Auto IDResolver, is a modification in the structure of Minecraft, made in Forge.
Auto IDResolver Automatically manages the "ID" of Blocks and Items, thereby avoiding any conflict.
Perfect for Modpacks and Mods.
How does it work? Auto IDResolver works with mappings, it automatically (AutoResolveIDs) seeks the best for ID (block / item) that is generating conflict with a (block / item) the same ID. So it generates the ID for (block / item) and mapping, so the player does not have problems with randomly generated IDs, preventing the save being corrupted.
What's the deal with the long consol spam. What's wrong with it simply being:
Conflict found with ... and ... on block id ... remapping to ...
And thats it. Also, how did you solve the technical issues you are going to get with this mod? A mod could keep reference of a blockid apart from the actual block instance. It would be impossible to change this reference. The only way I could think of fixing this is finding the configuration file associated with the mod and change it and restart. Programming something to do that which is robust would be very difficult.
What's the deal with the long consol spam. What's wrong with it simply being:
Conflict found with ... and ... on block id ... remapping to ...
And thats it. Also, how did you solve the technical issues you are going to get with this mod? A mod could keep reference of a blockid apart from the actual block instance. It would be impossible to change this reference. The only way I could think of fixing this is finding the configuration file associated with the mod and change it and restart. Programming something to do that which is robust would be very difficult.
I'm working to short messages.
What about the problem of reference depends a lot on how the mod that conflicts was done, I am already working on improvements ... the reference ID is resolved in 90% of cases. The mod is being tested by the pack of 84 mods to make sure its functioning.
Information
Auto IDResolver, is a modification in the structure of Minecraft, made in Forge.
Auto IDResolver Automatically manages the "ID" of Blocks and Items, thereby avoiding any conflict.
Perfect for Modpacks and Mods.
How does it work?
Auto IDResolver works with mappings, it automatically (AutoResolveIDs) seeks the best for ID (block / item) that is generating conflict with a (block / item) the same ID.
So it generates the ID for (block / item) and mapping, so the player does not have problems with randomly generated IDs, preventing the save being corrupted.
Download/Installation Guide
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Coming soon:
-HoverBoat port for 1.7.10 (Old version from ShaRose) - 90%
-TF2-like Killcam - 5%
-Simple Config File Block Adder - 50%
-Ender Pig - 80%
(Damn, I need to finish these!)
My mods:
-Ingame Account Switcher - Lets you change your account info ingame without having to restart Minecraft!
-Crafty Utils - Adds some random useful early-late game content
Arch Linux supporter since 2012!
Rules posted here: http://rules.mcf.li/ or click signature.
Conflict found with ... and ... on block id ... remapping to ...
And thats it. Also, how did you solve the technical issues you are going to get with this mod? A mod could keep reference of a blockid apart from the actual block instance. It would be impossible to change this reference. The only way I could think of fixing this is finding the configuration file associated with the mod and change it and restart. Programming something to do that which is robust would be very difficult.
I'm working to short messages.
What about the problem of reference depends a lot on how the mod that conflicts was done, I am already working on improvements ... the reference ID is resolved in 90% of cases. The mod is being tested by the pack of 84 mods to make sure its functioning.
Place the log file here.
Delete the MANIFEST file in META-INF!!