My condolences for lack of time destroying what was arguably once the second-greatest mod (behind Aether) and what was arguably the greatest magic mod. I'm sorry that you decided there should not be a mod team to help fulfill your vision, or semi-opening the source code, but it is your right to do things your way, even when things fall by the wayside. I bid you farewell until your return.
Man I'm sad to see thaumcraft get put on hold, but I wish you the best of luck Azanor with your other endeavors.
I'm happy I got to contribute to one of the best magic mods and get inspired to create my own mod.
this forum Thread has shaped me in many ways and I still remember coming here during classes to discuss thaumcraft ideas and mechanics since 2010 or 2011(6-7 years)
Many great mods have already died after 1.8.9, and many others have worsened their quality (for example: twilight forest does not exist, witchery does not exist, ars magic does not exist, metallurgy does not exist).
Actually, Ars Magica in fact does exist for 1.10, it's just pretty buggy, as it's a beta. Very playable, however.
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"Recommend Aggressive Sustained Counter-Fire"
Currently making a poor attempt to learn Java/Eclipse/etc to try to make a personal mod.
I am considering my options in regards to letting other people work on it. Things get a bit complicated if I chose to do that in regards to the IP and so forth should I ever choose to return to modding or maybe turn Thaumcraft into something more than just a MC mod.
I am considering my options in regards to letting other people work on it. Things get a bit complicated if I chose to do that in regards to the IP and so forth should I ever choose to return to modding or maybe turn Thaumcraft into something more than just a MC mod.
You mean like other people finishing your port and ideas or them taking it elsewhere within their own vision?
Azanor, thanks so much for all of your hard work into making Thaumcraft such an incredible mod. It's sad to see it go on hiatus, but it's also important that you take care of yourself, your family, and the things you need to do. We can still play the existing versions and have a lot of great memories of playing Thaumcraft waaaay past our bedtimes. Good luck with all of your future endeavors!
A Creative Commons license may be the way to go if you decide to open up development to other modders. They have a lot of different options available for content creators to manage permissions and sharing of content.
Azanor, thanks so much for all of your hard work into making Thaumcraft such an incredible mod. It's sad to see it go on hiatus, but it's also important that you take care of yourself, your family, and the things you need to do. We can still play the existing versions and have a lot of great memories of playing Thaumcraft waaaay past our bedtimes. Good luck with all of your future endeavors!
A Creative Commons license may be the way to go if you decide to open up development to other modders. They have a lot of different options available for content creators to manage permissions and sharing of content.
Azanor seems to be looking for a license, but retain copyright over the assets so he can use them for his own future projects. There is also an aspect that if he returns to modding, he might want to return to full control over thaumcraft.
I don't know enough about the various licenses but I would suggest that:
* License the assets separately, retaining full control, but allowing their inclusion in "authorized" branches of Thaumcraft.
* OSS Thaumcraft itself under CC, but retain the name "Thaumcraft" himself. McJnty (or someone) would branch that and create "Thaumcraft 6 Continued" or something and new development would happen on that branch.
Then Azanor can use his own assets in other game projects, and perhaps revoke their future use in the OSS Thaumcraft project - but if its vibrant should that come to pass it will have its own modeling talent to replace that.
If he does return to modding, he can restart it under the Thaumcraft name, and merge any changes in he wants from any legitimate branches. He is not compelled to accept pull requests or pull in any content that doesn't fit with his own vision so he retains full creative control, but as its CC at that point, other people "could" create their own branches and perhaps cause a bit of confusion.
I am considering my options in regards to letting other people work on it. Things get a bit complicated if I chose to do that in regards to the IP and so forth should I ever choose to return to modding or maybe turn Thaumcraft into something more than just a MC mod.
MAybe you could keep the rights to the mod and resources you created, but allow others to access the code and work on it (i mean they can't get money from it anyway), while also giving them some notes on the what you were planning on doing, so they know what it was supposed to be?
Or maybe you could find a group of modders (maybe you know some people?) who would work on it and give them access to the code exclusevly (though if they give up, you'll need to find a new group, so idk).
I wouldn't go that far, no, but Mojang is not giving enough love to its modding-community, imho .. skip all the mods and Minecraft is cut in half ..
