Oh. Just a FYI - since switching to 4.2.3.2, the 12k Tile entities that were glimmering lights are gone from my city and FPS is back to 100, from about 5.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/10/2013
Posts:
54
Minecraft:
thadman95
Member Details
Azanor, I am loving the Eldritch maze that you added in, first time I did it it scared the heck outta me because I was too close to the portal and got sucked right in, I love things like that, they add so much mystery and wonder especially to a great mod like this. With all that said, WHAT THE HECK WAS THAT THING IN THE LOCKED ROOM, I saw it and it chased me all the way back to the portal out.
I have a question, if anyone please could help me, i have a little problem, well, i just updated the forge of my Thaumcraft server and suddlendly the Repair II enchantment stopped working in all my things, this is not just me, a friend that plays whit me have the same problem, if you know, please tell me, is a config i have to turn on or off? because i tried the same world in singleplayer and repair works just fine, but in my server kinda doesnt work, i waited and nothing, trow my stuff in a chest and the wand and got it back in my inv but still doesnt work... Im starting to worry... >.< i need help please, sorry to bother you whit this, haste still works fine btw, i checked the speed of my Thaumostatic Hoover Harness. So... please help?
From which version to which version? Your text doesn't make it too clear but if you upgraded from 4.1.x to 4.2.x you might be getting caught out by the change where the Repair enchantment draws vis from a wand in the players inventory to function. You do have a wand - with charge - in your action bar?
I am also considering dropping the whole energized node mechanic. Lasers are cool and all but the entire thing never felt very magical to me. It just felt like a power system. With the aura making a return machines should just draw from it directly like in tc3. Energized nodes will be replaced with methods to move nodes and fiddle with the aura in other ways.
I feel somewhat conflicted about this. Apparently TC2 was "scrapped" in favor of TC3 because it became "to tech" in feel. So, when I saw a screenshot of someone supplying vis to an Arcane Bore right next to a small AE system my first thought was, wouldn't it be neat if the AE energy acceptor accepted cv/t. Which immediately made me ponder what conversion rates cv/t would best be matched to rf/t, eu/t etc.
Which perhaps goes a long way to confirming that the vis energy network is too tech.
But. But. It looks so pretty.
And would it really (really) be so bad if a thaumaturge that dabbled in tech could supply energy to his tech devices using cool glowing beams?
So today I thought of an idea for the vis relay problem.
Seeing that they seem so glitchy with the way chunk loading works, do you think they would work better as more of a pipe type system of transferring that vis rather than as vis separated out relays?
Overall the Vis relay system was a nice idea but it works so poorly atm. Relay networks constantly breaking, it's really annoying having to take the first vis relay out, log out, log back in, and place it back so it reconnects everything. It won't render properly on the server I play it on so I can't even see the lasers. Constantly having to break and recraft the Advanced Alchemical Furnace do to it glitching out when a vis relay line breaks. It just is a poor system as is and needs a better way of being done. So any changes you do for that Azanor are a welcome one. Anything but how the current system works, as not only is it not very magical, but it doesn't even work right 90% of the time in a server environment.
I feel somewhat conflicted about this. Apparently TC2 was "scrapped" in favor of TC3 because it became "to tech" in feel. So, when I saw a screenshot of someone supplying vis to an Arcane Bore right next to a small AE system my first thought was, wouldn't it be neat if the AE energy acceptor accepted cv/t. Which immediately made me ponder what conversion rates cv/t would best be matched to rf/t, eu/t etc.
Which perhaps goes a long way to confirming that the vis energy network is too tech.
But. But. It looks so pretty.
And would it really (really) be so bad if a thaumaturge that dabbled in tech could supply energy to his tech devices using cool glowing beams?
You do realize there's a thaumcraft add-on for that right? It's called Thaumic Energistics and provides integration of Thaumcraft with AE2. Perhaps pitch that as an idea to that mod author?
How come the Primal Crusher is listed in the Thaumonomicon as a "relatively good weapon" when it does more damage than any TC sword - it seems more than relatively :S
How come the Primal Crusher is listed in the Thaumonomicon as a "relatively good weapon" when it does more damage than any TC sword - it seems more than relatively :S
Can you enchant it with weapons enchant, that's the question. If you can't, that's the reason.
Rollback Post to RevisionRollBack
"I grew up seeing thing a little differently,
yet, heavy is the burden of the wise ones, when no one understands a word of what they say.
