I finally got the epiphany yesterday evening and was able to construct my goggles (for which I had correctly remembered the recipe, but just couldn't make them until I unlocked it), and suddenly now I can get Artifice cards. It's not clear to me what tipped me over the edge. I had 41 Artifice observations at that point.
I finally got the epiphany yesterday evening and was able to construct my goggles (for which I had correctly remembered the recipe, but just couldn't make them until I unlocked it), and suddenly now I can get Artifice cards. It's not clear to me what tipped me over the edge. I had 41 Artifice observations at that point.
I don't have an Infusion Matrix yet. Oh I am so confused. I feel really dumb.
I've been doing that but now it's on Crystals I don't have yet - I only have the Primals I've mined.
Then you'll need to set up a crucible and get a pocketful of quartz shards, find items/blocks that have the aspects you need, and toss them into the crucible to crystallize their essentia. For instance, a single bone will give you two crystals each of Mortuus and Victus. Snowballs will give you Gelum, but they only have one point each, so you'll need two per crystal because of the 50% loss rate. (Don't assume that this means you can crystallize two Gelum from a snow block. You'd expect it to have four gelum because four snowballs make a snow block, but it doesn't, it only has three. So the snowballs are a better value.)
Right now I'm trying to figure out what in blazes has Tenebris in 1.10.2. I haven't found anything yet.
Say something silly, Laugh 'til it hurts, Take a risk, Sing out loud, Rock the boat, Shake things up, Flirt with disaster, Buy something frivolous, Color outside the lines, Cause a scene, Order dessert, Make waves, Get carried away, Have a great day!
Last play-through — the one that ended with suddenly-out-of-control taint devouring my base and everything in a seven-chunk radius of it overnight — I was able to get the goggles pretty much right away. Am I missing something that should be obvious?
Honestly, I like the current research system better than in any prior Thaumcraft iteration. But I do agree that it can be frustratingly difficult trying to research a specific thing. Currently I've cranked out about ten theories in a row trying to get the epiphany to unlock the Goggles of Revealing, and I cannot get a single Artifice card for love nor money. Even taking every random experimentation card I get doesn't put any points into Artifice. Eldritch? Sure. Arcane infusion? Allatime. Alchemy? Got alchemy cards coming out of my ears, I have to beat them away with a stick. Artifice? ..... Hey, was that crickets?
You only get the cards in a category once you have unlocked that category first, though there are a few some cards that break that rule - usually the ones that give random stuff.
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@Azanor Are you going to make anything with the upcoming trident. I love the fact that you are back and the update aquatic is coming ut soon. hope is to see cool new elemental things with my favorite mod
I feel like the current research system isn't yet at a point where it is fun on a long term. The first few minutes at the research table were awesome, but then it got boring fast. When I tried to finish the last things on infusion I sat in front of the table like "God damn it give me some infusion cards, will ya!" At this point the system was much more of an annoyance than fun.
I think it would be much better if I could actually choose the topic for the cards and not be presented all kind of random things. Currently even if you select a nearby block you still get a lot of cards that have nothing to do with your current research or are annoyingly tedious to complete.
After some thinking I came up with the following:
First of all: all cards always have the corresponding research icon on them to easily identify the topic.
Initially you are presented up to 7 cards, one for each discovered research area. A discovered area is any in which you have at least gained 1 full research point once, or which you have unlocked by other means. Those cards will be simple "Gain 10 points in ..." cards that require no further tasks. Selecting the Eldritch card (once discovered) will also have a high chance to get temporary, and a moderate chance to get permanent warp.
Afterwards you receive the usual 2 cards (+ bonus draw if any), but those cards are absolutely limited to the categories that are a ) enabled and b ) you currently have points in, weighted by the percentage in those categories. So if you are i.E. currently at 70% Golemancy research, 15% Auramancy research and 20% Artifice research but disabled Artifice, this means there is a 82% chance to draw a Golemancy card, and a 18% chance to draw an Auramancy card (Artifice is completely ignored).
