Don't tell people what they shouldn't care about, proper English is important if you want to be understood right the first time around and not waste everyone's time.
I like the idea submitted in the first paragraph: "Foci are the Thaumaturge's only means of directly manipulating vis, but with vis being so mysterious and unpredictable, it doesn't make sense for a budding thaumaturge to be able to whip up a wand focus that perfectly manipulates ignis vis into a jet of flame. "
... but would prefer Azanor come up with his own system for learning how to craft a focus/how to manipulate vis via foci. The reason being, everyone has a different idea of how they "should" learn stuff, which I feel is tied to how magic actually works in Thaumcraft. One person's idea may be too mechanical while another's too whimsical. The suggestions I see there feel way too mechanical for my taste and I wouldn't enjoy having to build a focus the same way I build a golem; the golem is supposed to be the more complex project because it's alive, in a sense, while the focus is just a relatively simple tool.
Maybe mechanics centered around the budding thaumaturge having to learn specific new things to be able to control a focus well, would be a better idea: it's not the tool that needs improvement or more complexity... it's the user who needs to develop proficiency.
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
Don't tell people what they shouldn't care about, proper English is important if you want to be understood right the first time around and not waste everyone's time.
I like the idea submitted in the first paragraph: "Foci are the Thaumaturge's only means of directly manipulating vis, but with vis being so mysterious and unpredictable, it doesn't make sense for a budding thaumaturge to be able to whip up a wand focus that perfectly manipulates ignis vis into a jet of flame. "
... but would prefer Azanor come up with his own system for learning how to craft a focus/how to manipulate vis via foci. The reason being, everyone has a different idea of how they "should" learn stuff, which I feel is tied to how magic actually works in Thaumcraft. One person's idea may be too mechanical while another's too whimsical. The suggestions I see there feel way too mechanical for my taste and I wouldn't enjoy having to build a focus the same way I build a golem; the golem is supposed to be the more complex project because it's alive, in a sense, while the focus is just a relatively simple tool.
Maybe mechanics centered around the budding thaumaturge having to learn specific new things to be able to control a focus well, would be a better idea: it's not the tool that needs improvement or more complexity... it's the user who needs to develop proficiency.
It only sounds "mechanical" due to the fact that it's an explanation of the mechanics. In real gamplay, you'd be in the dark when making foci, and the crafting process is less like building a machine, but more like writing a recipe in a language that you hardly understand- it'd be much more mystical than mechanical: experimenting with different effects before knowing exactly what they do. In real game play, you won't have all the rules and instructions laid out in front of you- I only included the detailed mechanics for the sake of explanation.
Ok kids, "they" are Mojang. Minecraft is about to Update to 1.10 with a small and fast update. They will be doing this until they start to work on (Minecraft 1.14) Are all the children in the room following me so far? I asked Azanor, not to update his mod, Thaumcraft, to Minecraft version 1.10 as Mojang will only update Minecraft from version 1.10 to version 1.13 before he can finish updating his mod to 1.10. Now was that to hard to follow for all the kids in the room?
P.S. @ AnrDaemon I missed on word it's called a typo don't be a child. I went to Iraq, and now I have nerve damage in my hands because of war, so when I type fast I miss letters and words.
Also, before you kids jump in lot of soldiers and vets play minecraft. I play because it helps with my PTSD.
So I had an "interesting" experience today. 5.2.4 of course. Doing some infusion, forgot I had excavation focus equipped. Picked up the runic matrix. Pillars stayed as they were. Fortunately was able to just put it back and click it again with wand (sans focus this time) and go about my business. That probably shouldn't happen.
While I'm thinking about it. Crystal farmer says last shard shouldn't be taken, but it always does if you aren't careful. Focus or no focus.
I think he means golems with a harvest core are not farming netherwart at all.
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out https://minecraftnoobtest.com/test.php
Don't tell people what they shouldn't care about, proper English is important if you want to be understood right the first time around and not waste everyone's time.
It only sounds "mechanical" due to the fact that it's an explanation of the mechanics. In real gamplay, you'd be in the dark when making foci, and the crafting process is less like building a machine, but more like writing a recipe in a language that you hardly understand- it'd be much more mystical than mechanical: experimenting with different effects before knowing exactly what they do. In real game play, you won't have all the rules and instructions laid out in front of you- I only included the detailed mechanics for the sake of explanation.
That sounds intriguing, if it introduces the potential of getting randomized effects (unpredictable ones) out of the foci you make... and it depends entirely on the thaumaturge to figure out the combinations required to create specific effects, with those being dependent on your locale (biome, local aura nodes etc.) Kind of like how you have a completely random map when you start a new Minecraft world and you can't really predict what you'll get based on what the seed looks like, you need to travel to find the components you need... having foci manipulation be dependent on what's available locally would give another reason for people to travel all over the map. (Although if that happens I'd want to make vis crystals way less common.)
