ((is != null) && (!is.isEmpty()) && (is.getItem() == ItemsTC.amber) && (rand.nextFloat() < 0.066D)) {
drops.set(a, new ItemStack(ItemsTC.curio, 1, 1));
}
}
}
return drops;
}
public int getExpDrop(IBlockState state, IBlockAccess world, BlockPos pos, int fortune)
{
Random rand = (world instanceof World) ? ((World)world).rand : new Random();
if (getItemDropped(state, rand, fortune) != Item.getItemFromBlock(this))
{
int j = 0;
if ((this == BlocksTC.oreAmber) || (this == BlocksTC.oreQuartz)) {
j = MathHelper.getInt(rand, 1, 4);
}
return j;
}
return 0;
}
public int quantityDroppedWithBonus(int fortune, Random random)
{
if ((fortune > 0) && (Item.getItemFromBlock(this) != getItemDropped((IBlockState)getBlockState().getValidStates().iterator().next(), random, fortune)))
{
int j = random.nextInt(fortune + 2) - 1;
if (j < 0) {
j = 0;
}
return quantityDropped(random) * (j + 1);
}
return quantityDropped(random);
}
When using my Cloudstepper Ring recently, I noticed a purple swirl in addition to the usual cloud. Does this item produce flux?!
Also, I'm heartbroken that mirrors produce flux. I love using a hand mirror, and now I'm afraid to. Do mirrors produce flux at both ends, or only one? If it only produces flux at the hand mirror side, that wouldn't be so bad.
Had time to pay Thaumcraft all day yesterday, and a few questions popped up:
- What are all the things I can do to increase Infusion stability? I have a few Candles, and five stabilizers, and I still get to "Dangerously Unstable" before half the essentia is drawn, even on "Moderate" infusions. I know I could put more Candles and stuff, but I read that in Beta17, those are capped at 10 anyway, so I wanna try without spamming.
- Do stabilizers work from below the Altar?
- Are Crimson Clerics implemented yet? NEI has a few things (their armor, for example), but I'd like to know if I'm just unlucky in finding them.^^
Somewhat related to my last point: My Elemental Tools research was bugged, so I gave it to myself with a command. As part of that it also unlocked Alchemical Metallurgy as a prerequisite, so now I apparently can do Void Metal as well as some appliances. Is that in yet, or do I risk bugs using it?
Thanks, and don't forget to spoiler some answers if necessary.
Azanor briefly went over the changes to Infusion in B17 in one of the comment chains on his GitHub. Basically only 10 stabilizing items will do anything, but their effectiveness has been increased. Also based on his wording I'm not sure if he meant "10 items" or "10 item pairs". This is actually supposed to be the case even in the current version, but a bug currently stops the altar from limiting it to 10.
Infusion mechanics have changed slightly. Stability is now a stat saved in the Matrix, and is persistent between infusions. Think of it like HP, where the Instability of a recipe indicates roughly how fast it will drain, and stabilizer items and Stabilizers work as a regen effect. The Matrix will slowly regain stability between infusions if it was brought down to Unstable or below, back up to it's baseline Stable state. If an infusion ends above baseline stability (Very Stable), it will stay there, effectively making your next infusion easier. Additionally, Stabilizers are able to increase stability slightly above baseline even when no infusion is active, which candles/skulls/etc can not.
I believe a Stabilizer below the Matrix would work in theory, but in practice there is no way to set it up, as it has to be pointed directly at the Matrix and powered from behind, which there is not enough space for underneath.
I have read but not seen myself that one of the higher rank Warp events involves spawning Cultists.
I wish Nitor counted. T_T It's so much less of an eyesore than candles.
I knew that skulls counted, but I understood that it didn't matter which item was there (skulls, candles, etc.), so I just put candles and didn't bother with other stuff because of the cap. And yes, I put all of it symmetrically.
Thanks Riyshn. I actually forgot where I had read that, but apparently it was GitHub. Do you have a link to the post, by chance? I will look for it myself, but right now I don't really have time.
I put the stabilizer under the matrix in the ground. Meaning they would actually point at the matrix, just with a block of dirt (and the central pedestal) in the way. Maybe I should have phrased the question as "do stabilizers work through blocks", but I could/should just try that out some more myself.