Honestly, for myself, I'd say that at this point unmodded vanilla Minecraft is barely even worth playing. It's changed lots of underlying mechanics without ever actually adding anything substantive to gameplay since the End. (Except horses, which were pretty much copied from Mo'Creatures with permission of Dr.Zhark, as I understand it.) Shulkers? Meh. Husks? Meh. Shields? Meh. New combat mechanics? Blech, you can have them. (Seriously. Please. Just take them. The further away, the better. Or at least make them a configurable gameplay option.)
I can't even begin to formulate a list of even the most important things mods have added to the game. I mean, the beginning of the list is fairly obvious, with things like power systems and automation and technology and new biomes and better, more realistic (read: less randomly outlandish) world generators and magnificent expansions like the Twilight Forest and...
But you can get a long way down that list and still be running into simple, obvious things that should be in the vanilla core game by now, like horizontal glass panes, vertical slabs, automatically-double-opening doors and fence gates, ways to safely light a building without just spamming torches every few blocks, realistic anti-griefing protection, actual furniture, crawling and climbing... And dear gods, vanilla enchanting is atrocious. The only sane way to use it is to just spam-enchant books by the dozen until you get books with the enchants you need, then apply the enchants in an anvil.
Skip all the mods, and Minecraft wouldn't be cut in half. It'd be a shadow of what it is, another near-forgotten, long-surpassed relic indie game off in the corner somewhere. Modding is what has kept Minecraft alive and made it the success it is.
But Mojang has been promising us a stable modding API since 2011. And where is it...?
I am considering my options in regards to letting other people work on it. Things get a bit complicated if I chose to do that in regards to the IP and so forth should I ever choose to return to modding or maybe turn Thaumcraft into something more than just a MC mod.
Could this be as simple as a ... call it a "labor of love" license wherein anyone working on or contributing to Thaumcraft itself acknowledges that they are working on your project as a volunteer, and agrees to assign IP rights for any code they contribute to Thaumcraft back to you? Thaumcraft has long been one of my favorite mods, it is IMO the best of all the magic-related mods¹ for Minecraft, and it is a large part of my enjoyment of Minecraft — not least because it has historically been so visually cool. (Which, for me, pretty much reached its apex in TC4; but to be fair I never really got far into TC5, because it seemed I had to choose between disabling taint or taint-will-devour-your-world. I still think TC4 had a much better balance with respect to taint. Taint spread, but didn't spread out of control.)
¹ Though I freely admit I did like Witchery's improvements to villages. I wish there were a Better Villages mod that would do that without all the rest of Witchery.
I am considering my options in regards to letting other people work on it. Things get a bit complicated if I chose to do that in regards to the IP and so forth should I ever choose to return to modding or maybe turn Thaumcraft into something more than just a MC mod.
When Mithion stopped development of Ars Magica 2 in 2016, he used a licence to allow for development branches to be made in Minecraft future versions. It's why there is a 1.10.2 version on Curse.
Giving people a license to port the existing TC5 (the 1.7.10 version) to to future versions of MC will still give you the options you desire. Speaking as a fan, if you ever came back and developed TC6 for minecraft or even as a standalone game, it would be very difficult for anyone to legally challenge you as creator.
I'm not even sure the people wanting to help with the port to future versions would be talking about TC6 assets or name. CC Licenses exist for this very purpose.
When Mithion stopped development of Ars Magica 2 in 2016, he used a licence to allow for development branches to be made in Minecraft future versions. It's why there is a 1.10.2 version on Curse.
Giving people a license to port the existing TC5 (the 1.7.10 version) to to future versions of MC will still give you the options you desire. Speaking as a fan, if you ever came back and developed TC6 for minecraft or even as a standalone game, it would be very difficult for anyone to legally challenge you as creator.
I'm not even sure the people wanting to help with the port to future versions would be talking about TC6 assets or name. CC Licenses exist for this very purpose.
Honestly, it'd be awesome if other mods like Witchery could be done like this, but some modders are just too paranoid, thinking that they'll be left in the dust, no credit given, that sort of thing. Hopefully Emoniph's not like that.
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Honestly, it'd be awesome if other mods like Witchery could be done like this, but some modders are just too paranoid, thinking that they'll be left in the dust, no credit given, that sort of thing. Hopefully Emoniph's not like that.
To be truthful at this point I'd be happy to hear if Emoniph is like anything. To my knowledge, no one in this community has heard from him. What I think everyone can agree on is that we don't ever want that to happen again to wonderful creative works and those that created them. IMO the greatest way a creative person can be respected, celebrated and compensated is by spawning more creative persons inspired from them.