I suppose that ties in with how the enchantment table works... each player has their own enchantment seed that provides innate randomness to each enchantment attempt.
I'm not super stoked by the idea of having preset "recipes" that can be shared over the Internet though. (I have an overall wish that the research tree would be somewhat randomized per playthrough, so this idea fits into that wish and it's a different topic.)
The only thing though, I don't think we'd need an entirely separate workbench since we already have the focus table with its singular purpose to improve existing foci.
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
Yes he is, currently busy with the 1.9.x update. Don't ask when it'll be done though
That sounds intriguing, if it introduces the potential of getting randomized effects (unpredictable ones) out of the foci you make... and it depends entirely on the thaumaturge to figure out the combinations required to create specific effects, with those being dependent on your locale (biome, local aura nodes etc.) Kind of like how you have a completely random map when you start a new Minecraft world and you can't really predict what you'll get based on what the seed looks like, you need to travel to find the components you need... having foci manipulation be dependent on what's available locally would give another reason for people to travel all over the map. (Although if that happens I'd want to make vis crystals way less common.)
I suppose that ties in with how the enchantment table works... each player has their own enchantment seed that provides innate randomness to each enchantment attempt.
I'm not super stoked by the idea of having preset "recipes" that can be shared over the Internet though. (I have an overall wish that the research tree would be somewhat randomized per playthrough, so this idea fits into that wish and it's a different topic.)
The only thing though, I don't think we'd need an entirely separate workbench since we already have the focus table with its singular purpose to improve existing foci.
After sleeping on it I like the overall idea.
About the crafting multiblock, I think it's appropriate, this would be a complete rework of the focus system, and the focal manipulator wouldn't really have a place anymore... the whole point is that each focus is crafted as is, and cant be upgraded, which really encourages players to experiment. Perhaps the focal manipulator could be repurposed (and renamed) and become the central block of the new multiblock crafting structure!
So I had an "interesting" experience today. 5.2.4 of course. Doing some infusion, forgot I had excavation focus equipped. Picked up the runic matrix. Pillars stayed as they were. Fortunately was able to just put it back and click it again with wand (sans focus this time) and go about my business. That probably shouldn't happen.
I've noticed this happening before, and in fact made use of single arched pillars as part of a build. Still not sure if it's intended or not...
Rollback Post to RevisionRollBack
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Yeah that. Dunno if it is intentional or not. I expect there is no way to farm mushrooms either.
So I know this works (cause I did it in another game not so long ago), but for the life of me can't remember how the hell do I get "Opening the eye" to unlock? Scanned a guardian, do you just need to wait for a warp event after that? Those last 3 Eldritch down that branch, primal pearl, and the Warp Thaumatorium are all the research I have left.
To the guy above, I'm sure Azanor will drop whatever he's doing and upgrade TC5 to 1.9.4 just for you and your friend. So everyone a big round of applause!
Yeah that. Dunno if it is intentional or not. I expect there is no way to farm mushrooms either.
So I know this works (cause I did it in another game not so long ago), but for the life of me can't remember how the hell do I get "Opening the eye" to unlock? Scanned a guardian, do you just need to wait for a warp event after that? Those last 3 Eldritch down that branch, primal pearl, and the Warp Thaumatorium are all the research I have left.
To the guy above, I'm sure Azanor will drop whatever he's doing and upgrade TC5 to 1.9.4 just for you and your friend. So everyone a big round of applause!
A decently high amount of warp and having read the book that drops from Crimson Cultists
Rollback Post to RevisionRollBack
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
I am having trouble with mirrored glass. I am unable to place it on any surface. I have the latest version of thaumcraft installed for 1.8.9. Blood Magic and rogue like dungeons are also installed. This is on a forge server. Can anyone help?
I am having trouble with mirrored glass. I am unable to place it on any surface. I have the latest version of thaumcraft installed for 1.8.9. Blood Magic and rogue like dungeons are also installed. This is on a forge server. Can anyone help?
I could be wrong, but I think it's only a crafting component. You need to make a mirror in the infuser.
FYI: This is just a suggestion, and if anyone knows how to make sure Azanor sees this that would be good for me to know.