I kind of assumed that the Cultists would spawn around obelisks in the world, as they used to. But having a reference that they are (or seem to be) there is enough for me.
Edit: Oh, and I just saw that B17 is out. So there might be more eldritch stuff now anyway.^^
I believe a Stabilizer below the Matrix would work in theory, but in practice there is no way to set it up, as it has to be pointed directly at the Matrix and powered from behind, which there is not enough space for underneath.
Infusion altar range is 10 blocks below. Stabilization range is 4 blocks IIRC. So, what's the problem?
The Meaning of Life, the Universe, and Everything.
Join Date:
7/8/2013
Posts:
47
Member Details
good lord in heaven, my floor is basically made of candles and skulls at this point and it stills goes from stable to unstable in and instant. the only thing i can actually make are things with a negligible rating.
I don't yet see the stabilization recipe anyway. After fighting off the taint three times, I decided that, in-story, that probably reduced the flux enough to justify sponging away the rift. (Given that there's no in-game way to address it yet.)
I've been thinking in detail about the new research system. I really like it, but I do think there are some tweaks and balancing necessary.
What I really love about it is that it makes you actually *feel* like a mad scientist. "Okay, I need a gold pick and a vial of Mortuus for some reason. What can I melt down for the Mortuus - ah! Quicksilver!" And the choices you have to make feel like the weird twists and turns life often takes. "I'm working on Infusion, but I made this weird serendipitous discovery about Artifice in the process." And sometimes you hit a dead end. "I don't want to wait to take more stellar observations, and I have no interest in risking more warp, so I guess this theory is a bust."
While some bits of it are just fun and weird, like what you have to do to fully unlock Projectiles.
However, parts of it still need work. I was able to unlock almost the entirety of the Infusion tree without even setting up an Infusion Altar. That feels wrong - I think at some junctures you should have to actually craft (say) Boots of the Traveller and scan them before moving on.
The gating of pipes behind Vitium has some weird knock-on effects. Once I finally got some Vitium, I immediately unlocked everything behind it (except voidmetal, of course) because of all the theories I had built up waiting. That feels wrong too. I would rather see a more gradual evolution.
My suggestion: Put Sanity Soap, the Arcane Spa, Liquid Death, and Concentrated Taint behind Vitium. Possibly also the flux scrubbers, I can't think what they're called at the moment. Make pipes more accessible, but put up some significant (but not insuperable) barriers to the fun stuff like the Centrifuge and the Thaumatorium.
Sometimes research areas show up long in advance, and other times they don't. I could see the entirety of the Alchemy tree long before I could actually finish it, but there are still some Infusion things that I know are there (from playing on Creative) but don't show up at all. I'm not sure what the pattern is. I can even see the voidmetal smelter! (But perhaps that's a function of the Eldritch still being in progress.)
I can't speak to Golemancy because I'm having a ridiculous time finding pumpkins in this particular world! But Artifice seems fairly good.
Can you automate the infernal furnace with golems?
I tried placing a seal on the hole. The wood golem just dove right in and burned up. It was funny, but not particularly helpful. I tried item grates from dark utilities and vanilla hoppers, but item grates aren't inventories and hoppers don't eject into the world.
If I put the golem on top of the furnace with the material I want (chest), I can have him empty/store it into a botania open crate, but he can't get on top of the furnace from the ground even with climber upgrades.
I guess for now I'll pipe the items into an open crate, but I was hoping for a more pure thaumcraft idea.
Thaumcraft 5 Research Helper
you can stick a hopper into the hole, right click on the lava peice it counts it as a block, you then can put a chest or another hopper if you so desire on top of that
"Who am I, you may wonder?
I am someone you know very well.
For I am every man you meet
and I am every woman you meet."
Is there a way to get the golems to go from the ground to the top of the furnace?
Thaumcraft 5 Research Helper
Have you considered stairs?
Azanor, sorry! I make a modification in which there will be a copy of your ore (ore_amber, ore_quartz, ore_cinnabar) can you use your code in which their drop is registered?
I'm talking about this one:
When using my Cloudstepper Ring recently, I noticed a purple swirl in addition to the usual cloud. Does this item produce flux?!
Also, I'm heartbroken that mirrors produce flux. I love using a hand mirror, and now I'm afraid to. Do mirrors produce flux at both ends, or only one? If it only produces flux at the hand mirror side, that wouldn't be so bad.
