that's actually to make sure that when a jar fills up it doesn't block the others.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Filtered tubes cut transfer rate immensely. You can't use them in anything you want to be both fast and flexible. A reservoir on a circuit with a void jar will pull from it without gumming the system up, while a normal jar probably would.
I also expect torcherino to not play nicely with essentia piping.
OK, so thanks to that simple blueprint i was abel to construct this in about 30 seconds, and it works exactly how i want, with one minor flaw, it wont fill resivoirs very fast. Im guessing i need ot use void jars as they reduce the suction to themselves, thereby making the resivoirs the highest suction storage unit in the setup. Pic 1 shows my first attempt, pic 2 shows my use of resivoirs, its been running for a whiel with torchirino on to speed it up, but its still taking forever to put essentia into the resivoirs.
So im supposed ot use voided jars, not normal ones to make sure extra essentia goes into my storage right?
The jars will fill up quicker if/when you use an advanced alchemical furnace. You still need to be patient though - it is not instant. Also, using Alumentum as fuel rather than coal speeds things up a little bit until you get mad enough to be able to build the advanced furnace.
I don't use reservoirs myself. Rather, I use several jars for the same essentia type. I think I have 19 jars for potentia and 9 each of praecantatio and tutamen. Note: regular jars. (This is for Runic Shield up to level 6. I think I can go further if I feed crystallized essentia into the system as it is being used, but not all my gear is +6 yet.) Any excess of those types will go to crystallization. I only void jar the stuff that is more or less useless that I get too much of - herba, victus, arbor, bestia, pannus, terra, aer, etc. Yes, I use herba and victus for lamps, but I never run low on that anyways.
Attaching a shot of my current essentia room. The Thaumatorium is for small production runs. The things I need many of have dedicated Thaumatoriums near the furnace, making it possible to have small essentia feeding systems that don't require buffers. You can see the essentia mirror in the ceiling. Its peer is in my infusion room.
You need to put the filter tubes hard against the reservoirs, then they will work fine.
Void jars are needed to prevent essentia from building up when it has nowhere to go.
A popular system is to use a loop with centrifuges to break down essentia into its components, then eventually just use one void jar for each primal as your essentia sink.
As I mentioned before (and you ignored me while complaining no one was helping you) , I have posted numerous posts about pipe based systems, and included pictures of my own setup , which you can find with a thread search on this thread, in much less time than the amount you spent bitching and moaning.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
I am pretty sure I am suggesting something that has been suggested before, BUT,
A neat way to make research more fun, and less prone to being an incentive to automate, would be to make it possible to dissassemble enchanted books into research fragments, that could then be consumed for research points.
While admitting there are mods (and vanilla builds) that make the bulk generation of XP possible:
1. Thaumcraft adds its own enchanting mechanic, which makes books rather redundant.
2. Obtaining enchanted books encourages exploration. Either to find them in strongholds, OR to collect the XP required to make them.
3. The deconstruction table is a very painful way to use clicks to turn crafting tables into research points. This mechanisim is distressingly uninteresting. Rather than growing wood and rate limiting research based on the players ability to deal with RSI, use XP as the principal rate limiter for research (once scannable things are exhausted - and scanning seems to run out quickly nowadays).
Exploration is already the second-best way to get research points, via scanning new nodes. (Scanning everything you learn how to craft is the first.) If you're finding yourself having to use the deconstruction table frequently (or at all), you're doing one or more of several things wrong:
* Playing with research on "easy mode" (easy mode research uses up many more research points total; that's the cost for not having to deal with the puzzles)
* Being really inefficient with your research-puzzling (e.g., using high-tier aspects instead of primals to make chains across the board)
* Not scanning every new thing you've learned how to craft (including any intermediate-step objects)
Having run through all the Thaumcraft research (on normal) from scratch multiple times, the only consistent spot where I run low on research points is the pile of Instrumentum needed for all the elemental wand cores/staff cores. It's rare that I even get low enough on primals to make use out of the "ghost points" you can get from having crystal clusters / bookshelves nearby.
Then again, I might be spoiled because I don't run with Thaumcraft by itself--having any extra mods that also add items with Thaumcraft aspects adds a ton of potential research points (though Thaumcraft addons balance that out a bit by also adding more research for you to do). I do remember occasionally running low on primals when I played a world with Thaumcraft by itself, but that was also my very first Thaumcraft world, so I might not have been thoroughly scanning / using the puzzle efficiently.
I run a bit low on Ordo occasionally, myself. I haven't found it contained in very many things I've scanned. Sometimes a bit of a pain. Hasn't really held me back too much in research, but it does make me a bit hesitant to buy the things that just require points to unlock.
You are mistaken - you don't need duplication for anything. I never ever take it anymore. All you need for the tab is a bit of warp, time, and luck.
