This is the maximum range with no pumps.
The range is further extendable, but it needs a redstone contraption. It's made of 2 buffers, some bellows and 3 directional tubes.
I posted it before. It's somewhere in the thread. i think i still have the link to the imgur album if you are interested. It's also availlable as a world download on request (Auric, check your pm's!)
Also, if you could post some screens or at least some info's, i'm more then willing to help.
Unfortunately, I'm limited with headroom, so the less area I need to maneuver the better. No tubes placed in that album, but getting them to corner without connecting next to each other is my main problem
I really wish there was a way to connect the tubes direct to the bottom of jars. :/
Also, what specific version are you using? I'm stuck on 4.1.0f at the moment, but 1.0g doesn't seem to have changed the tubes, according to the changelog..
EDIT:: after tinkering with the same setup you have, it does NOT work in my world... = .= it would seem the changelogs possibly lied, or I'm doing something terribly wrong. This is my problem: http://i.imgur.com/686PUft.png
I've said my piece on what I think about the current iteration of thaumcraft, and you're free to disagree
This bit here however is the problem, even setting the taint spread to 1 in 1 still doesn't allow for the taint to spread at a remotely threatening pace, I made a world with 1-10 chunks being tainted and spread set to 1, went afk for about half a day and when I came back taint had not spread outside of the originally infected chunks (and if it did, it was hardly noticable)
And we have said ours. In the end, most of us love thaumcraft and enjoy many of the parts you dislike. We like the golem butlers and the hissing pipes. Adventuring out to find new nodes to fill our wands.
Let's take one thing away from this debate: You can't please everyone. Azanor has done what he can to make thaumcraft fun and useful for many of us, giving us tools and items that are fun if you think a little outside the box and just have fun with them. That is all we can ever ask from him, and more.
Thaumcraft may not be for you anymore, but there will always be new mods. I can't recommend the mod Blood magic enough, and I think it will be more your style(If you are willing to pay the price. Nothing is easy or cheap when your spending your own blood.) You may also like botanica, though it is still in it's early stages. Then there is ars magica, witchery, and so many other magic mods that may be more fun for you. You many not want to stay here, but we will at least give you a nice send-off. No hard feeling from all of us.
Rollback Post to RevisionRollBack
Question not the mad-mans ways, for you may begin to see logic in his actions, then find yourself mad as well.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
I can't recommend the mod Blood magic enough, and I think it will be more your style(If you are willing to pay the price. Nothing is easy or cheap when your spending your own blood.)
In the past, I commented that Auric is the chaotic to my lawful, given his willingness to study the taint as opposed to calling down exterminatus upon it. Now I'm feeling he's more the neutral to your chaotic and my lawful. We're building up our very own character alignment of thaumaturges!
In the past, I commented that Auric is the chaotic to my lawful, given his willingness to study the taint as opposed to calling down exterminatus upon it. Now I'm feeling he's more the neutral to your chaotic and my lawful. We're building up our very own character alignment of thaumaturges!
Considering how I have bent the taint to my will, using forbidden magics to harness the power of the corrupt lands for my own needs like vis, your not far off. I have been know to harness the darkest parts of humanity for simple things like a cake that never runs out, a mob spawner, and a wand that is better then silver wood. So "Chaotic" is as adapt a description of my madness as any...
Rollback Post to RevisionRollBack
Question not the mad-mans ways, for you may begin to see logic in his actions, then find yourself mad as well.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
Azanor, after some time using the runic armor I really started to think that its to OP and the cost is completely unbalanced. You should add some major cost and some maintenance to the armor to make it more fun and not just the last armor you'll make in minecraft (using the hardened upgrade its almost impossible to die - last time I die in my ssp world was falling 100 blocks, then more 50 - I bounce after hit the ground - after shoot in my feet with the mining laser in explosive mode).
I think its a really good idea the armor consume essentia (like the thaumostatic harness - every time the shield its "used" essentia is consumed). And probably its better using more than one type of essentia - different types of essentia grants the shield protection from one type of damage - acting like "enchantments" (tutamen [physical damage], Ignis [fire], etc.).
TL;DR: make thaumcraft interesting again, the current iteration has no synergy with other mods and offers no challenge or content as a standalone mod that can truly be justified when compared to alternatives, a lot of things you can do with it just end up being redundant, make taint an actual threat that will constantly encroach upon your base as you desperately roam the country for clean lands and nodes in an effort to fight back against it, remove or rework the mechanics that are internally redundant (golems and tubes doing the same thing, for one) and maybe add some use for all those fancy endgame toys.
