I
would love to say I have had lots of chances to work on it since I last
made a post, but unfortunately that is far from the truth. I have
already chosen to cut back on most of the planned features and just
focus on converting to 1.9. The only new thing for now would be the
untyped aura system and associated changes since that was mostly done
before I started the 1.9 update.
That's awesome enough as far as I'm concerned! Just getting things into the current format can sometimes be a chore, but then there's the combat mechanic changes to address too. Further, it seems like people have mostly jumped from 1.9.0 to 1.9.4, so there's re-hashing for that too.
Quite a while ago we had any thaumcraft addons. What happened to them? Did it fall out of favor?
Basically, those addons are mods for a mod. Until the main Thaumcraft version settles down, the addon modders can't have time to update their mods to match.
Basically, those addons are mods for a mod. Until the main Thaumcraft version settles down, the addon modders can't have time to update their mods to match.
I thought I posted about this but perhaps the warp is finally eating away at my mind.
Snow blocks don't taint. It's been kinda cool for building an obs/snow block black and white base. We've done quite a bit of testing on our server and they don't seem to ever catch the taint like other soft blocks.
Made me think it would be cool if the density of a guardians fog depended on their distance to you.
Also, Scarier as the fog starts to build up as it gets closer.
Made me think it would be cool if the density of a guardians fog depended on their distance to you.
Also, Scarier as the fog starts to build up as it gets closer.
Yeah, I always thought it would be better if the fog originated from them instead of the player...
Rollback Post to RevisionRollBack
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Be warned. You'll be stuck in 1.8.9 it's THAT good.
Loved TC 1 & 2...3 & 4 not so much. 5 is just so much fun, I even removed most of the techmods from my current pack to be more TC focused.
I know a lot of it is just little refinements to 4, but some of it is make or break.
Research is the same with 1 tiny change...you don't need to make yourself batshit crazy trying to scan everything.
Aspects are more or less the same, except there are far fewer (still too many for my taste, but it's a big improvement). Little tweak here, little tweak there.
I got a couple item suggestions : Like I said I removed MOST of my techmods my current play. Not that there are a ton of 1.8.9 options, I kept EnderIO for really 1 thing only (not saying EnderIO isn't awesome too, just that the techmods tend to overpower the magic mods when used together...trying to keep it magic man). The ability to store XP. Minecrafts crappy level system is what it is. With the current heavy use of XP in TC (and I think it is very well done btw) it does exacerbate the madness of "I need to spend X levels NOW!!!" (OpenBlocks where are you!!!)
A golden lasso replacement would be really handy too (****ing hate extrautils anymore...yeah...I need yet another ****ing power system like a ****ing hole in my head...).
Really other than that and the usual info/mapping/utility mods, I could play happily with pretty much only TC5.
The ability to store XP. Minecrafts crappy level system is what it is. With the current heavy use of XP in TC (and I think it is very well done btw) it does exacerbate the madness of "I need to spend X levels NOW!!!" (OpenBlocks where are you!!!)
What do you need that the Brain in a Jar doesn't do specifically? You mean the ability to transfer XP from the player to the brain?
I could see that as a nice Warp-heavy addition.
Edit: I think Automagy might do this, a beta was just released today for Thaumcraft 5...!
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
What do you need that the Brain in a Jar doesn't do specifically? You mean the ability to transfer XP from the player to the brain?
I could see that as a nice Warp-heavy addition.
Yeah, exactly that. Maybe an "eldritch brain in a jar"
Because 3 levels at level 3 not equal to 3 levels at 30. Between the research, focus upgrades, and regular enchanting it's a PITA (but then 1.7.10 and before we had a lot of other mod options to deal with that). Like I said, I think it is a great mechanic Azanor added, especially with the research as it is now the tedium of 3/4 are gone but the "flavor" is there. I'm on a 2nd playthrough with 5 and it doesn't feel like a horrible chore doing the research all over again. Granted Botania and/or Blood Magic may have a solution as well for all I know(I'm playing with them too currently) but I'm such a novice with them I don't know (and BM seems really tedious as well)
Although honestly it's more an early-mid game care. Late game when you're rolling in XP it's less a concern. If you are into XP farms, then it's a non-issue altogether probably. So if it were made a "late game" item, it wouldn't really be THAT useful (but I'd take it anyway)
That and some kind of capture device. I dunno about the rest of you, but my number 3 most hated vanilla activity is getting animals/villagers where I need them (#1 is fishing, #2 is cutting down trees). So those 2 things are all I really feel the pain of not having playing a primarily TC5 focused game.
Been playing this mod on 1.8.9 for a bit now. So much fun! Best mod I've come across so far.
However, it seems my Alchemic Distillery has stopped working all together. I was happily collecting the aspects in the jars, and when it came to collecting tutamen, it stopped working all together. I put cobble, and coal in the distillery, to see if it would work, but no luck. Any help? Tips? Tricks?
Been playing this mod on 1.8.9 for a bit now. So much fun! Best mod I've come across so far.
However, it seems my Alchemic Distillery has stopped working all together. I was happily collecting the aspects in the jars, and when it came to collecting tutamen, it stopped working all together. I put cobble, and coal in the distillery, to see if it would work, but no luck. Any help? Tips? Tricks?
