ty, I will do that until I have found some repair enchants.
A somewhat more pragmatic strategy would be to have a number of unenchanted tools and armors handy. When you have collected the requisite number of levels to enchant go to the enchanting table and try each item in turn until it shows an enchant that you absolutely must have and enchant that item for the enchant you want, plus some random others.
Enchanting Books with desirable enchants is a great way to collect enchants to then amend the somewhat random results - or to just start an item from scratch, but, for the moment, getting "repair + random things" brings a bit more variety to my items, and the enchantability of thaumium items typically means I CAN eventually give them the enchants I really want too via books.
Oh yes - as soon as you can Golem, get a fisher going. They are a valuable source of enchanting books.
Actually, decay is now impossible to turn off, and is permanently set to 3 in-game days, due to every server and pack maker turning off decay. And it's a good thing.
Yeah - we now know to just not bother putting the mod on our servers at all. When mod authors remove a config option BECAUSE it is being used, that's just childish.
While on the subject of Enchanting and the potential return of Infusion Enchanting - I like the way that most Thaumcraft mechanics supplement rather than make redundant vanilla mechanics. Infusion Enchanting was (previously) a total replacement.
As such I, for one, will be at least slightly sad if it makes a return in its old style. I would be very happy however if Thaumcraft made a system that supplemented the book based enchanting mechanic.
For example, the following would make Enchanting much more convenient, release a lot of Flux, and supplement rather than replace Vanilla enchanting. Namely, Thaumcraft could add infusion recipes that required XP and reagents and would:
* Enchant a book by removing an enchantment from an item and damaging the item
* Enchant a book by cloning an enchantment on a book
* Enchant a book by rolling a random book enchantment with a level determined by summing the enchantment level of 2 or more reagents (items or books).
None of these allow specific enchantments to be targeted, so there should be no problem with integrating enchantments from other mods.
The Meaning of Life, the Universe, and Everything.
Sorry to bother you, and I know you might have a reason for leaving this out, but I would like to suggest adding silverwood and greatwood variants of fences and such, because their creation is currently not possible.
I posted something like this a few pages back in response to someone else's comment, but Azanor, if you read this post, I had an idea for something I would consider very balanced, but still useful.
The idea is, a new version of the TC2 travel portals, modified to fit in with the TC5 lore. I'm going to attempt to coin a Thaumonomicon entry to put this into perspective:
Magic Mirrors were a worthy discovery, this is true. Using the void realm between dimensions, you were able to transport items and essentia vast distances in the blink of an eye. However, this realm proved very hostile to mortal creatures such as yourself, making transport of living things impossible. Until now, that is.
Using the strange spatial warping effect caused by the presence of a Primordial pearl, you are able to enhance an existing mirror with the ability to shield living cargo from the adverse effects of the Void. A few extra ingredients and some essentia are then infused into the mirror to "stretch" it, allowing passage of larger objects such as animals and thaumaturges like yourself, into the void.
Granted, the process is not 100% foolproof. These "Transport Mirrors" are very unstable, and so generate far more flux than a normal mirror would. Also, though the majority of the negative effects of the Void are blocked by the spatial bubble, a few little side effects do manage to get through, such as minor damage or the addition of temporary warp upon stepping through the rift. Then again, what is progress without some risk?
As a final note, these mirrors cannot be linked to normal ones, either essentia or item-related, for obvious reasons.
(Recipe could look something like: Infusion, Magic mirror in the center, with one Primordial pearl, four void metal, one mirrored glass, and an ender pearl, with some Alienis, Vacuos, Potentia/Auram, and all primal aspects. Very high instability, maybe even dangerous. Outputs either one or two mirrors, depending on how Azanor feels, you need two to make a link.)
(note: yes this is in the Eldritch section of the book)
Rollback Post to RevisionRollBack
I hope someday there's more magic in Minecraft, though I know it's not likely to happen. In the meantime, I play modded a lot. I enjoy a lot of other games too, so don't expect me to be on the forums all the time.
Since Enchanting in 1.8.9 is significantly cheaper, the best route is enchanting books. You can hover over the enchant list and see if Repair shows. If it doesn't I will choose the cheapest enchantment to cycle the list and try again. Note that although the top level enchants won't show up until level 30, it doesn't take 30 levels to get it.
I also prefer to go for lower levels of a specific enchant (Fortune 1 for instance) and 2 books with that level in the anvil to get the next level.
You'll end up with a TON of lvl 1 books that you can then combine to level 2, etc, to get all the enchants you really want over time as well. Make sure you setup an XP farm (spawners OP) before going into this endeavor though.
One note - the universe of enchants you can get on a book is larger than the universe of enchants you get on any given item. So your odds of getting repair increase dramatically if you are checking multiple thaumcraft items each cycle instead of just grinding books. i was able to get repair on my TC hoe and pick with maybe 10-15 dummy items. not sure how many books you'd need to grind
That's just "what infinity does", though; there's nothing special about the way Infinity interacts with the Bone Bow, therefore there's no reason for the Bone Bow entry to call out how it works with Infinity.
The Primal Arrows entry defines how it works with Infinity because it's different from how Infinity works with regular arrows.
I would still think mention of it should go somewhere, and I tested it. It seems infinity on a vanilla bow will not work without an arrow in one's inventory. Infinity on the bone bow however does not need an arrow in one's inventory.
Does anybody else think that essentia reservoirs should be added to thaumcraft again? Please reply if you do.
Yes, we get it. You want the reservoirs back. You're not the only one. I'd like them back too and I'm sure there are plenty of others who would like them to return as well. So now that someone replied to you, will you stop bringing this up so often? It's kinda getting a bit annoying.
Rollback Post to RevisionRollBack
Due to my snarky and sarcastic personality I can easily be seen as a jerk. If I've offended you in any way it was likely unintended.
I'm using the latest version of TC for 1.7.10 and the entropy golem upgrade doesn't seem to have any effect. Golems don't ignore damage or NBT when those options are checked for the golem. For example, I expect a fuzzy gather golem to pick up a different damage value or a potion with a different effect.
Is this a known problem? Can anyone confirm that this upgrade is working so I can try to figure out whether it's a mod interaction?
Edit: made a completely new profile and tested with only TC in the mods folder. Still not working.
Edit: tested with 5.1.4, and it's not working there either so I really could be misunderstanding how this is supposed to work. Advanced Control Seal: Collect on the ground with a repaired iron shovel in the filter and "Use metadata" unchecked, and Control Seal: Store on a chest. The golem picks up repaired iron shovels but not damaged ones.