I love the style of thaumcraft and the challenges it brings, but when challenge ends up being for naught but it's own sake it ends up getting dull quick.
You and I are on the same page here, I agree that TC in its current state requires too much "busy work" with little payoff by the time you can actually use everything you researched.
The "tiers" of tech just don't flow smoothly or progress naturally... take "copper caps" for instance.. has anyone EVER used those? Why even bother researching them? I used to go into a silverwood wand right off the bat, only stopping in Wood/Greatwood long enough to tap a few nodes.. but now I need to build an entire infusion altar and alchemy system to move on from a greatwood wand.. which spend most of its time collecting dust on my table because keeping it charged before you get the charging pedestal and the ability to moves nodes in a jar...
Though I have "fixed" the last problem by mass growing silverwood trees right near my house so i have about 20 nodes right out my door...
So my wands sit there until I absolutely must use them to make something I need to make something else, and then I go out and fill it up, make my item, and it sits and collects dust again...
I honestly want to know how it is all these people who think its "fine" the way it is now are playing EXACTLY.. like a full length, no breaks, unedited youtube video of them going from start to finish with TC4 and doing it "smoothly" and "happily" with no issues.. because I think they are either delusion, full of it, not using default settings, or dropping into creative to give themselves things.
In the past, I commented that Auric is the chaotic to my lawful, given his willingness to study the taint as opposed to calling down exterminatus upon it. Now I'm feeling he's more the neutral to your chaotic and my lawful. We're building up our very own character alignment of thaumaturges!
Let's see here...
I enjoy building traps, often non-lethal but painful, and wait for friend or foe to trigger them
I have a mild obsession with taint
I'm a loyal friend but a ruthless enemy
Many of my friendships have been forged from some form of rivalry
I occasionally enjoy confusing people and/or making them feel uncomfortable when bored
I also enjoy helping people when I can (as long as it's not too much work)
I'm not too familiar with alignments, however I believe I'd be chaotic neutral correct?
I honestly want to know how it is all these people who think its "fine" the way it is now are playing EXACTLY.. like a full length, no breaks, unedited youtube video of them going from start to finish with TC4 and doing it "smoothly" and "happily" with no issues.. because I think they are either delusion, full of it, not using default settings, or dropping into creative to give themselves things.
It's a shame I lack the ability to record myself. I would gladly do that, however I doubt you'd even want to watch the whole thing. I enjoy the research minigame but even I can admit it'd be extremely boring to watch.
I find the copper caps nice when I'm just starting in a world and have nothing at all. I've made a copper capped stick before when I wanted something better, but bad luck with world gen made me search for a while to find great wood and enough gold to be able to reasonably afford the gold caps. Besides, copper is cheap and any discount you can get early on is nice.
As for wands, I rarely let may wand gather dust till I have more then one. After all, there are foci! They are a nice mining tool, useful weapon, and great for building. Once I start TC on a world, I am rarely without a wand. As for "Flow", with a system like thaumcrafts it is always hard to get right. Part of the reason(I am assuming here) Azanor changed the silver wood wand core recipe was due to some people going strait for the end game wand without ever making an infusion altar(A core part of the mod, as we all know). With as free a system as TC has, you need to be careful where you put the gates. The main gate we have in research is the infusion altar: Once you have access to that, you can quickly get to any item in the mod. Compared to something like gregtech.... I know which I prefer. Without a complete overhaul of research gating(What is needed to research what and so on) this will always be a strange flow. But I recall Azanor saying that he would be messing with research in the 1.7 update(I clearly remember him saying that worlds may be lost due to changes).
So now I ask: Without adding anything or changing recipes, how would you change the research trees? What would give it the "Flow" your looking for?
Rollback Post to RevisionRollBack
Question not the mad-mans ways, for you may begin to see logic in his actions, then find yourself mad as well.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
take "copper caps" for instance.. has anyone EVER used those?
Well I for one have never researched or made one. But that's because I don't play thaumcraft with any other mods and as such have never seen this metal you call copper. I mention this with a certain degree of amusement since you complained later of people who claim to enjoy thaumcraft "Not using default settings".
Part of the problem, I suspect, is that other mods have a different idea of how much effort something is worth. Really, step back and consider what you get out of thaumcraft. You can automate the collection of wood and food without even getting creative, mine automatically, double the gains of any ores you mine, get a hitscan superweapon (Lightning foci I love you so), friggin' FLY...