To be truthful at this point I'd be happy to hear if Emoniph is like anything. To my knowledge, no one in this community has heard from him. What I think everyone can agree on is that we don't ever want that to happen again to wonderful creative works and those that created them. IMO the greatest way a creative person can be respected, celebrated and compensated is by spawning more creative persons inspired from them.
I just sent a message on here. Might also tweet him to see if that brings up anything.
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out https://minecraftnoobtest.com/test.php
I am considering my options in regards to letting other people work on it. Things get a bit complicated if I chose to do that in regards to the IP and so forth should I ever choose to return to modding or maybe turn Thaumcraft into something more than just a MC mod.
Hm.....I don't think it would end up as much as a pain as ya think. I know anyone working on the mod would gladly turn it back over without a fuss. Even if ya don't go open source, I've puttered with your mod for years and years, from the first TC to the current alphas. Your one of the ones that showed me minecraft was sssssoooooooo much more than just a game about mining and playing with digital legos, ya made this game all the better with your mod. I wish ya the best in your endeavors but most of all, keep shining on you crazy diamond!
Another legacy mod down. Sad to see the modding community on the decline, but it had a pretty damn good run.
Many thanks to Azanor for years of work on this terrific project. Hours of enjoyment in this creative imagined world. Best of luck in future projects
My condolences for lack of time destroying what was arguably once the second-greatest mod (behind Aether) and what was arguably the greatest magic mod. I'm sorry that you decided there should not be a mod team to help fulfill your vision, or semi-opening the source code, but it is your right to do things your way, even when things fall by the wayside. I bid you farewell until your return.
Cubic Chunks mod: https://discord.gg/kMfWg9m
Mental Block server: https://discord.gg/AssnrXr
Man I'm sad to see thaumcraft get put on hold, but I wish you the best of luck Azanor with your other endeavors.
I'm happy I got to contribute to one of the best magic mods and get inspired to create my own mod.
this forum Thread has shaped me in many ways and I still remember coming here during classes to discuss thaumcraft ideas and mechanics since 2010 or 2011(6-7 years)
Thank you for the time and effort you put into Thaumcraft, it's one of my favourite Minecraft mods.
As a tribute to Azanor, post your best Thaumcraft pics.
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
Actually, Ars Magica in fact does exist for 1.10, it's just pretty buggy, as it's a beta. Very playable, however.
Currently making a poor attempt to learn Java/Eclipse/etc to try to make a personal mod.
Well, this is a bit depressing. For Minecraft mods, this was one of the Great Ones.
That being said...
... thank you for what you have already done with Thaumcraft.
@Azanor: Thanks for Thaumcraft. While it lasted it brought joy to my Minecraft worlds. I will miss it.
Thanks for the kind words and support guys
I am considering my options in regards to letting other people work on it. Things get a bit complicated if I chose to do that in regards to the IP and so forth should I ever choose to return to modding or maybe turn Thaumcraft into something more than just a MC mod.
You mean like other people finishing your port and ideas or them taking it elsewhere within their own vision?
Azanor, thanks so much for all of your hard work into making Thaumcraft such an incredible mod. It's sad to see it go on hiatus, but it's also important that you take care of yourself, your family, and the things you need to do. We can still play the existing versions and have a lot of great memories of playing Thaumcraft waaaay past our bedtimes.
Good luck with all of your future endeavors!
A Creative Commons license may be the way to go if you decide to open up development to other modders. They have a lot of different options available for content creators to manage permissions and sharing of content.
Azanor seems to be looking for a license, but retain copyright over the assets so he can use them for his own future projects. There is also an aspect that if he returns to modding, he might want to return to full control over thaumcraft.
I don't know enough about the various licenses but I would suggest that:
* License the assets separately, retaining full control, but allowing their inclusion in "authorized" branches of Thaumcraft.
* OSS Thaumcraft itself under CC, but retain the name "Thaumcraft" himself. McJnty (or someone) would branch that and create "Thaumcraft 6 Continued" or something and new development would happen on that branch.
Then Azanor can use his own assets in other game projects, and perhaps revoke their future use in the OSS Thaumcraft project - but if its vibrant should that come to pass it will have its own modeling talent to replace that.
If he does return to modding, he can restart it under the Thaumcraft name, and merge any changes in he wants from any legitimate branches. He is not compelled to accept pull requests or pull in any content that doesn't fit with his own vision so he retains full creative control, but as its CC at that point, other people "could" create their own branches and perhaps cause a bit of confusion.