So, I remember that we're all mad here, and it's ok..."
- Inspired by the song "Cheshire Kitten" by SJ Tucker.
Regarding energized nodes, and potentially getting rid of them. My instinct is to be alarmed: I don't much likerunning all over the landscape to recharge even greatwood wands, let alone larger ones. And I find that I'm not too wild about ransacking the landscape to build a huge node room that's eyesore-visible through solid blocks. Grabbing or even building one node makes for at least a reasonable compromise that mostly (staves, vis amulet) lets me off the recharge treadmill, and since you nerfed essentia mirrors, it lets me install permanent machines (excepting advanced lamps) without giving each location their own essentia farms.
The question is if the new system provides similar capabilities (machines that just work when you turn them on, safe recharge for personal resources) at a reasonable point in development... machines that run off ambient energy might be good, but not if the price is plastering my base with ethereal blooms. To give you an idea, I'm currently running a perfectly good game without having found a single magical forest (that is, no mana beans), I picked my node to transduce from a huge area (I had to go through the Nether to pick it up) and from that I got a power plant that should suffice to run the machines of my (spawn-chunk) base, and provide a rapid recharge when I come home. I consider this an appropriate platform for further developments -- I certainly don't want to be touring the local landscape every day while also arguing with warp effects.
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Regarding energized nodes, and potentially getting rid of them. My instinct is to be alarmed: I don't much likerunning all over the landscape to recharge even greatwood wands, let alone larger ones. And I find that I'm not too wild about ransacking the landscape to build a huge node room that's eyesore-visible through solid blocks. Grabbing or even building one node makes for at least a reasonable compromise that mostly (staves, vis amulet) lets me off the recharge treadmill, and since you nerfed essentia mirrors, it lets me install permanent machines (excepting advanced lamps) without giving each location their own essentia farms.
The question is if the new system provides similar capabilities (machines that just work when you turn them on, safe recharge for personal resources) at a reasonable point in development... machines that run off ambient energy might be good, but not if the price is plastering my base with ethereal blooms. To give you an idea, I'm currently running a perfectly good game without having found a single magical forest (that is, no mana beans), I picked my node to transduce from a huge area (I had to go through the Nether to pick it up) and from that I got a power plant that should suffice to run the machines of my (spawn-chunk) base, and provide a rapid recharge when I come home. I consider this an appropriate platform for further developments -- I certainly don't want to be touring the local landscape every day while also arguing with warp effects.
The current vis/node management system is the LARGEST it has been since TC1. In previous versions, things were more generally automatically powered by the aura without needing any sort of distribution network - the nodes projected vis at all times. Going back to ~TC2 aura would probably be to your liking, there was no support apparatus required for wands.
Can someone tell me what the root of this crash is?It pretty much prevents me from playing on any world, really annoying.
For starters, thank you for using spoilers! That said, you may need to also post another file -- I see "An error report file with more information is saved as: # C:\Users\Valentijn\AppData\Roaming\.minecraft\hs_err_pid3552.log", and that file would likely be useful. You should also post a list of the mods you're using aside from Thaumcraft, ideally with their version numbers.
You also don't say what you're doing when you get the crash -- if it's a loading crash, what were you doing just before it started? The text you did post repeatedly mentions "PotionHelper", which suggests that status effects are involved: If it's Thaumcraft doing this, that in turn indicates some Warp effect is probably involved. (Or perhaps Taint, but that code is more mature; warp is still shaking out bugs.)
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Super glad we won't get essentia combining. That would just be so... boring.
I also want to point out that it's possible to create a void-aspected primal staff by using Blood Magic in combination with Thaumcraft. You don't need Forbidden Magic or Thaumic Tinkerer. It's by no means easy, but you can do it.
Also, Azanor? I really love the champion mob system. It really adds some flavor to fighting mobs again. Warded enemies are tough, but armored enemies are downright dangerous. Although I did notice a slight bug last night: I fought a Venemous skeleton, and yes it had a lot of health, but it never actually envenomed me. Probably because skeletons don't have a melee attack.
Skeletons with poison arrows. Ooowoh. Shivers just thinking about it.
(dang, this text editor is still way wacky broken)
Mine and Blade Battlegear 2 (I haven't used it since Minecraft 1.7.2) made skeletons randomly spawn with the ability to shoot one of the arrows added in that mod (poison, fire, armor piercing etc), those with poison arrows and fire arrows were a real challenge to beat, and whenever I encountered both at the same time I would run away as fast as my boots of the traveller allowed me to THAT was scary!
