I am playing FTB Infinity and when I started Thaumcraft I couldn't seem to find the altar research tab. I've looked to find out what research I had to do to get it but it didn't need research and the spot that it was in is blank for me in the Thaumcraft research book. Help?
If you mean the Arcane Matrix I have the same problem when I start thaumcraft - it does have (some) rather unobvious hidden dependencies. I suspect that Warded Bottle research is one of them.
If you mean the Arcane Matrix I have the same problem when I start thaumcraft - it does have (some) rather unobvious hidden dependencies. I suspect that Warded Bottle research is one of them.
I don't see why it isn't obvious. You need Essentia Distillation because Infusion requires Essentia.
Rollback Post to RevisionRollBack
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Ok, then did he get inspired by Lovecraft? Pretty sure that that guy died long before the development of Thaumcraft
if i remember correctly, azanor stated that he was indeed inspired by lovecraft. especially the crimson cult is supposed to resemble the cults from lovecrafts books.
Anyone know if the research "advanced metal transmutation" is actually unlockable? A bunch of us idiots on the FTB forum are pulling our collective wigs out trying to figure it out and the pair of braincells between us just isn't up to the task.
Apparently this is a GT addition to TC, so I dunno if anyone can even shed a light on this, feel free to disregard.
That's the magical forest biome; it only spreads from pure nodes that occur naturally in some, not all, silverwood trees. I'd bet money on that tree not having a node in it.
Edit: Ninja'd, and apparently I didn't see that last sentence either...
In other news, has anybody thought about the fact that a use golem with a reed wand and a shock focus on a golem inhibitor with a lever on the side is pretty much a lightning cannon if you aim it right?
Anyone know if the research "advanced metal transmutation" is actually unlockable? A bunch of us idiots on the FTB forum are pulling our collective wigs out trying to figure it out and the pair of braincells between us just isn't up to the task.
Apparently this is a GT addition to TC, so I dunno if anyone can even shed a light on this, feel free to disregard.
Witching Gadgets? It may have been disabled in the server config due to it crashing the Thaumcraft API through circular dependency.
A really, really lame jab at the Bible, Book of Genesis.
It's not a jab at the Bible.. just pointing out that lots of themes are universal and contained in our oldest and most important stories. I think I was trying to be a little over-cute about it but no disrespect intended.
We can see in exhibit 1 with a circle on it, its a picture that i took from the net to explain what i was talking about. Its the green hue on the ground beneath the silverwood trees, which spreads slowly and also affects the oak wood trees around it.
In picture 2, is a picture of my own world with a re-planted silverwood near my house. The house and sapling was planted on a Plains biome (in case that information is needed as well) but we could see the great lacking of green/blue color on the ground.
I may have done something on the in-game config button of thaumcraft about it, and so i made it to a default and tried making a new world, but the same is still happening, there's no change of the color of the ground and the color change of the oak trees.
I also attached a picture of the mods im using right now, and i can say that the mods do not actually do anything bec last week, when i used thaumcraft along with witchery, the biome color changes when im in magical forest.
In the 3rd picture. its a screen grab of the map that im using which is Journey Map, you can see that there's a bluish hue on the map around a tree. But whenever i go to my world, the only blue ground there was what on the map and not the actual world itself.
Does this help?? I really don't know what i did or how i fudged up.
I often see the obelisks changing the colour of the long grass on top of the grass blocks without changing the colour of the actual grass blocks initially, which judging by those bluer tufts of grass to the right of that Silverwood tree, it would seem that that's what's happening here.
I find it's perfectly as should expected after rejoining your world.
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at thaumcraft.client.gui.GuiResearchRecipe.<init>(GuiResearchRecipe.java:114)
at thaumcraft.client.gui.GuiResearchBrowser.func_73864_a(GuiResearchBrowser.java:893)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:296)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)
Actually, 15 shelves doesn't seem to be enough to cover all the compounds. I'm up to 25 or so, and I think now I'm getting ghost points for nearly all of the compounds.
No, I've gotten all the points from 15 shelves, it's just agonizingly slow. The ghost points are only added one aspect at a time, with a really long cycle. I think it's meant much more for regenerating the points for one or two aspects than for wholesale use with many aspects, which unfortunately means a really long initial charge time.
As a matter of fact, even the world generated magical biomes still don't have the change of color even tho in F3 its indicated that the place is a magical forest. I planted saplings that eventually grew up with nodes inside it, but the change was still not there.
Ioften see the obelisks changing the colour of the long grass on top of the grass blocks without changing the colour of the actual grass blocks initially, which judging by those bluer tufts of grass to the right of that Silverwood tree, it would seem that that's what's happening here.
I find it's perfectly as should expected after rejoining your world.