Additionally you can at any time:
- Discard a specific category (big, red X button next to each enabled category), which will disable that category from the list of possible draws and causes you to redraw a new hand. This allows you to focus if you want to, and gives you a strategical option to get a redraw if you don't like your current cards. The amount of redraws is however obviously limited, as you can disable each category only once.
- Experiment (button below all active categories), which will give you 25 points of research randomly distributed over 3 randomly chosen categories, but this has a 25% chance to cause temporary and a 10% chance to cause permanent warp. This is a repeatable redraw, however at a cost. This also allows you to discover new categories.
This way you can much easier focus on the area you wish to get points in, and you can discard cards if the task feels too tedious or is even impossible at your current state, which will make researching much less annoying at later stages. Additionally players are given a choice if they want to do their research methodically to minimize warp effects, or they can go "F**k this, I like purple!" and hit the experimentation button repeatedly for a fast gain at the cost of sanity.
I like these ideas! Making it more interactive by having all sorts of blocks actively affecting your research direction seems more worthwhile. I do like how you need to have certain items made in order to continue in some paths, but currently it's way too easy to game the system. It's faster to just choose something else and keep hoping for the right one than it is go and make obscure essentia crystals (example).
For reference, again, I breezed through after scanning everything I could get my hands on and only using the bookshelf as an interactive item. I think the set up is good but needs a bit more refinement. But hey, what is beta for right?
About research table. I was thinning that the focusing on category can give you a 30-85% (chosed on 1. card when you paid if you want heavy focus on category) chance a drop of 3-4 card at once:
+one give loots of point but cost you resources, and can contain break points research
+second give few points and cost low,
+third can be focused on you selected category but is not necessary - give some points dint cost nothing (paper),
four - messing up card (can contain anything from previous categories but some like: -double current research points, -sacrifice 10-30 papers to get research study i am focused, -get mi a head pain but give me that research study that i am focused and scarring the rest of papers -some back steps as are now or give something to any/all category -maximalize focus on selected category or kick off unfocused category
But having focus on category from begging is something that dint sound fully right. Its merely feel like i need research it first. then if the focus category are not pressed or not present at all. the first draw of card can contain:
-research of categories: where you can unlock focusing on category plus something i realize that you can unlock the previously mentioned experiment button by TrebliG07: all papers or study done are count in two numbers "all research point earned" and "current reserve of points" when you can spend these point to get the random studies relative without warp.
-focus me on (random selected name of unlocked category): Disabled if only one category is present
-light research: weak card game when most card dint have requirement to any resources and even if its some lame 1frs tier of shards or some low stuffs like clay. Can accidentally contain focus on category card. (when focused button pressed: 30-50% probability to category card occurred, related on "all research point earned")
-veteran research: All spectrum of card. (focused: 40-75%)
-Pro play research: Mostly medium or high cost cards when the last presented are always back step as a penalty to not have/ know the item needed to progress. (focused: 50-85%)
-Random scratches: Rare card that expressly consume papers needed to complete study whit random addition +0% to 200%, instantly finishing the study, to give you random points, on unlocked categories, whit possibility none punishment.
So but based on researching/study head pain can result to summon transparent little dwarf(s) or miny-Me (who know what i mean?) that can be annoying like opening crates, stare at you, fallow you, yelling at monster or others stuffs, that can on cannot be targeted, or can and cannot interact whit you, based on insanity. Its a alternative to warp from research/study. Or just a transparent animal/item based on what item are missed in active research. (the animal can drop the necessary item but you can pick up it) Mostly disappear after sleep.
warp only a temporal or just only one per breaking point. Not insanity from the same card/page again and again.
some strange idea for mo creatures mod: Pegasus (horse bread) are result of Thaumcraft
If TC is something steam punk oriented then there is question on rail craft fans: Will you wish for thematically connection between theese mods or just go for train craft as a addon mod for TC.