MAybe you could keep the rights to the mod and resources you created, but allow others to access the code and work on it (i mean they can't get money from it anyway), while also giving them some notes on the what you were planning on doing, so they know what it was supposed to be?
Or maybe you could find a group of modders (maybe you know some people?) who would work on it and give them access to the code exclusevly (though if they give up, you'll need to find a new group, so idk).
Honestly, for myself, I'd say that at this point unmodded vanilla Minecraft is barely even worth playing. It's changed lots of underlying mechanics without ever actually adding anything substantive to gameplay since the End. (Except horses, which were pretty much copied from Mo'Creatures with permission of Dr.Zhark, as I understand it.) Shulkers? Meh. Husks? Meh. Shields? Meh. New combat mechanics? Blech, you can have them. (Seriously. Please. Just take them. The further away, the better. Or at least make them a configurable gameplay option.)
I can't even begin to formulate a list of even the most important things mods have added to the game. I mean, the beginning of the list is fairly obvious, with things like power systems and automation and technology and new biomes and better, more realistic (read: less randomly outlandish) world generators and magnificent expansions like the Twilight Forest and...
But you can get a long way down that list and still be running into simple, obvious things that should be in the vanilla core game by now, like horizontal glass panes, vertical slabs, automatically-double-opening doors and fence gates, ways to safely light a building without just spamming torches every few blocks, realistic anti-griefing protection, actual furniture, crawling and climbing... And dear gods, vanilla enchanting is atrocious. The only sane way to use it is to just spam-enchant books by the dozen until you get books with the enchants you need, then apply the enchants in an anvil.
Skip all the mods, and Minecraft wouldn't be cut in half. It'd be a shadow of what it is, another near-forgotten, long-surpassed relic indie game off in the corner somewhere. Modding is what has kept Minecraft alive and made it the success it is.
But Mojang has been promising us a stable modding API since 2011. And where is it...?
Could this be as simple as a ... call it a "labor of love" license wherein anyone working on or contributing to Thaumcraft itself acknowledges that they are working on your project as a volunteer, and agrees to assign IP rights for any code they contribute to Thaumcraft back to you? Thaumcraft has long been one of my favorite mods, it is IMO the best of all the magic-related mods¹ for Minecraft, and it is a large part of my enjoyment of Minecraft — not least because it has historically been so visually cool. (Which, for me, pretty much reached its apex in TC4; but to be fair I never really got far into TC5, because it seemed I had to choose between disabling taint or taint-will-devour-your-world. I still think TC4 had a much better balance with respect to taint. Taint spread, but didn't spread out of control.)
¹ Though I freely admit I did like Witchery's improvements to villages. I wish there were a Better Villages mod that would do that without all the rest of Witchery.
When Mithion stopped development of Ars Magica 2 in 2016, he used a licence to allow for development branches to be made in Minecraft future versions. It's why there is a 1.10.2 version on Curse.
Ars Magica 2 License: https://creativecommons.org/licenses/by-nc/3.0/legalcode
Giving people a license to port the existing TC5 (the 1.7.10 version) to to future versions of MC will still give you the options you desire. Speaking as a fan, if you ever came back and developed TC6 for minecraft or even as a standalone game, it would be very difficult for anyone to legally challenge you as creator.
I'm not even sure the people wanting to help with the port to future versions would be talking about TC6 assets or name. CC Licenses exist for this very purpose.
Honestly, it'd be awesome if other mods like Witchery could be done like this, but some modders are just too paranoid, thinking that they'll be left in the dust, no credit given, that sort of thing. Hopefully Emoniph's not like that.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
To be truthful at this point I'd be happy to hear if Emoniph is like anything. To my knowledge, no one in this community has heard from him. What I think everyone can agree on is that we don't ever want that to happen again to wonderful creative works and those that created them. IMO the greatest way a creative person can be respected, celebrated and compensated is by spawning more creative persons inspired from them.
I just sent a message on here. Might also tweet him to see if that brings up anything.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Hm.....I don't think it would end up as much as a pain as ya think. I know anyone working on the mod would gladly turn it back over without a fuss. Even if ya don't go open source, I've puttered with your mod for years and years, from the first TC to the current alphas. Your one of the ones that showed me minecraft was sssssoooooooo much more than just a game about mining and playing with digital legos, ya made this game all the better with your mod. I wish ya the best in your endeavors but most of all, keep shining on you crazy diamond!