The world (and Universe) that we live in is always in balance. There's light and darkness, up and down, left and right, matter and antimatter, and so forth. The same can be said for thaumcraft. There is fire and water, earth and air, order and chaos. As of somewhere in thaumcraft 4 (at least i'm pretty sure around then) there was the eldritch tab added in the thaumonomicon. And there has been flux for much longer. But what there hasn't been is a counter to it. Flux may be considered as extreme chaos. But then where is the extreme order?? Don't get me wrong, there is a lot i like about the mod (its easily my favorite mod) but there is so much more that can be added. I am no mod maker, i only have an extremely basic understanding of coding and nothing about setting up mods/addons. So if Azanor doesn't add some sort of counter to flux/the eldritch, maybe one of you modders could create an addon for thaumcraft that does this. I have loads of ideas that could be implemented just no way of implementing them. Ex: chaos and order are not necessarily bad and good. The eldritch might seem bad, but in reality it really isn't. So maybe this new counter to it could be just as temperamental. Like it would change your mind the way warp does, but in a different manner. I dunno, i've had this idea for a while. Tell me what you think about it!
FYI: This is just a suggestion, and if anyone knows how to make sure Azanor sees this that would be good for me to know.
The world (and Universe) that we live in is always in balance. There's light and darkness, up and down, left and right, matter and antimatter, and so forth. The same can be said for thaumcraft. There is fire and water, earth and air, order and chaos. As of somewhere in thaumcraft 4 (at least i'm pretty sure around then) there was the eldritch tab added in the thaumonomicon. And there has been flux for much longer. But what there hasn't been is a counter to it. Flux may be considered as extreme chaos. But then where is the extreme order?? Don't get me wrong, there is a lot i like about the mod (its easily my favorite mod) but there is so much more that can be added. I am no mod maker, i only have an extremely basic understanding of coding and nothing about setting up mods/addons. So if Azanor doesn't add some sort of counter to flux/the eldritch, maybe one of you modders could create an addon for thaumcraft that does this. I have loads of ideas that could be implemented just no way of implementing them. Ex: chaos and order are not necessarily bad and good. The eldritch might seem bad, but in reality it really isn't. So maybe this new counter to it could be just as temperamental. Like it would change your mind the way warp does, but in a different manner. I dunno, i've had this idea for a while. Tell me what you think about it!
Clean alchemy could be considered the counterpart to eldritch thaumaturgy, but they can also play nicely together.
We all have ideas to expand on Thaumcraft's gameplay and Lore, but 'zanor is still busy dealing with Mojang's fancy new code,
so bugging him with out ideas when he can't even get his own ideas in is just silly right now.
Don't tell people what they shouldn't care about, proper English is important if you want to be understood right the first time around and not waste everyone's time.
I like the idea submitted in the first paragraph: "Foci are the Thaumaturge's only means of directly manipulating vis, but with vis being so mysterious and unpredictable, it doesn't make sense for a budding thaumaturge to be able to whip up a wand focus that perfectly manipulates ignis vis into a jet of flame. "
... but would prefer Azanor come up with his own system for learning how to craft a focus/how to manipulate vis via foci. The reason being, everyone has a different idea of how they "should" learn stuff, which I feel is tied to how magic actually works in Thaumcraft. One person's idea may be too mechanical while another's too whimsical. The suggestions I see there feel way too mechanical for my taste and I wouldn't enjoy having to build a focus the same way I build a golem; the golem is supposed to be the more complex project because it's alive, in a sense, while the focus is just a relatively simple tool.
Maybe mechanics centered around the budding thaumaturge having to learn specific new things to be able to control a focus well, would be a better idea: it's not the tool that needs improvement or more complexity... it's the user who needs to develop proficiency.
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
It only sounds "mechanical" due to the fact that it's an explanation of the mechanics. In real gamplay, you'd be in the dark when making foci, and the crafting process is less like building a machine, but more like writing a recipe in a language that you hardly understand- it'd be much more mystical than mechanical: experimenting with different effects before knowing exactly what they do. In real game play, you won't have all the rules and instructions laid out in front of you- I only included the detailed mechanics for the sake of explanation.
Ok kids, "they" are Mojang. Minecraft is about to Update to 1.10 with a small and fast update. They will be doing this until they start to work on (Minecraft 1.14) Are all the children in the room following me so far? I asked Azanor, not to update his mod, Thaumcraft, to Minecraft version 1.10 as Mojang will only update Minecraft from version 1.10 to version 1.13 before he can finish updating his mod to 1.10. Now was that to hard to follow for all the kids in the room?
P.S. @ AnrDaemon I missed on word it's called a typo don't be a child. I went to Iraq, and now I have nerve damage in my hands because of war, so when I type fast I miss letters and words.
Also, before you kids jump in lot of soldiers and vets play minecraft. I play because it helps with my PTSD.
So I had an "interesting" experience today. 5.2.4 of course. Doing some infusion, forgot I had excavation focus equipped. Picked up the runic matrix. Pillars stayed as they were. Fortunately was able to just put it back and click it again with wand (sans focus this time) and go about my business. That probably shouldn't happen.