You do need Research Duplication if you use Thaumic Tinkerer and want to be able to unlock Kami. That's the only reason I researched it in the end, because it's not actually useful for anything.
So I was playing a Thaumcraft craft based world with Automagy and really enjoying it. My goal was to really explore what I could do with out other mods because I find when using mod packs I draw away to curtain parts of some modes and never really try dig deep to understand all of any one mode. Thaumcraft is my favorite so of course I started there. Usually I end up with tinkers construct tools and thermal expansion item sorting but by forcing Thaumcraft I was able to learn the joys of it gear and finally figure out how to really use essentia tubes. There is one thing I really do miss though... the Mattock from Tinker's construct. I know Foci make wands/staffs universal tools but they take time to switch and a surprise creeper needs an immediate response, as well as there being no foci for tilling soil, but mostly it good have a second option for a multi-tool.
I could carry a second wand/staff for a quick change but I like the idea of a less version of the axe, shovel, hoe, and sword combine.
So, I opened a portal to the outer lands, and things were cool, until one day, instead of there being 1 guardian guarding it, there were suddenly two, that wasn't that bad, but one day, after coming out of the outer lands, there were roughly 30 of them around it and there was a very thick fog that appears whenever I set foot in the desert biome the obelisk is in. We assumed that when we beat the champion, it would lift. But it has not, is this a bug?
So, I opened a portal to the outer lands, and things were cool, until one day, instead of there being 1 guardian guarding it, there were suddenly two, that wasn't that bad, but one day, after coming out of the outer lands, there were roughly 30 of them around it and there was a very thick fog that appears whenever I set foot in the desert biome the obelisk is in. We assumed that when we beat the champion, it would lift. But it has not, is this a bug?
I want to use a Use Golem to replant Mana Beans. When a bean has been harvested, he goes to the chest, takes one out, runs to the empty log, and stares at it, his head sort of wobbly nodding.
I've heard of men staring at goats, but golems staring at logs beats all.
His settings are Empty Space, Right Click, Not Sneaking (but I've tried all the alternatives too). It's like he can't reach it. I've put down a grass block and shoved him up on it, dug a hole and shoved him down in it...... I'm out of ideas.
If you're finding yourself having to use the deconstruction table frequently (or at all), you're doing one or more of several things wrong:
* Playing with research on "easy mode" (easy mode research uses up many more research points total; that's the cost for not having to deal with the puzzles)
* Being really inefficient with your research-puzzling (e.g., using high-tier aspects instead of primals to make chains across the board)
* Not scanning every new thing you've learned how to craft (including any intermediate-step objects)
* Playing a skyblock world...
Red added is mine. Running around exploring to find new nodes is literally impossible on a skyblock world. I invariably have to resort to the deconstruction table even on normal mode. (I haven't tried hard mode, but am assuming I'd still need the deconstruction table due to the large number of points expended researching the various wands)
Farproc's idea sounds reasonable to me. Though, isn't research completely changing in Thaumcraft 5?
I tried but when he jumps down to plant he just goes into head noddy mode again
I'm using a Straw Golem - should it be another type? And should he have an upgrade?
i doubt this is it, but if you can make the intelligence upgrade (i forget what it's called) that should make harvest golems replant when they harvest, it'd be something to try at least, not sure it helps with magic beans though.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
that's actually to make sure that when a jar fills up it doesn't block the others.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Filtered tubes cut transfer rate immensely. You can't use them in anything you want to be both fast and flexible. A reservoir on a circuit with a void jar will pull from it without gumming the system up, while a normal jar probably would.
I also expect torcherino to not play nicely with essentia piping.
The jars will fill up quicker if/when you use an advanced alchemical furnace. You still need to be patient though - it is not instant. Also, using Alumentum as fuel rather than coal speeds things up a little bit until you get mad enough to be able to build the advanced furnace.
I don't use reservoirs myself. Rather, I use several jars for the same essentia type. I think I have 19 jars for potentia and 9 each of praecantatio and tutamen. Note: regular jars. (This is for Runic Shield up to level 6. I think I can go further if I feed crystallized essentia into the system as it is being used, but not all my gear is +6 yet.) Any excess of those types will go to crystallization. I only void jar the stuff that is more or less useless that I get too much of - herba, victus, arbor, bestia, pannus, terra, aer, etc. Yes, I use herba and victus for lamps, but I never run low on that anyways.
Attaching a shot of my current essentia room. The Thaumatorium is for small production runs. The things I need many of have dedicated Thaumatoriums near the furnace, making it possible to have small essentia feeding systems that don't require buffers. You can see the essentia mirror in the ceiling. Its peer is in my infusion room.
Thanks about the comments about infusion enchanting, they prove really useful! In fact, so useful that the next enchants I will start that way...