If you are using pipes, check if they are backed up with essentia somewhere. Build the resonator tool and right click pipes until you either find the issue or it says all of the are clear.
Azanor do you have a rough eta? just a ballpark.
How remove this fog?
I speak Spanish, so if you notice a mistake is because I am not an expert in English D:
Are you sure this isn't render distance fog?
Are you sure this is in any way Thaumcraft-related?
I made a D flip-flop!
The vanilla render distance fog is usually really subtle - the only way i've ever gotten it in a screenshot is to flyup really high and look down.
That's awesome enough as far as I'm concerned! Just getting things into the current format can sometimes be a chore, but then there's the combat mechanic changes to address too. Further, it seems like people have mostly jumped from 1.9.0 to 1.9.4, so there's re-hashing for that too.
Quite a while ago we had any thaumcraft addons. What happened to them? Did it fall out of favor?
Basically, those addons are mods for a mod. Until the main Thaumcraft version settles down, the addon modders can't have time to update their mods to match.
Makes sense.
I thought I posted about this but perhaps the warp is finally eating away at my mind.
Snow blocks don't taint. It's been kinda cool for building an obs/snow block black and white base.
We've done quite a bit of testing on our server and they don't seem to ever catch the taint like other soft blocks.
yeah this fog appeared for no reason
I speak Spanish, so if you notice a mistake is because I am not an expert in English D:
Don't the Eldritch Guardians cause fog to form? Might be one nearby somewhere that it can't get to you. Try doing a command to kill guardians/wardens.
But their fog is much more dense.
I made a D flip-flop!
Made me think it would be cool if the density of a guardians fog depended on their distance to you.
Also, Scarier as the fog starts to build up as it gets closer.
Well, I took a long break from Minecraft and now I must download the most delicious (and my favorite) mod of all time.
That looks exactly like the render distance fog...
Yeah, I always thought it would be better if the fog originated from them instead of the player...
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Be warned. You'll be stuck in 1.8.9 it's THAT good.
Loved TC 1 & 2...3 & 4 not so much. 5 is just so much fun, I even removed most of the techmods from my current pack to be more TC focused.
I know a lot of it is just little refinements to 4, but some of it is make or break.
Research is the same with 1 tiny change...you don't need to make yourself batshit crazy trying to scan everything.
Aspects are more or less the same, except there are far fewer (still too many for my taste, but it's a big improvement). Little tweak here, little tweak there.
I got a couple item suggestions : Like I said I removed MOST of my techmods my current play. Not that there are a ton of 1.8.9 options, I kept EnderIO for really 1 thing only (not saying EnderIO isn't awesome too, just that the techmods tend to overpower the magic mods when used together...trying to keep it magic man). The ability to store XP. Minecrafts crappy level system is what it is. With the current heavy use of XP in TC (and I think it is very well done btw) it does exacerbate the madness of "I need to spend X levels NOW!!!" (OpenBlocks where are you!!!)
A golden lasso replacement would be really handy too (****ing hate extrautils anymore...yeah...I need yet another ****ing power system like a ****ing hole in my head...).
Really other than that and the usual info/mapping/utility mods, I could play happily with pretty much only TC5.
What do you need that the Brain in a Jar doesn't do specifically? You mean the ability to transfer XP from the player to the brain?
I could see that as a nice Warp-heavy addition.
Edit: I think Automagy might do this, a beta was just released today for Thaumcraft 5...!
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
Yeah, exactly that. Maybe an "eldritch brain in a jar"
Because 3 levels at level 3 not equal to 3 levels at 30. Between the research, focus upgrades, and regular enchanting it's a PITA (but then 1.7.10 and before we had a lot of other mod options to deal with that). Like I said, I think it is a great mechanic Azanor added, especially with the research as it is now the tedium of 3/4 are gone but the "flavor" is there. I'm on a 2nd playthrough with 5 and it doesn't feel like a horrible chore doing the research all over again. Granted Botania and/or Blood Magic may have a solution as well for all I know(I'm playing with them too currently) but I'm such a novice with them I don't know (and BM seems really tedious as well)
Although honestly it's more an early-mid game care. Late game when you're rolling in XP it's less a concern. If you are into XP farms, then it's a non-issue altogether probably. So if it were made a "late game" item, it wouldn't really be THAT useful (but I'd take it anyway)
That and some kind of capture device. I dunno about the rest of you, but my number 3 most hated vanilla activity is getting animals/villagers where I need them (#1 is fishing, #2 is cutting down trees). So those 2 things are all I really feel the pain of not having playing a primarily TC5 focused game.
Hey guys,
Been playing this mod on 1.8.9 for a bit now. So much fun! Best mod I've come across so far.
However, it seems my Alchemic Distillery has stopped working all together. I was happily collecting the aspects in the jars, and when it came to collecting tutamen, it stopped working all together. I put cobble, and coal in the distillery, to see if it would work, but no luck. Any help? Tips? Tricks?
If you are using pipes, check if they are backed up with essentia somewhere. Build the resonator tool and right click pipes until you either find the issue or it says all of the are clear.