THIS TOPIC IS UNDER EDITING BECAUSE OF A NEW UPDATE THAT WILL BE OUT SOON.
Archani Commutatio is a mod all about alchemy and magic. It adds three dusts which in various ways to make your game day just a little bit easier. This mod will also focus alot on generation and exploring, so this mod is perfect for all you adventurers out there.
This is the list of things that I will be trying to add in the next update. Feel free to post a comment telling what more you want from this mod and it will might be put on the list to do in the next update.
Red = Not started yet
Orange = In progress
Green = Done
- Getting rid of the Alchemy Table
- One dust instead of three.
- More common but not too common ore spawning.
- New aggressive mob.
- Better way for mod recipes than the scrolls.
- Better runes and functionality for them.
- Totems, that when right clicked gives potion effects.
- "Gods" that likes some stuff better than other.
Check out this awesome mod spotlight by X_angelz_X.
All the magical devices within this mod.
All the ore related blocks within this mod, there won't be any more ores coming.
More pictures:
All the items within this mod! Fills up a double chest pretty nice huh?
The alchemist table gui, might change later.
The arcane fuser gui, this also might change in the future.
The duplicator gui, yeah I guess you get what I am saying about the guis.
The aura crusher gui.
Minecraft version:1.6.4 Forge version: 9.11.0.916 Mod version: Archani Commutatio v0.3.1
- Added the Aura Crusher
- Ancient Scrolls, a easier way to learn the mod recipes.
- Runes, used to craft ancient scrolls.
- Studded paper
- Ancient scrolls can now be found in all the different vanilla dungeons.
- Balanced duplicating
This mod should be compatible with any other mod that is using forge. If there is any id conflicts, I have added a config.
If you find that my ids conflict with any other mod, please leave a comment and I will try to fix it.
Confirmed compatibility with EE3 for 1.6.4 though this isn't out yet as well as Build Craft for 1.6.4 and IronChests2.
Single player
1. Install the required version of forge (should always be the recommended version).
2. Install your wanted version of the mod.
3. Install forge through the installer.
4. Find the jar file installed from this page and put it in the mods folder located in the .minecraft folder.
5. Open up minecraft through the forge profile that is inside your launcher.
Server
1. Install the required version of forge on the server (should always be the recommended version).
2. Install your wanted version of the mod.
3. Install forge through the installer and run the server at least once so that it got the mods folder.
4. Find the jar file installed from this page and put it in the mods folder located where you have your server.
This document is Copyright (2013) of Xetosphere (hereafter referred to as "The Owner") and is the intellectual property of The Owner. Only Minecraftforum.net is able to host any of The Owner's material without the consent of The Owner. It may not be placed on any other web site or otherwise distributed publicly without advance written permission.
You are not allowed to have this in any public mod pack without my written permission, and if you have my written permission you need a link directed to this post. For private mod packs you don't need written permission.
It does alot of stuff, it will spawn stuff in your world, like ores and structure (only structure added so far),
it adds tools like a paxel which is a multi tool and all the regular tools, a duplicator that can be used to duplicate materials and much more.
Added some of the pictures, they are under the recipe spoiler.
Items being expensive doesn't really balance, maybe make things like diamond require more fuel, or take longer to duplicate?
Okey, I see what you are thinking of now. I could put something like that in, but I won't make a update with only that so it will come in the next update.
I could see this getting popular! "Make the Magic Grow"!
Thanks, I am going to keep adding to the mod so that I can make this one of the big ones. I just want this mod to be comparable to the other magic/alchemy mods. I am constantly working on it, tweaking, balancing and most importantantly adding new content to it.
Hey, this looks like an awesome mod, and I noticed you do not have a spotlight/review for it yet. If you would not mind, I would love to make one.Edit: I have been playing your mod, and noticed that when you attempt to access the arcane fuser or the duplicator your game crashes. I also have NEI if that makes a difference. Removed NEI and that still happens.
Hey, this looks like an awesome mod, and I noticed you do not have a spotlight/review for it yet. If you would not mind, I would love to make one.Edit: I have been playing your mod, and noticed that when you attempt to access the arcane fuser or the duplicator your game crashes. I also have NEI if that makes a difference. Removed NEI and that still happens.