How would venomous or fiery creepers work out? Should they have poisonous explosions, or fiery explosions (like the ghast fireball) respectively? And maybe champion creepers only take damage from exploding, and can explode several times if their health is high enough?
EDIT: Though I can see why Azanor wants the champion abilities to be as generic as possible. Venomous could poison any player touching that mob (not attacking it unless you use your bare hands) no matter if it has a melee attack or not, same with fiery except that you will obviously start burning in stead. That way it should be possible to create champions of any hostile mob.
As a side note, this thread was "only" 1116 pages long 7 days ago
I like to build Thaumcraft themed bases and structures from time to time. Templates can be found here:
AlphaeusXVIII's creations - the templates require the Ruins Mod to work (the screenshots obviously don't) and the README!.txt file is there for a reason. Enjoy now with templates for 1.8.8!
Can someone tell me what the root of this crash is?
A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000000006218f133, pid=3552, tid=4104
#
# JRE version: Java(TM) SE Runtime Environment (7.0_55-b13) (build 1.7.0_55-b13)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (24.55-b03 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# V [jvm.dll+0x7f133]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\Valentijn\AppData\Roaming\.minecraft\hs_err_pid3552.log
Compiled method (c2) 39205 1311 net.minecraft.potion.PotionHelper::func_77917_b (280 bytes)
total in heap [0x000000000261aa90,0x000000000261c998] = 7944
relocation [0x000000000261abb0,0x000000000261acf8] = 328
constants [0x000000000261ad00,0x000000000261ad20] = 32
main code [0x000000000261ad20,0x000000000261ba60] = 3392
stub code [0x000000000261ba60,0x000000000261baf0] = 144
oops [0x000000000261baf0,0x000000000261bbf8] = 264
scopes data [0x000000000261bbf8,0x000000000261c568] = 2416
scopes pcs [0x000000000261c568,0x000000000261c7c8] = 608
dependencies [0x000000000261c7c8,0x000000000261c7d8] = 16
handler table [0x000000000261c7d8,0x000000000261c958] = 384
nul chk table [0x000000000261c958,0x000000000261c998] = 64
Compiled method (c2) 39205 1311 net.minecraft.potion.PotionHelper::func_77917_b (280 bytes)
total in heap [0x000000000261aa90,0x000000000261c998] = 7944
relocation [0x000000000261abb0,0x000000000261acf8] = 328
constants [0x000000000261ad00,0x000000000261ad20] = 32
main code [0x000000000261ad20,0x000000000261ba60] = 3392
stub code [0x000000000261ba60,0x000000000261baf0] = 144
oops [0x000000000261baf0,0x000000000261bbf8] = 264
scopes data [0x000000000261bbf8,0x000000000261c568] = 2416
scopes pcs [0x000000000261c568,0x000000000261c7c8] = 608
dependencies [0x000000000261c7c8,0x000000000261c7d8] = 16
handler table [0x000000000261c7d8,0x000000000261c958] = 384
nul chk table [0x000000000261c958,0x000000000261c998] = 64
Compiled method (c2) 39206 1311 net.minecraft.potion.PotionHelper::func_77917_b (280 bytes)
total in heap [0x000000000261aa90,0x000000000261c998] = 7944
relocation [0x000000000261abb0,0x000000000261acf8] = 328
constants [0x000000000261ad00,0x000000000261ad20] = 32
main code [0x000000000261ad20,0x000000000261ba60] = 3392
stub code [0x000000000261ba60,0x000000000261baf0] = 144
oops [0x000000000261baf0,0x000000000261bbf8] = 264
scopes data [0x000000000261bbf8,0x000000000261c568] = 2416
scopes pcs [0x000000000261c568,0x000000000261c7c8] = 608
dependencies [0x000000000261c7c8,0x000000000261c7d8] = 16
handler table [0x000000000261c7d8,0x000000000261c958] = 384
nul chk table [0x000000000261c958,0x000000000261c998] = 64
Compiled method (c2) 39206 1311 net.minecraft.potion.PotionHelper::func_77917_b (280 bytes)
total in heap [0x000000000261aa90,0x000000000261c998] = 7944
relocation [0x000000000261abb0,0x000000000261acf8] = 328
constants [0x000000000261ad00,0x000000000261ad20] = 32
main code [0x000000000261ad20,0x000000000261ba60] = 3392
stub code [0x000000000261ba60,0x000000000261baf0] = 144
oops [0x000000000261baf0,0x000000000261bbf8] = 264
scopes data [0x000000000261bbf8,0x000000000261c568] = 2416
scopes pcs [0x000000000261c568,0x000000000261c7c8] = 608
dependencies [0x000000000261c7c8,0x000000000261c7d8] = 16
handler table [0x000000000261c7d8,0x000000000261c958] = 384
nul chk table [0x000000000261c958,0x000000000261c998] = 64
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
#
AL lib: (EE) alc_cleanup: 1 device not closed
It pretty much prevents me from playing on any world, really annoying.