I was thinking the infected blocks by Taint are burnable. Its proved to be wrong conclusion.
Upon setting up Baumbles and Thaumcrafts as dependencies in my modding environment (put in libs folder and added to build path). And... I got this:
[16:52:09] [Client thread/ERROR]: Fatal errors were detected during the transition from PREINITIALIZATION to INITIALIZATION. Loading cannot continue[16:52:09] [Client thread/ERROR]: Fatal errors were detected during the transition from PREINITIALIZATION to INITIALIZATION. Loading cannot continue[16:52:09] [Client thread/ERROR]: States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCH mcp{9.19} [Minecraft Coder Pack] (minecraft.jar) UCH FML{8.0.99.99} [Forge Mod Loader] (forgeSrc-1.10.2-12.18.3.2511.jar) UCH Forge{12.18.3.2511} [Minecraft Forge] (forgeSrc-1.10.2-12.18.3.2511.jar) UCH examplemod{1.0} [Example Mod] (bin) UCH Baubles{1.3.13} [Baubles] (Baubles-1.10.2-1.3.13.jar) UCE thaumcraft{6.0.BETA6} [Thaumcraft] (Thaumcraft-1.10.2-6.0.BETA6-deobf.jar) [16:52:09] [Client thread/ERROR]: The following problems were captured during this phase[16:52:09] [Client thread/ERROR]: Caught exception from Thaumcraft (thaumcraft)java.lang.NoSuchMethodError: net.minecraft.util.math.MathHelper.clamp(III)I at thaumcraft.common.config.Config.syncConfigurable(Config.java:288) ~[Thaumcraft-1.10.2-6.0.BETA6-deobf.jar:?] at thaumcraft.common.config.Config.initialize(Config.java:170) ~[Thaumcraft-1.10.2-6.0.BETA6-deobf.jar:?] at thaumcraft.proxies.CommonProxy.preInit(CommonProxy.java:65) ~[Thaumcraft-1.10.2-6.0.BETA6-deobf.jar:?] at thaumcraft.proxies.ClientProxy.preInit(ClientProxy.java:30) ~[Thaumcraft-1.10.2-6.0.BETA6-deobf.jar:?] at thaumcraft.Thaumcraft.preInit(Thaumcraft.java:41) ~[Thaumcraft-1.10.2-6.0.BETA6-deobf.jar:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_141] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_141] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_141] at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_141] at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:618) ~[forgeSrc-1.10.2-12.18.3.2511.jar:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_141] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_141] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_141] at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_141] at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) ~[guava-17.0.jar:?] at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) ~[guava-17.0.jar:?] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) ~[guava-17.0.jar:?] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) ~[guava-17.0.jar:?] at com.google.common.eventbus.EventBus.post(EventBus.java:275) ~[guava-17.0.jar:?] at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:243) ~[forgeSrc-1.10.2-12.18.3.2511.jar:?] at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:221) ~[forgeSrc-1.10.2-12.18.3.2511.jar:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_141] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_141] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_141] at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_141] at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) ~[guava-17.0.jar:?] at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) ~[guava-17.0.jar:?] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) ~[guava-17.0.jar:?] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) ~[guava-17.0.jar:?] at com.google.common.eventbus.EventBus.post(EventBus.java:275) ~[guava-17.0.jar:?] at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:145) [LoadController.class:?] at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:624) [Loader.class:?] at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:259) [FMLClientHandler.class:?] at net.minecraft.client.Minecraft.startGame(Minecraft.java:477) [Minecraft.class:?] at net.minecraft.client.Minecraft.run(Minecraft.java:386) [Minecraft.class:?] at net.minecraft.client.main.Main.main(Main.java:118) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_141] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_141] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_141] at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_141] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_141] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_141] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_141] at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_141] at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97) [start/:?] at GradleStart.main(GradleStart.java:26) [start/:?]
