I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
There is a bit of a problem at the moment with updating due to buffers. A new NBT tag was added to the buffer, and all your old buffers are missing said tag. Now when the world tries to load the buffer, it finds it is missing that tag and has no idea what to do(Hence the crash). Load the world in an older version, remove the buffers, then update.(You could also use something like MC edit to remove the offending buffers)
I went back to 4.2.1.1 to remove them and 4.2.1.4 loaded fine, but I got the same crash when placing it back. Then I took out the alembics too, and it still crashed even before placing them back. So it seems like the crash has to do with more than just the buffers. Do I need to replace all the tubing ??
EDIT: forgotten centrifuge behind walls. RTFLog it tells you where they are~!
Yeah give pics for each one or anyone if you can! Wanna try them ALL lol
WARNING PIC HEAVY!
CRATER HOUSE (1.7, current)
Aerial view. I outlined the central crater by digging out a circle to the range limit of a pickaxe, then doing it again from the edges of the first circle. Double pickaxe radius is about equal to a single excavation focus radius. That pyramid-ish thing to the left is the top of the infusion room.
One side of the central pit. From left to right: airspeeder garage, library, passage to greenhouse crater, storage room with passage to main entrance and mineshaft crater, infernal furnace, tree, and the entrance to a small cave that I lit up but haven't found a use for.
Behind me are the infusion room entrance, energized node alcove, and a small pond with a fishing golem and a ladder to a secondary entrance. The fence on the crater rim is Growthcraft bamboo fence with cut bamboo floating a block above, barring both normal mobs and spiders. For extra fun, I planted a few cacti on fence corners.
The main passage. I was going for a sort of Coober Pedy vibe, with the sandstone walls and jungle plank floors.
Infusion room active wall.
The rest of the infusion room. The arched, slotted ceiling channels any flux gas out and away, while also keeping mobs out. The double-ranked jars make this my smallest infusion room ever, only 16x11. The stabilizers (9x9 candles) are under the floor.
The energized node. I got lucky here: a 26 ignis/35 lucrum pale node, which when energized puts out 5/5/4/5/5/5 cV.
TOWER HOUSE (1.6)
Tower and grounds at night. I've been fond of that sort of pseudo-Japanese look ever since I watched "Land of Akane."
Ground floor (workroom). Ended up with 5 or 6 nodes on the ceiling. The storage room and the drop shaft to the mine is underground.
Second floor (library)
Third floor (bedroom and trophy room)
The grounds.
SEA BASE (1.6)
Outside view, when it was mostly completed. That column was to grow a silverwood tree on, to convert the biome for the bean farm. The structures to the left and right are the greenhouse (with shroom room) and the infusion room.
Infusion room. Those corals with the water columns falling on them are from Algaecraft. I had a lot of trouble with them because they don't cover the entire block, and my alchemy golem kept taking shortcuts across the corner of the support block and floating away.
The Algaecraft kelp/coral forest I planted around the base.
CLIFFTOP HOUSE (1.6)
The house from above. The bamboo and apple tree are from Growthcraft. The totem is inactive.
The main room. I was trying to capture the look of some moderately rich uncle's house.
Infusion room. The giant clock circuit on the floor is purely decorative.
Common Features
Storage room. This side has a vanilla workbench, a trade goods chest, and chests for Minerals, Exotic Minerals, Wood Stuff and Ground Stuff. The other side (not shown) has an arcane workbench and the chests for Mob Loot, Dungeon Loot. Mod Stuff and Food. There will be a few other chests around, like the Crops chest at the farm, the Brewing Stuff chest, and the Golemancy, Alchemy and Furnace Hopper chests in the infusion room.
Wisp room. The ceiling is the underside of an obsidianhenge. There's a double-air/dart/mace/visor/plating/fez thaumium guard golem, and then an ordinary wood gather golem.
"Containment vault" for a big tainted node in a jar.
Essentia bulk storage, using Bibliocraft shelves. Ignis is no longer a fuel I use, but when entropic sand processing is re-added, perditio will take up the slack.
I've recently tried the Essentia Crystallization thing and it started pumping out these Crystallized Essences. ummm... What do i do with them?
You can throw them in the crucible and not have to waste glass or use whole items.