It looks like the java runtime is faulting, rather than a crash in java code. As such, I'd start by examining the memory allocated to the java process (i.e. what is your java command line, specifically the -XMX parameter) and potentially updating your Java 7 install (https://java.com/en/download/manual_java7.jsp)
It is not usual for java code to be able to generate errors like this - this kind of error indicates a bug in java itself.
Mine and Blade Battlegear 2 (I haven't used it since Minecraft 1.7.2) made skeletons randomly spawn with the ability to shoot one of the arrows added in that mod (poison, fire, armor piercing etc), those with poison arrows and fire arrows were a real challenge to beat, and whenever I encountered both at the same time I would run away as fast as my boots of the traveller allowed me to THAT was scary!
I have that and Mekaism installed.. so mobs spawn with way more armor (the only reason I have mekanism) and those super arrows, and now these TC champion mobs - going out at night gets pretty tricky, not to mention the nether...
I have the latest version of 1.7.10 forge, not recommended. I use the latest version of thaumcraft (ofc). The game crashes when opening a world, anyone will do. Minecraft itself loads normaly.
This is the log saved in that folder, be warned though, its quite a big wall of text:
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000000006218f133, pid=3552, tid=4104
#
# JRE version: Java(TM) SE Runtime Environment (7.0_55-b13) (build 1.7.0_55-b13)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (24.55-b03 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# V [jvm.dll+0x7f133]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
#
--------------- T H R E A D ---------------
Current thread (0x000000000b210000): VMThread [stack: 0x000000000b7b0000,0x000000000b8b0000] [id=4104]
RAX=0x0000000457f6c400 is an unknown value
RBX=0x000000078b33fa90 is an unknown value
RCX=0x0000000457f6c410 is an unknown value
RDX=0x000000078b33fa90 is an unknown value
RSP=0x000000000b8aef50 is an unknown value
RBP=0x000000000261ae52 is at entry_point+306 in (nmethod*)0x000000000261aa90
RSI=0x000000006281bc30 is an unknown value
RDI=0x000000006281bc20 is an unknown value
R8 =0x000000006281bc30 is an unknown value
R9 =0x000000000261ae52 is at entry_point+306 in (nmethod*)0x000000000261aa90
R10=0x0000000000000000 is an unknown value
R11=0x000000000261ad20 is at entry_point+0 in (nmethod*)0x000000000261aa90
R12=0x000000000261aa90 is at entry_point+-656 in (nmethod*)0x000000000261aa90
R13=0x0000000000001000 is an unknown value
R14=0x0000000000000000 is an unknown value
R15=0x000000006281bc30 is an unknown value
VM Mutex/Monitor currently owned by a thread: ([mutex/lock_event])
[0x000000000035e630] Threads_lock - owner thread: 0x000000000b210000
[0x000000000035ebb0] Heap_lock - owner thread: 0x0000000001ff8000
Heap
par new generation total 235968K, used 137488K [0x000000077ae00000, 0x000000078ae00000, 0x000000078ae00000)
eden space 209792K, 55% used [0x000000077ae00000, 0x00000007820b0c48, 0x0000000787ae0000)
from space 26176K, 76% used [0x0000000789470000, 0x000000078a8037a8, 0x000000078ae00000)
to space 26176K, 0% used [0x0000000787ae0000, 0x0000000787ae0000, 0x0000000789470000)
concurrent mark-sweep generation total 163076K, used 97843K [0x000000078ae00000, 0x0000000794d41000, 0x00000007fae00000)
concurrent-mark-sweep perm gen total 63552K, used 38139K [0x00000007fae00000, 0x00000007fec10000, 0x0000000800000000)
GC Heap History (10 events):
Event: 22.040 GC heap after
Heap after GC invocations=9 (full 4):
