As I have stated before, including in the main post, I both dont have the time, or the knowledge to fix these problems. This mod will NOT receive any updates or newer version. Sorry.
I've had a problem come up with my mod Underground Biomes Constructs which also comes up with Thaumcraft ores and whch is probably the same as the one posted with Twilight Forest: my custom renderer doesn't get run. The problems almost certainly is that in your version of the big case statement dispatching render calls either you don't have a default to call the custom renderer or you're not calling it properly. It should be pretty easy to fix, I'd think.
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Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Finally! I figured out which mod was causing blocks to be invisible! This mod makes some mod blocks with unique shapes invisible! I thought about that and removed it for a second and sure enough it caused it! The hopper ducts mod, mr crayfish's furniture mod, and tinkers construct all sadly turn invisible with this. I love what this mod does though, so could you possibly find a way to fix this?
I'm not sure how they could conflict... Could you possibly do a test here, see if removing item drop physics mod (just temporarily for testing) helps at all?
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Everfree Server - A small & friendly survival build server for older 'Crafters.
See other posts on this page, it isn't compatible with some mods. Best used as a nice boost to the vanilla look.
Add natura to the list of mods that doesn`t work with 3DBlocks. (Same grey blocks)
I am partially confused by something though. In your Render Blocks file, why does it import net.minecraftforge.common.ForgeDirection? Also what allowed all of the blocks to be made into a more 3D variant? I know there was something related to model code present, but I can`t find it exactly. If you don`t feel comfortable talking about here, then message me please.
I was wondering if there was a way to disable some items being rendered 3D? Specifically, tall grass. I love this mod, but using it in a plains/anywhere with tall grass severely drops my frame-rate, but I'd still like to use it for other items.
I tried looking for a config for this, but it seems there isn't one. Is it possible to implement one for this, or no?
I have been using this mod for quite a while now, it's really good. Whenever I play without it (using a 1.8 snapshot or something) I instantly notice something looks wrong. This has just come to be an everyday thing to appreciate. It makes stuff look so much cooler! I saw you saying after 1.8 this will be obsolete, but I haven't seen any 3-D resource packs use the method you do, and instead a each-pixel-is-a-separate-box style. I like the method you use, as it uses so much less polygons to render and is hard to notice the sides aren't a horizontal face. This actually took me a while to notice it was like this. Anyway, I just wanted to tell you how much I love this mod!
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rangatangaa
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Thanks for the feedback! Sorry everyone else, I have been MIA with school and my new job, Yes this mod is now finished. I MAY look at making a resource pack at some point, Maybe a complete 3D overhaul, but this isn't a high priority of mine, Never really was.
If anyone would like this Im sure I could work with someone to get a pack done, Just need to know if there is a demand.
Thank you all for being here and a part of this mod! It was a great learning experience. I'm super thrilled with the community and feedback I have got from this. I'll also thank Schlutt for being a moderator on this post, Top dude!
Hopefully you will all here from me soon! If not, so long and thanks for all the fish
Best used by players who want a little nicer look to vanilla (but it also looks awesome with shaders!)
Everfree Server - A small & friendly survival build server for older 'Crafters.
I've had a problem come up with my mod Underground Biomes Constructs which also comes up with Thaumcraft ores and whch is probably the same as the one posted with Twilight Forest: my custom renderer doesn't get run. The problems almost certainly is that in your version of the big case statement dispatching render calls either you don't have a default to call the custom renderer or you're not calling it properly. It should be pretty easy to fix, I'd think.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Everfree Server - A small & friendly survival build server for older 'Crafters.
Everfree Server - A small & friendly survival build server for older 'Crafters.
See other posts on this page, it isn't compatible with some mods. Best used as a nice boost to the vanilla look.
Everfree Server - A small & friendly survival build server for older 'Crafters.
Add natura to the list of mods that doesn`t work with 3DBlocks. (Same grey blocks)
I am partially confused by something though. In your Render Blocks file, why does it import net.minecraftforge.common.ForgeDirection? Also what allowed all of the blocks to be made into a more 3D variant? I know there was something related to model code present, but I can`t find it exactly. If you don`t feel comfortable talking about here, then message me please.
I was wondering if there was a way to disable some items being rendered 3D? Specifically, tall grass. I love this mod, but using it in a plains/anywhere with tall grass severely drops my frame-rate, but I'd still like to use it for other items.
I tried looking for a config for this, but it seems there isn't one. Is it possible to implement one for this, or no?
dam wrong page sorry
I'll put a link to your mod in the video description
The block from the furniture mod wont show up
If anyone would like this Im sure I could work with someone to get a pack done, Just need to know if there is a demand.
Thank you all for being here and a part of this mod! It was a great learning experience. I'm super thrilled with the community and feedback I have got from this. I'll also thank Schlutt for being a moderator on this post, Top dude!
Hopefully you will all here from me soon! If not, so long and thanks for all the fish