I hardly see how it complicates things, if anything it seems to me that it would simplify things as it would give the player more control, both over where the suction goes and in which "direction" it comes from, as a pump can be both placed and oriented in the direction you'd need.
Of course disregarding that, machines and jars wouldn't give suction as that would be the job of the part that interfaces between them and the pipes. Suction never seemed very important or valued to me either, it was mostly just irritating or confusing whenever the pipe goblins would decide to become temperamental and refuse to work in a sensible way.
Then again, i might just utterly misunderstand everything about pipes.
Regardless of that, the "thoughts" that come after the main part are little more than side-dishes. Not intended to be taken into serious consideration, more of a "maybe this might work?" than anything else.
My 5 cents as a new thaumcraft player. (I started with the mod in this version)
The pipes makes no sense to me. Lol. I love the transfusers, and when I understood how they worked, it did make my life a lot easier. But making the pipes "easer" and making them work - that sounds fun to.
And now to my question.
My sanity-checker is showing that I'm really not sane right now. It's going all up, and I have randoms buffs often, and eldritch-guards after me, and shadow spiders. This has been going on for a week or something. (real time week)
My flux-level around my base has finally gone down to a low level, after that being over the top for the same time.
I have bathed in the water with bathing salt and washed myself with the soap, but nothing works. How to get sort of sane again?
For the automated alchemy, I Had the central pipe that had the connection to all the other jars. since starting a piece would produce the strongest suction, it would pull that out first. I might have used one pipe for reducing strength, I forget, but I then had buffer with a billow attached to produce suction. Once the machine was done with the current target, the buffer would then suck that up into the buffer, which was then fixed with another pipe leading back to the jars. By putting a directional pipe on that, the jars would usually suck their contents back up - but I had to use valves to seal off any jar that wasn't relevant or the target at the time.
My sanity-checker is showing that I'm really not sane right now. It's going all up, and I have randoms buffs often, and eldritch-guards after me, and shadow spiders. This has been going on for a week or something. (real time week)
My flux-level around my base has finally gone down to a low level, after that being over the top for the same time.
I have bathed in the water with bathing salt and washed myself with the soap, but nothing works. How to get sort of sane again?
You don't.
There are 3 types of warp, i think. If I remember correctly its: Permanent warp that can't be ever removed, 'Sticky' warp that either goes away by itself after some time, or is converted to temporary, and Temporary warp that can be removed by using the soap. Your best bet is to automate the production of water with bathing salts, since when you jump in it, it removes the water-block and gives you a warp-ward effect.
I'm speaking under correction here, but I haven't had that in TC since around TC2. I know some TC addon mods added it though, but not TC itself.
Wasn't there an Infusion Enchanting in TC4? On the Artifice tab in the bottom-left after the Brain In A Jar research?
(Edit: Googled TC4 patchnotes history. It was added in ver. 4.0.4)
But bringing back the Occultic Enchanter for TC2 would be really neat, i think a lot of people dislike the current vanilla randomness of enchanting since when they changed it.
Also, the current tools' Infusion Enchants (the orange ones) are really cool, i think it would be nice to have an armor-variant of them.
I'm speaking under correction here, but I haven't had that in TC since around TC2. I know some TC addon mods added it though, but not TC itself.
Thaumcraft 4 on 1.7.10 did all of the standard weapon/armor/tool enchants — protection, sharpness, fortune, looting, smite, haste, blast protection, fire protection, efficiency, Bane of Arthropods, Aqua Affinity, all at levels 1-4. I'm looking at them in the Thaumcraft 4.2.3.5 Thaumonomicon right now.
But bringing back the Occultic Enchanter for TC2 would be really neat, i think a lot of people dislike the current vanilla randomness of enchanting since when they changed it.
Vanilla enchanting has always been absolutely terrible. It's like taking your car in to get new tires on it and getting it back painted purple instead. The only thing that has ever made it usable at all is to just blindly batch-enchant books, then select the books you want and apply them with an anvil. I know it's been "improved" recently, but the "improvements" only make it suck slightly less. Now you have SOME idea what enchantment you will PROBABLY get. That was half of what made Thaumcraft infusion enchanting so cool — not only was it an awesomely cool and fun enchanting process in itself, but you never had to worry about wasting forty levels trying to get please, please, just one Aqua Affinity book... or getting an enchant on an item that you'd spent days grinding the experience for that blocks the enchant you actually wanted.
So I'm sort of doomed? LOL. I didn't know about this warp thing, and I think that permanent warp came when I opened a crimson rite book. I didn't know what is was.
Do the warp ward protect me now that I got permanent warp? Ugh.
Definitely the attack damage, one is 6 magic, 12 fire and 13.5 curse, and one is 1.5 curse, 7.5 fire and 13.5 magic. Still, they're powerful foci and would most certainly destroy most vanilla mobs.
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I may be an anomaly here, but I'm not a fan of the pipes. Give me a big, complicated, infusion... give me multiple step crafting or infusing... but pipes? Meh... boring mechanic to me personally. The send/receive things? I love those. Absolutely love them. They're brilliant. Pipes as crafting components, no issues at all. But this is just how my brain works... pipes can be dull, frustrating, not rewarding. If I wanted pipes I'd find a plumbing mod.