par new generation total 235968K, used 17434K [0x000000077ae00000, 0x000000078ae00000, 0x000000078ae00000)
eden space 209792K, 0% used [0x000000077ae00000, 0x000000077ae00000, 0x0000000787ae0000)
from space 26176K, 66% used [0x0000000789470000, 0x000000078a576878, 0x000000078ae00000)
to space 26176K, 0% used [0x0000000787ae0000, 0x0000000787ae0000, 0x0000000789470000)
concurrent mark-sweep generation total 133468K, used 85233K [0x000000078ae00000, 0x0000000793057000, 0x00000007fae00000)
concurrent-mark-sweep perm gen total 51028K, used 33763K [0x00000007fae00000, 0x00000007fdfd5000, 0x0000000800000000)
}
Event: 28.815 GC heap before
{Heap before GC invocations=9 (full 4):
par new generation total 235968K, used 227226K [0x000000077ae00000, 0x000000078ae00000, 0x000000078ae00000)
eden space 209792K, 100% used [0x000000077ae00000, 0x0000000787ae0000, 0x0000000787ae0000)
from space 26176K, 66% used [0x0000000789470000, 0x000000078a576878, 0x000000078ae00000)
to space 26176K, 0% used [0x0000000787ae0000, 0x0000000787ae0000, 0x0000000789470000)
concurrent mark-sweep generation total 138388K, used 83030K [0x000000078ae00000, 0x0000000793525000, 0x00000007fae00000)
concurrent-mark-sweep perm gen total 58192K, used 35595K [0x00000007fae00000, 0x00000007fe6d4000, 0x0000000800000000)
Event: 28.830 GC heap after
Heap after GC invocations=10 (full 4):
par new generation total 235968K, used 16385K [0x000000077ae00000, 0x000000078ae00000, 0x000000078ae00000)
eden space 209792K, 0% used [0x000000077ae00000, 0x000000077ae00000, 0x0000000787ae0000)
from space 26176K, 62% used [0x0000000787ae0000, 0x0000000788ae05a8, 0x0000000789470000)
to space 26176K, 0% used [0x0000000789470000, 0x0000000789470000, 0x000000078ae00000)
concurrent mark-sweep generation total 138388K, used 83030K [0x000000078ae00000, 0x0000000793525000, 0x00000007fae00000)
concurrent-mark-sweep perm gen total 58192K, used 35595K [0x00000007fae00000, 0x00000007fe6d4000, 0x0000000800000000)
}
Event: 30.967 GC heap before
{Heap before GC invocations=10 (full 5):
par new generation total 235968K, used 226177K [0x000000077ae00000, 0x000000078ae00000, 0x000000078ae00000)
eden space 209792K, 100% used [0x000000077ae00000, 0x0000000787ae0000, 0x0000000787ae0000)
from space 26176K, 62% used [0x0000000787ae0000, 0x0000000788ae05a8, 0x0000000789470000)
to space 26176K, 0% used [0x0000000789470000, 0x0000000789470000, 0x000000078ae00000)
concurrent mark-sweep generation total 138388K, used 83030K [0x000000078ae00000, 0x0000000793525000, 0x00000007fae00000)
concurrent-mark-sweep perm gen total 58192K, used 36536K [0x00000007fae00000, 0x00000007fe6d4000, 0x0000000800000000)
Event: 30.998 GC heap after
Heap after GC invocations=11 (full 5):
par new generation total 235968K, used 22161K [0x000000077ae00000, 0x000000078ae00000, 0x000000078ae00000)
eden space 209792K, 0% used [0x000000077ae00000, 0x000000077ae00000, 0x0000000787ae0000)
from space 26176K, 84% used [0x0000000789470000, 0x000000078aa14658, 0x000000078ae00000)
to space 26176K, 0% used [0x0000000787ae0000, 0x0000000787ae0000, 0x0000000789470000)
concurrent mark-sweep generation total 138388K, used 88121K [0x000000078ae00000, 0x0000000793525000, 0x00000007fae00000)
concurrent-mark-sweep perm gen total 58192K, used 36536K [0x00000007fae00000, 0x00000007fe6d4000, 0x0000000800000000)
}
Event: 32.351 GC heap before
{Heap before GC invocations=11 (full 5):
par new generation total 235968K, used 231953K [0x000000077ae00000, 0x000000078ae00000, 0x000000078ae00000)
eden space 209792K, 100% used [0x000000077ae00000, 0x0000000787ae0000, 0x0000000787ae0000)