Rollback Post to RevisionRollBack
You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
Aerial view. I outlined the central crater by digging out a circle to the range limit of a pickaxe, then doing it again from the edges of the first circle. Double pickaxe radius is about equal to a single excavation focus radius. That pyramid-ish thing to the left is the top of the infusion room.
One side of the central pit. From left to right: airspeeder garage, library, passage to greenhouse crater, storage room with passage to main entrance and mineshaft crater, infernal furnace, tree, and the entrance to a small cave that I lit up but haven't found a use for.
Behind me are the infusion room entrance, energized node alcove, and a small pond with a fishing golem and a ladded to a secondary entrance. The fence on the crater rim is Growthcraft bamboo fence with cut bamboo floating a block above, barring both normal mobs and spiders. For extra fun, I planted a few cacti on fence corners.
The main passage. I was going for a sort of Coober Pedy vibe, with the sandstone walls and jungle plank floors.
Infusion room active wall.
The rest of the infusion room. The arched, slotted ceiling channels any flux gas out and away, while also keeping mobs out. The double-ranked jars make this my smallest infusion room ever, only 16x11. The stabilizers (9x9 candles) are under the floor.
The energized node. I got lucky here: a 26 ignis/35 lucrum pale node, which when energized puts out 5/5/4/5/5/5 cV.
TOWER HOUSE (1.6)
Tower and grounds at night. I've been fond of that sort of pseudo-Japanese look ever since I watched "Land of Akane."
Ground floor (workroom). Ended up with 5 or 6 nodes on the ceiling. The storage room and the drop shaft to the mine is underground.
Second floor (library)
Third floor (bedroom and trophy room
The grounds.
SEA BASE (1.6)
Outside view, when it was mostly completed. That column was to grow a silverwood tree on, to convert the biome for the bean farm. The structures to the left and right are the greenhouse (with shroom room) and the infusion room.
Infusion room. Those corals with the water columns falling on them are from Algaecraft. I had a lot of trouble with them because they don't cover the entire block, and my alchemy golem kept taking shortcuts across the corner of the support block and floating away.
The Algaecraft kelp/coral forest I planted around the base.
CLIFFTOP HOUSE (1.6)
The house from above. The bamboo and apple tree are from Growthcraft. The totem is inactive.
The main room. I was trying to capture the look of some moderately rich uncle's house.
Infusion room. The giant clock circuit on the floor is purely decorative.
Common Features
Storage room. This side has a vanilla workbench, a trade goods chest, and chests for Minerals, Exotic Minerals, Wood Stuff and Ground Stuff. The other side (not shown) has an arcane workbench and the chests for Mob Loot, Dungeon Loot. Mod Stuff and Food. There will be a few other chests around, like the Crops chest at the farm, the Brewing Stuff chest, and the Golemancy, Alchemy and Furnace Hopper chests in the infusion room.
Wisp room. The ceiling is the underside of an obsidianhenge. There's a double-air/dart/mace/visor/plating/fez thaumium guard golem, and then an ordinary wood gather golem.
"Containment vault" for a big tainted node in a jar.
Essentia bulk storage, using Bibliocraft shelves. Ignis is no longer a fuel I use, but when entropic sand processing is re-added, perditio will take up the slack.
That village on stilts I mentioned, top...
...and bottom view.
You can throw them in the crucible and not have to waste glass or use whole items.
Treehouse. Did this one in a jungle superflat. My second world ever.
Airship. I didn't even have Archimedes' Ships when I built this, I just thought it's look cool.
Underwater temple. 100% Algaecraft blocks, including the red sponge statue.
Small barge, patterned on ancient Egyptian ships.
BIG ship, with captain's cabin, cargo hold, quad-linked cannons and two masts. The flag represents the three dimensions of Minecraft: nether, overworld, end.
The Burning Stone, I call it. It's got lit Netherrack under it, and has a surprisingly comforting vibe.
Cliff base house. I was planning to add something to that top right corner, but I never got around to it.
Rollback Post to RevisionRollBack
You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
Why is this golem with Fishing animation core is not doing anything?? It seems like none of my golems are not doing what they are supposed to do! Fishing golems not fishing, harvest golems are not harvesting, farming ones don't farm What is going on!
Why is this golem with Fishing animation core is not doing anything?? It seems like none of my golems are not doing what they are supposed to do! Fishing golems not fishing, harvest golems are not harvesting, farming ones don't farm What is going on!
they do work. looks like youre just missing someone who can pck the stuff up theyre farming.
They are not farming things for me to pick? Fishing golem is supposed to farm fish when put down near a chest! Mine is not doing anything!
no, hes just pulling the stuff out of the sea and throws it on the ground. same with the harvest golem.
though it would be nice if he would put the stuff right into a chest, or at least aim for the thing (so you could put him on a hungry chest that would gobble it up).
golems in general could do a little bit more on their own. chop golems replanting saplings, empty and fill golems changed into transport golems, where the individual item slots would be assigned to empty or fill etc. i wouldnt mind if they got more expensive in return.
but depending how the behind the scenes mechanics work, it might not even be possible.
Lol What does that supposed to mean? Conflicting with extra utilities?
Nah, just a bad joke (ragatanga is a thing that you shouldn't research on youtube :V ), in forgecraft2 for 1.7.2, Tema had a fishing golem, and he was... derp.
Rollback Post to RevisionRollBack
I'm Brazilian, plox don't bully me because of my english D:
no, hes just pulling the stuff out of the sea and throws it on the ground. same with the harvest golem.
though it would be nice if he would put the stuff right into a chest, or at least aim for the thing (so you could put him on a hungry chest that would gobble it up).
golems in general could do a little bit more on their own. chop golems replanting saplings, empty and fill golems changed into transport golems, where the individual item slots would be assigned to empty or fill etc. i wouldnt mind if they got more expensive in return.
but depending how the behind the scenes mechanics work, it might not even be possible.
I put a hungry chest near him he is still not doing anything! If he is picking stuff and putting on the ground then I should get them because I have a magnet on. He is not farming anything! Tell me what I am doing wrong I put a hungry chest near it still nothing! Check the pic...
Nah, just a bad joke (ragatanga is a thing that you shouldn't research on youtube :V ), in forgecraft2 for 1.7.2, Tema had a fishing golem, and he was... derp.
so I recently came across one of the eldritch monoliths and it had a bunch of crimson cult guards and stuff around which I did manage to kill a few and they dropped their armor but then they all just vanished so I went up and got the banners. Not sure what they (the banners) do exactly though, I want to place them around my house but I don't know if they'll suddenly start spawning stuff that could kill me
Rollback Post to RevisionRollBack
Yo dawg, I heard you liked mining diamonds with diamonds so we put diamonds in your mine so you can mine with your diamonds while you mine your diamonds.
Hmm. That would explain a lot, in my current farm. It looks like the blocks adjacent to a coordinate/corner, and 4 blocks further, taxicab distance.
Annoyingly, this is just a little larger than a harvest golem's range....
ETA: Except where it's shorter. Just a really bad overlap.
I went back to 4.2.1.1 to remove them and 4.2.1.4 loaded fine, but I got the same crash when placing it back. Then I took out the alembics too, and it still crashed even before placing them back. So it seems like the crash has to do with more than just the buffers. Do I need to replace all the tubing ??
EDIT: forgotten centrifuge behind walls. RTFLog it tells you where they are~!
How do I safely delete the thaumcraft entry in dragon API. Also, I thought 25 v2 solved that problem?
Also, thanks for the help.
Update:
I figured out how to delete the folder (it was easier than I thought) and now it's working. Thanks again
The right-click hability now pulls the items around you to your inventory, like in TC2, instead of cutting the tree more quickly.
This 'was' the Ordo patch, but it got mixed up with praecantatio and victus beans. :/
WARNING PIC HEAVY!
Aerial view. I outlined the central crater by digging out a circle to the range limit of a pickaxe, then doing it again from the edges of the first circle. Double pickaxe radius is about equal to a single excavation focus radius. That pyramid-ish thing to the left is the top of the infusion room.
One side of the central pit. From left to right: airspeeder garage, library, passage to greenhouse crater, storage room with passage to main entrance and mineshaft crater, infernal furnace, tree, and the entrance to a small cave that I lit up but haven't found a use for.
Behind me are the infusion room entrance, energized node alcove, and a small pond with a fishing golem and a ladder to a secondary entrance. The fence on the crater rim is Growthcraft bamboo fence with cut bamboo floating a block above, barring both normal mobs and spiders. For extra fun, I planted a few cacti on fence corners.
The main passage. I was going for a sort of Coober Pedy vibe, with the sandstone walls and jungle plank floors.
Infusion room active wall.
The rest of the infusion room. The arched, slotted ceiling channels any flux gas out and away, while also keeping mobs out. The double-ranked jars make this my smallest infusion room ever, only 16x11. The stabilizers (9x9 candles) are under the floor.
The energized node. I got lucky here: a 26 ignis/35 lucrum pale node, which when energized puts out 5/5/4/5/5/5 cV.
Tower and grounds at night. I've been fond of that sort of pseudo-Japanese look ever since I watched "Land of Akane."
Ground floor (workroom). Ended up with 5 or 6 nodes on the ceiling. The storage room and the drop shaft to the mine is underground.
Second floor (library)
Third floor (bedroom and trophy room)
The grounds.
Outside view, when it was mostly completed. That column was to grow a silverwood tree on, to convert the biome for the bean farm. The structures to the left and right are the greenhouse (with shroom room) and the infusion room.
Infusion room. Those corals with the water columns falling on them are from Algaecraft. I had a lot of trouble with them because they don't cover the entire block, and my alchemy golem kept taking shortcuts across the corner of the support block and floating away.
The Algaecraft kelp/coral forest I planted around the base.
The house from above. The bamboo and apple tree are from Growthcraft. The totem is inactive.
The main room. I was trying to capture the look of some moderately rich uncle's house.
Infusion room. The giant clock circuit on the floor is purely decorative.
Storage room. This side has a vanilla workbench, a trade goods chest, and chests for Minerals, Exotic Minerals, Wood Stuff and Ground Stuff. The other side (not shown) has an arcane workbench and the chests for Mob Loot, Dungeon Loot. Mod Stuff and Food. There will be a few other chests around, like the Crops chest at the farm, the Brewing Stuff chest, and the Golemancy, Alchemy and Furnace Hopper chests in the infusion room.
Wisp room. The ceiling is the underside of an obsidianhenge. There's a double-air/dart/mace/visor/plating/fez thaumium guard golem, and then an ordinary wood gather golem.
"Containment vault" for a big tainted node in a jar.
Essentia bulk storage, using Bibliocraft shelves. Ignis is no longer a fuel I use, but when entropic sand processing is re-added, perditio will take up the slack.
That village on stilts I mentioned, top...
...and bottom view.
You can throw them in the crucible and not have to waste glass or use whole items.
Thanks man! Thats a lot of inspiration
Oh, few more I forgot.
Treehouse. Did this one in a jungle superflat. My second world ever.
Airship. I didn't even have Archimedes' Ships when I built this, I just thought it's look cool.
Underwater temple. 100% Algaecraft blocks, including the red sponge statue.
Small barge, patterned on ancient Egyptian ships.
BIG ship, with captain's cabin, cargo hold, quad-linked cannons and two masts. The flag represents the three dimensions of Minecraft: nether, overworld, end.
The Burning Stone, I call it. It's got lit Netherrack under it, and has a surprisingly comforting vibe.
Cliff base house. I was planning to add something to that top right corner, but I never got around to it.
they do work. looks like youre just missing someone who can pck the stuff up theyre farming.
They are not farming things for me to pick? Fishing golem is supposed to farm fish when put down near a chest! Mine is not doing anything!
no, hes just pulling the stuff out of the sea and throws it on the ground. same with the harvest golem.
though it would be nice if he would put the stuff right into a chest, or at least aim for the thing (so you could put him on a hungry chest that would gobble it up).
golems in general could do a little bit more on their own. chop golems replanting saplings, empty and fill golems changed into transport golems, where the individual item slots would be assigned to empty or fill etc. i wouldnt mind if they got more expensive in return.
but depending how the behind the scenes mechanics work, it might not even be possible.
Looks like your golem is possessed by the spirit of
ragatangaRWTema's Golem :VLol What does that supposed to mean? Conflicting with extra utilities?
Nah, just a bad joke (ragatanga is a thing that you shouldn't research on youtube :V ), in forgecraft2 for 1.7.2, Tema had a fishing golem, and he was... derp.
I put a hungry chest near him he is still not doing anything! If he is picking stuff and putting on the ground then I should get them because I have a magnet on. He is not farming anything! Tell me what I am doing wrong I put a hungry chest near it still nothing! Check the pic...
What did I just Watch!!!!
You can NOT target water because it is not a block! Dude it seems like you don't know how the golemancy bell works!