If I understood your problem correctly, you probably want something now that makes traveling to far away places super easy.
As soon as Thaumcraft is in 1.12 I would recommend Dimensional Doors. It is stable, simple and swell for traveling loooooong distances!
Oookay?! Nevermind that then
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Yes, I AM a Vampire. Nice of you to notice.
Why is that box so big? What do you mean I should stop breaking the fourth wall?
For future betas I'd like to see a way to get everything you need without excess traveling around. The reason is simple: Highest compatibility with skyblock or custom world type mod packs. While exploring is cool, it would be impossible in a skyblock or even a modpack like Forever Stranded or Lost Souls. While I know those modpacks were built for tech, I'd like to see TC be able to fit into packs like that without having to fine a Magical forest for aura.
From what I'm reading, the set of essentia for TC6 is far from final right--from ~36 the plan is to go down in number quite a bit?
How is that going to pan out re: sources of essentia from mods? I'm thinking of Harvestcraft, where most added crops had more than one basic type of essentia to them depending on color, uses as dyes, "health benefits"... and which adds what, 100 food recipes total, now?
Is the principle still that everything has essentia, or that now only special items have the special quality of essentia?
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How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
In case Azanor reads this, I just remembered an idea I had for Thaumcraft once: Jinn. Basically, incorporeal golems. "According to an old legend, the Jinn were created from smokeless fire. Considering that Nitor is smokeless fire, this gives you an idea".
Nitor could be a material for golems. The result would be a translucent golem which has Light and Flyer by default. Also, it could be able to pass through mobs, maybe even through blocks. Being made of fire, it's attacks could deal fire damage as well.
Not sure what to do about upgrades like the various heads or hands. I had this idea back in the day of thaumcraft 4, before that was a thing.
Maybe like this: you craft a magic lamp which includes the various head upgrades. The lamp itself is immobile, it spawns the actual "golem" when placed down.
In case Azanor reads this, I just remembered an idea I had for Thaumcraft once: Jinn. Basically, incorporeal golems. "According to an old legend, the Jinn were created from smokeless fire. Considering that Nitor is smokeless fire, this gives you an idea".
Nitor could be a material for golems. The result would be a translucent golem which has Light and Flyer by default. Also, it could be able to pass through mobs, maybe even through blocks. Being made of fire, it's attacks could deal fire damage as well.
Not sure what to do about upgrades like the various heads or hands. I had this idea back in the day of thaumcraft 4, before that was a thing.
Maybe like this: you craft a magic lamp which includes the various head upgrades. The lamp itself is immobile, it spawns the actual "golem" when placed down.
Or maybe when the placed lamp is right-clicked, like you rubbed it.
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I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
First, you need to craft a lamp from alchemical brass and nitor. You get a decorative light source, but nothing else.
Then, you can infuse it. The infusion requires spiritus and humanus, and something like nitor and blaze rods for the items.
Or maybe actually one golem of any type, so that you have a way to recycle old golems.
The lamp can also be upgraded further by infusing it with the biothaumic mind or these advanced eyes, or the aggression module. Each upgrade requires a separate infusion ritual. The upgrades can also be put in first, before you put a jinn into the lamp.
When placed down, the lamp is basically the golem. It can be assigned a color, and the range around where it's placed counts. The spawned jinn cannot be interacted with.
For balance reasons, it might be unable to do certain tasks, like block breaking.
It should be able to fight, though. It might even have a ranged fireball attack, but be rather weak in regard of HP.
If the jinn is killed, the lamp turns back into a regular lamp, but keeps the upgrades. It needs to be re-infused with a jinn then.
In the original Aladdin story, there was also a second, weaker jinn in a ring. That might be an interesting bauble. I can think of two possibilities:
- Infuse a ring with spiritus, humanus, nitor and a guard sigil. In combat, the ring sometimes spawns a weak jinn for a few seconds which can shoot a few fireballs.
- Instead of the guard sigil, use a gather sigil. If there are items lying around you, a jinn will be spawned which picks them up and bring them to you
I just released Beta 9 which is for MC 1.12.2 to my patrons. Beta 10 should be for public consumption, since 9 is still missing some essential stuff. Hopefully I will get that out by next week.
I just released Beta 9 which is for MC 1.12.2 to my patrons. Beta 10 should be for public consumption, since 9 is still missing some essential stuff. Hopefully I will get that out by next week.
The mighty Ro'Naza has spoken! Praise be to him!
Btw, thanks for the notice. Will likely download beta 10 as soon as it's out.
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
What? when did azy come out of hiatus? how did I miss this? AAAAAAAAAAAAAH! new version in a week, you say? that's also in a version I currently use? cant f***ing wait! will it show up on twitch mods?
Thank you for the 1.12 version! I've been waiting for this since playing it last in version 1.7.1 a few years ago. One of my favorite mods of all time, of any game. I hope it gets added soon to FTB Revelation.
Azanor already said a few pages back that a few things wouldn't migrate well from a 1.10 world to 1.12, so it's better to start fresh, the retrogen wouldn't help.
I am also pre-emptively preparing my mod for the 1.13 update by 'flattening' out blocks and such. This means you will probably not be able to update from your 1.10 saves to 1.12 - at least not without some weirdness.