from space 26176K, 84% used [0x0000000789470000, 0x000000078aa14658, 0x000000078ae00000)
to space 26176K, 0% used [0x0000000787ae0000, 0x0000000787ae0000, 0x0000000789470000)
concurrent mark-sweep generation total 146528K, used 87915K [0x000000078ae00000, 0x0000000793d18000, 0x00000007fae00000)
concurrent-mark-sweep perm gen total 62396K, used 37464K [0x00000007fae00000, 0x00000007feaef000, 0x0000000800000000)
Event: 32.375 GC heap after
Heap after GC invocations=12 (full 5):
par new generation total 235968K, used 23256K [0x000000077ae00000, 0x000000078ae00000, 0x000000078ae00000)
eden space 209792K, 0% used [0x000000077ae00000, 0x000000077ae00000, 0x0000000787ae0000)
from space 26176K, 88% used [0x0000000787ae0000, 0x00000007891963c8, 0x0000000789470000)
to space 26176K, 0% used [0x0000000789470000, 0x0000000789470000, 0x000000078ae00000)
concurrent mark-sweep generation total 146528K, used 95972K [0x000000078ae00000, 0x0000000793d18000, 0x00000007fae00000)
concurrent-mark-sweep perm gen total 62396K, used 37464K [0x00000007fae00000, 0x00000007feaef000, 0x0000000800000000)
}
Event: 33.476 GC heap before
{Heap before GC invocations=12 (full 6):
par new generation total 235968K, used 228385K [0x000000077ae00000, 0x000000078ae00000, 0x000000078ae00000)
eden space 209792K, 97% used [0x000000077ae00000, 0x0000000787652168, 0x0000000787ae0000)
from space 26176K, 88% used [0x0000000787ae0000, 0x00000007891963c8, 0x0000000789470000)
to space 26176K, 0% used [0x0000000789470000, 0x0000000789470000, 0x000000078ae00000)
concurrent mark-sweep generation total 146528K, used 95972K [0x000000078ae00000, 0x0000000793d18000, 0x00000007fae00000)
concurrent-mark-sweep perm gen total 62396K, used 37636K [0x00000007fae00000, 0x00000007feaef000, 0x0000000800000000)
Event: 33.495 GC heap after
Heap after GC invocations=13 (full 6):
par new generation total 235968K, used 20045K [0x000000077ae00000, 0x000000078ae00000, 0x000000078ae00000)
eden space 209792K, 0% used [0x000000077ae00000, 0x000000077ae00000, 0x0000000787ae0000)
from space 26176K, 76% used [0x0000000789470000, 0x000000078a8037a8, 0x000000078ae00000)
to space 26176K, 0% used [0x0000000787ae0000, 0x0000000787ae0000, 0x0000000789470000)
concurrent mark-sweep generation total 146528K, used 99106K [0x000000078ae00000, 0x0000000793d18000, 0x00000007fae00000)
concurrent-mark-sweep perm gen total 62396K, used 37636K [0x00000007fae00000, 0x00000007feaef000, 0x0000000800000000)
}
Event: 38.983 GC heap before
{Heap before GC invocations=13 (full 6):
par new generation total 235968K, used 137488K [0x000000077ae00000, 0x000000078ae00000, 0x000000078ae00000)
eden space 209792K, 55% used [0x000000077ae00000, 0x00000007820b0c48, 0x0000000787ae0000)
from space 26176K, 76% used [0x0000000789470000, 0x000000078a8037a8, 0x000000078ae00000)
to space 26176K, 0% used [0x0000000787ae0000, 0x0000000787ae0000, 0x0000000789470000)
concurrent mark-sweep generation total 163076K, used 97843K [0x000000078ae00000, 0x0000000794d41000, 0x00000007fae00000)
concurrent-mark-sweep perm gen total 63552K, used 38139K [0x00000007fae00000, 0x00000007fec10000, 0x0000000800000000)
vm_info: Java HotSpot(TM) 64-Bit Server VM (24.55-b03) for windows-amd64 JRE (1.7.0_55-b13), built on Mar 17 2014 19:45:30 by "java_re" with unknown MS VC++:1600
time: Thu Jan 15 15:32:21 2015
elapsed time: 39 seconds
Potionhelper is probably because I joined a world that had a command block that gave me effects permanently so that I can test things easier, but that is irrelevant. The crash is purely: join a world, get a crash.
