It is simplest I generate solo I have everything that is generated but not in multi MCPC + multiverse with keeping the same config files, multi oreberry are non-existent and the like for mini dungeons that do not spawn unless the main map server and not one dedicated to harvesting resources. --'
Minor Request: add an on-item description to the primal arrows that state what they do, much like the golem upgrade have.
PS: I love the ethereal look of the primal arrows.
Different topic: When it comes to the Lamp of Growth and Fertility what exactly is the effect range?
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"I would agree with you, but then we'd both be wrong."
It is simplest I generate solo I have everything that is generated but not in multi MCPC + multiverse with keeping the same config files, multi oreberry are non-existent and the like for mini dungeons that do not spawn unless the main map server and not one dedicated to harvesting resources. --'
I don't believe that custom ores added by other mods will spawn in a Multiverse world, seeing as Multiverse is a Bukkit plugin and therefore only deals with vanilla generation calls. Ores added by mods like Thaumcraft don't get their generation calls touched when Multiverse creates a new map because Multiverse only calls the vanilla ores. Check Multiverse's site and see if they added any support for custom ore generation, because this is not a Thaumcraft issue if Thaumcraft ores are spawning in your primary server map.
Also, oreberries come from Tinker's Construct, not Thaumcraft. Tinker villagers will make trades for oreberry bushes if you can't find enough on your own. The same principle applies though, they are a custom block who's generation is decided by world-gen calls, and the call to generate oreberry bushes won't happen in a Multiverse map.
I would love a creative wand. I love the equal trade foci, its makes certain things real quick especially when I would like potency 10 on, it can trade a massive area quickly, so if i decide I want to use a different material for a large wall, normally I would have to break and replace each block but I digress.
Is there a addon I'm not aware of or is it possible to see this in vanilla TC?
I would love a creative wand. I love the equal trade foci, its makes certain things real quick especially when I would like potency 10 on, it can trade a massive area quickly, so if i decide I want to use a different material for a large wall, normally I would have to break and replace each block but I digress.
Is there a addon I'm not aware of or is it possible to see this in vanilla TC?
Yeah, that always bugged me in creative. Azanor, could you make it so that in creative mode, wand foci don't consume vis and ET foci don't consume or collect blocks?
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You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
Hello everybody..... I have a question hope someone know..... is there a way to have Random mobs textures without Optifine or MCPatcher whatsoever...... because I really like having multiple textures for each mob but I'm done with everything that Optifine breaks...
I would love a creative wand. I love the equal trade foci, its makes certain things real quick especially when I would like potency 10 on, it can trade a massive area quickly, so if i decide I want to use a different material for a large wall, normally I would have to break and replace each block but I digress.
Is there a addon I'm not aware of or is it possible to see this in vanilla TC?
Yeah, that always bugged me in creative. Azanor, could you make it so that in creative mode, wand foci don't consume vis and ET foci don't consume or collect blocks?
The addon Forbidden Magic has an Orichalcum Studded Cosmic Neutronium Wand that has a negative Vis usage, causing it to actually gain Vis when used. It's meant for "creative shenanigans". Let's just say I put it to it's intended use very well :3
The addon Forbidden Magic has an Orichalcum Studded Cosmic Neutronium Wand that has a negative Vis usage, causing it to actually gain Vis when used. It's meant for "creative shenanigans". Let's just say I put it to it's intended use very well :3
would it be possible to have the arcane bore powered by essentia perfodio, aswell as perdito?
just that perfodio would be a lot more efficient. like 1 jar perfodio per cycle instead of 4 or 5 perdito. this would be especially awesome with the mana bean breeding, since perfodio is a very high tier aspect, and combining lots of manabeans to reach perfodio would be very rewarding.
oh, and since we already have item transfer and essentia transfer through mirrors. it would be coold, if we could use the same to transmit redstone signals.
I am currently considering limiting warding to "solid" blocks only. There are just too many special cases I need to contain with for things like ladders, etc.
Along with the 1.7 update I am doing quite a bit of fiddling with the aspect combos. I'm flattening the aspect chains a bit and creating a lot more primal+primal combos. I have changed Motus back to Aer+Ordo along with several other changes.