Also, yes, I hate thorns for the durability drain just for a mediocre output which is just RNG.
I never cared much for the Thorns enchantment until I started exploring places that had swarms of headcrabs. Then it started having value for me.
Never saw you post, and after clicking that link those posts are 2 months old, i only staretd asking for help over the last week or so.
Where my aura nodes?
Where essentia in my jars? If I break and setup jar all good, but why?

Yes, I use optifine. After waiting ~30 minutes my nodes are back. Reload world = no nodes, go to TF portal and back, they are back. Wtf?
it looked like you took the screenshots during a blood moon, maybe the rendering effect (red tinting) messed it up?
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
I am pretty sure I am suggesting something that has been suggested before, BUT,
A neat way to make research more fun, and less prone to being an incentive to automate, would be to make it possible to dissassemble enchanted books into research fragments, that could then be consumed for research points.
While admitting there are mods (and vanilla builds) that make the bulk generation of XP possible:
1. Thaumcraft adds its own enchanting mechanic, which makes books rather redundant.
2. Obtaining enchanted books encourages exploration. Either to find them in strongholds, OR to collect the XP required to make them.
3. The deconstruction table is a very painful way to use clicks to turn crafting tables into research points. This mechanisim is distressingly uninteresting. Rather than growing wood and rate limiting research based on the players ability to deal with RSI, use XP as the principal rate limiter for research (once scannable things are exhausted - and scanning seems to run out quickly nowadays).
Exploration is already the second-best way to get research points, via scanning new nodes. (Scanning everything you learn how to craft is the first.) If you're finding yourself having to use the deconstruction table frequently (or at all), you're doing one or more of several things wrong:
* Playing with research on "easy mode" (easy mode research uses up many more research points total; that's the cost for not having to deal with the puzzles)
* Being really inefficient with your research-puzzling (e.g., using high-tier aspects instead of primals to make chains across the board)
* Not scanning every new thing you've learned how to craft (including any intermediate-step objects)
Having run through all the Thaumcraft research (on normal) from scratch multiple times, the only consistent spot where I run low on research points is the pile of Instrumentum needed for all the elemental wand cores/staff cores. It's rare that I even get low enough on primals to make use out of the "ghost points" you can get from having crystal clusters / bookshelves nearby.
Then again, I might be spoiled because I don't run with Thaumcraft by itself--having any extra mods that also add items with Thaumcraft aspects adds a ton of potential research points (though Thaumcraft addons balance that out a bit by also adding more research for you to do). I do remember occasionally running low on primals when I played a world with Thaumcraft by itself, but that was also my very first Thaumcraft world, so I might not have been thoroughly scanning / using the puzzle efficiently.
I run a bit low on Ordo occasionally, myself. I haven't found it contained in very many things I've scanned. Sometimes a bit of a pain. Hasn't really held me back too much in research, but it does make me a bit hesitant to buy the things that just require points to unlock.
You do need Research Duplication if you use Thaumic Tinkerer and want to be able to unlock Kami. That's the only reason I researched it in the end, because it's not actually useful for anything.
Ummmmm......
Two words for you: "Primal Crusher."
So, I opened a portal to the outer lands, and things were cool, until one day, instead of there being 1 guardian guarding it, there were suddenly two, that wasn't that bad, but one day, after coming out of the outer lands, there were roughly 30 of them around it and there was a very thick fog that appears whenever I set foot in the desert biome the obelisk is in. We assumed that when we beat the champion, it would lift. But it has not, is this a bug?
Nope.
Have fun playing with your guardian friends!
I figured as much. :-P It's not a really big deal I suppose, but is it possible to close the portal without destroying the obelisk?
I want to use a Use Golem to replant Mana Beans. When a bean has been harvested, he goes to the chest, takes one out, runs to the empty log, and stares at it, his head sort of wobbly nodding.
I've heard of men staring at goats, but golems staring at logs beats all.
His settings are Empty Space, Right Click, Not Sneaking (but I've tried all the alternatives too). It's like he can't reach it. I've put down a grass block and shoved him up on it, dug a hole and shoved him down in it...... I'm out of ideas.
Any help?
I tried but when he jumps down to plant he just goes into head noddy mode again
I'm using a Straw Golem - should it be another type? And should he have an upgrade?
Red added is mine. Running around exploring to find new nodes is literally impossible on a skyblock world. I invariably have to resort to the deconstruction table even on normal mode. (I haven't tried hard mode, but am assuming I'd still need the deconstruction table due to the large number of points expended researching the various wands)
Farproc's idea sounds reasonable to me. Though, isn't research completely changing in Thaumcraft 5?
i doubt this is it, but if you can make the intelligence upgrade (i forget what it's called) that should make harvest golems replant when they harvest, it'd be something to try at least, not sure it helps with magic beans though.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.