Thank you for your help.
I don't know how many mods you have but your jvm_args does not include a -XX:MaxPermSize= directive which becomes necessary once you have 20 or so mods / "a couple of large mods".
The default is 64m, so try add
-XX:MaxPermSize=128m to the java command line in your Forge profile.
I don't know how many mods you have but your jvm_args does not include a -XX:MaxPermSize= directive which becomes necessary once you have 20 or so mods / "a couple of large mods".
The default is 64m, so try add
-XX:MaxPermSize=128m to the java command line in your Forge profile.
Unless he uses Java 8 where that option is no longer supported. I recently upgraded to Java 8 (helps considerably with performance) and java warned me that that option is no longer supported.
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Quote from Azanorjump
I am also considering dropping the whole energized node mechanic. Lasers are cool and all but the entire thing never felt very magical to me. It just felt like a power system.
I have no strong feelings on energized nodes as a gameplay mechanic, but I must say I do really like how a node with the stabilizer and transducer attached looks like some kind of magical power core. It really rounds out the "mad scientist" vibe I like to go for with my Thaumcraft laboratories.
would it be possible to change the sorting core to an arcane workbench recipe?
setting up a chest room with a tidy organized sorting system is usually the first thing you want to do in minecraft, since it makes all the following crafting a lot easier. so it would be nice if sorting golems were accessable even before infusion crafting. the recipe could in principle just stay the same.
I dont get it I only have thaumcraft and baubles. Besides, I only got this crash when I updated thaumcraft and to the present.
The thing is, it is an error being thrown by the intel assembly code that implements the java virtual machine, it is not an error that is emitted by an error in java code.
As such, I'd hazzard that your install is corrupt in some way.
Unless he uses Java 8 where that option is no longer supported. I recently upgraded to Java 8 (helps considerably with performance) and java warned me that that option is no longer supported.
I've seen some crash reports related to a java 8 install before. I wouldn't recommend java 8 for playing modded minecraft. (Also, in the info they provided it showed that java 7 was being used.)
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Due to my snarky and sarcastic personality I can easily be seen as a jerk. If I've offended you in any way it was likely unintended.
From which version to which version? Your text doesn't make it too clear but if you upgraded from 4.1.x to 4.2.x you might be getting caught out by the change where the Repair enchantment draws vis from a wand in the players inventory to function. You do have a wand - with charge - in your action bar?
I feel somewhat conflicted about this. Apparently TC2 was "scrapped" in favor of TC3 because it became "to tech" in feel. So, when I saw a screenshot of someone supplying vis to an Arcane Bore right next to a small AE system my first thought was, wouldn't it be neat if the AE energy acceptor accepted cv/t. Which immediately made me ponder what conversion rates cv/t would best be matched to rf/t, eu/t etc.
Which perhaps goes a long way to confirming that the vis energy network is too tech.
But. But. It looks so pretty.
And would it really (really) be so bad if a thaumaturge that dabbled in tech could supply energy to his tech devices using cool glowing beams?
Seeing that they seem so glitchy with the way chunk loading works, do you think they would work better as more of a pipe type system of transferring that vis rather than as vis separated out relays?
Overall the Vis relay system was a nice idea but it works so poorly atm. Relay networks constantly breaking, it's really annoying having to take the first vis relay out, log out, log back in, and place it back so it reconnects everything. It won't render properly on the server I play it on so I can't even see the lasers. Constantly having to break and recraft the Advanced Alchemical Furnace do to it glitching out when a vis relay line breaks. It just is a poor system as is and needs a better way of being done. So any changes you do for that Azanor are a welcome one. Anything but how the current system works, as not only is it not very magical, but it doesn't even work right 90% of the time in a server environment.
You do realize there's a thaumcraft add-on for that right? It's called Thaumic Energistics and provides integration of Thaumcraft with AE2. Perhaps pitch that as an idea to that mod author?
That worked, for no reason that I can see. The configs for golem actions didn't change after generating a default file.
Can you enchant it with weapons enchant, that's the question. If you can't, that's the reason.
yet, heavy is the burden of the wise ones, when no one understands a word of what they say.
So, I remember that we're all mad here, and it's ok..."
- Inspired by the song "Cheshire Kitten" by SJ Tucker.