1: Awwww But It's fun making the great wall of cacti, and warding string so you can have open houses. oooor warding cobwebs to make super deterrents "you can enter my house buuuut you'll need to walk in a thirty two block long hallway covered in cobwebs on top of soulsand on top of ice.... oh and it's all warded. =3" I know there are some bad ones but most of them aren't that bad... and you are spending a nether star on it.... Some silly logic breaking is a bit passable right? I mean what's so bad about warded none solids? The piston things bad i'll give em that. But it's so much fun and it's given me allot of creative freedom.
2: Oooh sounds good to me. Though it may hit the centrifuge a bit hard depending on how many things get broken down to be simpler.
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Ok, just to further my studies into the Primal Focus (I'm truly crazy like that).
Apparently, along with generating some taint, hitting very hard and having a chance of creating a normal Aura Node as it explodes, the projectile from the Primal Focus has the chance of creating the special types of nodes as well. My experience was that it created a Hungry node, which immediately started sucking all of my testing space into oblivion (and Vis).
The next part is not yet tested, but something curious happened when I hit the Hungry node generated by the Primal Focus with another projective from the wand focus. It reverted to a normal node, retaining all of its acquired Aspects. Now, I'm not sure why or how I did it, and having tested other Hungry nodes (not from Primal foci, however) it still hasn't ocurred again. I hope to have some more information sometime soon.
Random request, but Azanor, can you add some kind of creative wand/staff with infinite vis?
I use the wand quite often when building stuff in creative, but it's quite annoying to have to recharge it all the time...
The next part is not yet tested, but something curious happened when I hit the Hungry node generated by the Primal Focus with another projective from the wand focus. It reverted to a normal node, retaining all of its acquired Aspects. Now, I'm not sure why or how I did it, and having tested other Hungry nodes (not from Primal foci, however) it still hasn't ocurred again. I hope to have some more information sometime soon.
I knew shooting the primal focus into a hungry node would do something! I was just never able to test that idea as I don't have any hungry nodes anywhere that I'm aware of.
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Due to my snarky and sarcastic personality I can easily be seen as a jerk. If I've offended you in any way it was likely unintended.
Apparently, along with generating some taint, hitting very hard and having a chance of creating a normal Aura Node as it explodes, the projectile from the Primal Focus has the chance of creating the special types of nodes as well.
I tried to get an aura node out of a primal focus in a test world and drained a number of cheated-in thaumium/silverwood wands with no luck. Do you need to do something special, or is the chance just really low? Could you share a sense of how many charges you need to fire off to get a node?
I discovered in my testing that rapid-fire charges tend to get scattered by the explosions, so any testing in a real world should be done very carefully.
Azanor, there's a pretty weird bug with the Bone Bow. My wife made one and this happens:
Things like chests, signs, fluids, fireflies, warded jars, etc. seem to be orbiting around her when she has the bow equipped.
I'm playing on a server with 4.1.0f right now and I just saw this happen with one of my gathering golems yesterday. I accidentally dropped my bone bow, and when the little guy picked it up all kinds of weird stuff started "orbiting" the golem. Not actually moving in an orbit, but gathered in a wide circle around it. Examples include an armor stand I had nearby, my entire bank of four aura nodes, some chests, the "lava source" inside my nearby infernal furnace, and several other things. Furthermore, parts of (not all of) my HUD disappeared.
got excited, tested, nothing. Ofc I couldnt make one of the primal foci since that chance, waaaayyyy to small. I still dont get that foci.
If shot soo many of them, lots of taint but never a node.
Really? As far as hungry ones go, I only got two, but as for the normal, I got almost twenty (shooting like a madman, of course).
I knew shooting the primal focus into a hungry node would do something! I was just never able to test that idea as I don't have any hungry nodes anywhere that I'm aware of.
Indeed! I was convinced it had some other property to interact with other strange parts of Thaumcraft. Well, now it remains to be seen if I can reproduce that effect and catalog when and why it does that.
Random request, but Azanor, can you add some kind of creative wand/staff with infinite vis?
I use the wand quite often when building stuff in creative, but it's quite annoying to have to recharge it all the time...
http://www.twitch.tv/darknight8151
PS: I love the ethereal look of the primal arrows.
