Assuming the (game-breaking) effect on traditional altar stabilization is a bug and not a feature, I'm all for the new RF powered stabilizers. The "just stockpile skulls and candles" method always felt very... immersion breaking, for want of a more eloquent turn of phrase. RF stabilizers provide a way for folks like me, who like to build in places where a 100 candle well beneath my infusion altar simply isn't an option (I was never a fan of it anyway), a way to keep things from getting too messy. Plus, it feels very mad-science, which is very much in the spirit of the mod, in my opinion. Why wouldn't a well-traveled thaumaturge look for solutions in science, or other fields of study?
I very much look forward to installing them above my high-security infusion chamber aboard my Thaumcraft zeppelin.
Though you could hide the candles under a layer of blocks and thus it can't be seen easily.
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
Assuming the (game-breaking) effect on traditional altar stabilization is a bug and not a feature, I'm all for the new RF powered stabilizers. The "just stockpile skulls and candles" method always felt very... immersion breaking, for want of a more eloquent turn of phrase. RF stabilizers provide a way for folks like me, who like to build in places where a 100 candle well beneath my infusion altar simply isn't an option (I was never a fan of it anyway), a way to keep things from getting too messy. Plus, it feels very mad-science, which is very much in the spirit of the mod, in my opinion. Why wouldn't a well-traveled thaumaturge look for solutions in science, or other fields of study?
I very much look forward to installing them above my high-security infusion chamber aboard my Thaumcraft zeppelin.
Please don't present your private opinion as a matter of fact.
If you dislike some mod mechanics, this is your own problem. How other people deal with these mechanics is not something of your concern.
Not to mention, the rule is far from "just stockpile".
To be fair, nothing he said reads like he implied it to be fact. If you disagree with him, by all means, speak up, but he has every right to share his opinion. That's why this thread exists, no?
To be fair, nothing he said reads like he implied it to be fact. If you disagree with him, by all means, speak up, but he has every right to share his opinion. That's why this thread exists, no?
To be fair, opinions were shared on both sides, so I'm not sure why you feel the need to assert he has "every right" to share his opinion. Nobody tried taking that away from him; stating that his post could have been worded better should not be taken personally.
Rollback Post to RevisionRollBack
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
Please don't present your private opinion as a matter of fact.
If you dislike some mod mechanics, this is your own problem. How other people deal with these mechanics is not something of your concern.
Not to mention, the rule is far from "just stockpile".
He's posting at least second time the (basically) same message.
The only matter of fact I presented was that folks have been reporting that their altars are unstable after the update that introduced the Stabilizers ("assuming it's a bug and not a feature"); everything else was pretty plainly worded as personal opinion, and I apologize if it seemed otherwise. I never meant to assert any sort of opinion over how other folks play their game (after all, how you play doesn't bother me!). I'd prefer it, personally, if the old mechanics stayed in place, which is what I meant when I said "assuming it's a bug and not a feature". I only meant to imply that I'm also pretty excited to see something new being offered in the way of infusion stabilization, personally
folks have been reporting that their altars are unstable after the update that introduced the Stabilizers ("assuming it's a bug and not a feature")
While on that topic: I'm curious as to how others have set up their altars. I had the candle layer completely separate from the physical altar (meaning there was a layer of air between the two flat squares made up of arcane brick and arcane stone).
I added a few columns of arcane brick at the edges to connect the two squares, and that might have done the trick... meaning what changed in the code is that it looks for candles that are part of physical structure made up of arcane blocks, it doesn't just check for candle and skull and tchotchky location.
(I'm really trying to avoid using the stabilizer. I think I would mourn if Thaumcraft went in the direction of steampunk rather than keep to old arcane magic. Do not want science in my magic mods.)
Can anyone else either confirm or blow up the physical structure idea? I may just be thinking wishfully, very hard
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
I have around 300 objects around my altar, and ~200 of them are skulls (other are candles, floating flowers and pylons from Botania, these last two should count but I don't know if they actually do). No Arcane bricks, no blocks other than the grass on the ground.