*Grins while backing off into the shadows*
The question is if the new system provides similar capabilities (machines that just work when you turn them on, safe recharge for personal resources) at a reasonable point in development... machines that run off ambient energy might be good, but not if the price is plastering my base with ethereal blooms. To give you an idea, I'm currently running a perfectly good game without having found a single magical forest (that is, no mana beans), I picked my node to transduce from a huge area (I had to go through the Nether to pick it up) and from that I got a power plant that should suffice to run the machines of my (spawn-chunk) base, and provide a rapid recharge when I come home. I consider this an appropriate platform for further developments -- I certainly don't want to be touring the local landscape every day while also arguing with warp effects.
The current vis/node management system is the LARGEST it has been since TC1. In previous versions, things were more generally automatically powered by the aura without needing any sort of distribution network - the nodes projected vis at all times. Going back to ~TC2 aura would probably be to your liking, there was no support apparatus required for wands.
For starters, thank you for using spoilers! That said, you may need to also post another file -- I see "An error report file with more information is saved as: # C:\Users\Valentijn\AppData\Roaming\.minecraft\hs_err_pid3552.log", and that file would likely be useful. You should also post a list of the mods you're using aside from Thaumcraft, ideally with their version numbers.
You also don't say what you're doing when you get the crash -- if it's a loading crash, what were you doing just before it started? The text you did post repeatedly mentions "PotionHelper", which suggests that status effects are involved: If it's Thaumcraft doing this, that in turn indicates some Warp effect is probably involved. (Or perhaps Taint, but that code is more mature; warp is still shaking out bugs.)
Mine and Blade Battlegear 2 (I haven't used it since Minecraft 1.7.2) made skeletons randomly spawn with the ability to shoot one of the arrows added in that mod (poison, fire, armor piercing etc), those with poison arrows and fire arrows were a real challenge to beat, and whenever I encountered both at the same time I would run away as fast as my boots of the traveller allowed me to THAT was scary!
How would venomous or fiery creepers work out? Should they have poisonous explosions, or fiery explosions (like the ghast fireball) respectively? And maybe champion creepers only take damage from exploding, and can explode several times if their health is high enough?
EDIT: Though I can see why Azanor wants the champion abilities to be as generic as possible. Venomous could poison any player touching that mob (not attacking it unless you use your bare hands) no matter if it has a melee attack or not, same with fiery except that you will obviously start burning in stead. That way it should be possible to create champions of any hostile mob.
As a side note, this thread was "only" 1116 pages long 7 days ago
Environmentalist Thaumaturge & Crimson Cultist Wannabe
I like to build Thaumcraft themed bases and structures from time to time. Templates can be found here:
It looks like the java runtime is faulting, rather than a crash in java code. As such, I'd start by examining the memory allocated to the java process (i.e. what is your java command line, specifically the -XMX parameter) and potentially updating your Java 7 install (https://java.com/en/download/manual_java7.jsp)
It is not usual for java code to be able to generate errors like this - this kind of error indicates a bug in java itself.
I have that and Mekaism installed.. so mobs spawn with way more armor (the only reason I have mekanism) and those super arrows, and now these TC champion mobs - going out at night gets pretty tricky, not to mention the nether...
I don't know how many mods you have but your jvm_args does not include a -XX:MaxPermSize= directive which becomes necessary once you have 20 or so mods / "a couple of large mods".
The default is 64m, so try add
-XX:MaxPermSize=128m to the java command line in your Forge profile.
Unless he uses Java 8 where that option is no longer supported. I recently upgraded to Java 8 (helps considerably with performance) and java warned me that that option is no longer supported.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
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I have no strong feelings on energized nodes as a gameplay mechanic, but I must say I do really like how a node with the stabilizer and transducer attached looks like some kind of magical power core. It really rounds out the "mad scientist" vibe I like to go for with my Thaumcraft laboratories.
thanks
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setting up a chest room with a tidy organized sorting system is usually the first thing you want to do in minecraft, since it makes all the following crafting a lot easier. so it would be nice if sorting golems were accessable even before infusion crafting. the recipe could in principle just stay the same.
The thing is, it is an error being thrown by the intel assembly code that implements the java virtual machine, it is not an error that is emitted by an error in java code.
As such, I'd hazzard that your install is corrupt in some way.
I've seen some crash reports related to a java 8 install before. I wouldn't recommend java 8 for playing modded minecraft. (Also, in the info they provided it showed that java 7 was being used.)