Thaumcraft does make you work for it, but dang do you end up powerful.
Is there any command or anything that can give me a wisp spawner, once I update to a version where they work? I have an old one that apparently is useless forever, itd be nice to be able to 'trade it in' for one that works.
Azanor, after some time using the runic armor I really started to think that its to OP and the cost is completely unbalanced. You should add some major cost and some maintenance to the armor to make it more fun and not just the last armor you'll make in minecraft (using the hardened upgrade its almost impossible to die - last time I die in my ssp world was falling 100 blocks, then more 50 - I bounce after hit the ground - after shoot in my feet with the mining laser in explosive mode).
I think its a really good idea the armor consume essentia (like the thaumostatic harness - every time the shield its "used" essentia is consumed). And probably its better using more than one type of essentia - different types of essentia grants the shield protection from one type of damage - acting like "enchantments" (tutamen [physical damage], Ignis [fire], etc.).
Given that runic armour is at the end of the thaumaturgical "tech tree" and requires considerable resources to infuse each piece I'm not sure that it's actually OP; there is a lot of costs and research needed to make it that far. On the other hand it is very powerful, and if the cost were relatively low per rune regenerated, essentia "fuel" being used to recharge it as you suggest might be a reasonable drawback. I know I'd still use it if that were true
Given that runic armour is at the end of the thaumaturgical "tech tree" and requires considerable resources to infuse each piece I'm not sure that it's actually OP; there is a lot of costs and research needed to make it that far. On the other hand it is very powerful, and if the cost were relatively low per rune regenerated, essentia "fuel" being used to recharge it as you suggest might be a reasonable drawback. I know I'd still use it if that were true
I wouldnt mind having the runic armor have 'tank' slots like the thaumostatic harness. Toss in a jar of potentia or precantio to charge the runic energy. Though I personally dont feel its needed, I also wouldnt really mind at all if it was added.
If I wanted to add silver/copper etc to my world so I could use TC4 caps and stuff, what mod would be the best to add those with? Do I have to use something complicated like IC or would it be possible to just get the ores without the machinery?
Is there a list somewhere of all the TC4 add ons? I keep seeing people talk about different types of thaumaturgy. I get the sense there are a lot, but is there a centralized list somewhere?
If I wanted to add silver/copper etc to my world so I could use TC4 caps and stuff, what mod would be the best to add those with? Do I have to use something complicated like IC or would it be possible to just get the ores without the machinery?
I recommend Tinkers' Construct. It adds new ores like you mentioned, but its main feature is modular tools.
Is there a list somewhere of all the TC4 add ons? I keep seeing people talk about different types of thaumaturgy. I get the sense there are a lot, but is there a centralized list somewhere?
peace
The first post has one, but it doesn't list all of them. Ones I know of are Thaumic Tinkerer, Thaumic Exploration, Thaumcraft Extras, Forbidden Magic and Advanced Thaumaturgy.
There's some others that add a little bit of interaction between Thaumcraft and other mods too.
c.c.c.config? I wouldn't really mind either tbh, though I think tutuamen would be more appropriate and isn't too much of a pain to get, just a simple cow farm.
I don't really think there is a centralised list. Though some of the better ones are:
I dont think tutamen is right for it. Its not a physical shield, its a magic one, so I'd think precantio. But its one of those things that doesnt have just one right answer.
Ever had a golem (or yourself) accidentally fall into a Crucible (possibly even a boiling one) that you leave in the floor, perhaps due to wanting to keep an area's space as level or un-cluttered as possible?
Ever had an item accidentally fall in via some miscellaneous mishap, or drop too many in at once because you misclicked or didn't separate the stack properly?
I'd like to suggest an early-game solution for these problems, using things that are already in Thaumcraft.
The suggestion is is basically either "allow Item Grates to be placed on the lower half of a block space" or "allow for Item Grates to be combined with the Crucible itself (via a simple Grate-above-Crucible recipe)." Then the more careful thaumaturge could practice their early-game alchemy with just a little bit more safety.
I'm sure someone could figure out more uses for "lower-half" Item Grates.
Ever had a golem (or yourself) accidentally fall into a Crucible (possibly even a boiling one) that you leave in the floor, perhaps due to wanting to keep an area's space as level or un-cluttered as possible?
Ever had an item accidentally fall in via some miscellaneous mishap, or drop too many in at once because you misclicked or didn't separate the stack properly?