And slightly after:
[16:52:09] [Client thread/INFO]: [net.minecraft.init.Bootstrap:printToSYSOUT:649]: ---- Minecraft Crash Report ----[16:52:09] [Client thread/INFO]: [net.minecraft.init.Bootstrap:printToSYSOUT:649]: ---- Minecraft Crash Report ----// Surprise! Haha. Well, this is awkward.
Time: 21/02/18 16:52Description: There was a severe problem during mod loading that has caused the game to fail
net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Thaumcraft (thaumcraft)Caused by: java.lang.NoSuchMethodError: net.minecraft.util.math.MathHelper.clamp(III)I at thaumcraft.common.config.Config.syncConfigurable(Config.java:288) at thaumcraft.common.config.Config.initialize(Config.java:170) at thaumcraft.proxies.CommonProxy.preInit(CommonProxy.java:65) at thaumcraft.proxies.ClientProxy.preInit(ClientProxy.java:30) at thaumcraft.Thaumcraft.preInit(Thaumcraft.java:41) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:618) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:243) at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:221) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:145) at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:624) at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:259) at net.minecraft.client.Minecraft.startGame(Minecraft.java:477) at net.minecraft.client.Minecraft.run(Minecraft.java:386) at net.minecraft.client.main.Main.main(Main.java:118) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97) at GradleStart.main(GradleStart.java:26)
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- System Details --Details: Minecraft Version: 1.10.2 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.8.0_141, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 139325336 bytes (132 MB) / 585629696 bytes (558 MB) up to 1890582528 bytes (1803 MB) JVM Flags: 0 total; IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP 9.32 Powered by Forge 12.18.3.2511 6 mods loaded, 6 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCH mcp{9.19} [Minecraft Coder Pack] (minecraft.jar) UCH FML{8.0.99.99} [Forge Mod Loader] (forgeSrc-1.10.2-12.18.3.2511.jar) UCH Forge{12.18.3.2511} [Minecraft Forge] (forgeSrc-1.10.2-12.18.3.2511.jar) UCH examplemod{1.0} [Example Mod] (bin) UCH Baubles{1.3.13} [Baubles] (Baubles-1.10.2-1.3.13.jar) UCE thaumcraft{6.0.BETA6} [Thaumcraft] (Thaumcraft-1.10.2-6.0.BETA6-deobf.jar) Loaded coremods (and transformers): GL info: ' Vendor: 'Intel' Version: '3.1.0 - Build 9.17.10.3223' Renderer: 'Intel(R) HD Graphics 2000'
Toss the crystals into a crucible.
That's simple, once you have arcane infusion ...
I finally got the epiphany yesterday evening and was able to construct my goggles (for which I had correctly remembered the recipe, but just couldn't make them until I unlocked it), and suddenly now I can get Artifice cards. It's not clear to me what tipped me over the edge. I had 41 Artifice observations at that point.
Just have them in your inventory when you click the card. They will be removed.
I tried that already. Maybe I need to do all 6 Primals for it to tick done.
I don't have an Infusion Matrix yet. Oh I am so confused. I feel really dumb.
I've been doing that but now it's on Crystals I don't have yet - I only have the Primals I've mined.
Then you'll need to set up a crucible and get a pocketful of quartz shards, find items/blocks that have the aspects you need, and toss them into the crucible to crystallize their essentia. For instance, a single bone will give you two crystals each of Mortuus and Victus. Snowballs will give you Gelum, but they only have one point each, so you'll need two per crystal because of the 50% loss rate. (Don't assume that this means you can crystallize two Gelum from a snow block. You'd expect it to have four gelum because four snowballs make a snow block, but it doesn't, it only has three. So the snowballs are a better value.)
Right now I'm trying to figure out what in blazes has Tenebris in 1.10.2. I haven't found anything yet.
OMG I totally missed that bit about shards - now making myself secondary crystals.