While I'm thinking about it. Crystal farmer says last shard shouldn't be taken, but it always does if you aren't careful. Focus or no focus.
Oh, and farmers not farming netherwart.
Why rare treasures do not appear any more?
I speak Spanish, so if you notice a mistake is because I am not an expert in English D:
What do you mean by this...?
Praise be Ro-naza, greatest among the thaumaturges!
I think he means golems with a harvest core are not farming netherwart at all.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Thanks
I care about English, just not only english.
Yes he is, currently busy with the 1.9.x update. Don't ask when it'll be done though
That sounds intriguing, if it introduces the potential of getting randomized effects (unpredictable ones) out of the foci you make... and it depends entirely on the thaumaturge to figure out the combinations required to create specific effects, with those being dependent on your locale (biome, local aura nodes etc.) Kind of like how you have a completely random map when you start a new Minecraft world and you can't really predict what you'll get based on what the seed looks like, you need to travel to find the components you need... having foci manipulation be dependent on what's available locally would give another reason for people to travel all over the map. (Although if that happens I'd want to make vis crystals way less common.)

I suppose that ties in with how the enchantment table works... each player has their own enchantment seed that provides innate randomness to each enchantment attempt.
I'm not super stoked by the idea of having preset "recipes" that can be shared over the Internet though. (I have an overall wish that the research tree would be somewhat randomized per playthrough, so this idea fits into that wish and it's a different topic.)
The only thing though, I don't think we'd need an entirely separate workbench since we already have the focus table with its singular purpose to improve existing foci.
After sleeping on it I like the overall idea.
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
About the crafting multiblock, I think it's appropriate, this would be a complete rework of the focus system, and the focal manipulator wouldn't really have a place anymore... the whole point is that each focus is crafted as is, and cant be upgraded, which really encourages players to experiment. Perhaps the focal manipulator could be repurposed (and renamed) and become the central block of the new multiblock crafting structure!
I've noticed this happening before, and in fact made use of single arched pillars as part of a build. Still not sure if it's intended or not...
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Yeah that. Dunno if it is intentional or not. I expect there is no way to farm mushrooms either.
So I know this works (cause I did it in another game not so long ago), but for the life of me can't remember how the hell do I get "Opening the eye" to unlock? Scanned a guardian, do you just need to wait for a warp event after that? Those last 3 Eldritch down that branch, primal pearl, and the Warp Thaumatorium are all the research I have left.
To the guy above, I'm sure Azanor will drop whatever he's doing and upgrade TC5 to 1.9.4 just for you and your friend. So everyone a big round of applause!
A decently high amount of warp and having read the book that drops from Crimson Cultists
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
Figures. I took a warp ward bath prematurely then.Thought I had all my relevant warp events over with.
Thanks.
I am having trouble with mirrored glass. I am unable to place it on any surface. I have the latest version of thaumcraft installed for 1.8.9. Blood Magic and rogue like dungeons are also installed. This is on a forge server. Can anyone help?
I could be wrong, but I think it's only a crafting component. You need to make a mirror in the infuser.
FYI: This is just a suggestion, and if anyone knows how to make sure Azanor sees this that would be good for me to know.
The world (and Universe) that we live in is always in balance. There's light and darkness, up and down, left and right, matter and antimatter, and so forth. The same can be said for thaumcraft. There is fire and water, earth and air, order and chaos. As of somewhere in thaumcraft 4 (at least i'm pretty sure around then) there was the eldritch tab added in the thaumonomicon. And there has been flux for much longer. But what there hasn't been is a counter to it. Flux may be considered as extreme chaos. But then where is the extreme order?? Don't get me wrong, there is a lot i like about the mod (its easily my favorite mod) but there is so much more that can be added. I am no mod maker, i only have an extremely basic understanding of coding and nothing about setting up mods/addons. So if Azanor doesn't add some sort of counter to flux/the eldritch, maybe one of you modders could create an addon for thaumcraft that does this. I have loads of ideas that could be implemented just no way of implementing them. Ex: chaos and order are not necessarily bad and good. The eldritch might seem bad, but in reality it really isn't. So maybe this new counter to it could be just as temperamental. Like it would change your mind the way warp does, but in a different manner. I dunno, i've had this idea for a while. Tell me what you think about it!
Clean alchemy could be considered the counterpart to eldritch thaumaturgy, but they can also play nicely together.
We all have ideas to expand on Thaumcraft's gameplay and Lore, but 'zanor is still busy dealing with Mojang's fancy new code,
so bugging him with out ideas when he can't even get his own ideas in is just silly right now.
I made a D flip-flop!
Made a mistake, the void thaumaturges robes is where I seem to be stuck.
Have made a void metal sword and chestplate, tried scanning. At a loss.