I'd like to suggest an early-game solution for these problems, using things that are already in Thaumcraft.
The suggestion is is basically either "allow Item Grates to be placed on the lower half of a block space" or "allow for Item Grates to be combined with the Crucible itself (via a simple Grate-above-Crucible recipe)." Then the more careful thaumaturge could practice their early-game alchemy with just a little bit more safety.
I'm sure someone could figure out more uses for "lower-half" Item Grates.
Hatches/trapdoors work nicely. I use the ones from the Carpenters Blocks mod, but vanilla works as well...
Though I would love to see item grates able to be placed on the bottom of a block like the trapdoors can.
Am I doing something wrong here? I'm pretty sure there have been changes to mana beans but I can't find anything official about it.
My mana beans have not grown even with the lamp of growth on them. Thanks for the time
Am I doing something wrong here? I'm pretty sure there have been changes to mana beans but I can't find anything official about it.
My mana beans have not grown even with the lamp of growth on them. Thanks for the time
http://imgur.com/a/gpoUb
Unfortunately, I'm limited with headroom, so the less area I need to maneuver the better. No tubes placed in that album, but getting them to corner without connecting next to each other is my main problem
I really wish there was a way to connect the tubes direct to the bottom of jars. :/
Also, what specific version are you using? I'm stuck on 4.1.0f at the moment, but 1.0g doesn't seem to have changed the tubes, according to the changelog..
EDIT:: after tinkering with the same setup you have, it does NOT work in my world... = .= it would seem the changelogs possibly lied, or I'm doing something terribly wrong. This is my problem: http://i.imgur.com/686PUft.png
Let's take one thing away from this debate: You can't please everyone. Azanor has done what he can to make thaumcraft fun and useful for many of us, giving us tools and items that are fun if you think a little outside the box and just have fun with them. That is all we can ever ask from him, and more.
Thaumcraft may not be for you anymore, but there will always be new mods. I can't recommend the mod Blood magic enough, and I think it will be more your style(If you are willing to pay the price. Nothing is easy or cheap when your spending your own blood.) You may also like botanica, though it is still in it's early stages. Then there is ars magica, witchery, and so many other magic mods that may be more fun for you. You many not want to stay here, but we will at least give you a nice send-off. No hard feeling from all of us.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
In the past, I commented that Auric is the chaotic to my lawful, given his willingness to study the taint as opposed to calling down exterminatus upon it. Now I'm feeling he's more the neutral to your chaotic and my lawful. We're building up our very own character alignment of thaumaturges!
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
I think its a really good idea the armor consume essentia (like the thaumostatic harness - every time the shield its "used" essentia is consumed). And probably its better using more than one type of essentia - different types of essentia grants the shield protection from one type of damage - acting like "enchantments" (tutamen [physical damage], Ignis [fire], etc.).
You and I are on the same page here, I agree that TC in its current state requires too much "busy work" with little payoff by the time you can actually use everything you researched.
The "tiers" of tech just don't flow smoothly or progress naturally... take "copper caps" for instance.. has anyone EVER used those? Why even bother researching them? I used to go into a silverwood wand right off the bat, only stopping in Wood/Greatwood long enough to tap a few nodes.. but now I need to build an entire infusion altar and alchemy system to move on from a greatwood wand.. which spend most of its time collecting dust on my table because keeping it charged before you get the charging pedestal and the ability to moves nodes in a jar...
Though I have "fixed" the last problem by mass growing silverwood trees right near my house so i have about 20 nodes right out my door...
So my wands sit there until I absolutely must use them to make something I need to make something else, and then I go out and fill it up, make my item, and it sits and collects dust again...
I honestly want to know how it is all these people who think its "fine" the way it is now are playing EXACTLY.. like a full length, no breaks, unedited youtube video of them going from start to finish with TC4 and doing it "smoothly" and "happily" with no issues.. because I think they are either delusion, full of it, not using default settings, or dropping into creative to give themselves things.
Let's see here...
I enjoy building traps, often non-lethal but painful, and wait for friend or foe to trigger them
I have a mild obsession with taint
I'm a loyal friend but a ruthless enemy
Many of my friendships have been forged from some form of rivalry
I occasionally enjoy confusing people and/or making them feel uncomfortable when bored
I also enjoy helping people when I can (as long as it's not too much work)
I'm not too familiar with alignments, however I believe I'd be chaotic neutral correct?