Seems like there is some bug there. I will fix it as fast as possible.
Archani Commutatio is a mod all about alchemy and magic. It adds three dusts which in various ways to make your game day just a little bit easier. This mod will also focus alot on generation and exploring, so this mod is perfect for all you adventurers out there.
This is the list of things that I will be trying to add in the next update. Feel free to post a comment telling what more you want from this mod and it will might be put on the list to do in the next update.
Red = Not started yet
Orange = In progress
Green = Done
- Getting rid of the Alchemy Table
- One dust instead of three.
- More common but not too common ore spawning.
- New aggressive mob.
- Better way for mod recipes than the scrolls.
- Better runes and functionality for them.
- Totems, that when right clicked gives potion effects.
- "Gods" that likes some stuff better than other.
More pictures:
The alchemist table gui, might change later.
The arcane fuser gui, this also might change in the future.
The duplicator gui, yeah I guess you get what I am saying about the guis.
The aura crusher gui.
Minecraft version: 1.6.4
Forge version: 9.11.0.916
Mod version: Archani Commutatio v0.3.1
Minecraft version: 1.6.4
Forge version: 9.11.0.884
Mod version: Archani Commutatio v0.3.1
- Added the Aura Crusher
- Ancient Scrolls, a easier way to learn the mod recipes.
- Runes, used to craft ancient scrolls.
- Studded paper
- Ancient scrolls can now be found in all the different vanilla dungeons.
- Balanced duplicating
This mod should be compatible with any other mod that is using forge. If there is any id conflicts, I have added a config.
If you find that my ids conflict with any other mod, please leave a comment and I will try to fix it.
Confirmed compatibility with EE3 for 1.6.4 though this isn't out yet as well as Build Craft for 1.6.4 and IronChests2.
Single player
1. Install the required version of forge (should always be the recommended version).
2. Install your wanted version of the mod.
3. Install forge through the installer.
4. Find the jar file installed from this page and put it in the mods folder located in the .minecraft folder.
5. Open up minecraft through the forge profile that is inside your launcher.
Server
1. Install the required version of forge on the server (should always be the recommended version).
2. Install your wanted version of the mod.
3. Install forge through the installer and run the server at least once so that it got the mods folder.
4. Find the jar file installed from this page and put it in the mods folder located where you have your server.
This document is Copyright (2013) of Xetosphere (hereafter referred to as "The Owner") and is the intellectual property of The Owner. Only Minecraftforum.net is able to host any of The Owner's material without the consent of The Owner. It may not be placed on any other web site or otherwise distributed publicly without advance written permission.
You are not allowed to have this in any public mod pack without my written permission, and if you have my written permission you need a link directed to this post. For private mod packs you don't need written permission.
It does alot of stuff, it will spawn stuff in your world, like ores and structure (only structure added so far),
it adds tools like a paxel which is a multi tool and all the regular tools, a duplicator that can be used to duplicate materials and much more.
Added some of the pictures, they are under the recipe spoiler.
Make it cheaper or more expensive? Because I think at the moment that it is quite expensive.
Okey, I see what you are thinking of now. I could put something like that in, but I won't make a update with only that so it will come in the next update.
I will still try to make it so that diamonds and such takes longer time to duplicate than for example coal.
Thanks, I am going to keep adding to the mod so that I can make this one of the big ones. I just want this mod to be comparable to the other magic/alchemy mods. I am constantly working on it, tweaking, balancing and most importantantly adding new content to it.
Shouldn't be hard to do, just some renaming of some methods so, might do. But I have to fix something I've been working on first.
But I won't do more than one version in 1.6.2 then, I will continue in the 1.6.4 version.
I have added the download for 1.6.2.
I also have NEI if that makes a difference.Removed NEI and that still happens.I think spotlights is just wonderful, helps both parts :D. So sure you can make one.
Why don't you try compiling it with srg names? That makes it version independant.
Seems like there is some bug there. I will fix it as fast as possible.