I tested it with custom recipes made with crafttweaker.
First I tested recipes with an instability of 10, which, according to how TC4 works, should be more than extremely dangerous, and the matrix stayed stable through the entire infusion (about 2 minutes long), 10 out of 10 times.
Then I tested with an instability of 15. I didn't have time to test it as many times, but one time it stayed stable like with the previous infusions, the second time it went completely out of control in seconds, I had to cancel it. I tried it again after a few minutes and it worked again.
Also I used an Eldritch altar with Eldritch pedestals.
Rollback Post to RevisionRollBack
English is not my first language, sorry if misspelled some words or wrote something strange.
I have a running theory that Azanor's made infusion be partly influenced by the time of day and phase of moon. No proof to confirm this since I play casually and it takes me longer to get around to infusion than these beta versions are lasting
The Meaning of Life, the Universe, and Everything.
Join Date:
4/19/2013
Posts:
62
Member Details
So how many skulls and candles are needed to keep relatively things stable now? The items on the pillars tend to explode into flux goo for even Moderate infusions. I have 24 candles and 8 creeper skulls. I was trying to keep things aesthetic, but do I really need a field of candles and skulls to do infusions?
Edit: I put the skulls away and now have 148 candles. I've not had any instability with moderate infusions since. I'll try for more unstable infusions soon, after I figure out a way to automate this refining III flux-infused pickaxe to turn all my ore into clusters.
I have a running theory that Azanor's made infusion be partly influenced by the time of day and phase of moon. No proof to confirm this since I play casually and it takes me longer to get around to infusion than these beta versions are lasting
Well I'm going to start paying more attention to that for sure...
Rollback Post to RevisionRollBack
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
Here's an explanation of how I automated livingrock/wood with golems and a few other mods.
I currently have 1800+ livingrock and 2000+ livingwood, so the golems are put away for now and aren't in the photos.
My goal for this was that I could request livingwood/rock in my me system if I needed it.
If you have questions on how it works, just ask me.
In short, the blocks are placed near the pure daisy, and after being transformed, are broken by the golems, which are sucked into the vacuum hopper and into the me network. This is my way of doing it.
At least 4 mods have it, and Extra Utils' Mechanical User can do both breaking and placing. I once used a similar block for breaking cobble to send to another block that made lava that was used for power. Infinite geothermal power!
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
The Meaning of Life, the Universe, and Everything.
Join Date:
4/19/2013
Posts:
62
Member Details
Is there any good source of permutatio besides copper or waiting an aeon to centrifuge fabrico? Likewise, good sources of ordo? Packed ice has 15 gelum, 5 ordo, and I don't know what to do with all of this gelum. I've been centrifuging some of my excess instrumentum from the fabrico centrifugation, and then centrifuging the resultant metallum and potentia, but this takes three aeons. Also, I really have to find a way to use all of this terra.
Is there any good source of permutatio besides copper or waiting an aeon to centrifuge fabrico? Likewise, good sources of ordo? Packed ice has 15 gelum, 5 ordo, and I don't know what to do with all of this gelum. I've been centrifuging some of my excess instrumentum from the fabrico centrifugation, and then centrifuging the resultant metallum and potentia, but this takes three aeons. Also, I really have to find a way to use all of this terra.
Save a few jars and void jar the rest? Also, I think chiseled stone or sandstone has some ordo in it, and less terra than packed ice has gelum. I haven't checked the amounts in about 8 or 9 beta versions, so it may have changed.
Save a few jars and void jar the rest? Also, I think chiseled stone or sandstone has some ordo in it, and less terra than packed ice has gelum. I haven't checked the amounts in about 8 or 9 beta versions, so it may have changed.
Agreed, chiseled stone bricks has a good amount of ordo in it. Copper might be the fastest way to get permutatio, and if you have a mod like Geolosys, you can find tons of copper. Then just smelt it all and put the resulting ingots into the alchemical furnace.
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
Save a few jars and void jar the rest? Also, I think chiseled stone or sandstone has some ordo in it, and less terra than packed ice has gelum. I haven't checked the amounts in about 8 or 9 beta versions, so it may have changed.
i haven't touched void jars in recent versions so idk if it actaully still exist, but voiding essentia is one of hte last things you want to do in the current versions, cause it all would offset into the aura as flux, like it used to, i never made a habit of voiding essentia for that reason, For ordo, chiseled stone is the way to go imo, the stone recipe is 2 stone brick slabs on stacked on each other in the crafting grid, for permutatio, what i found myself doing is melting droppers, it generates a good chunk of excess vis but since the change that makes thaumium 5 terra and 5 precantatio, its a great terra sink, something i do myself when im hitting my caps on essentia types is turn it into crystal form, and them push that into salis mundas, refeeding the system to make more thaumium, granted you dont need all that much thaumium anymore especially with some gear crafting shifts with golems, but its nice to have a little stockpile of it
Rollback Post to RevisionRollBack
"Who am I, you may wonder?
I am someone you know very well.
For I am every man you meet
and I am every woman you meet."
Stuffing essentia into void jars doesn't seem to create flux in this version... at least my Dioptra isn't reacting at all when I send massive quantities to 4-5 Void jars for my most plentiful aspects. BUT. I have been wondering if the Dioptra may be bugged out because nothing I seem to do actually causes the flat Flux plane of the dioptra to form spikes... at all. I get smooth flattened bumps if anything.
Rollback Post to RevisionRollBack
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
Though you could hide the candles under a layer of blocks and thus it can't be seen easily.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Please don't present your private opinion as a matter of fact.
If you dislike some mod mechanics, this is your own problem. How other people deal with these mechanics is not something of your concern.
Not to mention, the rule is far from "just stockpile".
He's posting at least second time the (basically) same message.
To be fair, nothing he said reads like he implied it to be fact. If you disagree with him, by all means, speak up, but he has every right to share his opinion. That's why this thread exists, no?
To be fair, opinions were shared on both sides, so I'm not sure why you feel the need to assert he has "every right" to share his opinion. Nobody tried taking that away from him; stating that his post could have been worded better should not be taken personally.
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
Forget about who said what. Not important, and not what the thread is for.
Would anybody be interested in seeing how I automated Livingrock and Livingwood (from Botania) with Thaumcraft and a few other mods?
Why ask? Go ahead, probably going to be cool.
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
The only matter of fact I presented was that folks have been reporting that their altars are unstable after the update that introduced the Stabilizers ("assuming it's a bug and not a feature"); everything else was pretty plainly worded as personal opinion, and I apologize if it seemed otherwise. I never meant to assert any sort of opinion over how other folks play their game (after all, how you play doesn't bother me!). I'd prefer it, personally, if the old mechanics stayed in place, which is what I meant when I said "assuming it's a bug and not a feature". I only meant to imply that I'm also pretty excited to see something new being offered in the way of infusion stabilization, personally
I would!
While on that topic: I'm curious as to how others have set up their altars. I had the candle layer completely separate from the physical altar (meaning there was a layer of air between the two flat squares made up of arcane brick and arcane stone).
I added a few columns of arcane brick at the edges to connect the two squares, and that might have done the trick... meaning what changed in the code is that it looks for candles that are part of physical structure made up of arcane blocks, it doesn't just check for candle and skull and tchotchky location.
(I'm really trying to avoid using the stabilizer. I think I would mourn if Thaumcraft went in the direction of steampunk rather than keep to old arcane magic. Do not want science in my magic mods.)
Can anyone else either confirm or blow up the physical structure idea? I may just be thinking wishfully, very hard
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
To be honest, I don't really know how it works.
I have around 300 objects around my altar, and ~200 of them are skulls (other are candles, floating flowers and pylons from Botania, these last two should count but I don't know if they actually do). No Arcane bricks, no blocks other than the grass on the ground.
I tested it with custom recipes made with crafttweaker.