At the moment, you'd need to get all of the warping researches + warping research table cards to actually get any really bad effects; like Flux Flu and Thaumodiorrhoa (?). Things like special mob spawning only happens if you run around constantly eating zombie brains.
I'm getting the flux flu and thaumodiorrhoa now and then. The enldrich guardians spawn now and then, and the same with the portal and the spiders. And I got blindness and hunger now and then.
I haven't done anything in thaumcraft for a couple of IRL days to see if that helped, but no.
I've been noticing that the warp effects never seem to stop or trail off if you stop doing warpy things, like they used to. Unsure if bug or "feature." (They did trail off over time in previous versions, if you weren't accruing more warp)
If it's intended, may not be doing much TC without some better warp removal tools.
I can't seem to complete the first research option in Auromancy, Basic Thaumaturgy. I'm on the last stage that requires me to make the fire/touch focus but the one listed that I need to make does 4.4 damage and I keep creating foci that do 5 damage...
I can't seem to complete the first research option in Auromancy, Basic Thaumaturgy. I'm on the last stage that requires me to make the fire/touch focus but the one listed that I need to make does 4.4 damage and I keep creating foci that do 5 damage...
Scroll back a few pages for a fix. This is a known bug.
My 5 cents as a new thaumcraft player. (I started with the mod in this version)
You're welcome, please take a seat.
The pipes makes no sense to me.
Pipes are easy, when you think about them as, well, pipes. Not some magic voodoo cables that works by promises.
My sanity-checker is showing that I'm really not sane right now.
If by "really not sane" you mean that it's full, it may be more than just full.
It's going all up, and I have randoms buffs often, and eldritch-guards after me, and shadow spiders. This has been going on for a week or something. (real time week)
Spoilers time… or, rather, a mechanics lesson, but some may consider it spoiler-y, so, I'll wrap it. (See next message)
First, sanity basics. Or insanity basics, for that matter.
Warp has 3 types. You can compare them with… smoking.
1. Temporary warp. It comes and goes, as breathing, and easily cleansed by many means.
2. Normal, or sticky warp. An accumulated effect of prolonged exposure, it can be cleansed, but not easily.
3. Permanent warp. Cancer, atrophy, mutations… bad stuff.
Sanity Checker has default range of "100 insanity", but it will always show full warp level. If you have 10 Permanent, 30 Normal and 400 Temporary warp… the meter will show all of it, proportionally divided through the scale.
Using Sanity Soap will clean all temporary warp, leaving you with only normal and permanent warp. It will also remove some of normal warp. Usually one point, more - if you are standing in Purifying Fluid and/or is under the effect of Warp Ward.
Of course, warp effects frequency do not base on your total warp. They are based on the filling of the warp meter. You may consider it as "100% insane" being the effective maximum, regardless of the actual value of that "100%".
And finally, where to find stuff.
Look in {playerdata}/ForgeCaps/thaumcraft:warp/, there's two parameters:
warp - the warp itself. A list of 3 values: Perm/Norm/Temp
counter - the total amount of warp you have, my experiments shown that you may leave it alone, TC will recalculate it.
I'm speaking under correction here, but I haven't had that in TC since around TC2. I know some TC addon mods added it though, but not TC itself.
I hardly see how it complicates things, if anything it seems to me that it would simplify things as it would give the player more control, both over where the suction goes and in which "direction" it comes from, as a pump can be both placed and oriented in the direction you'd need.
Of course disregarding that, machines and jars wouldn't give suction as that would be the job of the part that interfaces between them and the pipes. Suction never seemed very important or valued to me either, it was mostly just irritating or confusing whenever the pipe goblins would decide to become temperamental and refuse to work in a sensible way.
Then again, i might just utterly misunderstand everything about pipes.
Regardless of that, the "thoughts" that come after the main part are little more than side-dishes. Not intended to be taken into serious consideration, more of a "maybe this might work?" than anything else.
My 5 cents as a new thaumcraft player. (I started with the mod in this version)
The pipes makes no sense to me. Lol. I love the transfusers, and when I understood how they worked, it did make my life a lot easier. But making the pipes "easer" and making them work - that sounds fun to.
And now to my question.
My sanity-checker is showing that I'm really not sane right now. It's going all up, and I have randoms buffs often, and eldritch-guards after me, and shadow spiders. This has been going on for a week or something. (real time week)
My flux-level around my base has finally gone down to a low level, after that being over the top for the same time.
I have bathed in the water with bathing salt and washed myself with the soap, but nothing works. How to get sort of sane again?
Do you mean setup like this one? http://prntscr.com/irgr0x …
Can somebody please explain the difference between these two foci?
You don't.
There are 3 types of warp, i think. If I remember correctly its: Permanent warp that can't be ever removed, 'Sticky' warp that either goes away by itself after some time, or is converted to temporary, and Temporary warp that can be removed by using the soap. Your best bet is to automate the production of water with bathing salts, since when you jump in it, it removes the water-block and gives you a warp-ward effect.