It looks in the picture like it's just taking a while to change. When there's just a few scattered tiles of a different biome, it looks like there's no change because of the way the biome-edge color fade works, except in the case of long grass which doesn't observe color fade. Give it a day or so and it should be almost fully converted.
I don't know what you mean about world generated forests not showing the color change, unless that first picture is "see, it was fine before."
Rollback Post to RevisionRollBack
You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
When i say World Generated Forests, i was talking about are the magical forest biomes that spawn as, well, you create a new world. Those biomes which supposed to have the change of color on the grass blocks, doesn't exist as well in my world. I may have ****ed up something really bad or something but the Tainted biome as well doesn't have the change of the color of the grass blocks. I'm thinking that i should just delete the config of thaumcraft and the mod itself then redownload once more seeing how it seems impossible to fix it anymore. I also found out that the mod Biomes o' plenty doesn't do anything about that, i tried creating a new world with BoP off, and the grass blocks of the tainted biome and the magical forest biome still colorless.
Can you not use a jar full of Terra Vis to speed up the crystallizer?
Not in vanilla Thaumcraft. A jar is essentia, not vis -- nodes and wands do vis, while crucible and altar crafting use essentia. Energized nodes produce centivis, which is what you need for the crystallizer.
The add-on Thaumic Horizons offers an Essentia Dynamo that lets you use essentia to power a centivis beam, but be warned: Essentia cost is 1 point per second, regardless of how much or whether you're actually using the beam.
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Not in vanilla Thaumcraft. A jar is essentia, not vis -- nodes and wands do vis, while crucible and altar crafting use essentia. Energized nodes produce centivis, which is what you need for the crystallizer.
The add-on Thaumic Horizons offers an Essentia Dynamo that lets you use essentia to power a centivis beam, but be warned: Essentia cost is 1 point per second, regardless of how much or whether you're actually using the beam.
Thaumcraft is such a huge mod!
I've just released a Getting Started Guide for Thaumcraft 4.2.3.5. I really hope that it will help someone who is new to Thaumcraft get a grip on the basics! I know it will never get seen on this fast moving topic but if it does help anybody I will be truly excited.
Rollback Post to RevisionRollBack
▲▲ 6,000+ subs looking for Creators with 2k+ to collab - Click to visit my channel! ▲▲
I just finally realized the reason why my grass doesn't appear like what it should be (with a greenish, more brighter color than normal grass block) my resource pack is to blame for this. But, the source of where i saw that resource pack is from a video of his, and in that video of his the greenish brighter hue spreads normal, so i guess i just have to find the reason why the grass block doesn't uses the default one instead of the one in the resource pack. Must be some file i have to delete or to tinker more with optifine maybe maybe.
If you mean the Arcane Matrix I have the same problem when I start thaumcraft - it does have (some) rather unobvious hidden dependencies. I suspect that Warded Bottle research is one of them.
I don't see why it isn't obvious. You need Essentia Distillation because Infusion requires Essentia.
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
if i remember correctly, azanor stated that he was indeed inspired by lovecraft. especially the crimson cult is supposed to resemble the cults from lovecrafts books.
Greetings and Salutations cats and kittens,
Anyone know if the research "advanced metal transmutation" is actually unlockable? A bunch of us idiots on the FTB forum are pulling our collective wigs out trying to figure it out and the pair of braincells between us just isn't up to the task.
Apparently this is a GT addition to TC, so I dunno if anyone can even shed a light on this, feel free to disregard.
Assuming it doesn't crash your server - it is.
Witching Gadgets? It may have been disabled in the server config due to it crashing the Thaumcraft API through circular dependency.
Hmm, nope, not in the pack.
I'll go harass the GT peeps, I don't think there's anyway I can get an answer on here. And they like it when I harass them anyway.
It's not a jab at the Bible.. just pointing out that lots of themes are universal and contained in our oldest and most important stories. I think I was trying to be a little over-cute about it but no disrespect intended.
I often see the obelisks changing the colour of the long grass on top of the grass blocks without changing the colour of the actual grass blocks initially, which judging by those bluer tufts of grass to the right of that Silverwood tree, it would seem that that's what's happening here.
I find it's perfectly as should expected after rejoining your world.
A detailed walkthrough of the error, its code path and all known details is as follows:
--------------------------------------------------------------------------------------- -- Head --
Stacktrace:
at thaumcraft.client.gui.GuiResearchRecipe.<init>(GuiResearchRecipe.java:114)
at thaumcraft.client.gui.GuiResearchBrowser.func_73864_a(GuiResearchBrowser.java:893)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:296)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268) -- Affected screen --
Details:
Screen name: thaumcraft.client.gui.GuiResearchBrowser -- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['dolphy112'/154, l='MpServer', x=-74.02, y=75.62, z=263.37]]
Chunk stats: MultiplayerChunkCache: 81, 81
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (0,64,0), Chunk: (at 0,4,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 101087 game time, 101087 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 44 total; [EntityChicken['Chicken'/8, l='MpServer', x=-95.25, y=93.00, z=241.69], EntitySkeleton['Skeleton'/213387, l='MpServer', x=-78.51, y=55.00, z=242.43], EntityItem['item.item.egg'/216330, l='MpServer', x=-78.88, y=74.13, z=318.44], EntityMechanicalArm['unknown'/397, l='MpServer', x=-85.00, y=75.00, z=253.00], EntityCreeper['Creeper'/213390, l='MpServer', x=-69.25, y=55.00, z=245.44], EntitySpider['Spider'/219534, l='MpServer', x=-100.97, y=55.00, z=270.03], EntityBlock['unknown'/398, l='MpServer', x=-83.25, y=79.25, z=250.25], EntityBlock['unknown'/399, l='MpServer', x=-82.75, y=51.00, z=250.25], EntityBlock['unknown'/400, l='MpServer', x=-82.75, y=79.25, z=248.75], EntityBlock['unknown'/401, l='MpServer', x=-82.60, y=50.00, z=250.40], EntitySheep['Sheep'/224279, l='MpServer', x=-53.88, y=63.00, z=221.25], EntityChicken['Chicken'/224278, l='MpServer', x=-58.50, y=70.00, z=217.50], EntityItem['item.item.egg'/224277, l='MpServer', x=-53.09, y=63.13, z=217.59], EntitySheep['Sheep'/224276, l='MpServer', x=-55.53, y=63.00, z=221.78], EntityChicken['Chicken'/224282, l='MpServer', x=-48.53, y=64.00, z=220.38], EntityChicken['Chicken'/224281, l='MpServer', x=-56.38, y=65.00, z=216.56], EntityChicken['Chicken'/224280, l='MpServer', x=-59.53, y=71.00, z=214.47], EntityClientPlayerMP['dolphy112'/154, l='MpServer', x=-74.02, y=75.62, z=263.37], EntityItem['item.item.egg'/224284, l='MpServer', x=-54.22, y=68.13, z=216.59], EntityChicken['Chicken'/220963, l='MpServer', x=-115.41, y=69.00, z=333.38], EntityChicken['Chicken'/58277, l='MpServer', x=-38.44, y=64.00, z=234.47], EntityZombie['Zombie'/221871, l='MpServer', x=-88.91, y=53.00, z=254.66], EntityZombie['Zombie'/221872, l='MpServer', x=-76.87, y=55.00, z=242.90], EntitySheep['Sheep'/184, l='MpServer', x=-49.66, y=63.00, z=236.69], EntitySheep['Sheep'/187, l='MpServer', x=-55.34, y=63.00, z=228.16], EntitySheep['Sheep'/58301, l='MpServer', x=-16.22, y=63.00, z=317.22], EntitySheep['Sheep'/221379, l='MpServer', x=-3.50, y=69.00, z=327.50], EntitySheep['Sheep'/221383, l='MpServer', x=-8.53, y=66.00, z=317.31], EntitySlime['Slime'/197, l='MpServer', x=-58.31, y=19.00, z=283.69], EntityCreeper['Creeper'/203718, l='MpServer', x=-62.97, y=70.00, z=295.31], EntitySheep['Sheep'/221382, l='MpServer', x=-5.50, y=69.00, z=327.50], EntitySheep['Sheep'/221381, l='MpServer', x=-4.50, y=69.00, z=325.28], EntityChicken['Chicken'/199, l='MpServer', x=-90.44, y=78.00, z=317.56], EntitySheep['Sheep'/221380, l='MpServer', x=-3.50, y=69.00, z=327.50], EntityChicken['Chicken'/6218, l='MpServer', x=-143.47, y=75.00, z=313.53], EntitySheep['Sheep'/221896, l='MpServer', x=-11.63, y=69.00, z=326.53], EntityChicken['Chicken'/204, l='MpServer', x=-69.59, y=71.18, z=323.41], EntityItem['item.item.leather'/220883, l='MpServer', x=-74.38, y=49.13, z=252.09], EntityItem['item.item.beefRaw'/220885, l='MpServer', x=-74.47, y=49.13, z=252.38], EntityChicken['Chicken'/224099, l='MpServer', x=-69.16, y=62.25, z=209.41], EntityChicken['Chicken'/224100, l='MpServer', x=-67.91, y=69.00, z=211.84], EntitySheep['Sheep'/224105, l='MpServer', x=-1.50, y=71.00, z=208.34], EntityWolf['Wolf'/4469, l='MpServer', x=-116.38, y=76.00, z=253.97], EntityItem['item.item.egg'/205428, l='MpServer', x=-88.75, y=78.13, z=317.06]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:919)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) -- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 188969296 bytes (180 MB) / 467165184 bytes (445 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 96
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1448 14 mods loaded, 14 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1448-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1448} [Minecraft Forge] (forge-1.7.10-10.13.4.1448-1.7.10.jar)
UCHIJAAAA BuildCraft|Core{7.0.9} [BuildCraft] (buildcraft-7.0.9.jar)
UCHIJAAAA BuildCraft|Silicon{7.0.9} [BC Silicon] (buildcraft-7.0.9.jar)
UCHIJAAAA BuildCraft|Transport{7.0.9} [BC Transport] (buildcraft-7.0.9.jar)
UCHIJAAAA BuildCraft|Builders{7.0.9} [BC Builders] (buildcraft-7.0.9.jar)
UCHIJAAAA BuildCraft|Robotics{7.0.9} [BC Robotics] (buildcraft-7.0.9.jar)
UCHIJAAAA BuildCraft|Energy{7.0.9} [BC Energy] (buildcraft-7.0.9.jar)
UCHIJAAAA BuildCraft|Factory{7.0.9} [BC Factory] (buildcraft-7.0.9.jar)
UCHIJAAAA VoltzEngine{0.3.3} [Voltz Engine] (VoltzEngine-1.7.10-0.3.3b233-dev.jar)
UCHIJAAAA icbm{2.4.0.245} [ICBM] (ICBM-1.7.10-2.4.0b245-dev.jar)
UCHIJAAAA Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar)
UCHIJAAAA Thaumcraft{4.2.0.0} [Thaumcraft] (Thaumcraft-1.7.10-4.2.0.0.jar)
GL info: ' Vendor: 'Intel' Version: '3.1.0 - Build 8.15.10.2372' Renderer: 'Intel(R) HD Graphics Family'
Launched Version: 1.7.10-Forge10.13.4.1448-1.7.10
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics Family GL version 3.1.0 - Build 8.15.10.2372, Intel
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported. Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
0
did this work? I am rather unfamiliar with the forums so I'm not sure
Could you post the entire report? Apart from that I noticed that you are using Thaumcraft 4.2.0.0 so I suggest an update.
No, I've gotten all the points from 15 shelves, it's just agonizingly slow. The ghost points are only added one aspect at a time, with a really long cycle. I think it's meant much more for regenerating the points for one or two aspects than for wholesale use with many aspects, which unfortunately means a really long initial charge time.
It looks in the picture like it's just taking a while to change. When there's just a few scattered tiles of a different biome, it looks like there's no change because of the way the biome-edge color fade works, except in the case of long grass which doesn't observe color fade. Give it a day or so and it should be almost fully converted.
I don't know what you mean about world generated forests not showing the color change, unless that first picture is "see, it was fine before."
So Azanor...
I realize this is a really long-range question, but have the reveals about 1.9 inspired any nefarious thoughts for Thaumcraft?
When i say World Generated Forests, i was talking about are the magical forest biomes that spawn as, well, you create a new world. Those biomes which supposed to have the change of color on the grass blocks, doesn't exist as well in my world. I may have ****ed up something really bad or something but the Tainted biome as well doesn't have the change of the color of the grass blocks. I'm thinking that i should just delete the config of thaumcraft and the mod itself then redownload once more seeing how it seems impossible to fix it anymore. I also found out that the mod Biomes o' plenty doesn't do anything about that, i tried creating a new world with BoP off, and the grass blocks of the tainted biome and the magical forest biome still colorless.
Is the Corporeal attractor still availabvle in 4.2 - if so how do I find it?
Can you not use a jar full of Terra Vis to speed up the crystallizer?
Not in vanilla Thaumcraft. A jar is essentia, not vis -- nodes and wands do vis, while crucible and altar crafting use essentia. Energized nodes produce centivis, which is what you need for the crystallizer.
The add-on Thaumic Horizons offers an Essentia Dynamo that lets you use essentia to power a centivis beam, but be warned: Essentia cost is 1 point per second, regardless of how much or whether you're actually using the beam.
Ok, thank you
Thaumcraft is such a huge mod!
I've just released a Getting Started Guide for Thaumcraft 4.2.3.5. I really hope that it will help someone who is new to Thaumcraft get a grip on the basics! I know it will never get seen on this fast moving topic but if it does help anybody I will be truly excited.
▲▲ 6,000+ subs looking for Creators with 2k+ to collab - Click to visit my channel! ▲▲
I just finally realized the reason why my grass doesn't appear like what it should be (with a greenish, more brighter color than normal grass block) my resource pack is to blame for this. But, the source of where i saw that resource pack is from a video of his, and in that video of his the greenish brighter hue spreads normal, so i guess i just have to find the reason why the grass block doesn't uses the default one instead of the one in the resource pack. Must be some file i have to delete or to tinker more with optifine maybe maybe.