Different topic: When it comes to the Lamp of Growth and Fertility what exactly is the effect range?
I don't believe that custom ores added by other mods will spawn in a Multiverse world, seeing as Multiverse is a Bukkit plugin and therefore only deals with vanilla generation calls. Ores added by mods like Thaumcraft don't get their generation calls touched when Multiverse creates a new map because Multiverse only calls the vanilla ores. Check Multiverse's site and see if they added any support for custom ore generation, because this is not a Thaumcraft issue if Thaumcraft ores are spawning in your primary server map.
Also, oreberries come from Tinker's Construct, not Thaumcraft. Tinker villagers will make trades for oreberry bushes if you can't find enough on your own. The same principle applies though, they are a custom block who's generation is decided by world-gen calls, and the call to generate oreberry bushes won't happen in a Multiverse map.
Is there a addon I'm not aware of or is it possible to see this in vanilla TC?
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Yeah, that always bugged me in creative. Azanor, could you make it so that in creative mode, wand foci don't consume vis and ET foci don't consume or collect blocks?
Thank you all in advance.
The addon Forbidden Magic has an Orichalcum Studded Cosmic Neutronium Wand that has a negative Vis usage, causing it to actually gain Vis when used. It's meant for "creative shenanigans". Let's just say I put it to it's intended use very well :3
http://www.minecraft...031-prerelease/
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Thanks man, Great find.
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just that perfodio would be a lot more efficient. like 1 jar perfodio per cycle instead of 4 or 5 perdito. this would be especially awesome with the mana bean breeding, since perfodio is a very high tier aspect, and combining lots of manabeans to reach perfodio would be very rewarding.
oh, and since we already have item transfer and essentia transfer through mirrors. it would be coold, if we could use the same to transmit redstone signals.
2: Oooh sounds good to me. Though it may hit the centrifuge a bit hard depending on how many things get broken down to be simpler.
Cheers, You saved me a bunch of time having to get on dev with just forge.
Apparently, along with generating some taint, hitting very hard and having a chance of creating a normal Aura Node as it explodes, the projectile from the Primal Focus has the chance of creating the special types of nodes as well. My experience was that it created a Hungry node, which immediately started sucking all of my testing space into oblivion (and Vis).
The next part is not yet tested, but something curious happened when I hit the Hungry node generated by the Primal Focus with another projective from the wand focus. It reverted to a normal node, retaining all of its acquired Aspects. Now, I'm not sure why or how I did it, and having tested other Hungry nodes (not from Primal foci, however) it still hasn't ocurred again. I hope to have some more information sometime soon.
See ya, and thanks for the g fix!
I use the wand quite often when building stuff in creative, but it's quite annoying to have to recharge it all the time...
I knew shooting the primal focus into a hungry node would do something! I was just never able to test that idea as I don't have any hungry nodes anywhere that I'm aware of.
http://pastebin.com/Me1VT287
Hmmmmm.... You're not the only one who got excited. I'm still going to experiment myself once I come across a hungry node.
I tried to get an aura node out of a primal focus in a test world and drained a number of cheated-in thaumium/silverwood wands with no luck. Do you need to do something special, or is the chance just really low? Could you share a sense of how many charges you need to fire off to get a node?
I discovered in my testing that rapid-fire charges tend to get scattered by the explosions, so any testing in a real world should be done very carefully.
I'm playing on a server with 4.1.0f right now and I just saw this happen with one of my gathering golems yesterday. I accidentally dropped my bone bow, and when the little guy picked it up all kinds of weird stuff started "orbiting" the golem. Not actually moving in an orbit, but gathered in a wide circle around it. Examples include an armor stand I had nearby, my entire bank of four aura nodes, some chests, the "lava source" inside my nearby infernal furnace, and several other things. Furthermore, parts of (not all of) my HUD disappeared.
It was truly odd.
Really? As far as hungry ones go, I only got two, but as for the normal, I got almost twenty (shooting like a madman, of course).
Indeed! I was convinced it had some other property to interact with other strange parts of Thaumcraft. Well, now it remains to be seen if I can reproduce that effect and catalog when and why it does that.
Look 6 posts up.
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