First I tested recipes with an instability of 10, which, according to how TC4 works, should be more than extremely dangerous, and the matrix stayed stable through the entire infusion (about 2 minutes long), 10 out of 10 times.
Then I tested with an instability of 15. I didn't have time to test it as many times, but one time it stayed stable like with the previous infusions, the second time it went completely out of control in seconds, I had to cancel it. I tried it again after a few minutes and it worked again.
Also I used an Eldritch altar with Eldritch pedestals.
I have a running theory that Azanor's made infusion be partly influenced by the time of day and phase of moon. No proof to confirm this since I play casually and it takes me longer to get around to infusion than these beta versions are lasting
So how many skulls and candles are needed to keep relatively things stable now? The items on the pillars tend to explode into flux goo for even Moderate infusions. I have 24 candles and 8 creeper skulls. I was trying to keep things aesthetic, but do I really need a field of candles and skulls to do infusions?
Edit: I put the skulls away and now have 148 candles. I've not had any instability with moderate infusions since. I'll try for more unstable infusions soon, after I figure out a way to automate this refining III flux-infused pickaxe to turn all my ore into clusters.
Well I'm going to start paying more attention to that for sure...
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
Here's an explanation of how I automated livingrock/wood with golems and a few other mods.
I currently have 1800+ livingrock and 2000+ livingwood, so the golems are put away for now and aren't in the photos.
My goal for this was that I could request livingwood/rock in my me system if I needed it.
If you have questions on how it works, just ask me.
In short, the blocks are placed near the pure daisy, and after being transformed, are broken by the golems, which are sucked into the vacuum hopper and into the me network. This is my way of doing it.
Extrautils has a block placer?!
Yes, I AM a Vampire. Nice of you to notice.
Why is that box so big? What do you mean I should stop breaking the fourth wall?
At least 4 mods have it, and Extra Utils' Mechanical User can do both breaking and placing. I once used a similar block for breaking cobble to send to another block that made lava that was used for power. Infinite geothermal power!
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Is there any good source of permutatio besides copper or waiting an aeon to centrifuge fabrico? Likewise, good sources of ordo? Packed ice has 15 gelum, 5 ordo, and I don't know what to do with all of this gelum. I've been centrifuging some of my excess instrumentum from the fabrico centrifugation, and then centrifuging the resultant metallum and potentia, but this takes three aeons. Also, I really have to find a way to use all of this terra.
Save a few jars and void jar the rest? Also, I think chiseled stone or sandstone has some ordo in it, and less terra than packed ice has gelum. I haven't checked the amounts in about 8 or 9 beta versions, so it may have changed.
Agreed, chiseled stone bricks has a good amount of ordo in it. Copper might be the fastest way to get permutatio, and if you have a mod like Geolosys, you can find tons of copper. Then just smelt it all and put the resulting ingots into the alchemical furnace.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
i haven't touched void jars in recent versions so idk if it actaully still exist, but voiding essentia is one of hte last things you want to do in the current versions, cause it all would offset into the aura as flux, like it used to, i never made a habit of voiding essentia for that reason, For ordo, chiseled stone is the way to go imo, the stone recipe is 2 stone brick slabs on stacked on each other in the crafting grid, for permutatio, what i found myself doing is melting droppers, it generates a good chunk of excess vis but since the change that makes thaumium 5 terra and 5 precantatio, its a great terra sink, something i do myself when im hitting my caps on essentia types is turn it into crystal form, and them push that into salis mundas, refeeding the system to make more thaumium, granted you dont need all that much thaumium anymore especially with some gear crafting shifts with golems, but its nice to have a little stockpile of it
"Who am I, you may wonder?
I am someone you know very well.
For I am every man you meet
and I am every woman you meet."
Stuffing essentia into void jars doesn't seem to create flux in this version... at least my Dioptra isn't reacting at all when I send massive quantities to 4-5 Void jars for my most plentiful aspects. BUT. I have been wondering if the Dioptra may be bugged out because nothing I seem to do actually causes the flat Flux plane of the dioptra to form spikes... at all. I get smooth flattened bumps if anything.
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.