Sure hadn't. I only tried ladders and climbing legs. Thanks, that works.
Thaumcraft 5 Research Helper
Had time to pay Thaumcraft all day yesterday, and a few questions popped up:
- What are all the things I can do to increase Infusion stability? I have a few Candles, and five stabilizers, and I still get to "Dangerously Unstable" before half the essentia is drawn, even on "Moderate" infusions. I know I could put more Candles and stuff, but I read that in Beta17, those are capped at 10 anyway, so I wanna try without spamming.
- Do stabilizers work from below the Altar?
- Are Crimson Clerics implemented yet? NEI has a few things (their armor, for example), but I'd like to know if I'm just unlucky in finding them.^^
Somewhat related to my last point: My Elemental Tools research was bugged, so I gave it to myself with a command. As part of that it also unlocked Alchemical Metallurgy as a prerequisite, so now I apparently can do Void Metal as well as some appliances. Is that in yet, or do I risk bugs using it?
Thanks, and don't forget to spoiler some answers if necessary.
Where did you read that about Beta17?
Anyway, skulls also count. No idea what else. Nitor used to, but I think they don't anymore.
Also, you are putting them point-symmetrically around the matrix, right?
Azanor briefly went over the changes to Infusion in B17 in one of the comment chains on his GitHub. Basically only 10 stabilizing items will do anything, but their effectiveness has been increased. Also based on his wording I'm not sure if he meant "10 items" or "10 item pairs". This is actually supposed to be the case even in the current version, but a bug currently stops the altar from limiting it to 10.
Infusion mechanics have changed slightly. Stability is now a stat saved in the Matrix, and is persistent between infusions. Think of it like HP, where the Instability of a recipe indicates roughly how fast it will drain, and stabilizer items and Stabilizers work as a regen effect. The Matrix will slowly regain stability between infusions if it was brought down to Unstable or below, back up to it's baseline Stable state. If an infusion ends above baseline stability (Very Stable), it will stay there, effectively making your next infusion easier. Additionally, Stabilizers are able to increase stability slightly above baseline even when no infusion is active, which candles/skulls/etc can not.
I believe a Stabilizer below the Matrix would work in theory, but in practice there is no way to set it up, as it has to be pointed directly at the Matrix and powered from behind, which there is not enough space for underneath.
I have read but not seen myself that one of the higher rank Warp events involves spawning Cultists.
I wish Nitor counted. T_T It's so much less of an eyesore than candles.
That's b14 or b15 infusion changes. Meaning, they are already in there.
I knew that skulls counted, but I understood that it didn't matter which item was there (skulls, candles, etc.), so I just put candles and didn't bother with other stuff because of the cap. And yes, I put all of it symmetrically.
Thanks Riyshn. I actually forgot where I had read that, but apparently it was GitHub. Do you have a link to the post, by chance? I will look for it myself, but right now I don't really have time.
I put the stabilizer under the matrix in the ground. Meaning they would actually point at the matrix, just with a block of dirt (and the central pedestal) in the way. Maybe I should have phrased the question as "do stabilizers work through blocks", but I could/should just try that out some more myself.
I kind of assumed that the Cultists would spawn around obelisks in the world, as they used to. But having a reference that they are (or seem to be) there is enough for me.
Edit: Oh, and I just saw that B17 is out. So there might be more eldritch stuff now anyway.^^
Do stabilizing items under the floor still work?
They do. I have a candle room below my infusion room.
Infusion altar range is 10 blocks below. Stabilization range is 4 blocks IIRC. So, what's the problem?
PLEASE FRIGEN GET SOMETHING TO DEAL WITH EVERYTHING PRODUCING FLUX!!!
I dont want to build in 900 chunks in a server to spare my base from curruption!
There HAS to be a way to reduce flux in your chunk.
on the server i play on, waiting does NOT reduce the flux!
Every little thing makes flux, like EVERYTHING
but there is no mention to reduce it at all.
Dude. The mod is in beta, new features are still being added. The newest version contains ways to deal with flux. (You did read the changelog, right?)
Please lay off the all-caps.
@TriggeredGun , infusion no longer works like that.
good lord in heaven, my floor is basically made of candles and skulls at this point and it stills goes from stable to unstable in and instant. the only thing i can actually make are things with a negligible rating.