Wasn't there an Infusion Enchanting in TC4? On the Artifice tab in the bottom-left after the Brain In A Jar research?
(Edit: Googled TC4 patchnotes history. It was added in ver. 4.0.4)
But bringing back the Occultic Enchanter for TC2 would be really neat, i think a lot of people dislike the current vanilla randomness of enchanting since when they changed it.
Also, the current tools' Infusion Enchants (the orange ones) are really cool, i think it would be nice to have an armor-variant of them.
Thaumcraft 4 on 1.7.10 did all of the standard weapon/armor/tool enchants — protection, sharpness, fortune, looting, smite, haste, blast protection, fire protection, efficiency, Bane of Arthropods, Aqua Affinity, all at levels 1-4. I'm looking at them in the Thaumcraft 4.2.3.5 Thaumonomicon right now.
Is there a reason to use pipes instead of the sender/receiver and essentia mirrors? Genuinely curious!
Vanilla enchanting has always been absolutely terrible. It's like taking your car in to get new tires on it and getting it back painted purple instead. The only thing that has ever made it usable at all is to just blindly batch-enchant books, then select the books you want and apply them with an anvil. I know it's been "improved" recently, but the "improvements" only make it suck slightly less. Now you have SOME idea what enchantment you will PROBABLY get. That was half of what made Thaumcraft infusion enchanting so cool — not only was it an awesomely cool and fun enchanting process in itself, but you never had to worry about wasting forty levels trying to get please, please, just one Aqua Affinity book... or getting an enchant on an item that you'd spent days grinding the experience for that blocks the enchant you actually wanted.
I truly do not know what Notch was thinking.
You speak true words, brother!
Yes, I AM a Vampire. Nice of you to notice.
Why is that box so big? What do you mean I should stop breaking the fourth wall?
So I'm sort of doomed? LOL. I didn't know about this warp thing, and I think that permanent warp came when I opened a crimson rite book. I didn't know what is was.
Do the warp ward protect me now that I got permanent warp? Ugh.
Definitely the attack damage, one is 6 magic, 12 fire and 13.5 curse, and one is 1.5 curse, 7.5 fire and 13.5 magic. Still, they're powerful foci and would most certainly destroy most vanilla mobs.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
I may be an anomaly here, but I'm not a fan of the pipes. Give me a big, complicated, infusion... give me multiple step crafting or infusing... but pipes? Meh... boring mechanic to me personally. The send/receive things? I love those. Absolutely love them. They're brilliant. Pipes as crafting components, no issues at all. But this is just how my brain works... pipes can be dull, frustrating, not rewarding. If I wanted pipes I'd find a plumbing mod.
I'm getting the flux flu and thaumodiorrhoa now and then. The enldrich guardians spawn now and then, and the same with the portal and the spiders. And I got blindness and hunger now and then.
I haven't done anything in thaumcraft for a couple of IRL days to see if that helped, but no.
I've been noticing that the warp effects never seem to stop or trail off if you stop doing warpy things, like they used to. Unsure if bug or "feature." (They did trail off over time in previous versions, if you weren't accruing more warp)
If it's intended, may not be doing much TC without some better warp removal tools.
I can't seem to complete the first research option in Auromancy, Basic Thaumaturgy. I'm on the last stage that requires me to make the fire/touch focus but the one listed that I need to make does 4.4 damage and I keep creating foci that do 5 damage...
Scroll back a few pages for a fix. This is a known bug.
You're welcome, please take a seat.
Pipes are easy, when you think about them as, well, pipes. Not some magic voodoo cables that works by promises.
If by "really not sane" you mean that it's full, it may be more than just full.
Spoilers time… or, rather, a mechanics lesson, but some may consider it spoiler-y, so, I'll wrap it. (See next message)
Warp has 3 types. You can compare them with… smoking.
1. Temporary warp. It comes and goes, as breathing, and easily cleansed by many means.
2. Normal, or sticky warp. An accumulated effect of prolonged exposure, it can be cleansed, but not easily.
3. Permanent warp. Cancer, atrophy, mutations… bad stuff.
Sanity Checker has default range of "100 insanity", but it will always show full warp level. If you have 10 Permanent, 30 Normal and 400 Temporary warp… the meter will show all of it, proportionally divided through the scale.
Using Sanity Soap will clean all temporary warp, leaving you with only normal and permanent warp. It will also remove some of normal warp. Usually one point, more - if you are standing in Purifying Fluid and/or is under the effect of Warp Ward.
Of course, warp effects frequency do not base on your total warp. They are based on the filling of the warp meter. You may consider it as "100% insane" being the effective maximum, regardless of the actual value of that "100%".
And finally, where to find stuff.
Look in {playerdata}/ForgeCaps/thaumcraft:warp/, there's two parameters:
warp - the warp itself. A list of 3 values: Perm/Norm/Temp
counter - the total amount of warp you have, my experiments shown that you may leave it alone, TC will recalculate it.