I'm not dumb, I just give a very good impression of it sometimes
I could swear I'd scanned obsidian, but ... thanks for the tip, I'll take another look. (Since I have a full obsidian production line running.)
tenebrae is in end stone too. there is a jei addon for thaumcraft 6 out already, it shows you what aspects come from what blocks.
Creator of Crystal MagiTech on curseforge
Thanks for the tip. I had surprising difficulty finding the addon.
Dont forget mushrooms, it is still in mushroom and its fairly easy to just bonemeal them into their large variants if your in the magic forest
"Who am I, you may wonder?
I am someone you know very well.
For I am every man you meet
and I am every woman you meet."
FYI: its on Curse, for everyone else.
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
And you're looking for ThaumicJEI.
And it can be found there: https://minecraft.curseforge.com/projects/thaumic-jei/files
You only get the cards in a category once you have unlocked that category first, though there are a few some cards that break that rule - usually the ones that give random stuff.
@Azanor Are you going to make anything with the upcoming trident. I love the fact that you are back and the update aquatic is coming ut soon. hope is to see cool new elemental things with my favorite mod
I like these ideas! Making it more interactive by having all sorts of blocks actively affecting your research direction seems more worthwhile. I do like how you need to have certain items made in order to continue in some paths, but currently it's way too easy to game the system. It's faster to just choose something else and keep hoping for the right one than it is go and make obscure essentia crystals (example).
For reference, again, I breezed through after scanning everything I could get my hands on and only using the bookshelf as an interactive item. I think the set up is good but needs a bit more refinement. But hey, what is beta for right?
About research table. I was thinning that the focusing on category can give you a 30-85% (chosed on 1. card when you paid if you want heavy focus on category) chance a drop of 3-4 card at once:
+one give loots of point but cost you resources, and can contain break points research
+second give few points and cost low,
+third can be focused on you selected category but is not necessary - give some points dint cost nothing (paper),
four - messing up card (can contain anything from previous categories but some like: -double current research points, -sacrifice 10-30 papers to get research study i am focused, -get mi a head pain but give me that research study that i am focused and scarring the rest of papers -some back steps as are now or give something to any/all category -maximalize focus on selected category or kick off unfocused category
But having focus on category from begging is something that dint sound fully right. Its merely feel like i need research it first. then if the focus category are not pressed or not present at all. the first draw of card can contain:
-research of categories: where you can unlock focusing on category plus something i realize that you can unlock the previously mentioned experiment button by TrebliG07: all papers or study done are count in two numbers "all research point earned" and "current reserve of points" when you can spend these point to get the random studies relative without warp.
-focus me on (random selected name of unlocked category): Disabled if only one category is present
-light research: weak card game when most card dint have requirement to any resources and even if its some lame 1frs tier of shards or some low stuffs like clay. Can accidentally contain focus on category card. (when focused button pressed: 30-50% probability to category card occurred, related on "all research point earned")
-veteran research: All spectrum of card. (focused: 40-75%)
-Pro play research: Mostly medium or high cost cards when the last presented are always back step as a penalty to not have/ know the item needed to progress. (focused: 50-85%)
-Random scratches: Rare card that expressly consume papers needed to complete study whit random addition +0% to 200%, instantly finishing the study, to give you random points, on unlocked categories, whit possibility none punishment.
warp only a temporal or just only one per breaking point. Not insanity from the same card/page again and again.
some strange idea for mo creatures mod: Pegasus (horse bread) are result of Thaumcraft
If TC is something steam punk oriented then there is question on rail craft fans: Will you wish for thematically connection between theese mods or just go for train craft as a addon mod for TC.
I was thinking the infected blocks by Taint are burnable. Its proved to be wrong conclusion.
UCE thaumcraft{6.0.BETA6} [Thaumcraft] (Thaumcraft-1.10.2-6.0.BETA6-deobf.jar)
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."