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How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
Woah, I'd taken a break from Minecraft (playing Terraria) for a while, and when I wander back here what do I see but Thaumcraft risen from the dead!
Ia Azanor!
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I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Oookay?! Nevermind that then
Yes, I AM a Vampire. Nice of you to notice.
Why is that box so big? What do you mean I should stop breaking the fourth wall?
Which is a good excuse to trim your world.
So I'm pretty sure this question gets asked everyday, but is there a 1.12 version coming out?
Beta 9 is suppose to be 1.12 iirc.
For future betas I'd like to see a way to get everything you need without excess traveling around. The reason is simple: Highest compatibility with skyblock or custom world type mod packs. While exploring is cool, it would be impossible in a skyblock or even a modpack like Forever Stranded or Lost Souls. While I know those modpacks were built for tech, I'd like to see TC be able to fit into packs like that without having to fine a Magical forest for aura.
Also seeing this on the GitHub fills me with joy:
From what I'm reading, the set of essentia for TC6 is far from final right--from ~36 the plan is to go down in number quite a bit?
How is that going to pan out re: sources of essentia from mods? I'm thinking of Harvestcraft, where most added crops had more than one basic type of essentia to them depending on color, uses as dyes, "health benefits"... and which adds what, 100 food recipes total, now?
Is the principle still that everything has essentia, or that now only special items have the special quality of essentia?
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
In case Azanor reads this, I just remembered an idea I had for Thaumcraft once: Jinn. Basically, incorporeal golems. "According to an old legend, the Jinn were created from smokeless fire. Considering that Nitor is smokeless fire, this gives you an idea".
Nitor could be a material for golems. The result would be a translucent golem which has Light and Flyer by default. Also, it could be able to pass through mobs, maybe even through blocks. Being made of fire, it's attacks could deal fire damage as well.
Not sure what to do about upgrades like the various heads or hands. I had this idea back in the day of thaumcraft 4, before that was a thing.
Maybe like this: you craft a magic lamp which includes the various head upgrades. The lamp itself is immobile, it spawns the actual "golem" when placed down.
Or maybe when the placed lamp is right-clicked, like you rubbed it.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
I thought about it some more:
First, you need to craft a lamp from alchemical brass and nitor. You get a decorative light source, but nothing else.
Then, you can infuse it. The infusion requires spiritus and humanus, and something like nitor and blaze rods for the items.
Or maybe actually one golem of any type, so that you have a way to recycle old golems.
The lamp can also be upgraded further by infusing it with the biothaumic mind or these advanced eyes, or the aggression module. Each upgrade requires a separate infusion ritual. The upgrades can also be put in first, before you put a jinn into the lamp.
When placed down, the lamp is basically the golem. It can be assigned a color, and the range around where it's placed counts. The spawned jinn cannot be interacted with.
For balance reasons, it might be unable to do certain tasks, like block breaking.
It should be able to fight, though. It might even have a ranged fireball attack, but be rather weak in regard of HP.
If the jinn is killed, the lamp turns back into a regular lamp, but keeps the upgrades. It needs to be re-infused with a jinn then.
In the original Aladdin story, there was also a second, weaker jinn in a ring. That might be an interesting bauble. I can think of two possibilities:
- Infuse a ring with spiritus, humanus, nitor and a guard sigil. In combat, the ring sometimes spawns a weak jinn for a few seconds which can shoot a few fireballs.
- Instead of the guard sigil, use a gather sigil. If there are items lying around you, a jinn will be spawned which picks them up and bring them to you
I just released Beta 9 which is for MC 1.12.2 to my patrons. Beta 10 should be for public consumption, since 9 is still missing some essential stuff. Hopefully I will get that out by next week.
The mighty Ro'Naza has spoken! Praise be to him!
Btw, thanks for the notice. Will likely download beta 10 as soon as it's out.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
What? when did azy come out of hiatus? how did I miss this? AAAAAAAAAAAAAH! new version in a week, you say? that's also in a version I currently use? cant f***ing wait! will it show up on twitch mods?
Thank you for the 1.12 version! I've been waiting for this since playing it last in version 1.7.1 a few years ago. One of my favorite mods of all time, of any game. I hope it gets added soon to FTB Revelation.
So with beta 10, will I need to use a new world or can I use an old world and allow it to retro gen?
Azanor already said a few pages back that a few things wouldn't migrate well from a 1.10 world to 1.12, so it's better to start fresh, the retrogen wouldn't help.
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
Woah, I'd taken a break from Minecraft (playing Terraria) for a while, and when I wander back here what do I see but Thaumcraft risen from the dead!
Ia Azanor!
So what will be the difference between BETA8 and BETA10? Will the Eldrich stuff and gauntlets be added or?
Yo
People, as transfer word of The Pech - a the Gnome or of a cursed? I am Russian ...
", sans-serif">Делаю платные переводы для майнкрафт модов.
"How to translate"
"the word"
"Pech" - это название расы/вида. Никак не переводится. На русском его вообще можно обыгрывать до бесконечности.
Точно, забыл ...
", sans-serif">Делаю платные переводы для майнкрафт модов.