It's a shame I lack the ability to record myself. I would gladly do that, however I doubt you'd even want to watch the whole thing. I enjoy the research minigame but even I can admit it'd be extremely boring to watch.
As for wands, I rarely let may wand gather dust till I have more then one. After all, there are foci! They are a nice mining tool, useful weapon, and great for building. Once I start TC on a world, I am rarely without a wand. As for "Flow", with a system like thaumcrafts it is always hard to get right. Part of the reason(I am assuming here) Azanor changed the silver wood wand core recipe was due to some people going strait for the end game wand without ever making an infusion altar(A core part of the mod, as we all know). With as free a system as TC has, you need to be careful where you put the gates. The main gate we have in research is the infusion altar: Once you have access to that, you can quickly get to any item in the mod. Compared to something like gregtech.... I know which I prefer. Without a complete overhaul of research gating(What is needed to research what and so on) this will always be a strange flow. But I recall Azanor saying that he would be messing with research in the 1.7 update(I clearly remember him saying that worlds may be lost due to changes).
So now I ask: Without adding anything or changing recipes, how would you change the research trees? What would give it the "Flow" your looking for?
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
Well I for one have never researched or made one. But that's because I don't play thaumcraft with any other mods and as such have never seen this metal you call copper. I mention this with a certain degree of amusement since you complained later of people who claim to enjoy thaumcraft "Not using default settings".
Part of the problem, I suspect, is that other mods have a different idea of how much effort something is worth. Really, step back and consider what you get out of thaumcraft. You can automate the collection of wood and food without even getting creative, mine automatically, double the gains of any ores you mine, get a hitscan superweapon (Lightning foci I love you so), friggin' FLY...
Thaumcraft does make you work for it, but dang do you end up powerful.
Given that runic armour is at the end of the thaumaturgical "tech tree" and requires considerable resources to infuse each piece I'm not sure that it's actually OP; there is a lot of costs and research needed to make it that far. On the other hand it is very powerful, and if the cost were relatively low per rune regenerated, essentia "fuel" being used to recharge it as you suggest might be a reasonable drawback. I know I'd still use it if that were true
I wouldnt mind having the runic armor have 'tank' slots like the thaumostatic harness. Toss in a jar of potentia or precantio to charge the runic energy. Though I personally dont feel its needed, I also wouldnt really mind at all if it was added.
If I wanted to add silver/copper etc to my world so I could use TC4 caps and stuff, what mod would be the best to add those with? Do I have to use something complicated like IC or would it be possible to just get the ores without the machinery?
Is there a list somewhere of all the TC4 add ons? I keep seeing people talk about different types of thaumaturgy. I get the sense there are a lot, but is there a centralized list somewhere?
peace
Plant Life, Trees, Flowers, Food and Farming! Pam's mods.
I recommend Tinkers' Construct. It adds new ores like you mentioned, but its main feature is modular tools.
The first post has one, but it doesn't list all of them. Ones I know of are Thaumic Tinkerer, Thaumic Exploration, Thaumcraft Extras, Forbidden Magic and Advanced Thaumaturgy.
There's some others that add a little bit of interaction between Thaumcraft and other mods too.
I dont think tutamen is right for it. Its not a physical shield, its a magic one, so I'd think precantio. But its one of those things that doesnt have just one right answer.
HOLY FECK. FINALLY. Thanks again for helping man. Now it's starting to make sense. *so much frustration gone poof*
Still, occasionally they are retarded, but whatever. It is sorta working now. Had to maneuver some stuff, but it'll do.
Ever had an item accidentally fall in via some miscellaneous mishap, or drop too many in at once because you misclicked or didn't separate the stack properly?
I'd like to suggest an early-game solution for these problems, using things that are already in Thaumcraft.
The suggestion is is basically either "allow Item Grates to be placed on the lower half of a block space" or "allow for Item Grates to be combined with the Crucible itself (via a simple Grate-above-Crucible recipe)." Then the more careful thaumaturge could practice their early-game alchemy with just a little bit more safety.
I'm sure someone could figure out more uses for "lower-half" Item Grates.
Mod by Tuhljin
Hatches/trapdoors work nicely. I use the ones from the Carpenters Blocks mod, but vanilla works as well...
Though I would love to see item grates able to be placed on the bottom of a block like the trapdoors can.
My mana beans have not grown even with the lamp of growth on them. Thanks for the time
[spoiler]http://i.imgur.com/v6luGCk.png[/spoiler]
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum