You don't actually need a tainted Node I don't think. Just splash around some Bottles of Taint near the edges until you get some Fibrous Taint, and it should spread slowly from there. You could also get some Flux Goo and/or gas and get some Fibrous taint in the area that way. Note however, that unless you are willing to use a bunch of Tainted Nodes (or one which might get damaged due to repeated jarring), it is slow and doesn't leave already tainted chunks easily. If you want to do that, you can place the node until Tainted by the land, move it to clean areas, let it convert, then move it again.
(EDIT: Weird, it just said I posted this comment "A Minute From Now" I guess the forum clock is off a bit XD)
(EDIT2: It also said that on the Last Edited message. ???)
You don't actually need a tainted Node I don't think. Just splash around some Bottles of Taint near the edges until you get some Fibrous Taint, and it should spread slowly from there. You could also get some Flux Goo and/or gas and get some Fibrous taint in the area that way. Note however, that unless you are willing to use a bunch of Tainted Nodes (or one which might get damaged due to repeated jarring), it is slow and doesn't leave already tainted chunks easily. If you want to do that, you can place the node until Tainted by the land, move it to clean areas, let it convert, then move it again.
(EDIT: Weird, it just said I posted this comment "A Minute From Now" I guess the forum clock is off a bit XD)
(EDIT2: It also said that on the Last Edited message. ???)
to unlock bottled taint, i think you need to scan tainted stuff first. which you cant before you have found a tainted biome that spawns tained stuff.
however, you can always just make a giant mess with your crucible and scan a taint slime.
What ARE those stones at the bottom of the main building? I really like them and I've never seen them before in any mod.
They're blocks from Chisel.
Rollback Post to RevisionRollBack
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
The Meaning of Life, the Universe, and Everything.
Join Date:
2/13/2013
Posts:
43
Location:
The shadows of your mind
Minecraft:
Netherial
Xbox:
Netherbullet
Member Details
Arzanor should add a way to remove permanent warp from you by separating it into an elderitch boss, kinda like that episode of regular show where they ring the bell and their stress becomes a monster they have to fight. "personally i am not a fan of the show but i watch it when its on"
Arzanor should add a way to remove permanent warp from you by separating it into an elderitch boss, kinda like that episode of regular show where they ring the bell and their stress becomes a monster they have to fight. "personally i am not a fan of the show but i watch it when its on"
No actually... if you kill it, you will get the permanent warp back... You have to keep the horrors of your mind locked away somewhere where they can't hurt you (or others)
Thematically, this would seem to fit in with Thaumic Horizons, but apparently they have some other way of sequestering warp.
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Was wondering if anyone has gotten decanting golems to fill up arcane spas yet. Been trying to program them for a while with no success. Thanks in advance!
Is it just me, or are the essentia tubes really... bad. I'm trying to hook multiple warded jars up to an alchemical construct, but the only way it'll draw any essentia is if only one jar is hooked up (or if the others are blocked off by essentia valves). This makes making multiples of one item extremely tedious, as you have to hook up each jar individually and then remove them in order.
Is it just me, or are the essentia tubes really... bad. I'm trying to hook multiple warded jars up to an alchemical construct, but the only way it'll draw any essentia is if only one jar is hooked up (or if the others are blocked off by essentia valves). This makes making multiples of one item extremely tedious, as you have to hook up each jar individually and then remove them in order.
My setup:
Any Idea on how to fix?
You're trying to shove 2+ liquids through one opening.
Notice how the construct has multiple holes in it? You need to connect each jar to a different one of those holes.
Tip for doing so: Clicking a pipe with a wand will stop it from connecting to adjacent pipes, allowing for this to be much more compact.
Is it just me, or are the essentia tubes really... bad. I'm trying to hook multiple warded jars up to an alchemical construct, but the only way it'll draw any essentia is if only one jar is hooked up (or if the others are blocked off by essentia valves). This makes making multiples of one item extremely tedious, as you have to hook up each jar individually and then remove them in order.
My setup:
Any Idea on how to fix?
they are not bad, they just take a bit of thought. essentia tubes can only transport 1 type of essentia at a time. in case of an alchemical construct, you can usually just hook 1 connection per jar into the thing.
You don't actually need a tainted Node I don't think. Just splash around some Bottles of Taint near the edges until you get some Fibrous Taint, and it should spread slowly from there. You could also get some Flux Goo and/or gas and get some Fibrous taint in the area that way. Note however, that unless you are willing to use a bunch of Tainted Nodes (or one which might get damaged due to repeated jarring), it is slow and doesn't leave already tainted chunks easily. If you want to do that, you can place the node until Tainted by the land, move it to clean areas, let it convert, then move it again.
(EDIT: Weird, it just said I posted this comment "A Minute From Now" I guess the forum clock is off a bit XD)
(EDIT2: It also said that on the Last Edited message. ???)
to unlock bottled taint, i think you need to scan tainted stuff first. which you cant before you have found a tainted biome that spawns tained stuff.
however, you can always just make a giant mess with your crucible and scan a taint slime.
Thaumic Slimes from the flux goo from alchemical crushible do the trick.
good guy azanor, giving us instant obelisks as decorative blocks. i was afraid those would spawn as full blown altars with nodes.
(is it just me, or are the colors still off? maybe i should replace the brown stones at the bottom also with those black bricks)
What ARE those stones at the bottom of the main building? I really like them and I've never seen them before in any mod.
They're blocks from Chisel.
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
Is anybody else having an issue with missing aspects and connection lines?
I have no idea what im doing 90% of the time.
What kind though?
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
One of the clay bricks variants I think.
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
You can get similar blocks ( a little differently colored) from Outer Lands. They are darker too, I recall.
Actually one of the stone bricks variants.
Arzanor should add a way to remove permanent warp from you by separating it into an elderitch boss, kinda like that episode of regular show where they ring the bell and their stress becomes a monster they have to fight. "personally i am not a fan of the show but i watch it when its on"
Thematically, this would seem to fit in with Thaumic Horizons, but apparently they have some other way of sequestering warp.
theyre just simple stone blocks chiseled.
Yup. One of the Self-Infusions is "Warped Tumor" which locks away I think up to 50 fifty warp of any type. However, when you die, you get it back.
Hey, Screen here.
Was wondering if anyone has gotten decanting golems to fill up arcane spas yet. Been trying to program them for a while with no success. Thanks in advance!
Is it just me, or are the essentia tubes really... bad. I'm trying to hook multiple warded jars up to an alchemical construct, but the only way it'll draw any essentia is if only one jar is hooked up (or if the others are blocked off by essentia valves). This makes making multiples of one item extremely tedious, as you have to hook up each jar individually and then remove them in order.
My setup:
Any Idea on how to fix?
You're trying to shove 2+ liquids through one opening.
Notice how the construct has multiple holes in it? You need to connect each jar to a different one of those holes.
Tip for doing so: Clicking a pipe with a wand will stop it from connecting to adjacent pipes, allowing for this to be much more compact.
they are not bad, they just take a bit of thought. essentia tubes can only transport 1 type of essentia at a time. in case of an alchemical construct, you can usually just hook 1 connection per jar into the thing.
what are you trying to make?
Oh it has multiple openings! I didn't notice that, that'll work, thanks!